Enabling Immersive Exercise Activities for Older Adults: A Comparison of Virtual Reality Exergames and Traditional Video Exercises
Abstract
:1. Introduction
2. Related Work
2.1. Fitness in Old Age
2.2. Serious Games for Older Adults
3. Materials and Methods
3.1. VR Exergame: Maestro Game VR
- A disco ball which the player is supposed to follow with the tip of the baton.
- A tunnel with staff lines extending before and after the disco ball to help the player anticipate the target’s path.
- Music notes that regularly spawn along the tunnel to calculate the player’s accuracy when the disco ball hits them.
3.2. Exercise Video
- Side arm raises ();
- Neck lateral flexion stretch ();
- Neck rotation to the sides ();
- Neck flexion/extension forward and backward ();
- Shoulder circles to the front ();
- Shoulder circles to the front, including elbows ();
- Shoulder circles to the back ();
- Shoulder circles to the back including elbows ();
- Arm circles to the front ();
- Arm circles to the back ();
- Torso rotations ();
- Punches to the upper sides ();
- Overhead punches ();
- Side arm raises ().
3.3. User Study
3.3.1. Pre-Study
3.3.2. Participants
3.3.3. Measurements
3.3.4. Procedure
4. Evaluation
4.1. Questionnaires
4.2. Heart Rate Data
4.3. Movement Data
4.4. Qualitative Feedback
5. Discussion
Limitations
6. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
Abbreviations
VR | Virtual Reality |
VE | Virtual Environment |
IVE | Immersive Virtual Environment |
HMD | Head-Mounted Display |
1 | https://unity.com/accessed on 6 November 2021 |
2 | https://beatsaber.com/ accessed on 6 November 2021 |
3 | https://ohshapevr.com/ accessed on 6 November 2021 |
4 | https://www.polar.com/products/accessories/oh1-optical-heart-rate-sensor accessed on 28 September 2021 |
5 | https://jasp-stats.org/ accessed on 6 November 2021 |
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Conditions | Pre-SSQ | Post-SSQ | IMI | MEC-SPQ | NASA-TLX | Heart Rate | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Mean | SD | Mean | SD | Mean | SD | Mean | SD | Mean | SD | Mean | SD | |
VR Exergame | 8.98 | 11.48 | 8.08 | 11.46 | 4.57 | 0.63 | 4.44 | 0.72 | 19.77 | 11.91 | 76.77 | 9.8 |
Exercise Video | — | — | — | — | 4.6 | 0.68 | 4.63 | 0.56 | 17.23 | 10.94 | 81.97 | 11.56 |
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Kruse, L.; Karaosmanoglu, S.; Rings, S.; Ellinger, B.; Steinicke, F. Enabling Immersive Exercise Activities for Older Adults: A Comparison of Virtual Reality Exergames and Traditional Video Exercises. Societies 2021, 11, 134. https://doi.org/10.3390/soc11040134
Kruse L, Karaosmanoglu S, Rings S, Ellinger B, Steinicke F. Enabling Immersive Exercise Activities for Older Adults: A Comparison of Virtual Reality Exergames and Traditional Video Exercises. Societies. 2021; 11(4):134. https://doi.org/10.3390/soc11040134
Chicago/Turabian StyleKruse, Lucie, Sukran Karaosmanoglu, Sebastian Rings, Benedikt Ellinger, and Frank Steinicke. 2021. "Enabling Immersive Exercise Activities for Older Adults: A Comparison of Virtual Reality Exergames and Traditional Video Exercises" Societies 11, no. 4: 134. https://doi.org/10.3390/soc11040134
APA StyleKruse, L., Karaosmanoglu, S., Rings, S., Ellinger, B., & Steinicke, F. (2021). Enabling Immersive Exercise Activities for Older Adults: A Comparison of Virtual Reality Exergames and Traditional Video Exercises. Societies, 11(4), 134. https://doi.org/10.3390/soc11040134