ASL Recognition and Game-Based Interaction: A Machine Learning—Driven, Gamified and Accessible Vocabulary Learning System for Deaf Learners
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Amiruzzaman, S.; Batchu, R.M.; Amiruzzaman, M.; Ngo, L.; Dewan, M.A.A. ASL Recognition and Game-Based Interaction: A Machine Learning—Driven, Gamified and Accessible Vocabulary Learning System for Deaf Learners. Computers 2026, 15, 299. https://doi.org/10.3390/computers15050299
Amiruzzaman S, Batchu RM, Amiruzzaman M, Ngo L, Dewan MAA. ASL Recognition and Game-Based Interaction: A Machine Learning—Driven, Gamified and Accessible Vocabulary Learning System for Deaf Learners. Computers. 2026; 15(5):299. https://doi.org/10.3390/computers15050299
Chicago/Turabian StyleAmiruzzaman, Stefanie, Raga Mouni Batchu, Md Amiruzzaman, Linh Ngo, and M. Ali Akber Dewan. 2026. "ASL Recognition and Game-Based Interaction: A Machine Learning—Driven, Gamified and Accessible Vocabulary Learning System for Deaf Learners" Computers 15, no. 5: 299. https://doi.org/10.3390/computers15050299
APA StyleAmiruzzaman, S., Batchu, R. M., Amiruzzaman, M., Ngo, L., & Dewan, M. A. A. (2026). ASL Recognition and Game-Based Interaction: A Machine Learning—Driven, Gamified and Accessible Vocabulary Learning System for Deaf Learners. Computers, 15(5), 299. https://doi.org/10.3390/computers15050299

