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Open AccessArticle

Levels for Hotline Miami 2: Wrong Number Using Procedural Content Generations

Artificial Intelligence in Games Development Lab, Innopolis University, Republic of Tatarstan 420500, Russia
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Computers 2018, 7(2), 22; https://doi.org/10.3390/computers7020022
Received: 15 February 2018 / Revised: 29 March 2018 / Accepted: 30 March 2018 / Published: 4 April 2018
Procedural Content Generation is the automatic process for generating game content in order to allow for a decrease in developer resources while adding to the replayability of a digital game. It has been found to be highly effective as a method when utilized in rougelike games, of which Hotline Miami 2: Wrong Number shares a number of factors. Search based procedural content, in this case, a genetic algorithm, allows for the creation of levels which meet with a number of designer set requirements. The generator proposed provides for an automatic creation of game content for a commercially available game: the level design, object placement, and enemy placement. View Full-Text
Keywords: procedural content generation; digital games; genetic algorithms; petri nets procedural content generation; digital games; genetic algorithms; petri nets
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Brown, J.A.; Lutfullin, B.; Oreshin, P.; Pyatkin, I. Levels for Hotline Miami 2: Wrong Number Using Procedural Content Generations. Computers 2018, 7, 22.

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