1. Introduction
In September of 2019, just before the COVID-19 pandemic swept the globe, Johanna Drucker, as the featured author for the International Journal for Digital Art History’s (DAHJ) fourth issue, turned to science fiction in her article “The Museum Opens.” Writing of an imagined future for museums and archives in a digital age, she describes a world in which physical reality and current standard digital information systems (e.g., linked data, visualization, and computational analytics) are seamlessly integrated with virtual synthetic reality interfaces. While she took a skeptical stance out of ethical concern for the “spectacularization of cultural memory experience,” she was not envisioning a world in which remote access became the primary source of contact for scholars, students, and visitors alike (
Drucker 2019).
In 2021 and 2022, the GLAM
1 sector saw enormous growth in the use of extended reality or XR technology in arts and cultural heritage. If necessity is the mother of invention, many arts institutions and related organizations took the opportunity during the pandemic closures to learn and invest in this arena. While digital methods have long been used for preservation, over the past decade, and particularly in the last several years, they have become essential for offering remote access to cultural objects and spaces. The pandemic shifted the way museums and galleries interacted with the public, escalating their digital engagement beyond simply offering their collection databases online. For example, the Getty Villa produced an immersive digital experience for their exhibition “Mesopotamia: Civilization Begins,” which used a combination of video, 3D imaging, and story to virtually share exhibition objects. While the exhibition is now closed, the immersive experience can still be accessed at
https://mesopotamia.getty.edu/ (accessed on 13 October 2024). Although the production of resources such as this can be incredibly time-consuming and expensive, they allow for the educational and exposure work of the exhibition to be extended beyond its designated run time and outside of the museum’s physical walls. They also can serve as documentation, something that has often been lacking in terms of the preservation of exhibition work.
In the era of remote access, gallery and exhibition spaces began to explore more deeply how their physical environments can be translated into a virtually immersive experience. Translation—conveying ideas across knowledge systems—has always been a core skill associated with museology and curatorial practice. In her article “Exhibiting Episteme: African Art Exhibitions as Objects of Knowledge,” Mary Nooter Roberts writes, “Exhibition making involves ‘complex dynamics of access to and translatability of different cultures’ thought systems.” (
Roberts 2008). She stresses the role of narrativity in relation to exhibitions, which has been explored by scholars such as Bruce Ferguson and Mieke Bal, but acknowledges that we might not always have the same reference points (See
Ferguson 1996, pp. 175–90;
Bal 1996). In Nooter Roberts’ case of exhibiting African art, her point about translation was not just about understanding the visual vocabulary and grammar of an exhibition and its objects, but how curators communicate systems of thought to others who might not have the same understandings or points of cultural reference. Susan Vogel and Barbara Kirshenblatt-Gimblett have written in detail about how the act of display changes an object (See
Vogel 1991;
Kirshenblatt-Gimblett 1991). The manipulation of symbolic meaning through the control of the exhibition’s apparatus of installation and all of the exhibition scaffolding shapes the visitor’s experience profoundly.
Referencing her experience as a curator, Susan Vogel writes that “almost nothing displayed in museums was made to be seen in them,” emphasizing the intervention aspect of museum and curatorial work that brings objects created outside of the institution’s walls into an exhibitionary complex (
Vogel 1991, p. 191). Grouped together, artifacts take on new meanings. She suggests that “An art exhibition can be construed as an unwitting collaboration between a curator and the artist(s) represented, with the former having by far the most active and influential role,” due to the interpretive nature of the curator’s job (Ibid). The way in which knowledge is presented is part of the overall power structures that shape societies. Curators often become bridge builders working within hegemonic structures and translating histories for the masses, and their epistemological frameworks have the power to shape ideologies and norms for the general public that wander their halls.
Curators began applying these valuable skills with new urgency to virtual programming, virtual exhibitions, and virtual art markets during the pandemic shutdowns. Online programming, like Virtual MOCA or VMOCA, was produced with families in mind, so that people could still have cultural experiences while maintaining safe distancing practices.
2 Even though MOCA eventually reopened, the Virtual Studio Visits and various lecture series remain accessible through the VMOCA webpage. The digital content remains useful for reaching audiences that may be searching for specific thematic content for research or examples for classrooms. In addition, new forms of curatorial practice and display emerged with the use of WebVR technologies. For example, the German gallery Peer-to-Space has been bringing together curators, artists, and virtual reality builders to produce virtual exhibitions using the Mozilla Hubs platform.
3From immersive tours, to webinars, to the rise of non-fungible tokens (NFTs), the interface between art institutions and audiences is more diverse and digital than ever.
4 As a result, curators, scholars, educators, artists, and related staff have had to learn and adapt to a rapidly changing landscape and often unfamiliar terrain. As GLAMs move forward, how much of this experimentation will continue and what have we learned from the process? In this article, I reflect on the translations of gallery space in an era of remote access. The curation, display, and visitation of culturally significant sites has always been critical to the study of art and its history. By sharing recent work, I will address some of the challenges and opportunities of presenting objects in virtual space based on my own experience building virtual reality exhibitions.
Focusing on theories of curation and display, I will utilize practice-based examples from six virtual reality (VR) exhibitions produced in three different institutional contexts: the International Journal of Digital Art History’s online gallery, the European Cultural Center’s Performance Art program, and the Digital Humanities program at the University of California, Los Angeles. By documenting and analyzing the extended reality (XR) methods employed and the methodological approaches to the digital curatorial work, I will address some of the challenges and opportunities of presenting objects in virtual space, offering comparisons to those faced when building physical exhibitions. I also consider how digital modalities provide a distinctly different paradigm for epistemologies of art and culture that offer greater contextualized understandings and can reshape exhibition documentation and the teaching of curatorial practice and museum studies.
5 2. Expanding Epistemological Paradigms in Digital Curatorial Practice
The translation of gallery spaces into virtual environments does more than simply offer a new medium for curatorial practice—it challenges the foundational epistemologies of art and culture. Historically, the curation of art has been grounded in physical space, with the museum or gallery acting as the primary context through which knowledge is organized and disseminated. This physicality is integral to the construction of meaning in art objects, as the placement, lighting, and spatial relationships between works all contribute to the narratives constructed by curators (
Ferguson 1996, p. 181). However, with the advent of digital exhibitions, we encounter a distinctly different paradigm of knowledge production that has the potential to radically reshape how art is understood, studied, and taught.
Digital curatorial practices invite us to reconsider the boundaries of art interpretation and historical narratives. This shift aligns with the ideas of cultural theorists like Walter Benjamin, who famously questioned the “aura” of art in his essay
The Work of Art in the Age of Mechanical Reproduction. Benjamin argued that the aura—the unique presence and authenticity tied to an artwork’s original context—diminishes when reproduced (
Benjamin [1935] 1969). In the digital age, this notion is tested further, as virtual curations are not mere reproductions but immersive, often reimagined, spaces where context is fluid, and art is no longer bound to physical constraints.
Rather than detracting from the artwork’s meaning, digital exhibitions can offer expanded epistemological frameworks that enrich our understanding. For example, in the virtual gallery space, curators can present multiple contexts simultaneously, allowing for a more pluralistic and layered interpretation of artworks (e.g., multiple virtual installations with the same digital objects). This directly challenges the traditional museum model, where curatorial authority and fixed interpretations dominate.
6Moreover, digital curations can facilitate more inclusive and expansive epistemological frameworks by integrating diverse perspectives that may be constrained by the logistics of physical exhibitions. This aligns with the work of art historians such as Mary Nooter Roberts, who emphasizes the role of curators as translators between cultures and knowledge systems (
Roberts 2008, p. 172). In a digital context, this role of translation becomes even more complex and dynamic. The flexibility of virtual exhibitions and public accessibility of the digital platforms used in creating them allows for different types of curators from various cultural and social backgrounds to participate in the curatorial practice, thereby offering alternative epistemological viewpoints that challenge the hegemonic narratives often perpetuated by traditional institutions.
The epistemological shift brought about by digital curating also has implications for how we understand historical narratives in art. The spatial and temporal fluidity of virtual galleries allows curators to disrupt linear historical progressions, offering instead a more fragmented or rhizomatic approach to storytelling. This resonates with Gilles Deleuze and Félix Guattari’s concept of the rhizome, where knowledge is seen as non-hierarchical and interrelated across multiple entry and exit points (
Deleuze and Guattari [1980] 1987). In a virtual exhibition, curators can more easily present artworks (if digitized) from different periods, geographies, and media in conversation with one another, breaking down the traditional silos of art history and fostering new interpretations that are more reflective of the interconnectedness of global culture. The practical hurdles that take immense time, effort, and expense (e.g., securing loan agreements and insurance for the works, working with registrars to ensure the safety of the objects in transport and installation) are no longer relevant. Instead, curators need only to consider if the use of the object falls under fair use, a creative commons license, or copyright.
Additionally, digital exhibitions afford curators the opportunity to engage with the inherent variability of digital media. Digital curations are increasingly mutable—they can be updated, reconfigured, or expanded over time, often in much quicker and less costly ways than physical installations. Curators must consider the implications of this flexibility on how art is preserved, interpreted, and understood in the long term. In this sense, digital curations can be seen as living documents, constantly open to reinterpretation and renegotiation. How often and what drives these decisions will become of increasing importance.
Virtual exhibitions and digital curation intersect profoundly with notions of permanence, preservation, history, and memory. In her book
When We Are No More: How Digital Memory Is Shaping Our Future, Abby Smith Rumsey delves into how the digital age is transforming the way we store, access, and interpret knowledge, raising critical questions about the longevity and authenticity of digital memory (
Rumsey 2016). Virtual exhibitions, as a form of digital curation, embody these concerns by shifting how cultural artifacts are preserved and experienced. In contrast to traditional museum displays, where objects are subject to time and physical deterioration, digital curation offers the possibility of indefinite preservation through replication and digitization. However, Rumsey argues that digital memory is fragile, as it relies on constantly evolving technologies and platforms that may become obsolete.
7 This directly ties to virtual exhibitions, where questions of preservation, access, and technological dependence come into play—will future generations be able to access these digital spaces in the same way?
In addition, Rumsey’s exploration of how digital memory is reshaping our understanding of history and identity aligns with the opportunities and challenges presented by virtual exhibitions. In digital spaces, curators can recontextualize objects, creating dynamic, increasingly multilayered narratives that challenge static, traditional interpretations of cultural heritage. Yet, as Rumsey notes, this abundance of digital information can also lead to a sense of impermanence or overload, where critical historical context might be lost amidst rapidly proliferating digital content. Virtual exhibitions, therefore, are not just a tool for broadening access to art and history, but also a reflection of the larger existential questions about how humanity will archive, recall, and interpret its cultural memory in an increasingly digital future.
2.1. Translation Between Physical and Digital Spaces: Rethinking Spatial and Temporal Dynamics in Digital Exhibitions
The translation of art from physical to digital spaces involves far more than mere replication of objects in a virtual environment—it calls for a fundamental rethinking of how space and time are configured in exhibitions. Traditionally, the physical gallery space has played a pivotal role in framing the viewer’s experience of art. As emphasized by curator and cultural theorist Bruce W. Ferguson, the materiality of walls, the architectural flow of rooms, the placement of objects, and the physical proximity of the viewer to the artwork all shape the curatorial narrative (
Ferguson 1996, p. 181). However, in digital exhibitions, these spatial dynamics are dramatically altered, giving rise to new opportunities and challenges for curators.
In the digital realm, the concept of space itself takes on a fluid and often boundless quality. Where physical galleries are constrained by walls, floor plans, and finite room dimensions, virtual exhibitions operate within what appears to be an infinite space. This capacity for endless expansion presents both liberating possibilities and curatorial dilemmas. For instance, digital spaces allow for the arrangement of artworks without concerns for physical limitations like crowd control, building codes, or even gravity. In Mozilla Hubs, for example, curators can arrange objects floating in mid-air, alter the scale of artworks in ways that would be impossible in real life, or create multiple pathways through an exhibition, inviting visitors to explore a non-linear narrative. This flexibility opens up a realm of creative possibilities that allow curators to experiment with innovative exhibition designs that might challenge traditional notions of curation.
The shift from physical to digital space also has significant implications for the visitor’s spatial experience. The virtual gallery can simulate an immersive environment, but it is not bound by the limitations of physical perception or bodily movement. Visitors can “fly” through spaces, teleport between rooms, or zoom in on artworks in ways that transform their interaction with the material. This dynamic alters the role of the body in experiencing art. In a physical gallery, the body’s navigation through space, the time it takes to walk between objects, and the effort required to examine details of a piece all contribute to the experience. In contrast, the digital environment compresses these physical limitations, allowing viewers to move rapidly, instantaneously altering their position and perspective. As cultural theorist Michel Foucault notes in his concept of “heterotopias”, spaces can be “other” in that they juxtapose multiple, often contradictory, realities (
Foucault 1984). The digital space becomes a heterotopia par excellence, where art, time, and space are continually reconfigured, offering a kind of disembodied experience that challenges traditional curatorial strategies centered on the embodied visitor.
Furthermore, the digital translation of art opens up possibilities for curators to challenge the notion of liveness. In physical exhibitions, the concept of “liveness” refers to the immediacy of the viewer’s presence in the same space as the artwork, especially in performance art or time-based media. Scholars like Brian O’Doherty, Peggy Phelan, Jon McKenzie, and Diana Taylor examine artists who are exploring their own sets of questions about art and unspoken assumptions about how art is made, shown, or experienced (
O’Doherty 1996;
Phelan 1993;
McKenzie 2001;
Taylor 2003). As these scholars suggest, the experience of art in a physical space can emphasize the ephemeral and fleeting nature of certain works, heightening the viewer’s awareness of time and place.
In virtual exhibitions, liveness is reinterpreted. Live elements, such as real-time interactions with avatars or streaming performances, create a sense of presence, but the viewer’s experience of liveness is mediated through screens and digital interfaces. The digital environment allows curators to experiment with delayed or looping presentations, blending live elements with pre-recorded material, which raises questions about the authenticity of the experience. In digital curations, liveness becomes a construct, one that can be manipulated to offer new forms of engagement while simultaneously problematizing traditional notions of presence and immediacy.
The translation from physical to digital space also raises important questions about the meaning of site-specificity. Many artworks are created with a particular physical context in mind, where the site itself—whether it be a gallery, an urban space, or a natural environment—contributes to the work’s meaning. In translating these works to a digital format, curators must grapple with how to preserve or reinterpret site-specificity in a virtual context. While some artworks may lose a significant portion of their meaning when divorced from their intended site, others may gain new meanings when recontextualized in a digital space. For example, the artwork’s relationship to the digital architecture, the interactions it allows with virtual visitors, and the environmental simulations within the virtual space all contribute to new layers of interpretation. Here, we can reference Henri Lefebvre’s theories of the
production of space, where space is seen not as a neutral backdrop but as something actively produced and shaped by social, cultural, and political forces (
Stanek 2011). In digital curation, space is indeed a product of design and code, and its meaning is continuously negotiated between the curatorial intent and the viewer’s experience.
2.2. Artifacts Gaining New Meaning in Digital Spaces: Recontextualization, Curatorial Authority, and User Experience
One of the most profound transformations that occurs when artifacts are presented in both digital and physical spaces is the way they take on new meanings. Curators are working within an art market or system of art. Scholar and museum professional Barbara Kirshenblatt-Gimblett writes about how the perception of objects changes as they are moved through this process and make their way into an exhibition display (
Kirshenblatt-Gimblett 1991). The authoritative act of selection by a curator for this purpose of display bestows a higher level of significance on objects. In what ways is meaning-making of objects being shaped by digital spaces, and how might it differ from the traditional curatorial process in physical exhibition spaces, particularly in terms of accessibility, audience interaction, and the mediation of cultural or historical narratives?
In a physical gallery, curators carefully orchestrate the arrangement, lighting, and proximity of objects, creating a controlled environment that influences how viewers interpret the works. Like physical museum and gallery spaces, the digital space is not simply a neutral vessel for the display of objects; rather, it is an active participant in the recontextualization of artworks, shifting how they are perceived and understood. The digital environment, however, alters the curatorial framework in ways that allow for even greater manipulation of meaning.
In traditional curatorial theory, the context in which an artifact is displayed is central to its meaning. Susan Vogel, Barbara Kirshenblatt-Gimblett, and Mieke Bal, for example, have written extensively about how objects in museums often undergo a transformation when removed from their original context and placed in an exhibition space (
Vogel 1991;
Kirshenblatt-Gimblett 1991;
Bal 1996). This phenomenon is amplified in the digital realm, where the artifact is not just removed from its original setting but is often reconstructed, resized, or reimagined entirely. In a virtual exhibition, curators have the freedom to alter the scale of objects, change their placement within the virtual environment, or even animate them, allowing the artifact to be experienced in ways that would be impossible in physical space. These digital manipulations can imbue the artifact with new symbolic meanings or increase its aesthetic effects, as its relationship to the surrounding digital architecture and other exhibited works becomes more fluid.
For example, a sculpture that might be confined to a plinth in a physical gallery can float in mid-air in a digital exhibition or be viewed from angles that would be impossible in a real-world setting. This recontextualization shifts the viewer’s perception of the object, creating a new interpretive framework that alters the artifact’s historical, cultural, or symbolic meaning. The virtual space thus acts as a kind of palimpsest, where layers of meaning can be added or erased, depending on the curatorial choices. This opens up new possibilities for engaging with artifacts, but it also complicates the interpretive process, as the original meaning of the artifact may be obscured or overshadowed by the curatorial interventions.
Finally, the digital environment’s potential for variability introduces a new layer of meaning to artifacts. Unlike physical exhibitions, which are static and fixed in time, digital exhibitions can be continuously updated, reconfigured, or expanded. This fluidity allows curators to experiment with new interpretations over time, adding or removing elements as the exhibition evolves. As a result, the meaning of the artifact is not fixed but dynamic, subject to ongoing reinterpretation as new contexts, technologies, and narratives emerge. This variability aligns with Jacques Derrida’s concept of
différance, where meaning is always deferred and never fully realized (
Derrida 1982). In the digital space, artifacts are always in a state of becoming, with their meaning continually shaped and reshaped by curatorial choices, technological advancements, and viewer interactions.
The inherent fluidity of digital exhibitions also allows for an unprecedented degree of adaptability. Curators can respond to new developments in the art world, add new works to the exhibition, or adjust the narrative in response to user feedback. This adaptability introduces a dynamic aspect to curatorial practice that is not typical in traditional exhibitions. In this sense, digital exhibitions are never truly complete; they are living, evolving spaces that can grow and change over time.
This flexibility in both user experience and narrative structure introduces new opportunities for curators to explore themes of variability, impermanence, and change. In digital exhibitions, curators can embrace the ephemerality of the medium, acknowledging that the narrative is not fixed but constantly in flux. This dynamic approach to curation challenges the traditional museum’s emphasis on permanence and stability, offering a more fluid and experimental way of engaging with art.
At the same time, curators must remain mindful of the potential risks that come with this variability. The open-ended nature of digital exhibitions can make it more difficult to maintain a coherent narrative or ensure that visitors take away key messages. Without careful design and thoughtful use of interactive elements, the narrative can become too diffuse, leaving visitors feeling lost or overwhelmed by the multiplicity of options. Therefore, curators must strike a balance between offering freedom and maintaining a level of guidance that ensures a meaningful and cohesive experience.
By embracing the unique affordances of digital platforms—such as multi-user interaction, spatial navigation, and real-time updates—curators can create exhibitions that are more dynamic, inclusive, and responsive to the evolving landscape of art and culture. The variability inherent in these platforms offers curators new ways to think about narrative structure and user engagement, pushing the boundaries of what exhibitions can achieve. Ultimately, digital exhibitions provide fertile ground for experimentation, where curators and visitors alike can explore new forms of interaction and meaning-making in the ever-changing landscape of virtual space.
In the following case studies, I will examine how these affordances have been utilized in specific virtual exhibitions I have created, focusing on the ways in which I have been able to use digital tools to create immersive, interactive, and accessible experiences. Each case will illustrate the distinct possibilities and challenges of digital curation, from rethinking spatial dynamics to fostering global participation, highlighting the potential of virtual exhibitions to reshape the future of art and cultural engagement.
4. Lessons Learned
Virtual installations provide artists and organizations an opportunity to reach wider audiences. Digital audiences can be situated globally, but occupy the same virtual environment, providing a shared experience and live and long-term access. The crucial limitations to working in WebVR involve data rates and general familiarity with the technology. Despite substantial and rapid WebXR developments, there are several key elements to note for providing an ideal experience. While Mozilla Hubs is a platform that can be loaded in a headset or on a desktop, many people do not own headsets, so they are limited to the desktop experience. When operating in the desktop experience, it can be difficult to adapt to the navigation methods that are required to move about the space. Thus, it is helpful to place navigation directions on the website prior to visitors entering the virtual exhibition, as well as a graphic in the space that reminds people which keys they need to use with their mouse to move around (
Figure 16). The graphic should always be placed within the sight line of the spawn point, or the point of arrival in the space, so people can easily see how to navigate immediately upon entrance.
24On the creator side, the platform only allows for assets to be loaded if they are under 128 MB. This usually means that videos will have to be compressed before they are ingested. Additionally, the more assets you have within an environment, the more likely you are to have issues with loading assets. While you can embed video and image assets from outside sources via a link, this method creates a less stable asset since it is not hosted locally and usually results in an increase of loading issues. Slow loading times result in the audience viewing multicolor boxes until the assets are rendered.
In other cases, videos can sometimes be glitchy or slow to run. Unfortunately, for older computers or users with slow or intermittent internet connections, the experience may be quite poor, if it is an extremely heavy environment—one that is rich with big files that need time and top data speeds to load well.
One solution to minimize the number of assets in the environment is to build a companion website or webpage that allows users to access artist information outside of the exhibition environment (
Figure 17). Many exhibitions today have additional resources available for visitors on their institution websites to promote further engagement. Placing a link or QR code in the virtual gallery allows artists’ bios, headshots, and social media information to be a click away, but prevents what would be additional assets from weighing down the main virtual exhibition environment.
5. Changing Exhibition Practice Education
Based on these virtual exhibition experiences and others, I have developed and taught two capstone courses on digital curation for the UCLA Digital Humanities (DH) program.
25 Through the course, students learned the fundamentals of curation. Working with the UCLA Library Digital Collections,
26 students selected the main themes of the exhibition, identified, and sought permission to use related digital artworks and resources, wrote wall labels, and planned a launch event. In addition, students had the opportunity to learn how to build a 3D environment for the works to be displayed and/or make use of 3D models in their virtual exhibition, using Mozilla Hubs and Spoke as a VR platform for exhibition.
In the first iteration, I worked with five students to create an exhibition with the James Arkatov Jazz Photograph Collection.
27 In the second, I worked with three students on separate digital collections-based exhibitions. The small class sizes allowed for project flexibility as the students were introduced to new tools and techniques each week. Since UCLA’s digital collections make use of IIIF,
28 students used Mirador as a digital light table to present on possible thematic groupings of works in the collections.
29 Google Jamboard was utilized to sketch various exhibition layouts, and then the final layout was prototyped in 3D using Tinkercad.
In the spring of 2024, I shifted to a lecture/seminar framework for the course, where we simultaneously covered historical and ethical examples relating to display, while building with selected local special collections material. In terms of the scholarship of teaching and learning (SoTL), the tools of WebVR and Web3 can change the way we teach exhibition practice to those entering the museum field, providing more hands-on training.
30 Virtual realities—like exhibitions—are negotiated, representative, and carefully curated (
Albrezzi 2019, pp. 188–229). Building digital galleries can play a crucial role in how students learn about the methods applied within exhibition-making. Using digital tools will better prepare students for the field through experiential learning and enhance their ability to realize their creative and scholarly potential. A praxis approach with WebXR tools also allows for students to more easily iterate their ideas, which can lead to a faster learning process (
Grant 2021).
In terms of more general education, research has demonstrated the productive value of the arts and arts education.
31 Arts education scholar and advocate Ken Robinson argued that the creative skills taught in arts classrooms are invaluable across disciplines and increasingly important within a world that is driven by fast innovation (
Robinson 2011). In an increasingly hybrid world, digital literacy is highly valued. Thus, learning how to leverage the human sensorium and a network of cultural contexts to effectively communicate through design with digital tools is a meaningful paradigm shift. In addition, exhibition-building emphasizes the importance of contextual information, which allows for a bigger picture to be seen and can provide in situ understanding, despite being remote.
32 6. Conclusions
Whether you see them as “image-texts”, in the vein of J. T. Mitchell, or as an act of translation, following the ethos of Walter Benjamin, virtual exhibitions are acts of creation.
33 During the pandemic, growing interest and demand was a catalyst for development of digital exhibition spaces. However, virtual exhibitions are not facsimile experiences in lieu of the real-world versions. WebXR can offer curators and audiences on par displays of digital works. In addition, the digital tools offer hands-on learning opportunities, expanding the reach of practice-based learning for exhibition work.
In the years ahead, digital gallery spaces may become an increasingly integrated part of the metaverse and the growing digital marketplace that is happening with the use of blockchain and cryptocurrencies. Already there are a number of gallery spaces within various metaverse environments (e.g., tzland is a virtual world and marketplace for 3D NFT work that is built with the tezos blockchain).
34 However, the digital art market’s rapid growth has not been without challenges. The speculative nature of cryptocurrency markets has introduced volatility, where art is often bought and sold as an asset class rather than for its aesthetic or cultural value. Additionally, the environmental impact of blockchain technology—specifically, the energy consumption required to maintain blockchain networks—has sparked debates about the sustainability of these practices. Concerns about copyright infringement and the potential for art theft in the NFT space have also emerged, leading to calls for better regulation and protection for artists.
Despite these issues, digital galleries and blockchain technologies have democratized access to the art world. Artists from diverse backgrounds now have the opportunity to reach global audiences and profit from their work in ways that were previously limited by geography or institutional gatekeeping. The art market is being reshaped by these digital tools, raising new questions about value, ownership, and the future of artistic production.
For now, digital galleries allow for some of the same interactions that physical exhibitions do and provide us with methods to achieve designs and scholarly arguments that might not be possible in the non-virtual world. In this evolving landscape, virtual exhibitions provide a unique opportunity to reimagine how we curate, teach, and engage with art. These exhibitions offer a living, flexible platform for knowledge production, enabling curators to foster global conversations and explore new narrative structures that reflect the interconnectedness of contemporary culture. As curators continue to experiment with these technologies, they must balance innovation with ethical responsibility, ensuring that virtual exhibitions remain sustainable, inclusive, and critically engaged. As Mary Nooter Roberts stated, “[E]xhibitions are never passive representations, but are themselves “objects of knowledge,” and this does not change when the practice involves digital modalities (
Roberts 2008, p. 171). Virtual exhibitions are not merely substitutes for physical spaces; they represent a distinct and evolving form of knowledge production that will continue to redefine the future of art curation and education.