Injuries and Overuse Injuries in Esports
Abstract
1. Introduction
2. Materials and Methods
Statistical Analysis
3. Results
3.1. Injury Location and Types
3.2. Comparison of the Groups
3.2.1. Competitors vs. Non-Competitors
3.2.2. Professionals (Earning Their Living Through Gaming) vs. Amateurs (Non-Professionals)
3.3. Comparison of the Genres
3.4. Comparison of Gender-Specific Differences
4. Discussion
4.1. Epidemiology
4.2. Health and Esports
4.3. Social Integration of Esports
4.4. Injuries in Esports
4.5. Injury Locations and Types in Esports
4.6. Gender-Specific Differences in Esports
4.7. Limitations of This Study
5. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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| E-Athletes | |||
|---|---|---|---|
| Number (n) | Relative Frequency (%) | ||
| gender | male | 913 | 74.3% |
| female | 299 | 24.3% | |
| diverse | 17 | 1.4% | |
| dominant hand | right | 1092 | 88.9% |
| left | 137 | 11.1% | |
| members of esports club | yes | 119 | 9.7% |
| no | 1110 | 92.3% | |
| members of a clan | yes | 349 | 28.4% |
| no | 880 | 71.6% | |
| take part in esports competitions | yes | 198 | 16.1% |
| no | 1031 | 83.9% | |
| warm-up before gaming | yes | 140 | 11.4% |
| no | 1089 | 88.6% | |
| already been injured by a gaming object | yes | 131 | 10.7% |
| no | 1098 | 89.3% | |
| plays a recreational sport | yes | 696 | 56.6% |
| no | 533 | 43.4% | |
| pre-existing conditions | ASA class 1 | 990 | 80.6% |
| ASA class 2 | 142 | 11.6% | |
| ASA class 3 | 28 | 2.3% | |
| no ASA class given | 69 | 5.5% | |
| Group | n | Injuries/1000 Esport Hours |
|---|---|---|
| total collective | 1229 | 19.6 |
| competitors | 198 | 27.7 |
| non-competitors | 1031 | 17.1 |
| male | 913 | 18.4 |
| female | 299 | 23.4 |
| diverse | 17 | 28.6 |
| earns living with esports | 19 | 34.5 |
| no income from esports | 1210 | 17.1 |
| MPO-battle-arena players | 49 | 26.0 |
| battle-royal players | 13 | 35.6 |
| ego-shooter players | 59 | 16.8 |
| tactical shooter players | 27 | 16.0 |
| sport simulations players | 19 | 44.8 |
| strategy gamers | 50 | 17.3 |
| (MMO) role-playing gamers | 91 | 21.2 |
| Injury Location | Time Loss (Weeks ± SD) |
|---|---|
| finger | 0.08 ± 0.60 |
| wrist | 0.21 ± 0.92 |
| elbow | 0.04 ± 0.32 |
| shoulder | 0.04 ± 0.47 |
| trunk/spine | 0.05 ± 0.38 |
| head | 0.02 ± 0.20 |
| pelvis/thigh/knee | 0.00 ± 0.05 |
| lower leg/ankle/foot | 0.01 ± 0.22 |
| Category | Male (n (%)) | Female (n (%)) | Group Comparison (p-Value) |
|---|---|---|---|
| break in esports due to injury/overuse injury | 86 (9.4%) | 26 (8.7%) | 0.388 |
| wrist injuries | 169 (18.5%) | 53 (17.7%) | 0.950 |
| elbow injuries | 55 (6.0%) | 18 (6.0%) | 1.000 |
| neck strain | 66 (7.2%) | 22 (7.4%) | 0.614 |
| head injuries | 113 (12.4%) | 41 (13.7%) | 0.570 |
| pelvis/thigh/knee injuries | 39 (4.3%) | 10 (3.3%) | 0.525 |
| lower leg/ankle/foot injuries | 13 (1.4%) | 1 (0.3%) | 0.350 |
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Meyer, H.-L.; Finkemeyer, I.; Polan, C.; Wienhöfer, L.; Mester, B.; Dudda, M.; Burggraf, M. Injuries and Overuse Injuries in Esports. Sports 2026, 14, 127. https://doi.org/10.3390/sports14040127
Meyer H-L, Finkemeyer I, Polan C, Wienhöfer L, Mester B, Dudda M, Burggraf M. Injuries and Overuse Injuries in Esports. Sports. 2026; 14(4):127. https://doi.org/10.3390/sports14040127
Chicago/Turabian StyleMeyer, Heinz-Lothar, Ilka Finkemeyer, Christina Polan, Lisa Wienhöfer, Bastian Mester, Marcel Dudda, and Manuel Burggraf. 2026. "Injuries and Overuse Injuries in Esports" Sports 14, no. 4: 127. https://doi.org/10.3390/sports14040127
APA StyleMeyer, H.-L., Finkemeyer, I., Polan, C., Wienhöfer, L., Mester, B., Dudda, M., & Burggraf, M. (2026). Injuries and Overuse Injuries in Esports. Sports, 14(4), 127. https://doi.org/10.3390/sports14040127

