Boosting Student’s Motivation through Gamification in Physical Education
Abstract
:1. Introduction
- H1. A gamified intervention in elementary PE will produce higher intrinsic motivation improvements in the gamified group compared to the control group.
- H2. A gamified intervention in elementary PE will not produce changes in extrinsic motivation values in the gamified group.
- H3. A gamified intervention in elementary PE will produce lower amotivation levels in the gamified group compared to the control group.
2. Materials and Methods
2.1. Study Design
2.2. Participants
2.3. Instruments
2.4. Process
2.5. Statistical Analyses
3. Results
3.1. Baseline Differences
3.2. Longitudinal Testing
3.3. Hypothesis Testing
4. Discussion
Limitations and Strengths
5. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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Sex | Variables | CG | EG | Sig. |
---|---|---|---|---|
Boys nEG = 17 nCG = 21 | Intrinsic | 4.25 ± 0.57 | 4.16 ± 0.55 | 0.592 |
Identified | 3.92 ± 0.76 | 3.85 ± 0.69 | 0.688 | |
Introjected | 3.88 ± 1.13 | 3.38 ± 0.93 | 0.063 | |
External | 3.52 ± 1.02 | 3.54 ± 0.95 | 0.733 | |
Amotivation | 1.71 ± 0.76 | 1.65 ± 0.75 | 0.595 | |
Girls nEG = 18 nCG = 16 | Intrinsic | 4.11 ± 0.71 | 4.40 ± 0.63 | 0.189 |
Identified | 4.08 ± 0.44 | 4.17 ± 0.69 | 0.639 | |
Introjected | 3.41 ± 0.74 | 2.92 ± 1.26 | 0.225 | |
External | 3.66 ± 0.59 | 3.10 ± 1.06 | 0.095 | |
Amotivation | 1.64 ± 0.71 | 1.60 ± 0.58 | 1.000 | |
Total nEG = 35 nCG = 37 | Intrinsic | 4.19 ± 0.63 | 4.29 ± 0.60 | 0.566 |
Identified | 3.99 ± 0.64 | 4.01 ± 0.70 | 0.973 | |
Introjected | 3.68 ± 0.99 | 3.14 ± 1.12 | 0.023 | |
External | 3.58 ± 0.85 | 3.31 ± 1.02 | 0.152 | |
Amotivation | 1.68 ± 0.73 | 1.62 ± 0.65 | 0.702 |
Sex | Variables | CG | EG | |||||
---|---|---|---|---|---|---|---|---|
Pre Av ± SD | Post Av ± SD | Sig. | Pre Av ± SD | Post Av ± SD | Sig. | ES | ||
Boys nEG = 17 nCG = 21 | Intrinsic | 4.25 ± 0.57 | 4.25 ± 0.61 | 0.952 | 4.16 ± 0.55 | 4.59 ± 0.34 | 0.005 | 0.476 |
Identified | 3.92 ± 0.76 | 3.90 ± 0.74 | 0.803 | 3.85 ± 0.69 | 4.22 ± 0.55 | 0.010 | 0.437 | |
Introjected | 3.88 ± 1.13 | 3.81 ± 0.86 | 0.454 | 3.38 ± 0.93 | 3.76 ± 1.03 | 0.016 | 0.408 | |
External | 3.52 ± 1.02 | 3.49 ± 0.99 | 0.470 | 3.54 ± 0.95 | 3.78 ± 0.97 | 0.027 | 0.374 | |
Amotivation | 1.71 ± 0.76 | 1.67 ± 0.71 | 0.305 | 1.65 ± 0.75 | 1.54 ± 0.75 | 0.502 | - | |
Girls nEG = 18 nCG = 16 | Intrinsic | 4.11 ± 0.71 | 4.17 ± 0.65 | 0.395 | 4.40 ± 0.63 | 4.78 ± 0.28 | 0.011 | 0.432 |
Identified | 4.08 ± 0.44 | 4.02 ± 0.51 | 0.157 | 4.17 ± 0.69 | 4.49 ± 0.41 | 0.019 | 0.397 | |
Introjected | 3.41 ± 0.74 | 3.56 ± 0.44 | 0.129 | 2.92 ± 1.26 | 3.11 ± 1.27 | 0.035 | 0.357 | |
External | 3.66 ± 0.59 | 3.66 ± 0.60 | 1.000 | 3.10 ± 1.06 | 3.38 ± 1.09 | 0.027 | 0.374 | |
Amotivation | 1.64 ± 0.71 | 1.64 ± 0.71 | 0.705 | 1.60 ± 0.58 | 1.47 ± 0.50 | 0.122 | - | |
Total nEG = 35 nCG = 37 | Intrinsic | 4.19 ± 0.63 | 4.22 ± 0.62 | 0.564 | 4.29 ± 0.60 | 4.69 ± 0.32 | <0.001 | 0.633 |
Identified | 3.99 ± 0.64 | 3.95 ± 0.65 | 0.302 | 4.01 ± 0.70 | 4.36 ± 0.49 | <0.001 | 0.589 | |
Introjected | 3.68 ± 0.99 | 3.70 ± 0.71 | 0.646 | 3.14 ± 1.12 | 3.43 ± 1.19 | 0.001 | 0.544 | |
External | 3.58 ± 0.85 | 3.56 ± 0.84 | 0.581 | 3.31 ± 1.02 | 3.57 ± 1.04 | 0.002 | 0.520 | |
Amotivation | 1.68 ± 0.73 | 1.66 ± 0.70 | 0.343 | 1.62 ± 0.65 | 1.51 ± 0.62 | 0.120 | - |
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Sotos-Martínez, V.J.; Tortosa-Martínez, J.; Baena-Morales, S.; Ferriz-Valero, A. Boosting Student’s Motivation through Gamification in Physical Education. Behav. Sci. 2023, 13, 165. https://doi.org/10.3390/bs13020165
Sotos-Martínez VJ, Tortosa-Martínez J, Baena-Morales S, Ferriz-Valero A. Boosting Student’s Motivation through Gamification in Physical Education. Behavioral Sciences. 2023; 13(2):165. https://doi.org/10.3390/bs13020165
Chicago/Turabian StyleSotos-Martínez, Víctor Javier, Juan Tortosa-Martínez, Salvador Baena-Morales, and Alberto Ferriz-Valero. 2023. "Boosting Student’s Motivation through Gamification in Physical Education" Behavioral Sciences 13, no. 2: 165. https://doi.org/10.3390/bs13020165
APA StyleSotos-Martínez, V. J., Tortosa-Martínez, J., Baena-Morales, S., & Ferriz-Valero, A. (2023). Boosting Student’s Motivation through Gamification in Physical Education. Behavioral Sciences, 13(2), 165. https://doi.org/10.3390/bs13020165