Game Theoretic Interaction and Decision: A Quantum Analysis
Abstract
:1. Introduction
- Interaction systems provide a general model for interaction and decision-making. Their analysis with vector space methods yields isomorphic representations in real and complex space, which also suggests quantum theoretic interpretations.
- Hermitian eigenvalue theory of interaction exhibits measurements on interaction and decision systems as stochastic variables that measure these eigenvalues.
- The dual interpretation of decision systems refines the model of multichoice games and reveals fuzzy games as cooperative systems without entangled states. Moreover, the probabilistic interpretation of decision analysis refines Penrose’s model for human decision-making.
- A comprehensive theory of Fourier transformation exists for interaction systems.
- The dual interpretation suggests novel concepts of “Markov evolution” of cooperation.
2. Interaction Systems
- and
3. Symmetry Decomposition and Hermitian Representation
3.1. Binary Interaction
- (i)
- I: no proper interaction, the two agents have the same unit activity level.
- (ii)
- : no proper interaction, opposite unit activity levels.
- (iii)
- : no proper activity, symmetric interaction: there is a unit “interaction flow” from x to y and a unit flow from y to x.
- (iv)
- : no proper activity, skew-symmetric interaction: there is just a unit flow from x to y or, equivalently, a -flow from y to x.
3.2. Spectral Theory
4. Measurements
- Cooperative games. A linear value for a player in a cooperative game (sensu Example 1) is a linear functional on the collection of diagonal interaction matrices V. Clearly, any such functional extends linearly to all interaction matrices A. Thus, the Shapley value [21] (or any linear value (probabilistic, Banzhaf, egalitarian, etc.) can be seen as a measurement. Indeed, taking the example of the Shapley value, for a given player , the quantity
- Communication Networks. The literature on graphs and networks13 proposes various measures for the centrality (Bonacich centrality, betweenness, etc.) or prestige (Katz prestige index) of a given node in the graph, taking into account its position, the number of paths going through it, etc. These measures are typically linear relative to the incidence matrix of the graph and thus represent measurements.
4.1. Probabilistic Interpretation
5. Decision Analysis
5.1. The Case
5.1.1. Decisions and Interactions
5.1.2. Decision Probabilities
- (i)
- Influence networks: While it may be unusual to speak of “influence” if there is only a single agent, the possible decisions of this agent are its opinions (‘yes’ or ’no’), and the state of the agent hesitating between ‘yes’ and ‘no’ is described by (with probability to say ‘no’ and to say ‘yes’).
- (ii)
- Cooperative games: As before, “cooperation” may sound odd in the case of a single player. However, the possible decisions of the player are relevant and amount to being either active or inactive in the given game. Here, represents a state of deliberation of the player that results in the probability for being active (resp. inactive).
5.1.3. Quantum Bits
5.1.4. Non-Binary Alternatives
5.2. The Case
5.2.1. Entanglement and Fuzzy Systems
5.3. Linear Transformations
5.3.1. Möbius Transform
5.3.2. Hadamard Transform
5.3.3. Fourier Transformation
5.4. Decision and Quantum Games
6. Markov Evolutions
- (i)
- There is some such that holds for all .
- (ii)
- The limit exists.
- (ii)
- The evolution sequence is mean ergodic.
- (ii)
- For every linear functional , the statistical averages
6.1. Markov Chains
Schrödinger’s Wave Equation
6.2. Markov Decision Processes
7. Discussion
Acknowledgments
Author Contributions
Conflicts of Interest
Appendix A. An Example with Two Agents
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1 | see also Grabisch and Roubens [2] for a general approach |
2 | |
3 | |
4 | Iqbal and Toor [10] discuss a 3 player situation |
5 | see, e.g., Levy [11] |
6 | cf. Wolpert [12] |
7 | see, e.g., Nielsen and Chang [14] |
8 | Non Transferable Utility game; cf. Aumann and Peleg [15] |
9 | |
10 | see also the discussion in Section 7 |
11 | see, e.g., [18] |
12 | |
13 | see, e.g., Jackson [22] |
14 | see, e.g., Penrose [4] |
15 | see, e.g., Nielsen and Chuang [14] |
16 | Hammer and Rudeanu [27] |
17 | |
18 | |
19 | |
20 |
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Faigle, U.; Grabisch, M. Game Theoretic Interaction and Decision: A Quantum Analysis. Games 2017, 8, 48. https://doi.org/10.3390/g8040048
Faigle U, Grabisch M. Game Theoretic Interaction and Decision: A Quantum Analysis. Games. 2017; 8(4):48. https://doi.org/10.3390/g8040048
Chicago/Turabian StyleFaigle, Ulrich, and Michel Grabisch. 2017. "Game Theoretic Interaction and Decision: A Quantum Analysis" Games 8, no. 4: 48. https://doi.org/10.3390/g8040048
APA StyleFaigle, U., & Grabisch, M. (2017). Game Theoretic Interaction and Decision: A Quantum Analysis. Games, 8(4), 48. https://doi.org/10.3390/g8040048