Using VR Supermarket for Nutritional Research and Education: A Scoping Review
Abstract
:1. Introduction
- How can a supermarket environment be utilized to understand food choices, and how can it be used for more effective educational strategies?
- What is the effectiveness of various technologies that include a supermarket environment?
- What are the advantages and disadvantages of virtual supermarket exposure?
2. Materials and Methods
3. Overview of Included Studies
3.1. Influence of Various Factors in Healthy Food Choices
3.2. Effectiveness of Immersive Virtual Supermarkets in Healthy Food Choices
3.3. Computer, Mobile Application or Other Exposures in Food Choice Intervention
3.4. Virtual Reality vs. Other Supermarket Exposures
4. Negative Effects of Virtual Reality
5. Results and Discussion
6. Conclusions and Future Directions
Supplementary Materials
Author Contributions
Funding
Conflicts of Interest
References
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Immersive Virtual Reality | ||||||
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No. | Author | Country, Year | Studied Population (Sample Size) | Types of Studies | Objective | Results |
1 | Blitstein J.L. et al. [31] | United States, 2020. | Adult consumers (parents) (n = 1452) | Experimental design | To examine the impact front-of-package nutrition labels (FOPLs) have on decision-making abilities among low-income parents in a virtual supermarket. | Simple front-of-package nutrition labels help parents in selecting healthier products compared with nutrient-specific labels. |
2 | Blom, S. S. A. H. et al. [36] | The Netherlands, 2021. | Adult consumers (n = 99) | Quasi—experiment | Understanding if the effect of nudging on healthy food choice is enhanced under time pressure by introducing participants to a virtual supermarket. | No differences was determined by price and nudge in decision-making experiences, showing that individuals have similar experiences with impulsive and reflective decision-making. |
3 | Cekatauskaite V. et al. [34] | Danmark, 2015 | Adult consumers (n = not specified) | Qualitative and quantitative methods | Understanding consumer perception of food positioning and the impact on choices based on the checkout aisle. | Study suggested that participants were not aware of the healthier products placed in the checkout aisle; several participants claimed that they would be likely to purchase more healthy groceries if they were more visible to them. |
4 | Goedegebure R. P. G. et al. [35] | The Netherlands, 2020 | Adult consumers (n = 300) | Quasi-experiment | Understanding if food brands influence purchase and stimulate consumers to choose healthier products. | Consumers are more likely to choose light products when combined with popular cues. However, this had no effect on regular food choices. |
5 | Hall M. G. et al. [29] | United States, 2022 | Adult consumers (Parents) (n = 2219) | Randomized trial | Understanding whether nutrition information on fruit drinks impacts purchasing among parents. | Claims viewed by the subjects led to an incorrect belief that the fruit drinks contained no added sugar and were 100% juice. |
6 | Lombart C. et al. [28] | France, 2019. | Adult consumers (n = 142) | Experiment | The effects of fruits and vegetables aesthetics on food purchasing behavior. | A preference for visually perfect products was observed, factors such as awareness of food waste, environment and price, had influenced the purchase process. |
7 | Melendrez-Ruiz J. et al. [32] | France, 2022. | Adult consumers (n = 120) | Quasi-experiment | Understanding food choices and motivation using eye-tracking in a virtual supermarket. | It was shown the relationship between food choices and the scenarios presented to participants. |
8 | Schnack A.et al. [30] | New Zealand, 2021 | Adult consumers (n = 113) | Quasi-experiment | Understanding shopper personality and how it impacted shopper behavior using an immersive virtual reality convenience store. | Shopper personality did not show any impact on the investigated purchase behaviors. Further studies are needed. |
9 | Schnack, A. et al. [33] | New Zealand, 2019 | Adolescents and adult consumers (n = 153) | An exploratory study | Understanding purchase based on brand product popularity. | There was a higher selection of products from higher shelf positions spending less time examining familiar brands compared to unfamiliar ones. |
10 | Smit E.S. et al. [4] | The Netherlands, 2021 | Children consumers (n = 22) | Interview Study | Health education in children and studying environmental impact of food consumption using a virtual store. | All participants recalled the images shown for each product chosen, the subject’s age has an importance when it comes to understanding the information. The results, increased awareness about the impact of behavior. |
11 | Verhulst A. et al. [27] | France, 2017 | Adult consumers (n = 142) | Experiment | Understanding purchase based on fruits and vegetable shape and feeling of presence in a virtual environment. | A similarity in food purchases whatever their deformity was observed. Perceptions of fruit and vegetable quality depended on the level of abnormality. |
Computer, Mobile Application or Other Exposures | ||||||
---|---|---|---|---|---|---|
No. | Author | Country, Year | Studied Population (Sample Size) | Types of Studies | Objective | Results |
12 | Ahn J. et al. [39] | United States, 2015. | Adult consumers (n = 119) | Quasi-experiment | Augmented reality mobile application that makes healthy recommendations in real-time and highlights products for various types of health concerns: allergies to milk or nut products, low-sodium or low-fat diets, and general caloric intake. | Reduces the amount of time it takes for shoppers to find desired healthy food products and avoid unhealthy ones. |
13 | Eykelenboom M. et al. [41] | The Netherlands, 2022 | Adult consumers (n = 394). | Randomized controlled trial | The effects of sugar-sweetened beverages and nutrient profiling tax, based on Nutri-Score, on consumer food purchases using a virtual supermarket. | Basket healthiness was higher, with a lower energy content, 3301 kcal/week for households, for participants exposed to the nutrient profiling tax based on Nutri-Score (color-coded for most healthy foods (dark green, associated with the letter ‘A’) to least healthy (red, associated with the letter ‘D’ or ‘E’) |
14 | Hoenink, J. C. et al. [44] | The Netherlands, 2020 | Adult consumers (n = 455) | Randomized experiment | Understanding how nudging and price can increase healthy food purchase | Combining salient pricing and nudging strategy increased the percentage of healthy product purchases. |
15 | Jayachandran K. et al. [38] | United States, 2017. | Adult consumers (n = 30) | Experiment | Obtain more information regarding shopping patterns. | It was showen the potential of educating the subjects and convincing them to purchase healthier food products. |
16 | Mergelsberg E.L.P. et al. [37] | Australia, 2018 | Adult consumers (n = 68) | Quasi-experiment | Studying the perception of products, based on health perception or tastiness using supermarket shelves photos during the shopping task. | Taste was considered a more important motivator, a result associated with the relative speed of food selection and rejection. Selection based on healthiness was not as rapid. |
17 | Mizdrak A. et al. [40] | United Kingdom,2017 | Adult consumers (n = 98) | Quasi-experiment | Assessing the feasibility of a virtual supermarket to measure food purchasing behavior in different income groups. | Low-income participants were significantly less likely to complete the study, only 47% of participants completed the study. |
18 | Pini V. et al. [49] | Italy, 2023 | Adult consumers (n = 50) | Laboratory experiment | Understanding the effects of delivering nutritional information using augmented technology on food choices. | AR technology facilitated the choice of healthier food items. Additionally, participants in the experimental group reported that they based their decisions on nutritional information rather than on the appearance of the package. |
19 | Stuber, J. M. et al. [43] | The Netherlands, 2021 | Adult consumers (n = 318) | Mixed randomized experiment | Examining which food groups were most impacted by nudging and pricing strategies. | Healthy purchases increased for fruits, vegetables grains and dairy (9%, 16%, and 58%) |
20 | Van der Molen A. E. H. et al. [42] | The Netherlands, 2021 | Adult consumers (n = 400) | Exploratory study | Examination of purchase motivation, after nudging, price | Data was inconclusive. Limited evidence of nudging and pricing strategies was found in food purchasing behaviors. The results suggest the possible implementation of these strategies in supermarkets for health promotion. |
21 | Waterlander W. E. et al. [48] | The Netherlands, 2013 | Adult consumers (n = 109) | Experiment | The influence of price discounts and food labels on promoting healthier food purchases. | Price discounts had a stronger influence on purchasing behavior than food labels |
22 | Waterlander W. E. et al. [47] | The Netherlands, 2012 | Adult consumers (n = 197) | Randomized trial | Understanding the impact of fruit and vegetable discounts on purchases | A 25% discount on fruits and vegetables increased their purchases |
23 | Waterlander W. E. et al. [46] | New Zeeland, 2019 | Adult consumers (n = 1193) | Randomized experiment | Understanding price intervention on fruits and vegetables, sweetened beverages, saturated fat, as well as salt, and a sugar tax | The sweetened beverage tax and fruit and vegetable tax intervention showed non-significant impacts on food purchases, with changes of 0.18% and 0.41%. Saturated fat and salt taxes led to significant substitution effects, increasing fruit and vegetable purchases by 4.0% and 4.3%, and raising sugar intake as a percentage of total energy by 5.0% and 3.2%. |
24 | Waterlander W. E. et al. [45] | New Zeeland, 2014 | Adult consumers (n = 120) | Randomized controlled trial | Understanding the impact of sugar and sweetened beverages taxes on beverages and snack purchases. | Increasing the tax rate reduced sweetened beverage purchases without affecting the consumption of other products. |
Virtual Reality vs. Other Supermarkets of Exposures | ||||||
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No. | Author | Country, Year | Studied Population (Sample Size) | Types of Studies | Objective | Results |
25 | de Vries R. et al. [50] | The Netherlands, 2018 | Adult consumers (n = 50) | Cross-over design | Investigating the degree of perception using—direct touchscreen and indirect touch using a mouse. | It showed the role of object interaction in shaping behavior using a touchscreen device. |
26 | Fang D. et al. [55] | United States, 2020. | Adult consumers (n = 256) | Experiment | Investigate whether virtual reality can reduce hypothetical bias in choice experiments, exposing them to text, pictures, and a virtual grocery store. | For participants with low simulator discomfort, results suggest that virtual reality can significantly reduce hypothetical bias in choice experiments. |
27 | Liu R. et al. [58] | United States, 2017 | Adult consumers (n = 120) | Experiment | Understanding the evaluation of identical products, with only one labeled as all-natural. In a separate condition, the all-natural label was highlighted to assess the influence on consumer evaluations. | It was indicated the enhanced consumers’ perception of product quality and nutritional content of the all-natural label compared to the regular sample. There was no significant impact on purchasing. |
28 | Pizzi G. et al. [56] | Italy, 2019 | Adult consumers (n = 50) | Quasi-experiment | The objectives are testing consumer perceptions (satisfaction, perceived assortment size), shopping orientations (utilitarian and hedonic), and behaviors (choices, time spent in front of the shelf) in virtual and real stores. | Virtual reality was highly associated with realism. It was reported a lack of physical interaction between the participant and the products. |
29 | Schnack A., et al. [54] | New Zealand, 2018. | Adult consumers (n = 111) | Experiment | Understanding the level of telepresence in an immersive supermarket compared to a desktop store. | A greater immersion was ibserved for subjects exposed to the immersive virtual reality store and more natural interactions compared to the desktop scenario. |
30 | Siegrist M. et al. [53] | Switzerland, 2019 | Adult consumers (n = 68) | Experiment | Understanding choices made in front of a real supermarket shelf and a virtual one. | Virtual condition simulated a real environment in which participants can interact can be a useful tool for conducting experiments related to food choices. |
31 | van Herpen et al. [57] | The Netherlands, 2016. | Adult consumers (n = 90) | Experiment | Understand the difference in food choices in various environments. | It was shown a similar behavioral response in the virtual reality scenario with the choices made in the real store, compared to the picture condition. |
32 | Waterlander W. E. et al. [52] | New Zealand, 2015 | Adult consumers (n = 123) | Validation study | Comparison between a virtual supermarket and a real-life scenario. | Purchase patterns in the virtual environment were similar to the real experience. The difference in purchase was seen for the following: fresh fruit and vegetables, dairy, and snack foods. |
33 | Woodall S. et al. [51] | United States, 2024 | Adult consumers (n = 21) | Experiment | Understanding food choices using nutritional labels and understanding the feeling of presence. | The virtual environments indicated a greeted feeling of presence compared with the other scenario. |
No. | Publication | Used Cases | |||
---|---|---|---|---|---|
Food Choice and Perception | Education | Nudging | Taxes and Discounts | ||
1 | Blitstein J.L. et al. [31] | √ | √ | ||
2 | Blom, S. S. A. H. et al. [36] | √ | . | √ | |
3 | Cekatauskaite V. et al. [34] | √ | . | ||
4 | Goedegebure R. P. G. et al. [35] | √ | √ | ||
5 | Hall M. G. et al. [29] | √ | |||
6 | Lombart C. et al. [28] | √ | |||
7 | Melendrez-Ruiz J. et al. [32] | √ | |||
8 | Schnack A. et al. [30] | √ | |||
9 | Schnack, A. et al. [33] | √ | |||
10 | Smit E.S. et al. [4] | √ | √ | ||
11 | Verhulst A. et al. [27] | √ | |||
12 | Ahn J. et al. [39] | √ | |||
13 | Eykelenboom M. et al. [41] | √ | |||
14 | Hoenink, J. C. et al. [44] | √ | √ | ||
15 | Jayachandran K. et al. [38] | √ | √ | ||
16 | Mergelsberg E.L.P. et al. [37] | √ | |||
17 | Mizdrak A. et al. [40] | √ | |||
18 | Pini V. et al. [49] | √ | √ | ||
19 | Stuber, J. M.et al. [43] | √ | √ | ||
20 | Van der Molen A. E. H. et al. [42] | √ | √ | ||
21 | Waterlander W. E. et al. [48] | √ | √ | ||
22 | Waterlander W. E. et al. [47] | √ | |||
23 | Waterlander W. E. et al. [46] | √ | |||
24 | Waterlander W. E. et al. [45] | √ | |||
25 | de Vries R. et al. [50] | √ | |||
26 | Fang D. et al. [55] | √ | |||
27 | Liu R. et al. [58] | √ | |||
28 | Pizzi G. et al. [56] | √ | |||
29 | Schnack A., et al. [54] | √ | |||
30 | Siegrist M. et al. [53] | √ | |||
31 | van Herpen et al. [57] | √ | |||
32 | Waterlander W. E. et al. [52] | √ | |||
33 | Woodall S. et al. [51] | √ |
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Onita, C.A.; Matei, D.-V.; Onu, I.; Iordan, D.-A.; Chelarasu, E.; Tupita, N.; Petrescu-Miron, D.; Radeanu, M.; Juravle, G.; Corciova, C.; et al. Using VR Supermarket for Nutritional Research and Education: A Scoping Review. Nutrients 2025, 17, 999. https://doi.org/10.3390/nu17060999
Onita CA, Matei D-V, Onu I, Iordan D-A, Chelarasu E, Tupita N, Petrescu-Miron D, Radeanu M, Juravle G, Corciova C, et al. Using VR Supermarket for Nutritional Research and Education: A Scoping Review. Nutrients. 2025; 17(6):999. https://doi.org/10.3390/nu17060999
Chicago/Turabian StyleOnita, Cristiana Amalia, Daniela-Viorelia Matei, Ilie Onu, Daniel-Andrei Iordan, Elena Chelarasu, Nicoleta Tupita, Diana Petrescu-Miron, Mihaela Radeanu, Georgiana Juravle, Calin Corciova, and et al. 2025. "Using VR Supermarket for Nutritional Research and Education: A Scoping Review" Nutrients 17, no. 6: 999. https://doi.org/10.3390/nu17060999
APA StyleOnita, C. A., Matei, D.-V., Onu, I., Iordan, D.-A., Chelarasu, E., Tupita, N., Petrescu-Miron, D., Radeanu, M., Juravle, G., Corciova, C., Fuior, R., & Mocanu, V. (2025). Using VR Supermarket for Nutritional Research and Education: A Scoping Review. Nutrients, 17(6), 999. https://doi.org/10.3390/nu17060999