Applications of Photogrammetric Modeling to Roman Wall Painting: A Case Study in the House of Marcus Lucretius
Abstract
:1. Introduction
1.1. Brief History of Archaeological Illustration
1.2. Pioneering Projects
1.3. Validity and Utility of Using Models for Visual Analysis
- Facilitating greater understanding of visual interactions between architecture and objects.2
- Promoting the perception of unanticipated emergent properties.
- Highlighting areas where sources conflict (if multiple sources were used in the creation of the 3D model).
- Elucidating the relationship of large- and small-scale features.
- Helping us to formulate hypotheses.
2. Methods
3. Results
3.1. A Case Study in the House of Marcus Lucretius
3.2. The Garden Sculpture in Room 18
3.3. The Wall Paintings in Room 16
4. Discussion
The Use of 3D Models for Visual Analyses
5. Materials and Methods
5.1. Digital Publication
5.2. Metadata and Paradata
6. Conclusions
Looking Beyond Illustration: A Federated Database for 3D Models of Roman Wall Paintings
Funding
Acknowledgments
Conflicts of Interest
Appendix A. Paradata for the House of Marcus Lucretius
Orientation | No absolute orientation; photos aligned using internal camera GPS + onsite targets. |
Software | RealityCapture Version 1.0.3.5681 |
Mesh Quality | Normal |
Color Control | Photos Color Balanced Using Adobe Lightroom and X-Rite Digital Colorchecker Passport, Balance System |
- Title/Name: Room 16 in the House of Marcus Lucretius
- Format: Room
- Artist: N/A
- Date: 1st century CE
- Materials: mosaic, fresco.
- Inscription: n/a
- Dimensions: 34.7 m2
- Camera: Nikon D850 with a Nikon AF-S NIKKOR 28mm f/1.4E ED Lens
- Photographers: Kelly E. McClinton & Meghan McCullough.
- Reconstruction Software: RealityCapture, ZBrush
- Modeler: Kelly E. McClinton
- Title/Name: Room 16 in the House of Marcus Lucretius
- Format: Room
- Artist: N/A
- Date: 1st century CE
- Materials: mosaic, fresco.
- Inscription: n/a
- Dimensions: 46.1 m2
- Camera: Nikon D850 with a Nikon AF-S NIKKOR 28mm f/1.4E ED Lens
- Photographer: Kelly E. McClinton
- Reconstruction Software: RealityCapture, ZBrush
- Modeler: Kelly E. McClinton
- Title/Name: Room 19 in the House of Marcus Lucretius
- Format: Room
- Artist: N/A
- Date: 1st century CE
- Materials: mosaic, fresco.
- Inscription: n/a
- Dimensions: 7.0 m2
- Camera: Nikon D850 with a Nikon AF-S NIKKOR 28mm f/1.4E ED Lens
- Photographer: Kelly E. McClinton
- Reconstruction Software: RealityCapture, ZBrush
- Modeler: Kelly E. McClinton
- Title/Name: Room 25 in the House of Marcus Lucretius
- Format: Room
- Artist: N/A
- Date: 1st century CE
- Materials: mosaic, fresco.
- Inscription: n/a
- Dimensions: 26.3 m2
- Camera: Nikon D850 with a Nikon AF-S NIKKOR 28mm f/1.4E ED Lens
- Photographer: Kelly E. McClinton
- Reconstruction Software: RealityCapture, ZBrush
- Modeler: Kelly E. McClinton
- Title/Name: Rooms 16, 18, 19, 20, and 25 in the House of Marcus Lucretius
- Format: Room
- Artist: N/A
- Date: 1st century CE
- Materials: mosaic, fresco.
- Inscription: n/a
- Dimensions: 34.7 m2
- Camera: Nikon D850 with a Nikon AF-S NIKKOR 28mm f/1.4E ED Lens
- Photographer: Kelly E. McClinton
- Reconstruction Software: RealityCapture, ZBrush
- Modeler: Kelly E. McClinton
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1 | This project represents a collaborative effort of the Virtual World Heritage Lab at Indiana University. Please see the acknowledgements at the end of the article. |
2 | Parituclarly in the study of an entire archaeological site, visual program, or domestic structure, it can often be difficult to mentally hold an image of all the small finds, paintings, and architecutre. 3D models can thus be a useful way to “cognitively offload” this information. Once the objects are externalized, it is possible for a researcher to consider interactions that may only occur when observing the entire area wholistically. For a full discussion of the benefits of thinking with visalizations, see (Ware 2012, pp. 1–27). On the benefits for the fields of archaeology and art history in particular, see (Frischer 2008, pp. v–vi; Münster et al. 2016, pp. 7–8). |
3 | On the creation of a scale within RealityCapture, see (RealityCapture: Scale Projection n.d.). To ensure that the individual room models align accurately for this case study, the photogrammetric modeling team will collect a geo-referenced laser scan dataset in 2019 and then globally align the state model to this secondary dataset. |
4 | The Canon 5DSR averages 60.5 MP per photo and the Nikon D850 averages 45.4 MP per photo. |
5 | There are many proprietary software options: (Photoscan n.d.); (RealityCapture n.d.); and (Autodesk ReCap n.d.). For this project, RealityCapture was selected because it easily allows for the alignment of laser scan data and photogrammetric data. |
6 | This is an acceptable range for a visualization model (RealityCapture: Error Measurement n.d.). |
7 | This is possible through the “component merge” feature of RealityCapture (RealityCapture: Merging Components n.d.), or the “merge chunks” feature of (Photoscan: Merging Chunks n.d.). |
8 | This was the subject of a recent MA essay (McClinton 2019). While this was the primary goal for the project, it is worth noting that the Eskenazi Museum of Art, the campus art museum of Indiana University, also wanted to use the resulting visualization as part of a museum exhibit on Roman housing (Gabellone 2009, p. e113) and create a record of the house as it appears today (Forte et al. 2001b, pp. 7–8). |
9 | Discussed at length with Viitanen, Eeva-Maria. in Email Correspondence, January, March, and April 2019. |
10 | The primary iconographic theme in the garden is Bacchus and his retinue (Falkener 1860, pp. 71–78; Jashemski 1979, pp. 42–43). See (Dwyer 1982, pp. 38–52; Kuivalainen 2008, pp. 127–37) for a complete catalouge of the sculpture. In brief: four oscilla were suspended between the intercolumniations: one square; two resembling an Amazonian pelta; the fourth circular with a sacrifice of a calf on one side, and on the other a bearded man. At the rear of the garden, Silenus inside the fountain niche. On each side of the mosaic niche: two herms: one depicting Bacchus and Ariadne and the other, a male and female Faun. At the front of the garden: two herms of Bacchus and Ariadne and a statue of a Faun attempting to extract a thorn from the foot of a Pan. On the left of the central pool: a Faun with two short horns was found with a pedestal behind. On the left of the fountain: a half herm, half satyr holding a baby goat. Around the central pool, a series of sculptures are arranged in a circle: a panther eating grapes, two identical cupids riding on dolphins, two toads, two birds, a cow, a hind on right, and a goose on the left. |
11 | Alternative sculptural arrangements will be further explored in a subsequent reconstruction model. |
12 | An excellent model for cultural heritage data is the (Carare Metadata Scheme n.d.). The (London Charter n.d.) provides an excellent example of paradata standards. |
© 2019 by the author. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/).
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McClinton, K.E. Applications of Photogrammetric Modeling to Roman Wall Painting: A Case Study in the House of Marcus Lucretius. Arts 2019, 8, 89. https://doi.org/10.3390/arts8030089
McClinton KE. Applications of Photogrammetric Modeling to Roman Wall Painting: A Case Study in the House of Marcus Lucretius. Arts. 2019; 8(3):89. https://doi.org/10.3390/arts8030089
Chicago/Turabian StyleMcClinton, Kelly E. 2019. "Applications of Photogrammetric Modeling to Roman Wall Painting: A Case Study in the House of Marcus Lucretius" Arts 8, no. 3: 89. https://doi.org/10.3390/arts8030089
APA StyleMcClinton, K. E. (2019). Applications of Photogrammetric Modeling to Roman Wall Painting: A Case Study in the House of Marcus Lucretius. Arts, 8(3), 89. https://doi.org/10.3390/arts8030089