The Use of Music and Virtual Reality in Health Contexts: A Scoping Review
Abstract
1. Introduction
2. State of the Art
3. Materials and Methods
3.1. Data Sources and Methods
- Population/Participants: clinical populations, rehabilitation-related users, or healthy participants when the intervention was relevant to rehabilitation, training, therapy, or health-related outcomes.
- Concept: combined use of VR and related virtual technologies with music-based or auditory components in health-related contexts. The review mapped two distinct dimensions: the virtual-technology modality (e.g., virtual environments, serious games, virtual videos, virtual musical instruments, AR/XR, or VR 3D audio) and the music-related component (e.g., music listening, music therapy, music production, combined listening/production, natural or environmental sounds, auditory feedback, or sonification).
- Context: rehabilitation, neurorehabilitation, motor or cognitive training, stress or anxiety management, pain or perioperative support, neurodevelopmental applications, and related clinical, quasi-clinical, or feasibility contexts.
- In which health contexts have music and virtual reality been combined?
- What types of virtual or immersive technologies are used in the included studies?
- What role does music play within the virtual or immersive interventions?
- Which outcome domains have been reported in the included studies?
- What gaps can be identified in the existing literature?
3.2. Study Selection
3.2.1. Inclusion Criteria
- (1)
- written in English
- (2)
- published between January 2009 and 15 February 2024
- (3)
- providing results (qualitative or quantitative)
- (4)
- combining music-based components with virtual technologies in health-related contexts
3.2.2. Exclusion Criteria
- (1)
- Systematic reviews and book chapters
- (2)
- studies that are limited to theoretical or conceptual discussions without actual implementation or outcome data
- (3)
- studies that included one of the two intended interventions
3.3. Data Extraction and Charting Process
3.4. Data Synthesis and Evidence Mapping
3.5. Tools Used for Data Analysis

4. Results
5. Discussion
5.1. Interpretation of the Mapped Intervention Patterns
5.2. Synthesis in Relation to the Research Questions
5.3. Limitations and Future Directions
6. Conclusions
Supplementary Materials
Author Contributions
Funding
Institutional Review Board Statement
Data Availability Statement
Conflicts of Interest
References
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| Authors | Publication Source | Publication Type | Year | Article No. |
|---|---|---|---|---|
| Yi Qin, Huayu Zhang, Yuni Wang, Mei Mao, Fuguo Chen [43] | IEEE Conference on Multimedia Information Processing and Retrieval (MIPR) | Conference | 2020 | a1 |
| Marina Giannaraki, Nektarios Moumoutzis, Yiannis Papatzanis, Elias Kourkoutas, Katerina Mania [44] | IEEE Global Engineering Education Conference (EDUCON) | Conference | 2021 | a2 |
| Boulay Mélodie, Benveniste Samuelc, Boespflug Sandra, Jouvelot Pierre, Rigaud Anne-Sophie [45] | Technology and Health Care | Journal | 2011 | a3 |
| Gökhan Ince, Rabia Yorganci, Ahmet Ozkul, Taha Berkay Duman, Hatice Köse [46] | Journal on Multimodal User Interfaces | Journal | 2021 | a4 |
| Marieke J. van Gelderen, Mirjam J. Nijdam, Eric Vermetten [47] | Frontiers in Psychiatry | Journal | 2018 | a5 |
| Kirwan, N. J., Overholt, D., & Erkut, C. [48] | Sound and Music Computing Conference | Conference | 2015 | a6 |
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| Country | Environment | Sample Description | Article No. |
|---|---|---|---|
| China | Community | Seventy-three (30 males, 43 females) ages: <12 years (1 person), 13–18 years (6 people), 19–28 years (16 people), 29–40 years (10 people),41–50 years (6 people), 51–66 years (16 people), >66 (18 people). Four groups. | a1 |
| Greece | Community | 4 children: 3 male, 1 female (2 diagnosed with ADHD, and 2 without ADHD), ages: 8–12 years | a2 |
| France | Clinical | 7 (4 women, 3 men, mean age 88.5) | a3 |
| Turkey | Community | 1st scenario: 20 students (10 women-10 men, average ages: 25.5. 2nd scenario: 8 participants (4 men-4 women with average age 23.5) they participated and in the first scenario. 3rd Scenario: 20 participants (10 women-10 men, average age : 23.1, did not participate in scenario 1 and 2) | a4 |
| Holland | Community | 3 patients | a5 |
| Ireland | Community | 4 (2 male, early twenties participants and 2 therapists) | a6 |
| United Emirates | Community | 16 healthy (7 females-9 males, mean age 21.69 ± 0.6 years) | a7 |
| Malaysia | Community | 28 participants (14 males-14 females, ages 19–22) | a8 |
| Switzerland | Clinical | 28 patients (15 women-13 men, mean age 72.64) | a9 |
| Italy | Community | 36 participants (24 female-12 male, mean age 80 years). Final sample completed intervention 31 participants | a10 |
| China | Community | 13 students (20–30 years old) | a11 |
| USA | Community | 4 subjects: with hemiparesis after stroke (mean age 51.5 years), with mild or moderate impairment (according to Chedoke McMaster Stroke Assessment), with minimal to moderate spasticity (according to Modified Ashworth Scale), with stroke began from 11 months to 7 years. | a12 |
| Australia | Clinical | 6 participants (5 male-1 female) with mean age 43.5 and spinal cord injury | a13 |
| Japan | Community | 8 university students | a14 |
| Belgium | Clinical | 48 patients (27 females 21 males—mean age 49 years) | a15 |
| Denmark | Community | 25 healthy children (9 years old) | a16 |
| Belgium | Clinical | 4 patients with brain injury unilateral spatial neglect (USN), >12 years old, six months after injury and 3 with left side neglect and one with right side. | a17 |
| Singapore | Clinical | 11 participants (7 male-4 female) after stroke, 69.45 mean age | a18 |
| Brazil | Community | 4 participants: 2 children (ages: 7 & 8), 2 adults (ages 27 & 28 years old) | a19 |
| USA | Community | 17 participants with hand impairment after stroke conventional group (8): 5 male-3 female mean age: 59 years & Music Glove group (9): 4 female-5 male, mean age: 60 years | a20 |
| Spain | Community | 16 patients (12 female-4 male, mean age: 87.8 years) | a21 |
| Spain | Community | 40 patients (music group: 12 females-8 males Mean Age : 27.15 years, Non-Music Group: 15 females-5 males Mean age: 25.40 years | a22 |
| China | Clinical | 70 patients (36men-34 women, mean age: 48.2 years) | a23 |
| Switzerland | Community | 16 (10 males-6 females, mean age: 27.2 years) | a24 |
| France | Clinical | 13 children with autism (10 male-3 female with mean age: 10.46), 4 children verbal-6 “limited verbal abilities”-3 “minimal to non-verbal abilities) | a25 |
| Italy | Clinical | 10 healthy (4 female-6 male ages between 18–23 years) in the preliminary tests and in the main test the sample was with Individuals undergoing mental health rehabilitation | a26 |
| Brazil | Clinical | 19 healthy (1 male and 18 female therapists) | a27 |
| Germany | Community | 93 participants (50 female-43 male) but 20 participants didn’t complete the experiment | a28 |
| Malaysia | Community | 30 (15 males-15 females) healthy students at university in Malaysia, (ages between 19–25 years) assigned into 3 groups | a29 |
| USA | Community | 20 Individuals (10 males and 10 females), Mean age: 45.1 years. 16 participants completed the intervention | a30 |
| China | Community | 32 participants (20 males-12 females, mean age: 23.2 years) | a31 |
| Malaysia | Clinical | 80 patients (40 each group, mean age: above 67 years for intervention group and 64 years for control arm group)) | a32 |
| - | Community | 3 (two male-one female) | a33 |
| Turkey | Clinical | 273 pregnant women (55 in B, C, D group and 54 in A, E group) | a34 |
| Spain | Clinical | 20 patients (12 male-8 female, mean age: 64 years) | a35 |
| Iran | Community | 5 children (male), mean age: 7.09 years | a36 |
| International (Asia, USA, Africa) | Community | 90 participants (56 males, 33 females, 1 not say) | a37 |
| India | Community | 20 students (14 males-6 females, ages 18–21 years) | a38 |
| USA (Ohio) | Clinical | 106 individuals (in VR group: 27 females from 52 mean age 66 years, in 2D group: 25 from 46 were females with mean age 63 years) | a39 |
| China | Clinical | 2 patients | a40 |
| Denmark | Community | 4 participants (male, ages: 18–20 years) with social anxiety, diagnosed with ASD | a41 |
| Greece | Clinical | 3 participants (2 female-1 male, ages: 32–52 years) | a42 |
| Portugal | Clinical | 13 participants: 7 in VR group (2 females & 5 males, ages: 57–83 years), 6 in Control group (3 females & 3 males, ages: 42–86 years) | a43 |
| USA | Community | 19 participants (16 males-3 females, mean age: 17.7 years) | a44 |
| - | Community | 4 children (ages: 11–15 years) | a45 |
| VR Intervention | Music Intervention | Health Condition | Measurement Tool | Reported Finding | Article No. |
|---|---|---|---|---|---|
| VR 3D audio | Audio Music Listening (2D Audio & 3D Audio in fast/slow tempo) | Healthy (intended for Stress) | Human body metrics (galvanic) | Positive | a1 |
| Virtual Musical Instrument | Music Production (Musical Rhythms with VR Drum) | Attention Deficit Hyperactivity Disorder (ADHD) | Questionnaires, Game metrics | Positive | a2 |
| Virtual Serious Game | Active Music Therapy (Playing melodies in virtual keyboard) | Dementia (Alzheimer mild to moderate) | Game metrics, Questionnaires and Observation | Positive | a3 |
| Virtual Game (VR robot/VR avatar playing drum) | Music Production (imitate drum rhythms with Motions) | Healthy (intended for Special needs) | Questionnaires, Observation, Game metrics | Positive | a4 |
| Virtual Environment | Audio Music Listening (participants preference) | Posttraumatic Stress Disorder (PTSD) | Questionnaire (PCL-5) | Positive | a5 |
| Virtual Musical Instrument | Music Therapy (Voice Improvisation with 5 tonic tones) | Intellectual Disability | Observation | Neutral | a6 |
| Virtual Serious Game | Audio Music Listening (Songs combined with moves) | Healthy (for kinetic) | Human Body metrics | Positive | a7 |
| Virtual Environment | Audio Music Listening (nature & Zikr sounds) | Stress | Questionnaires, Interviews | Positive | a8 |
| Virtual Video | Audio Music Listening (one of these: Classic, Pop, Country, traditional Swiss folk music, or Jazz) | Visual Neglect | Human Body metrics (Records eye movements with video oculography) | Positive | a9 |
| Virtual Environment | Music Therapy (listening to music) | Memory Impairment | Questionnaires (Neuropsychological tests) | Positive | a10 |
| Virtual Video | Audio Music Listening (Western & New Century Music) | Stress | Human Body Metrics (EEG signals recordings), Questionnaires, (SAM scale emotional responses) | Positive | a11 |
| Virtual Musical Instrument (piano) | Music Production (VR piano) | Stroke (hemiparesis) | Game metrics. Human Body metrics (tests for motion impairment, Wolf Motor Function Test (WMFT) & Jebsen Test of Hand Function (JTHF) | Positive | a12 |
| Virtual Environment | Music Therapy (Singing) | Spinal cord | Questionnaires, Interviews | Positive | a13 |
| Virtual Video | Music Therapy (Audio music listening including Healing, favorite, white noise) | Stress | Human Body Metrics, Questionnaires | Positive | a14 |
| Virtual Video | Audio Music Listening | Surgery (hand) | Questionnaires | Positive | a15 |
| VR Environment | Music Therapy (Sounds of Musical Instruments) | Autism | Observation, Interviews | Positive | a16 |
| Virtual Musical Instrument | Music Therapy (Neurologic Music Therapy Technique—Musical Neglect Therapy) | Spatial Neglect | Game metrics, Interviews | Positive | a17 |
| Virtual Serious Game | Audio Music Listening (Sounds of Musical Instruments) | Stroke | Human Body Metrics (Canadian Occupational Performance Measure (COPM) & Fugl-Meyer Assessment—Upper Extremity (FMA-UE), Questionnaires, Game metrics | Neutral performance, Positive satisfaction | a18 |
| Virtual Serious Game | Music Production (Playing notes/songs combined with gestures) | Repetitive strain injury (RSI) | Game metrics, Questionnaires | Positive (entertainment and completed all levels of 3 tasks) | a19 |
| Virtual Serious Game (robotic equipment) | Music Production (Music rhythms & audio feedback combined with hand-finger exercises) | Stroke (motor-hand) | Human Body Metrics (Box and Block Test, Nine Hole Peg Test) & Questionnaires (stroke scale, depression scale), Interviews (Motor Activity Log (QOM & AOU), Action Research Arm Test) | Positive | a20 |
| Virtual Video | Audio Music Listening | Cognitive Impairment (depression) | Questionnaires | Positive | a21 |
| Virtual Video | Audio Music Listening (Instrumental) | High Anxiety | Human Body Metrics [galvanic skin-electrodermal activity (EDA. & Electrocardiogram (ECG)] Questionnaires | Positive | a22 |
| Virtual Environment | Audio Music Listening (hospital sounds) | Hospital Anxiety (chronic disease) | Human Body Metrics, Questionnaires | Neutral | a23 |
| Virtual Serious Game (Robotic Equipment) | Music Production (rhythm, melody, tempo, harmonies linked to movements, sonification) | Healthy (for arm motor rehabilitation) | Game metrics, Questionnaires (Intrinsic Motivation Inventory, Borg Scale) | Positive | a24 |
| Virtual Musical Instrument | Audio Music Listening (Instrumental sounds) | Autism | Questionnaires, Observation | Positive | a25 |
| Virtual Environment | Music therapy (with harp) | Mental recovery post stroke | Questionnaires | Positive | a26 |
| Virtual Serious Game | Audio Music Listening (musical instrumental sounds MIDI) | Healthy (for physical and cognitive disabilities) | Questionnaires | Positive | a27 |
| Virtual Video | Audio Music Listening (relaxing: instrumental, neutral: pop music, stressfulness music: electronic music) | Visually Induced Motion Sickness (VIMS) | Questionnaires | Positive | a28 |
| Virtual Environment (Immersive) | Audio Music Listening (nature sounds, zikr sounds) | Stress | Human Body Metrics, Interview | Positive | a29 |
| Virtual Environment | Audio Music (favorite songs) | PTSD | Questionnaires [PCL-5, Neurobehavioral Symptom Inventory (NSI), Patient Health Questionnaire Depression module (PHQ-9), e Insomnia Severity Index (ISI)] | Positive | a30 |
| Virtual Environment | Audio Music (nature sounds/ relaxing music) | Stress | Human Body Metrics (EEG, EDA electrodermal activity), Questionnaires (PANAS) | Positive | a31 |
| Virtual Environment | Audio Music (Instrumental music) | Bronchoscopy Surgery | Questionnaires (Satisfaction, Visual Analogue Scale, State-Trait-Anxiety-Inventory) | Positive | a32 |
| Virtual Environment | Audio Music (neutral) | PTSD | Interview, Human Body Metrics, Observation | Positive | a33 |
| Virtual Video | Audio Music (classical music) | Labor | Interviews, Questionnaires (VAS, VRS-Verbal rating scale) | Positive | a34 |
| Virtual Environment | Audio music (natures sounds/binaural beats) | Intensive care | Questionnaires (STAI, Satisfaction) | Positive | a35 |
| Virtual Musical Instrument | Audio music (Drum and Xylophone sounds) | Autism | Game metrics, Questionnaires, Observation | Positive | a36 |
| VR Environment | Audio music (low pitches, slow tempo) | Healthy | Questionnaires [POMS-Profile of Mood States & SPEC—Spatial presence Experience Scale] | Mixed | a37 |
| Virtual Environment | Audio music (piano and other instrumental music) | Mental stress | Game metrics (GO NOGO TASK), Questionnaires (PANAS) | Positive | a38 |
| Virtual Video | Audio Music (binaural audio) | Hip Surgery | Human Body Metrics (opium consumption-medical records, antiemetic medication), Questionnaires [Pain Scores (numeric pain scale), patient usability scale, mobility scale, Routine pain, Pain Outcomes Questionnaire Short Form (POQ-SF) | Neutral | a39 |
| Virtual Musical Instrument | Music production (create melodies in xylophone and rhythms in drums) | Stroke | Game metrics | Positive | a40 |
| Virtual Environment | Audio music + sing (favorite songs) | Autism | Questionnaires [Liebowitz Social Anxiety Scale (LSA), Witmer Singer presence questionnaire (PQ), Immersive Tendency Questionnaire (ITQ)] | Positive | a41 |
| Virtual Serious Game | Neurologic Music Therapy techniques: TIMP & PSE | Stroke (arm paretic) | Questionnaires (stress & self-efficacy), Game metrics | Positive | a42 |
| Virtual Environment (Immersive) | Audio Music (favorite songs) | Stroke | Game metrics, Human Body Metrics [(Fugl-Meyer Assessment Test for Upper Extremities (FM-UE), Chedoke Arm and Hand Activity Inventory (CAHAI)], Questionnaires (Montreal Cognitive Assessment (MoCA), Bells test Barthell Index | Positive | a43 |
| Virtual Serious Game | Music Therapy (Playing Xylophone, drums, piano) | Stress anxiety | Questionnaires | Positive | a44 |
| Virtual Musical Instrument | Music production (Piano) | Autism | Game metrics, Observation | Positive | a45 |
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Kandylidou, A.; Spanos, G.; Karagiannidis, C.; Vlachos, F.; Nizamis, A.; Votis, K. The Use of Music and Virtual Reality in Health Contexts: A Scoping Review. Computers 2026, 15, 491. https://doi.org/10.3390/computers15080491
Kandylidou A, Spanos G, Karagiannidis C, Vlachos F, Nizamis A, Votis K. The Use of Music and Virtual Reality in Health Contexts: A Scoping Review. Computers. 2026; 15(8):491. https://doi.org/10.3390/computers15080491
Chicago/Turabian StyleKandylidou, Anna, Georgios Spanos, Charalampos Karagiannidis, Filippos Vlachos, Alexandros Nizamis, and Konstantinos Votis. 2026. "The Use of Music and Virtual Reality in Health Contexts: A Scoping Review" Computers 15, no. 8: 491. https://doi.org/10.3390/computers15080491
APA StyleKandylidou, A., Spanos, G., Karagiannidis, C., Vlachos, F., Nizamis, A., & Votis, K. (2026). The Use of Music and Virtual Reality in Health Contexts: A Scoping Review. Computers, 15(8), 491. https://doi.org/10.3390/computers15080491

