Urban Park Users’ Expectations for Smart Park Applications: An Exploratory Sequential Mixed-Methods Study
Abstract
1. Introduction
2. Materials and Methods
2.1. Research Design
2.2. Research Phases
2.3. Study I (Qualitative Phase)
2.3.1. Participants and Sampling
- (1)
- General adult users (Adults/A): adults who visit the park for recreation and relaxation and do not focus on a specific sport or special interest;
- (2)
- Sport-oriented users (Sportive users/S.U.): individuals who visit the park primarily for regular physical activity, sport, or exercise;
- (3)
- Parents with children (Parents/P): individuals who primarily visit the park with their children and require child-oriented spaces;
- (4)
- Older adults (Elderly/E): users aged 60 and over who visit the park regularly. Detailed demographic information for the participants is presented in Table 1.
2.3.2. Qualitative Data Collection Instrument and Procedure
2.3.3. Qualitative Data Analysis
2.4. Study II (Quantitative Phase)
2.4.1. Building Phase
2.4.2. Participants and Sample
2.4.3. Quantitative Data Collection Instrument and Procedure
2.4.4. Quantitative Data Analysis
2.5. Research Ethics
3. Results
3.1. Qualitative Findings (Study I)
3.1.1. Accessibility and Flow
“It would have a very positive effect. As an adult, I sometimes go to a park hoping to be alone, but if I encounter a crowd my mood drops and I can’t really benefit from the park. With such an application I could benefit much more.”(A-8, male, 24)
“This information would be a direct deciding factor for me. Especially in high-intensity training, not having to stop while running is very important. I would plan my day and routine according to this app.”(S.U.-1, female, 30)
“I could see whether the park is suitable for my children’s age. Following the events organized in these parks would guide my park choice.”(P-6, female, 40)
“Having a map in our hands, with routes that let us reach nicer areas at short distances at our age, would be wonderful. It is a real need.”(E-4, female, 67)
3.1.2. Ecological Quality and Flexibility
“I would prefer it quite often, because our children grow up in an industrialized era and have limited knowledge of life in natural settings. Information on tree species, varieties, and flowering seasons delivered through a digital platform would matter a lot to parents.”(P-6, female, 40)
“When the application provides information about parks, it shapes my choice. Knowing about renovations or roadworks would help me.”(S.U.-3, female, 27)
“For example, a QR code could be placed on each tree, and people could scan it through the application to access detailed information. This would let children use digital tools for a useful purpose, and visitors would also gain knowledge.”(P-8, female, 39)
3.1.3. Comfort and Facility Adequacy
“If the application shows occupancy rates, we can choose calmer spots with less crowding. This feature lets us spend our time efficiently rather than leaving the park immediately.”(P-8, female, 39)
“It would have a positive effect, because the comments of those who went before me would influence whether I visit the park. If there are reviews saying the park is unsafe or describing bad experiences, I would not go. We use maps on the road for similar reasons; reviews like ‘this route is more suitable’ end up shaping my preference.”(S.U.-3, female, 27)
“If you push for a response and stay engaged, your concern will eventually reach someone. But what really matters is the response that follows. For example, if I report that the toilets are dirty and nothing changes afterwards, the feedback would not mean much to me.”(S.U.-8, female, 26)
3.1.4. Centrality and Communal Function
“I think it would greatly increase the social attractiveness. Registering in advance both helps us be organized and adds a sense of seriousness. Knowing the capacity and registering for the program in advance makes one feel safer. For parents, being planned and organized makes the park more attractive.”(P-8, female, 39)
“I think people should be made aware of these things. I believe what people most look for nowadays is leisure activities. When such activities are organized and people see them through the application, they will want to attend.”(A-4, male, 22)
“I think it would increase it a lot, and would be very nice. Going through a reservation system would make me feel special. The perception of crowding would also improve.”(S.U.-3, female, 27)
3.1.5. Safety and Activity Diversity
“All these are very important issues. Knowing where to gather in emergencies, what to do when needed, and being able to see these areas through the application would be very good. It would also positively affect park choice.”(P-5, male, 43)
“I think it would have a 100% effect. After any natural disaster, reaching safe areas in the most accurate way is one of the issues that concerns the public. I believe this would also help raise public awareness about safe areas.”(A-8, male, 24)
“I think safety is the most important thing. When you go somewhere with children, having safety measures in place and knowing where to go in case of a fall or injury is very important. If I had to choose between two parks, I would definitely prefer the one where the emergency procedures are clear.”(P-8, female, 39)
“There may be situations such as falling, fainting, or sudden changes in blood pressure. This would be very necessary for us and would make us very happy.”(E-4, female, 67)
3.1.6. Facility Quality and Locational Suitability
“It would have a positive effect. Since I do not like crowded environments, I would not want to lose time going there. Without the application, I might end up going and turning back. To prevent this, I would like to see the occupancy rate and proximity.”(S.U.-4, female, 25)
3.1.7. Independent Functionality
“If I can access this in the digital application—without asking anyone, see which areas I can use and where I can take a moment for myself—I would act and make decisions accordingly.”(E-3, male, 74)
“It would help us be informed in a positive way. Something I see may catch my attention and positively affect my decision to be there. At the very least, knowing in advance what kind of environment to expect would be nice.”(A-1, female, 24)
“Being able to see the park in advance is of course important for a safe parent–child relationship and quality time together. So I would prefer such parks more if there were such a digital platform. At least I could see the boundaries within which my child can move.”(P-6, female, 40)
“Frankly, since it would let me use the park more comfortably without depending on anyone, I could plan entirely according to my own rhythm and preferences. Especially during running, knowing the distance and the course helps me plan my training and makes things much easier.”(S.U.-1, female, 30)
“I might have bought a training package with a group; that makes more sense to me. I am also going there to socialize. I want to have an independent voice, but that probably accounts for only 25–30% of the experience.”(S.U.-3, female, 27)
3.1.8. Aesthetics and Integration
“Seeing events in advance helps me build a connection with the park. Right now, when I have plans related to parks, the park is just a physical place for me; but, as you said, when it also becomes a domain I can follow digitally, my park experience improves substantially because the application can make my park experience smoother and more controlled.”(S.U.-1, female, 30)
“If it can be displayed in 3D, I would learn where to go, how to move, which route to choose, and how to reach an event by the shortest path. This would both save me time and become an important factor in my preference.”(E-3, male, 74)
“I think it would have a positive effect. Increasing cultural and artistic events and seeing them reflected in the digital medium would, I believe, increase efficiency.”(A-8, male, 24)
“It would have a positive effect on reservation. People generally go to museums and similar art events alone or with friends; so it would be helpful. It would be even better if information about the works on display were also provided.”(A-5, male, 22)
3.1.9. Synthesis of the Qualitative Findings
3.2. Quantitative Findings (Study II)
3.2.1. Demographic Characteristics of Participants
3.2.2. Validation of the Measurement Model
3.2.3. Descriptive Statistics
3.2.4. Comparisons Across User Groups
3.2.5. Gender Differences
3.2.6. Prediction of Use Intention
3.3. Integration of the Findings
3.3.1. Universal and Group-Specific Expectations
3.3.2. The Central Role of Independent Functionality
3.3.3. The Contribution of the Mixed-Methods Approach
4. Discussion
4.1. Accessibility, Flow, and Ecological Quality
4.2. Comfort, Facility Adequacy, and Safety
4.3. Centrality, Communal Function, and Facility Quality
4.4. Independent Functionality, Aesthetics, and Integration
4.5. Measurement Model and Use Intention
4.6. User Groups and Gender Differences
4.7. Overall Evaluation and Sustainability Context
5. Conclusions
5.1. Limitations
5.2. Recommendations for Future Research
Supplementary Materials
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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| User Group | Female | Male | Age Range | Main Park Use Purposes | Frequency of Park Visitation |
|---|---|---|---|---|---|
| Parents (P, n = 8) | 6 | 2 | 36–43 | Using playgrounds with children, cycling/skating with children, spending time in green areas | From weekends to several times a week; some reported daily use during summer |
| Sportive users (S.U., n = 8) | 4 | 4 | 24–51 | Exercise, walking, sports participation, socializing | From rarely to very frequent use; commonly 1–4 times per week |
| Older adults (E, n = 8) | 6 | 2 | 65–76 | Walking, socializing, spending time with family/grandchildren, resting, hosting guests | From event-based/seasonal use to daily use |
| Adult users (A, n = 8) | 4 | 4 | 22–55 | Walking, resting, spending time with friends/family, attending events | From rare/seasonal use to 1–3 times per week |
| Total | 20 | 12 | 22–76 | — | — |
| Variable/Category | n | % |
|---|---|---|
| Gender | ||
| Female | 223 | 59.6 |
| Male | 151 | 40.4 |
| User group | ||
| Parents (P) | 82 | 21.9 |
| Sportive users (S.U.) | 67 | 17.9 |
| Older adults (E) | 97 | 25.9 |
| Adult users (A) | 128 | 34.2 |
| Age group | ||
| 18–30 | 70 | 18.7 |
| 31–45 | 88 | 23.5 |
| 46–60 | 89 | 23.8 |
| 61 and over | 126 | 33.7 |
| Park visit purpose | ||
| Relaxation/socializing | 198 | 52.9 |
| Playground use with children | 78 | 20.9 |
| Sport/exercise | 96 | 25.7 |
| Other | 2 | 0.5 |
| Frequency of park visit | ||
| Every day | 24 | 6.4 |
| Several times a week | 138 | 36.9 |
| Several times a month | 132 | 35.3 |
| Very rarely | 80 | 21.4 |
| Total | 374 | 100.0 |
| Fit Index | Obtained Value | Threshold | Evaluation |
|---|---|---|---|
| χ2 | 373.263 | — | df = 147, p < 0.001 |
| χ2/df | 2.539 | <5.00 | Good |
| GFI | 0.913 | >0.900 | Good |
| RMR | 0.024 | <0.050 | Good |
| NFI | 0.943 | >0.900 | Good |
| IFI | 0.965 | >0.950 | Good |
| TLI | 0.954 | >0.950 | Good |
| CFI | 0.965 | >0.950 | Good |
| RMSEA | 0.064 | <0.080 | Good |
| Dimension/Item | λ | λ2 | AVE | CR |
|---|---|---|---|---|
| Accessibility and Flow | 0.742 | 0.896 | ||
| E1 | 0.862 | 0.743 | ||
| E2 | 0.902 | 0.814 | ||
| E3 | 0.819 | 0.671 | ||
| Comfort and Facility Adequacy | 0.741 | 0.895 | ||
| KT1 | 0.877 | 0.769 | ||
| KT2 | 0.867 | 0.752 | ||
| KT3 | 0.838 | 0.702 | ||
| Centrality and Communal Function | 0.752 | 0.901 | ||
| MT1 | 0.870 | 0.756 | ||
| MT2 | 0.884 | 0.781 | ||
| MT3 | 0.848 | 0.719 | ||
| Safety and Activity Diversity | 0.786 | 0.917 | ||
| G1 | 0.900 | 0.810 | ||
| G2 | 0.899 | 0.808 | ||
| G3 | 0.859 | 0.738 | ||
| Facility Quality and Locational Suitability | 0.864 | 0.950 | ||
| TK1 | 0.858 | 0.737 | ||
| TK2 | 0.963 | 0.927 | ||
| TK3 | 0.963 | 0.927 | ||
| Independent Functionality | 0.840 | 0.940 | ||
| B1 | 0.912 | 0.831 | ||
| B2 | 0.921 | 0.848 | ||
| B3 | 0.916 | 0.840 | ||
| Use Intention | 0.859 | 0.948 | ||
| KN1 | 0.913 | 0.834 | ||
| KN2 | 0.936 | 0.876 | ||
| KN3 | 0.931 | 0.867 |
| Dimension | E | KT | MT | G | TK | B | KN |
|---|---|---|---|---|---|---|---|
| Accessibility and Flow | [0.861] | 0.802 | 0.707 | 0.713 | 0.723 | 0.746 | 0.668 |
| Comfort and Facility Adequacy | [0.861] | 0.738 | 0.775 | 0.765 | 0.781 | 0.691 | |
| Centrality and Communal Function | [0.867] | 0.698 | 0.716 | 0.721 | 0.699 | ||
| Safety and Activity Diversity | [0.887] | 0.746 | 0.811 | 0.731 | |||
| Facility Quality and Locational Suitability | [0.930] | 0.817 | 0.730 | ||||
| Independent Functionality | [0.917] | 0.797 | |||||
| Use Intention | [0.927] |
| Dimension | Parents M (SD) | S.U. M (SD) | Older Adults M (SD) | Adult Users M (SD) | F | p | η2 |
|---|---|---|---|---|---|---|---|
| Accessibility and Flow | 4.20 (0.85) | 4.39 (0.64) | 3.83 (0.87) | 4.09 (0.76) | 7.188 | <0.001 *** | 0.055 |
| Comfort and Facility Adequacy | 4.26 (0.79) | 4.44 (0.65) | 3.99 (0.88) | 4.18 (0.69) | 4.891 | 0.002 ** | 0.038 |
| Centrality and Communal Function | 4.15 (0.78) | 4.22 (0.78) | 3.87 (0.86) | 4.15 (0.81) | 3.422 | 0.017 * | 0.027 |
| Safety and Activity Diversity | 4.31 (0.77) | 4.41 (0.75) | 4.21 (0.88) | 4.32 (0.66) | 0.969 | 0.408 | 0.008 |
| Facility Quality and Locational Suitability | 4.22 (0.84) | 4.49 (0.67) | 4.04 (0.77) | 4.16 (0.79) | 4.733 | 0.003 ** | 0.037 |
| Independent Functionality | 4.23 (0.79) | 4.46 (0.67) | 4.12 (0.84) | 4.18 (0.73) | 2.799 | 0.040 * | 0.022 |
| Use Intention | 4.16 (0.82) | 4.43 (0.71) | 4.09 (0.91) | 4.13 (0.77) | 2.753 | 0.042 * | 0.022 |
| Predictor | β | Rank |
|---|---|---|
| Independent Functionality | 0.451 | 1 |
| Centrality and Communal Function | 0.185 | 2 |
| Safety and Activity Diversity | 0.163 | 3 |
| Facility Quality and Locational Suitability | 0.131 | 4 |
| Accessibility and Flow | 0.039 | 5 |
| Comfort and Facility Adequacy | −0.027 | 6 |
| Dimension | Qualitative Finding (Study 1) | Quantitative Finding (Study 2) | Integration Level | Meta-Inference |
|---|---|---|---|---|
| Accessibility and Flow | Crowding information, area information, and route support were emphasized by different groups; particularly P, A, and S.U. found this dimension functional. | M = 4.10 ANOVA significant (p < 0.001) S.U. > E (p < 0.001) S.U. > A (p = 0.044) P > E (p = 0.026) | Partial overlap | Although this dimension is important across all groups, it carries more pronounced functionality for sportive users. Quantitative findings indicate that the divergence is most marked between sportive users and older adults. |
| Ecological Quality and Flexibility | Nature-based information emerged as the only shared element across all groups; the other codes remained group-specific. | Consolidated with the Accessibility and Flow dimension in the quantitative scale (building-phase decision). | Complementary | The universal nature of nature-based information was identified in the qualitative phase; this dimension was judged conceptually close to Accessibility and Flow and was therefore subsumed under the same quantitative construct in the building phase. |
| Comfort and Facility Adequacy | Planning according to area occupancy emerged as the strongest element across all groups; the feedback mechanism was a shared expectation. | M = 4.19 ANOVA significant (p = 0.002) S.U. > E (p = 0.003) | Partial overlap | High expectations regarding facility occupancy are consistent across both phases. The marked divergence of S.U. from E indicates that sportive users associate facility information with training planning. |
| Centrality and Communal Function | Planning and organization were emphasized by all parents; event visibility stood out among E and A, while the reservation system was salient for S.U. | M = 4.09 ANOVA significant (p = 0.017) S.U. > E (p = 0.046) | Complementary | Although parents most strongly voiced the need for event planning in the qualitative phase, sportive users stood out in the quantitative data. Together, the two phases reveal that different groups evaluate this dimension through different rationales. |
| Safety and Activity Diversity | Perception of risk management was emphasized equally across all groups; safety expectations did not show group-specific differentiation. | M = 4.30 ANOVA non-significant (p = 0.408) No group differences | Full overlap | This dimension shows the strongest convergence between the two phases. Safety expectations are universal, independent of user profile and purpose of park use. |
| Facility Quality and Locational Suitability | Ease of access and time saving were shared across all groups; expectations regarding parking, playgrounds, running tracks, and resting areas differed by group. | M = 4.20 ANOVA significant (p = 0.003) S.U. > E (p = 0.001) S.U. > A (p = 0.020) | Partial overlap | The qualitative finding that each group emphasized different facility-related expectations is consistent with the marked elevation of S.U. in the quantitative data. Sportive users link facility suitability directly to performance. |
| Independent Functionality | All groups emphasized in-park autonomy, but each group defined independence differently: physical convenience for E, performance for S.U., safe-area control for P, and freedom to choose activities for A. | M = 4.23 ANOVA significant (p = 0.040) S.U. > E (p = 0.044) Regression: β = 0.451 (strongest predictor) | Complementary | The autonomy need, given different meanings in the qualitative phase, emerged as the strongest predictor of use intention in the quantitative data—constituting the most striking integrated finding of the two phases. |
| Aesthetics and Integration– Use Intention link | Perceived digital attractiveness was specific to S.U., time saving to E, and access to information to P and A. 3D experience and family-based socializing were unique codes from the qualitative phase. | Use Intention M = 4.18 ANOVA significant (p = 0.042) S.U. > A (p = 0.044) R2 = 0.682 (B, MT, G strongest predictors) | Complementary | The aesthetic and digital-integration expectations identified in the qualitative phase play a supportive but non-decisive role for use intention in the quantitative data. The use decision is shaped primarily by functional dimensions. |
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© 2026 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license.
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Sabirli, T.N.; Urlu, Y.; Öngen, S.; Yüce, A. Urban Park Users’ Expectations for Smart Park Applications: An Exploratory Sequential Mixed-Methods Study. Sustainability 2026, 18, 5699. https://doi.org/10.3390/su18115699
Sabirli TN, Urlu Y, Öngen S, Yüce A. Urban Park Users’ Expectations for Smart Park Applications: An Exploratory Sequential Mixed-Methods Study. Sustainability. 2026; 18(11):5699. https://doi.org/10.3390/su18115699
Chicago/Turabian StyleSabirli, Türkan Nihan, Yeldanur Urlu, Sena Öngen, and Arif Yüce. 2026. "Urban Park Users’ Expectations for Smart Park Applications: An Exploratory Sequential Mixed-Methods Study" Sustainability 18, no. 11: 5699. https://doi.org/10.3390/su18115699
APA StyleSabirli, T. N., Urlu, Y., Öngen, S., & Yüce, A. (2026). Urban Park Users’ Expectations for Smart Park Applications: An Exploratory Sequential Mixed-Methods Study. Sustainability, 18(11), 5699. https://doi.org/10.3390/su18115699

