What Makes a Sustained Rural Tourism Development?—A Strategy Optimization Proposal Based on Stakeholder Simulation of an Evolutionary Game
Abstract
1. Introduction
2. Literature Review
2.1. Rural Tourism Development and Game Theory
2.2. Stakeholder Collaboration in Sustainable Tourism
2.3. Understanding Stakeholders of Rural Tourism in China
2.4. Clarifying the Relationships Among the Three Stakeholders
3. Methodology
4. Simulation Analysis
5. Discussion and Implications
- This evolutionary result shows that there is an optimal and stable state in the system, indicating that the interests of the three parties can be balanced through a collaborative mechanism; the rapid convergence of enterprise strategies reveals that it is the most sensitive to policy incentives and the market environment; this equilibrium point provides a theoretical anchor for the government to formulate accurate intervention policies.
- while top-down accountability mechanisms effectively prompt grassroots governments to implement their mandates, their marginal utility progressively diminishes. Therefore, supplemental incentives (e.g., political commendations and fiscal subsidies) should be incorporated to develop a diversified policy toolkit. These insights offer empirical support for optimizing governmental performance.
- The government needs to develop a policy mix of rewards and punishments, and such government regulatory tools provide an entry point for targeted policy interventions.
- The government can reduce opportunities for speculation by implementing dynamic benefit adjustment mechanisms as necessary institutional designs to balance immediate returns and sustainable gains.
- The positive correlation mechanism between effective incentives (government-led) and long-term behavior (tourism enterprises) suggests that policy design must ensure enterprises achieve a reasonable return on investment.
- It is necessary to integrate non-economic factors (such as decision-making participation rights and cultural identity) to establish a comprehensive incentive system.
- Government investment in pre-education models targeting residents’ cultural identity and capital can effectively reduce the risk of cultural conflicts and accelerate industrial integration.
- In the development of RT, there is cross-sensitivity in multi-agent strategies, necessitating an emphasis on the timing of policy interventions to construct a positive gaming ecosystem.
5.1. Theoretical Implications
5.2. Practical Implications
6. Conclusions
Author Contributions
Funding
Data Availability Statement
Conflicts of Interest
Appendix A
| Equilibrium Points | Jacobi Matrix Eigenvalues | Real Part Symbols | Stability Conclusions | ||
|---|---|---|---|---|---|
| Uncertainty points | |||||
| Uncertainty points | |||||
| Uncertainty points | |||||
| Uncertainty points | |||||
| Uncertainty points | |||||
| Instability points | |||||
| Instability points | |||||
| Instability points | |||||
| 0 | 0 | Instability points | |||
| 0 | Instability points | ||||
| Instability points | |||||
| Game Subject | Parameter | Initial Reference Value | Remarks |
|---|---|---|---|
| Government | 240 | ||
| 400 | |||
| 400 | |||
| 360 | |||
| 120 | |||
| 200 | |||
| 200 | |||
| 0.1 | |||
| 120 | |||
| Tourism Enterprises | 160 | ||
| 400 | |||
| 200 | |||
| 160 | |||
| 120 | |||
| 200 | |||
| 0.1 | |||
| 120 | |||
| Village Residents | 160 | ||
| 200 | |||
| 400 | |||
| 120 | |||
| 120 | |||
| 200 |
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| Study Focus/Authors (Year) | Methods and Models Employed | Aim and Contents of Methods and Models |
|---|---|---|
| A two-agent model/Mosetti (2006) [21] | A two-agent model: the first actor is the private sector, the second the public services. | The problem is under the so-called “tragedy of commons”: action has to be undertaken by the public sector (local, regional, or national authorities) to reallocate the non-optimal equilibrium arising from such externalities. |
| Tourism supply chains/Keskin and Ucal (2020) [22] | A baseline model including three types of agents: one theme park, multiple accommodation providers, and multiple tour operators. | The research investigates the strategic dynamics embedded in a market with two different tourism supply chains, and then extends the model to an infinite-horizon repeated game. The result shows that agents in a tourism supply chain achieve higher profits in any given period of a repeated game than in the static version of the game. |
| Game Theory & Land Ethics/Kopf & Hsu (2021) [23] | Game Theory, Historical Case Study | The study was conceptual, demonstrating two potential equilibria. The research resulted in a game-theoretic model that has the explanatory power to aid stakeholders and policymakers in achieving transformative social, economic, and environmental change. |
| Eco-gamification in Tourism/Yu et al. (2024) [24] | “Gamification-User-Destination” Model; Survey Data (n = 308) |
|
| Sustainable Tourism Supply Chain/Torkabadi et al. (2025) [25] | Dynamic Nash equilibrium and cooperative strategies; ANN-based demand modeling |
|
| Model Type | Model Content |
|---|---|
![]() Government-led | This model is characterized by government-led decision-making in allocating rural tourism resources, playing a coordinating role in planning, infrastructure development, promotion, and setting development directions. The government-led approach is also manifested in specific forms, such as “government + farmers” and “government + enterprises + farmers,” in which the government leads while involving village collectives, enterprises, and farmers. This model is commonly adopted in the initial stages of rural tourism development, particularly in less developed regions. [2,22,32] |
![]() Village collective-led | This type is grounded in village collectives, which conduct tourism development and operations through organizational structures such as village committees, cooperatives, or village tourism management companies. Villagers participate in rural tourism development and benefit distribution through two primary forms: village collective economic organizations and whole-village collective organizations. This approach increases farmers’ incomes and is well-suited for villages with strong local development capacity. [21,43,49] |
![]() Enterprise-led | This organizational model is primarily enterprise-based and falls under the category of external capital investment. Enterprises develop tourism resources through capital investment, taking responsibility for overall development and marketing. Specific forms include enterprise-led independent development and “enterprise + farmer” models, among others. This type currently represents the most widely adopted approach for organizing rural tourism development in China. [5,23,50] |
![]() Farmer-led | This farmer-based model is commonly observed in the initial stages of rural tourism development or stems from farmers’ inherent conservatism, leading them to develop and operate rural tourism services independently. Farmers autonomously conduct tourism reception by providing accommodation, catering, and other services. It includes the earliest forms, such as “agritainment” (Nongjiale), as well as models like “farmer + farmer” partnerships and individual farms that have emerged over the course of rural tourism. [2,24,47] |
![]() Stock cooperation | Mixed type refers to the development and operation of rural tourism by multiple subjects jointly or by division of labor, of which the most typical is the joint-stock cooperation system, in which the government, collectives, enterprises and farmers, etc., participate in the development of rural tourism according to a certain proportion of shares, and the proceeds are distributed according to the corresponding shares. [25,32,46] |
| Legend | ![]() |
| Game Subject | Parameter | Parameter Definition | Remarks |
|---|---|---|---|
| Government | Financial allocations spent by the government to improve rural infrastructure | ||
| Financial revenue received by the government through taxation, etc. | |||
| Government’s performance gains and enrichment image | |||
| Good policy environment, financial investment, special debts, bank loans, project declaration, etc. created by governments for corporate development of tourist attractions | |||
| Financial penalties imposed by the government on tourism enterprises due to the loss of residents’ interests and the destruction of scenic spots in the course of their operation | |||
| Financial compensation for rural residents due to excessive impact on their livelihood | |||
| Penalties imposed by higher government departments on relevant departments due to failure to meet set development targets | |||
| Proportion of missing compensation to residents when there is collusion between the government and enterprises | |||
| Unjustified gains made as a result of collusion between the government and enterprises | |||
| Tourism Enterprises | Proceeds from short-term tourism projects | ||
| Long-term tourism benefits | |||
| The image and branding of the tourism company in the industry, etc. | |||
| Facilitation of various aspects of tourism opening by the government as a result of active and effective cooperation with the government | |||
| Costs incurred for participation in the development of tourist attractions | |||
| Compensation to residents of the village for the excessive negative impact on their lives and the environment | |||
| The proportion of dividends paid to the village residents | |||
| Maintenance costs during the subsequent operation of the tourist attraction | |||
| Village Residents | Financial compensation for residents in the early stages of tourism development | ||
| If the residents actively participate in the opening of a rural tourist attraction, the cultural impact will lead to cultural progress in the village; if they choose to participate passively, the cultural impact will lead to a decline in residents’ life experiences. | |||
| Increased employment as well as increased economic returns to the village after the opening of the tourist attraction (when negative, meaning a brain drain from the village) | |||
| Decreased life experience for residents when passively participating in the development of a tourist attraction | |||
| Impacts on residents’ lives and places of residence during the development and subsequent operation of tourist attractions | |||
| Residents’ voice in the development of tourism scenic spots |
| Strategy Choice | Benefits | ||||
|---|---|---|---|---|---|
| Government | Enterprises | Residents | Government | Enterprises | Residents |
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Zhou, Y.; Lei, H. What Makes a Sustained Rural Tourism Development?—A Strategy Optimization Proposal Based on Stakeholder Simulation of an Evolutionary Game. Land 2025, 14, 2308. https://doi.org/10.3390/land14122308
Zhou Y, Lei H. What Makes a Sustained Rural Tourism Development?—A Strategy Optimization Proposal Based on Stakeholder Simulation of an Evolutionary Game. Land. 2025; 14(12):2308. https://doi.org/10.3390/land14122308
Chicago/Turabian StyleZhou, Youmei, and Hao Lei. 2025. "What Makes a Sustained Rural Tourism Development?—A Strategy Optimization Proposal Based on Stakeholder Simulation of an Evolutionary Game" Land 14, no. 12: 2308. https://doi.org/10.3390/land14122308
APA StyleZhou, Y., & Lei, H. (2025). What Makes a Sustained Rural Tourism Development?—A Strategy Optimization Proposal Based on Stakeholder Simulation of an Evolutionary Game. Land, 14(12), 2308. https://doi.org/10.3390/land14122308







