Generative AI for Sustainable Food Consumption: A Pilot Study on Reducing Household Waste
Abstract
1. Introduction
2. Related Work
3. Materials and Methods
3.1. Software Architecture: ZeroWasteAI System
3.1.1. AI Integration and Prompt Engineering Strategy
“Act as an expert chef in food conservation. Analyze the image to identify raw ingredients (ignoring cooked dishes). For each item, return a JSON object with: ‘name’, ‘estimated_quantity’, ‘unit’, and ‘expiry_prediction’ based on standard shelf life.”
3.1.2. Key Functional Modules
- Smart Inventory: Implements a visual prioritization interface utilizing a “traffic light” color-coding scheme to categorize items by expiration urgency (Red: <2 days; Yellow: <5 days; Green: >5 days). This design facilitates rapid status assessment and decision-making.
- Expiration Alerts: Deploys local push notifications daily at 08:00 and 18:00 to prompt users regarding imminent expiry. This mechanism directly targets the “forgetfulness” factor, identified by Mastorakis et al. (2024) [4] as a primary driver of household waste. Furthermore, the implementation of timed, contextual triggers leverages behavioral change strategies validated by López et al. (2018) [14].
- Context-Aware Recipe Generator: Leverages the Gemini model to dynamically generate recipes that prioritize the utilization of “at-risk” ingredients, thereby closing the loop between inventory tracking and actual consumption.
- User Interface (UI) Design: The interface architecture strictly prioritizes “perceived ease of use.” As established by Fraccascia & Nastasi (2023) [8], this factor is the critical determinant for the mass adoption of food waste management apps (FWMAs). Consequently, the design philosophy aims to minimize the cognitive load typically associated with manual data entry methods.
3.1.3. Technical Specifications and System Requirements
- Client-Side Requirements: The system mandates a smartphone operating on Android 10+ or iOS 14+. To ensure optimal accuracy in the ingredient recognition module, a rear-facing camera with a resolution of >8 MP is recommended. Additionally, a reliable network connection (4G/LTE or Wi-Fi) is required to facilitate data exchange with the cloud API.
- Cloud Infrastructure and Performance: The architecture handles heavy computational loads server-side. Image processing latency averages 20–40 s per request; to mitigate the impact on user experience, the system employs asynchronous execution threads, ensuring that the user interface (UI) remains responsive during data retrieval. All data transmission is secured via HTTPS (TLS/SSL) encryption protocols to guarantee user privacy.
3.1.4. Licensing and Ethical Compliance
3.2. Study Design and Participants
3.3. Data Collection Instruments
3.3.1. “ZeroWasteAI” Mobile Application
3.3.2. uMARS Quality Survey (Spanish Adaptation)
- Sections A–E: Evaluated objective and subjective quality dimensions, including App Quality, Functionality, Aesthetics, and Information quality.
- Section F (Perceived Impact): Specifically utilized to quantify the intervention’s influence on the user’s awareness, knowledge acquisition, and attitudinal shifts regarding sustainable food management.


3.3.3. Perception of Habits Questionnaire (Ad Hoc)
- Improvement in meal planning capabilities;
- Heightened awareness of existing household inventory;
- Efficiency in the utilization of available ingredients;

| Construct/Variable | Original Item (Spanish) | English Translation (for Review) |
|---|---|---|
| Planning | “La aplicación ZeroWasteAI me ha ayudado a planificar mejor mis compras y comidas.” | “The ZeroWasteAI application has enhanced my ability to plan my purchases and meals.” |
| Inventory Awareness | “Gracias a la aplicación, ahora tengo una mayor conciencia de los alimentos que tengo en mi inventario.” | “Through the application, I have gained a greater awareness of the food items currently in my inventory.” |
| Ingredient Utilization | “La aplicación me ha facilitado el aprovechamiento de ingredientes (ej. mediante recetas) que antes podría haber desperdiciado.” | “The application has facilitated the utilization of ingredients (e.g., via recipes) that I might otherwise have wasted.” |
| Perceived Impact (H2) | “Siento que el uso de la aplicación ha contribuido directamente a reducir mi desperdicio de alimentos en el hogar.” | “I perceive that using the application has directly contributed to reducing food waste in my household.” |
3.3.4. Onboarding and Standardization Platform
- Software Distribution: Facilitated the secure acquisition of the application package (APK/IPA);
- Standardized Training: Hosted a comprehensive instructional video module detailing the complete user flow and functional modules.

3.4. Variables and Operationalization
3.4.1. Weekly Waste Rate
- : Weekly Waste Rate (%);
- : Total mass (kg) of items marked as “Discarded/Expired” during the week;
- : Total mass (kg) of all items entered into the inventory during the same period;
3.4.2. Adoption of Sustainable Habits (Qualitative Variable)
3.5. Data Processing and Quantification
3.5.1. Data Infrastructure and Log Generation
- Rectifies potential AI misclassifications regarding ingredient identity;
- Calibrates the quantity (standardized to kilograms);
- Validates or overrides the expiration_date suggested by the model;
- user_uid (String): Unique cryptographic identifier linking the record to a specific participant;
- ingredient_name (String): The standardized designation of the identified food item;
- quantity (Number/Float): The numeric value representing the mass or count of the item;
- type_unit (String): The unit of measurement associated with the quantity (e.g., “kg”, “units”);
- created_at (Timestamp): Precision timestamp marking the exact moment of inventory ingestion;
- expiration_date (Timestamp): The definitive expiration deadline, originally estimated by AI and validated by the user;
- batch_state (String): The current lifecycle status of the specific batch (e.g., “AVAILABLE”, “CONSUMED”);


3.5.2. Data Extraction Protocol
3.5.3. Data Normalization and Standardization
3.5.4. Waste Inference
3.5.5. Data Aggregation and Export
3.6. Experimental Protocol
- Phase 1: Standardized Onboarding : Following recruitment, participants were directed to the project’s web platform to complete the instructional video module and install the application, ensuring uniform technical proficiency across the cohort;
- Phase 2: Baseline Assessment (Week 1): Participants were instructed to digitally log their household food inventory and consumption without specific intervention targets. This period established the initial waste rate representing the user’s standard behavior;
- Phase 3: Active Intervention (Weeks 2–3): Participants engaged fully with the application’s proactive features, including the “Traffic Light” inventory alerts, AI recipe generation, and expiry notifications;
- Phase 4: Endline Assessment (Week 4): Measurement of the post-intervention waste generation rate was conducted to quantify behavioral shifts relative to the baseline.
- Phase 5: Psychometric Evaluation (Post-Study): Upon conclusion of Week 4, participants administered the uMARS quality scale and the Ad Hoc Perception Questionnaire to evaluate usability and self-reported habit changes.

4. Results
4.1. Quantitative Hypothesis Testing (H1): Longitudinal Waste Reduction
- Week 2 (Initial Adjustment): A moderate reduction (−9.0%) indicating the early stages of system adoption;
- Week 3 (Peak Efficiency): A sharp decline in waste (−31.3%), coinciding with the lowest volume of inventory inputs (9.18 kg);
- Week 4 (Habit Consolidation): The system demonstrates robustness by maintaining a significant reduction (−26.5%) even while managing a higher volume of inventory inputs (12.27 kg). This suggests that the sustainable habits persisted even when the household faced a higher “management load.”
4.2. Qualitative Hypothesis Testing (H2): Usability and Perception
4.2.1. Analysis of Application Quality (uMARS)
| Quality Dimension | Standard uMARS Section | Average Rating (5.0) |
|---|---|---|
| Objective Quality Mean | (Sections A–D) | 4.38 |
| Engagement | Section A | 4.24 |
| Functionality | Section B | 4.45 |
| Aesthetics | Section C | 4.52 |
| Information | Section D | 4.32 |
| Subjective Quality Mean | (Section E) | 4.20 |
4.2.2. Validation of Behavioral Impact (Section F & Ad Hoc Scale)
| Assessment Dimension | Specific Item/Sub-Scale | Average Rating (μ/5.0) |
|---|---|---|
| uMARS Section F (Perceived Impact) | Aggregate Mean | 4.45 |
| 1. Awareness | 4.45 | |
| 4. Intention to change | 4.55 | |
| 6. Behavior Change | 4.45 | |
| Ad Hoc Perception Scale | Aggregate Mean | 4.52 |
| 1. Planning | 4.36 | |
| 2. Impact Awareness | 4.64 | |
| 3. Ingredient Utilization | 4.36 | |
| 4. Perceived Waste Reduction (Direct Impact) | 4.73 |
5. Discussion
5.1. Interpretation of Findings
5.2. Comparison with Literature and Adoption Barriers
5.3. Bridging the Gap: From Intention to Action (Applied Impact)
6. Conclusions and Future Work
- Validation of Efficacy (H1): The quantitative evidence substantiates the effectiveness of the intervention. The documented 26.5% reduction in the waste generation rate confirms that proactive, AI-driven alerts significantly enhance “pantry awareness,” successfully mitigating the “out of sight, out of mind” phenomenon;
- Validation of Adoption and Impact (H2): Qualitative data strongly validates the user-centric hypothesis. The high psychometric evaluations for Objective Quality (uMARS: 4.38/5.0) and Perceived Impact (4.73/5.0) confirm that participants attribute their behavioral improvement directly to the technological tool, rather than external factors;
- Identification of “Input-Consumption Asymmetry”: Analysis of the aggregate mass flow revealed a significant disparity between total inventory inputs (48.10 kg) and recorded consumptions (10.61 kg). While the application effectively solved the “forgetfulness” problem regarding expiration, this gap exposes a secondary behavioral issue: “systematic overbuying” (or potential reporting fatigue). This finding points to a critical need for future modules focused on upstream shopping planning, not just downstream inventory management;
6.1. Study Limitations
- Sample Size and Design: The restricted cohort size (n = 11) and the single-group quasi-experimental design limit the statistical generalizability of the results to the broader demographic population;
- Temporal Validity: The four-week duration, while sufficient to observe initial adoption, does not guarantee the long-term retention of these habits once the “novelty effect” of the application dissipates;
- Technical Maturity: The reliance on a “Human-in-the-Loop” validation protocol highlights that current Vision AI models, while powerful, still require user supervision to correct occasional gravimetric estimation errors;
6.2. Future Directions
- Rigorous Experimental Validation: Conducting a Randomized Controlled Trial (RCT) with a larger, representative sample and a control group to isolate the specific causal effect of the AI intervention from external variables;
- Gamification and Retention: To mitigate abandonment rates and extend the user lifecycle, future iterations will integrate gamification mechanics (e.g., eco-points, leaderboards, and achievement badges). As posited by Santos et al. (2025) [12], the incorporation of game-based elements is critical for sustaining intrinsic motivation in behavioral change interventions over extended periods.
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
Abbreviations
| AI | Artificial Intelligence |
| uMARS | User Version of the Mobile Application Rating Scale |
| CNN | Convolutional Neural Network |
| FWMAs | Food Waste Mobile Applications |
| mHealth | Mobile Health |
| API | Application Programming Interface |
| NoSQL | Not Only Structured Query Language |
Appendix A. Data Collection Instruments
| Section | Dimension | Items Evaluated (5-Point Likert Scale) |
|---|---|---|
| uMARS Sec. A | Engagement | 1. Entertainment, 2. Interest, 3. Customization, 4. Interactivity, 5. Target Group. |
| uMARS Sec. B | Functionality | 6. Performance, 7. Ease of use, 8. Navigation, 9. Gestural design. |
| uMARS Sec. C | Aesthetics | 10. Layout, 11. Graphics, 12. Visual appeal. |
| uMARS Sec. D | Information | 13. Quality, 14. Quantity, 15. Visual information, 16. Credibility. |
| uMARS Sec. E | Subjective Quality | 17. Recommend, 18. Future frequency of use, 19. Willingness to pay, 20. Overall rating (Star rating). |
| uMARS Sec. F | Perceived Impact | 21. Awareness, 22. Knowledge, 23. Attitudes, 24. Intention to change, 25. Help seeking, 26. Behavior change. |
| Ad Hoc | Sustainable Habits | 27. Planning (“Helped plan purchases”), 28. Inventory Awareness (“Greater awareness of food”), 29. Utilization (“Facilitated use of ingredients”), 30. Direct Impact (“Contributed to reducing waste”). |

Appendix B. Onboarding Tools (Landing Page)
- Access URL: https://landing-page-pi-liard.vercel.app/ (accessed on 10 December 2025).
- Content: The page includes direct download links (iOS/Android) and a video tutorial (“Watch Demo Video”) explaining the image recognition and inventory management flow.
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| Category | Study | Approach/Technology | Key Findings | Limitation |
|---|---|---|---|---|
| AI & Computer Vision | Kamatchi S et al. (2024) [6] | Comparative analysis of Language Models (GPT-2 vs. LSTM) for recipe generation. | GPT-2 exhibited superior consistency and creativity in recipe formulation compared to LSTM. | Restricted to text-based generation (recipes). The system lacks functionality for inventory management, expiration monitoring, or computer vision integration for domestic settings. |
| Louro et al. (2024) [7] | CNN (ResNet-50) trained on web-scraped data for ingredient recognition and recipe recommendation. | Achieved 90% accuracy in ingredient classification using a custom dataset of 30 classes. | Restricted to image-based recipe suggestions. Omits comprehensive inventory management, expiration monitoring, and quantitative waste tracking. | |
| rMobile Applications & Platforms | Fraccascia & Nastasi (2023) [8] | Survey-based analysis using the Technology Acceptance Model (TAM) to evaluate willingness to adopt anti-waste apps. | Identified “perceived usefulness” and “ease of use” as the critical determinants for widespread adoption. | Confined to the assessment of theoretical behavioral intention rather than actual efficacy. Lacks the empirical implementation of a functional prototype to measure tangible waste reduction. |
| Haas et al. (2022) [9] | Evaluation of the “MySusCof” application, utilizing an educational and gamified framework. | Validated usability via the uMARS scale, demonstrating that educational content enhances the intention to reduce waste. | Functionally limited to reactive educational tools (quizzes, tips). Lacks real-time inventory tracking or automated mechanisms to prevent spoilage due to oversight. | |
| Tuah et al. (2022) [10] | Agile UX design model for a gamified waste collection application. | Identified critical gamification mechanics (e.g., points, levels) effectively driving user engagement in disposal activities. | Targeted exclusively at the post-consumption stage (collection/composting). Neglects pre-consumption prevention strategies and in-home inventory management. | |
| Gómez Ceballos & Antonopoulou (2024) [11] | Analysis of the “OLIO” food exchange application utilizing the COM-B behavior model and mixed methods. | Identified “perceived difficulty” and “time constraints” as critical barriers; established that economic incentives are key drivers for usage. | Focuses on redistribution (reactive exchange of existing surplus) rather than internal household prevention. Relies on third-party coordination, introducing transactional friction, and lacks automated tools for individual inventory control. | |
| Santos et al. (2025) [12] | Systematic Review of Literature on Gamification and Serious Games for waste management. | Confirmed that gamification elements (points, leaderboards) significantly enhance user engagement and awareness. | Theoretical limitation: While validating gamification, the review notes that most solutions are purely educational or disconnected from the daily workflows of actual household inventory management. | |
| Mastorakis et al. (2024) [4] | Development of “FoodSaveShare,” integrating barcode scanning and supermarket loyalty data. | Validated functionalities for shopping lists and expiration alerts; demonstrated successful integration with retail data streams. | Relies on manual barcode scanning (high user friction) and static databases. Lacks generative AI capabilities to recognize fresh (non-packaged) ingredients or dynamically adapt recipes to the user’s immediate context. | |
| Castro et al. (2023) [13] | Conceptual model based on Installation Theory and the Multilayered Installation Design (MID) approach. | Proposed an idealized functional suite covering acquisition, storage, and redistribution phases for waste reduction. | Remains a theoretical framework. Does not present a functional technological implementation or empirical validation with real users, leaving the technical feasibility of the proposed model unverified. | |
| López et al. (2018) [14] | Contextual notifications on smart devices to promote healthy behaviors (specifically childhood obesity). | Demonstrated that timely, contextual notifications are effective in modifying habits and fostering healthy decision-making. | Restricted to the health domain. While validating the notification mechanism, the study does not address food inventory management or waste prevention, highlighting a gap in applying these techniques to sustainability contexts. | |
| Methodology and Hardware | Jones-Garcia et al. (2022) [15] | “Technology Probe” utilizing smart bins equipped with cameras and scales. | Revealed a significant discrepancy between user-reported waste estimates and actual objectively measured waste. | Limited to disposal-stage monitoring. While effective for diagnosis, the intervention is reactive rather than proactive, offering no mechanisms to assist users in preventing waste prior to spoilage. |
| Pechlivanis (2023) [16] | Development of an IoT-based sensor system (NodeMCU, ultrasound, temperature) for supply chain monitoring. | Demonstrated successful real-time monitoring of environmental conditions and fill levels within the viticulture (wine) industry. | Restricted to industrial logistics. The complex, hardware-dependent nature of the solution makes it economically impractical for domestic consumers. Lacks a user interface designed for household inventory management. | |
| Cappelletti et al. (2022) [3] | Proposal of an integrated ecosystem combining Smart Fridges, a web application, and an expiration traceability service. | Validated usability with potential adopters and confirmed economic and environmental viability through theoretical analysis. | High barrier to adoption due to dependency on specialized hardware (Smart Fridge). The associated costs render it inaccessible for widespread use in developing economies compared to hardware-agnostic software solutions. | |
| Institutional and Policy Studies | Du et al. (2024) [17] | Implementation of an online platform in university canteens (Wuhan), featuring “Clean your plate” and “Overbuy reminder” modules. | Demonstrated significant waste reduction and positive environmental impact within a controlled institutional environment. | Restricted to institutional food services. The intervention targets immediate consumption behavior (“ordering”) rather than household inventory management or the spoilage of raw ingredients prior to cooking. |
| Darwis et al. (2024) [18] | Systematic Review (PRISMA) analyzing post-COVID-19 food security trends. | Highlighted a predominance of quantitative methodologies and underscored the critical need for resilience in food systems. | Theoretical macro-analysis. While identifying global trends, the study does not propose or validate a specific technological tool for direct intervention at the consumer level. | |
| Fatemi et al. (2024) [5] | Dual-level intervention (educational campaign + portion adjustment) conducted in a university cafeteria. | Achieved a 16.35% reduction in waste (not statistically significant), identifying large portions and low food quality as primary drivers. | Limited to institutional settings and post-consumption “plate waste.” The intervention was manual and educational, lacking automated technological tools for personalized, pre-consumption inventory management. | |
| Tutar et al. (2025) [19] | Macroeconomic analysis utilizing panel data (4997 observations) to examine global waste patterns. | Established correlations between economic development and waste generation, noting that waste increases with GDP in the absence of effective management. | Restricted to macro-level analysis (national/global) using aggregated data. Does not provide tools for behavioral change or inventory management at the micro-level (individual household). | |
| Bergen et al. (2025) [20] | Comparative survey-based study analyzing shopping and waste habits in Poland and the UK during the COVID-19 pandemic. | Found that lockdowns did not significantly alter management habits; noted a disparity in e-commerce adoption (increased in the UK, static in Poland). | Observational and diagnostic. While identifying purchasing behaviors, the study lacks a technological intervention to actively assist users in optimizing these planning habits. | |
| Renard et al. (2026) [2] | Scoping Review encompassing 98 studies on domestic cooking and eating behaviors (2020–2024). | Identified a widespread increase in home cooking and food literacy, though impacts on dietary health yielded mixed results. | Theoretical synthesis of behavioral trends. Identifies patterns but does not propose or validate a technological tool to efficiently manage the surge in domestic culinary activity. | |
| Hong et al. (2024) [21] | PESTLE analysis and Delphi method examining the adoption of Food Waste Management Apps (FWMAs). | Identified economic factors as the primary driver for suppliers, while a lack of managerial support constitutes a significant barrier. | Supplier-centric focus. Exclusively addresses the perspective of businesses and surplus redistribution. Neglects the specific barriers and inventory management requirements of the household consumer at the pre-consumption stage. | |
| Alattar & Morse (2021) [22] | “No Scrap Left Behind” educational program implemented in a university cafeteria (signage, information tables). | Achieved a reduction in individual waste by 26–28% following the educational intervention. | Restricted to institutional settings and reliant on transient awareness. The intervention lacks domestic tools or technological automation necessary to sustain the habit over the long term in a household context. | |
| Pinto et al. (2025) [23] | Cross-sectional survey analysis on Food Choice Priorities and Waste Concerns in Portugal. | Identified price and expiration dates as primary decision drivers; highlighted strong consumer demand for economic incentives to motivate behavioral change. | Observational and descriptive. While correctly identifying “expiration anxiety” as a key concern, the study does not propose automated technological solutions to assist users in managing these dates efficiently. | |
| Yamada et al. (2017) [24] | Longitudinal analysis (35-year dataset) of municipal solid waste composition and reduction policies in Kyoto. | Determined that 40% of municipal waste consists of food loss, a significant portion being intact food discarded prior to consumption. | Macro-level retrospective analysis. Relying on physical waste audits, the approach is diagnostic (post-mortem) and lacks preventive, real-time mechanisms for the individual household level. |
| Study Week | Observation Period | Total Input Mass (kg) | Total Waste Mass (kg) | Waste Rate () (%) | Reduction vs. Baseline (∆) |
|---|---|---|---|---|---|
| 1 | 4 October–10 October | 9.41 | 2.94 | 31.3% | (Baseline) |
| 2 | 11 October–17 October | 12.25 | 3.49 | 28.5% | 9.0% |
| 3 | 18 October–24 October | 9.18 | 1.98 | 21.5% | 31.3% |
| 4 | 25 October–31 October | 12.27 | 3.98 | 23.0% | 26.5% |
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Jaramillo, J.; Primo, R.; Leon, M. Generative AI for Sustainable Food Consumption: A Pilot Study on Reducing Household Waste. Sustainability 2026, 18, 2814. https://doi.org/10.3390/su18062814
Jaramillo J, Primo R, Leon M. Generative AI for Sustainable Food Consumption: A Pilot Study on Reducing Household Waste. Sustainability. 2026; 18(6):2814. https://doi.org/10.3390/su18062814
Chicago/Turabian StyleJaramillo, Jesica, Rafael Primo, and Marco Leon. 2026. "Generative AI for Sustainable Food Consumption: A Pilot Study on Reducing Household Waste" Sustainability 18, no. 6: 2814. https://doi.org/10.3390/su18062814
APA StyleJaramillo, J., Primo, R., & Leon, M. (2026). Generative AI for Sustainable Food Consumption: A Pilot Study on Reducing Household Waste. Sustainability, 18(6), 2814. https://doi.org/10.3390/su18062814

