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Computers 2019, 8(1), 1; https://doi.org/10.3390/computers8010001

Prototypes of User Interfaces for Mobile Applications for Patients with Diabetes

1
Center for Basic and Applied Research, Faculty of Informatics and Management, University of Hradec Kralove, Rokitanskeho 62, 500 03 Hradec Kralove, Czech Republic
2
Department of Economics, Faculty of Informatics and Management, University of Hradec Kralove, Rokitanskeho 62, 50003 Hradec Kralove, Czech Republic
3
School of Computing, Faculty of Engineering, Universiti Teknologi Malaysia (UTM) & Media and Games Centre of Excellence (MagicX), 81310 UTM Johor Baharu, Malaysia
4
Malaysia Japan International Institute of Technology (MJIIT), Universiti Teknologi Malaysia Kuala Lumpur, Jalan Sultan Yahya Petra, 54100 Kuala Lumpur, Malaysia
*
Author to whom correspondence should be addressed.
Received: 7 October 2018 / Revised: 7 December 2018 / Accepted: 18 December 2018 / Published: 23 December 2018
(This article belongs to the Special Issue Computer Technologies in Personalized Medicine and Healthcare)
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Abstract

We live in a heavily technologized global society. It is therefore not surprising that efforts are being made to integrate current information technology into the treatment of diabetes mellitus. This paper is dedicated to improving the treatment of this disease through the use of well-designed mobile applications. Our analysis of relevant literature sources and existing solutions has revealed that the current state of mobile applications for diabetics is unsatisfactory. These limitations relate both to the content and the Graphical User Interface (GUI) of existing applications. Following the analysis of relevant studies, there are four key elements that a diabetes mobile application should contain. These elements are: (1) blood glucose levels monitoring; (2) effective treatment; (3) proper eating habits; and (4) physical activity. As the next step in this study, three prototypes of new mobile applications were designed. Each of the prototypes represents one group of applications according to a set of given rules. The most optimal solution based on the users’ preferences was determined by using a questionnaire survey conducted with a sample of 30 respondents participating in a questionnaire after providing their informed consent. The age of participants was from 15 until 30 years old, where gender was split to 13 males and 17 females. As a result of this study, the specifications of the proposed application were identified, which aims to respond to the findings discovered in the analytical part of the study, and to eliminate the limitations of the current solutions. All of the respondents expressed preference for an application that includes not only the key functions, but a number of additional functions, namely synchronization with one of the external devices for measuring blood glucose levels, while five-sixths of them found suggested additional functions as being sufficient. View Full-Text
Keywords: Graphical User Interface; mobile applications; mHealth; diabetes mellitus; blood glucose Graphical User Interface; mobile applications; mHealth; diabetes mellitus; blood glucose
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Pavlas, J.; Krejcar, O.; Maresova, P.; Selamat, A. Prototypes of User Interfaces for Mobile Applications for Patients with Diabetes. Computers 2019, 8, 1.

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