Connection: Digitally Representing Australian Aboriginal Art through the Immersive Virtual Museum Exhibition
Abstract
:1. Introduction
2. Understanding Australian Aboriginal Art
2.1. The Importance of Australian Aboriginal Art
2.2. Opportunities and Challenges in Creating the Immersive Exhibition of Australian Aboriginal Art
2.2.1. Opportunities towards Cultural Attraction, Education, and Collaboration via the Immersive Exhibition
2.2.2. Challenges in Balancing Technology and Authenticity
3. The Immersive Experience within Connection
3.1. The Digital Representation of Australian Aboriginal Painting Materials
3.2. The Digital Storytelling of Australian Aboriginal Artists’ Creation
3.3. Visitors Immersive Connection with the Australian Aboriginal Artists’ Spirits
4. Grande Experiences: Focusing on Visitors’ Immersive Engagement
4.1. Grande Experiences’ Related Works
4.2. Connections between Grande Experiences and the Immersive Exhibition of Australian Aboriginal Art
4.2.1. Contributions of Grande Experiences
4.2.2. Risks Aversion
5. Connecting Humans and Aboriginal Art in Digital Realm
6. Conclusions
Author Contributions
Funding
Data Availability Statement
Conflicts of Interest
References
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Grande Experiences’ Curatorial Approaches | Type 1 | Type 2 | Type 3 |
---|---|---|---|
Descriptions | The display utilizes artifact-based interactive elements complemented by immersive multimedia presentations. | On-site interactive activities enhanced by immersive multimedia displays. | The display is entirely multimedia-based, designed to stimulate heightened multisensory and immersive experiences. |
Examples | Leonardo da Vinci Collection (Italy, 2020) | Alice’s Adventures in Wonderland (Global, 2016–) | Van Gogh Alive (Global, 2014–) |
Details | Using SENSORY4 technology, the system integrates 360° large screens, high-definition projectors, and Dolby surround sound to showcase multi-channel moving images and video footage. It is accompanied by cinema-quality audio narration and music, creating a digitally immersive and multisensory space. Inviting audiences to touch and interact with the restored models. | The entire exhibition encompasses 37 projectors, 29 separate screens, 54 m of blended projection, and 3 distinct PA systems. All these elements operate in full synchronization, running on a 60-min automated loop. The experience immerses visitors in a super large format multimedia environment, taking them on a journey alongside Alice as she embarks on her adventures in Wonderland. It offers an immersive storytelling experience. | The immersive experience relies on advanced digital technologies, including multichannel display screens, all-surface projection, and digitally controlled surround sounds. These elements work together to create an immersive environment that stimulates a collective sense of space, presence, movement, sight, hearing, smell, and touch. |
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© 2023 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
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Zhang, R.; Peng, F. Connection: Digitally Representing Australian Aboriginal Art through the Immersive Virtual Museum Exhibition. Arts 2024, 13, 9. https://doi.org/10.3390/arts13010009
Zhang R, Peng F. Connection: Digitally Representing Australian Aboriginal Art through the Immersive Virtual Museum Exhibition. Arts. 2024; 13(1):9. https://doi.org/10.3390/arts13010009
Chicago/Turabian StyleZhang, Rui, and Fanke Peng. 2024. "Connection: Digitally Representing Australian Aboriginal Art through the Immersive Virtual Museum Exhibition" Arts 13, no. 1: 9. https://doi.org/10.3390/arts13010009
APA StyleZhang, R., & Peng, F. (2024). Connection: Digitally Representing Australian Aboriginal Art through the Immersive Virtual Museum Exhibition. Arts, 13(1), 9. https://doi.org/10.3390/arts13010009