A Hybrid Spatial–Experiential Design Framework for Sustainable Factory Tours: A Case Study of the Optical Lens Manufacturer
Abstract
1. Introduction
2. Related Work
2.1. Spatial Organization and Experiential Elements in Tourism Spaces
2.2. Visitor-Centered Approaches to Experience-Driven Spatial Design
3. Materials and Methods
3.1. Research Framework: A Hybrid Approach
3.2. Top-Down Approach: Spatial Planning
3.2.1. Identifying Spatial Patterns in Factory Tours: Fieldwork and Case Analysis
3.2.2. Delphi-Based Spatial Zoning and Key Subarea Identification
- First Delphi Round (13 February–29 March 2024): Focused on identifying and evaluating key subareas based on cross-national case analysis and site observations. The process involved three iterative rounds: (1) an open-ended questionnaire allowing additions or removals of subareas, and (2–3) two rating rounds using a 5-point Likert scale (ranging from 1 = strongly disagree to 5 = strongly agree) to assess each subarea’s importance for visitor engagement and spatial planning.
- Second Delphi Round (17 February–25 March 2025): Focused on refining and validating the spatial zoning framework. Conducted in four rounds, the first two grouped and rated the 11 subareas into functional zones, while the latter two refined areas lacking consensus and finalized the preferred visitor flow sequence. Two experts from the first phase were replaced by new participants of a similar background, maintaining a 10-member panel.
3.3. Bottom-Up Approach: Visitor Behavior and Experiential Needs
3.3.1. Shadowing: Investigating Visitor Movement Patterns
3.3.2. Survey and Interview: Identifying Visitor Preferences and Pain Points
3.4. Research Setting: Hwa Meei’s Eye Fun Vision
4. Results
4.1. Top-Down Approach: Analysis of Spatial Zoning Strategies
4.1.1. Comparative Case Study of Factory Tours
4.1.2. Delphi Analysis of Spatial Zoning and Key Subareas
- Round 1: Added Information Center, Community Contribution, and Café; renamed categories (e.g., Founder and CEO → Company Founding Background and MVC; Hands-on Activities → Hands-on and Interactive Activities). Games and Quizzes were removed; Manufacturing Equipment merged with Manufacturing Process.
- Round 2: Entire Product History excluded (CVR = 0.2, agreement = 0.375, convergence = 1.25). Further renaming (e.g., Information Center → Information Desk; CSR → ESG).
- Round 3: Company ESG excluded (CVR = 0.4, agreement = 0.625, convergence = 0.75). Final 11 subareas: Information Desk, Company Founding Background and MVC, Company History, Company Product History, Manufacturing Process, Company Product Line Archive, Hands-on and Interactive Activities, DIY Workshop, Goods Shop, Café, Photo Zone.
- Round 1: Experts responded to open-ended questions to propose and refine initial zoning ideas. Based on their professional judgment, the 11 subareas were grouped according to functional and thematic coherence.
- Round 2: Using a 5-point Likert scale, experts rated the appropriateness of the proposed zones and key subarea groupings. Consensus was reached on four primary zones: Heritage·History, Manufacture·Product, Experience, and Convenience.
- Round 3: Items not meeting the convergence threshold were re-evaluated. This round focused on the naming and scope of the Convenience Zone and the placement of the Information Desk and Photo Zone. Experts agreed that the Convenience Zone label was appropriate and that the Information Desk could serve as an independent or embedded zone depending on contextual needs. The Photo Zone was deemed flexible and transferable across zones.
- Round 4: Experts conducted a final 5-point Likert-scale evaluation and determined the optimal visitor flow sequence. The Information Desk did not reach the statistical threshold for content validity (CVR = 0.00, convergence = 0.71), indicating that it was not associated with any specific thematic zone. The Photo Zone was reaffirmed as a flexible subarea adaptable across spatial layouts and movement designs.
- Heritage·History Zone: Includes subareas focused on the company’s founding background, mission–vision–core values (MVC), and corporate history.
- Manufacture·Product Zone: Highlights the manufacturing process and showcases a product line archive to convey technical expertise and innovation.
- Experience Zone: Consists of hands-on and interactive activities, including a DIY workshop, designed to engage visitors actively.
- Convenience Zone: Provides visitor amenities such as the retail shop and café, encouraging longer stays and enhancing comfort.
- Information Desk (**): Serves as a critical orientation point. Although not formally part of the four primary zones, it may be positioned independently or integrated contextually based on spatial layout and visitor flow.
- Photo Zone (*): A flexible key subarea that may be embedded within any of the four zones or configured, depending on curatorial intent and site constraints.
- Information Desk: Ranked 1st by 9 out of 10 experts, showing strong agreement. One expert also marked it with an asterisk to emphasize its foundational role.
- Heritage·History Zone: Ranked 2nd by 8 experts. The remaining two were assigned 1st and uncertain (2nd–4th).
- Manufacture·Product Zone: Received 3rd place from 8 experts; one placed it 2nd and another marked it as uncertain (2nd–4th).
- Experience Zone: Ranked 4th by 7 experts. Other rankings included 3rd (1 expert), 5th (1 expert), and uncertain (2nd–4th, one expert).
- Convenience Zone: Typically ranked 5th by 8 experts. Outliers included rankings of 4th and either 1st or 6th (ambiguous response).
- Photo Zone: Marked as uncertain by 5 experts. Among others, it was placed 6th by three experts and notably higher by two—1st and 3rd—indicating diverse perceptions of its importance.
4.2. Bottom-Up Approach: Insights from Visitor and Feedback
4.2.1. Visitor Movement Analysis via Journey Map and Spaghetti Diagram
- High-Engagement Subareas (8, 10, 13, 16, 21): Their strong performance suggests that tactile interaction, DIY elements, or sensory experiences drive prolonged interest. These areas should be preserved and potentially expanded to reinforce experiential value.
- Moderate-Engagement Subareas (5, 6, 7, 9, 12, 14, 15, 17, 19, 20): These subareas consistently attract visitors for a moderate duration. While functional, they may benefit from enhanced storytelling, interactive features, or environmental cues to deepen visitor immersion and elevate them to high engagement.
- Low-Engagement Subareas (1–4, 11, 18): These subareas failed to meet the visit count and dwell time thresholds. Their limited impact suggests a need for redesign, incorporating multimedia, gamification, hands-on displays, or spatial repositioning to increase visibility and engagement.
- Path Optimization: Identifies frequently and infrequently used routes. Complex or lengthy routes are flagged for simplification and improved wayfinding.
- Bottleneck Analysis: Detects areas of congestion or repeated visitor clustering, enabling layout adjustments or redistribution of foot traffic.
4.2.2. Visitor Feedback Analysis: Satisfaction Metrics and Thematic Insights
- Glasses DIY (No. 10): Visitors appreciated the opportunity to assemble and personalize glasses, finding the creative and educational activity. It encouraged parent-child interaction and was especially popular with families. The aesthetic quality of the final product and the ability to take it home further enhanced satisfaction.
- Hand–Eye Coordination Toy (No. 8): This subarea was praised for its entertaining and competitive nature. Visitors noted improvements in concentration and coordination and enjoyed the playful yet meaningful interaction it provided, particularly for children.
- Firsthand Experience for Colored Lenses (No. 17): Visitors enjoyed exploring various lens colors through immersive visuals. The experience was informative and memorable, offering a creative perspective on visual perception.
- Army Protective Eyewear (No. 18): Visitors struggled with unclear reservation and usage instructions. Technical malfunctions, limited accessibility for children, and confusion about interaction methods negatively impacted the experience. Improvements in guidance, equipment functionality, and inclusive design are needed.
- Different Eye Pathologies (No. 13): Users found the equipment difficult to operate due to vague instructions and poor accessibility (e.g., instruction height, device layout). Limited interactivity and emotionally unsettling content (e.g., disease imagery) further reduced engagement.
- See Hwa Meei (No. 1): Many visitors overlooked this introductory section due to excessive text, low visual appeal, and limited interactivity. Making the content more concise, visually engaging, and interactive could help draw attention and communicate the company’s story better.
4.3. Hybrid Approach: Integrated Spatial and Experiential Design for Factory Tours
4.3.1. Integrating Zoning, Visitor Behavior, and VGA for Spatial Optimization
- Information Desk (Orange): Located at the entrance, the newly added Information Desk provides essential safety guidance and a comprehensive overview of the tour, improving visitor orientation and facilitating smoother transitions throughout the space.
- Photo Zone (Purple): Positioned adjacent to the entrance, this area includes the 3D Painted Wall and Owl Collection Display. Although outside the fixed tour route, it serves as a visually engaging prelude where visitors can casually interact and take photos before beginning the formal tour.
- Heritage·History (Blue): Starting with “See Hwa Meei” in Area 1 and continuing into Area 2 with the Domestic Eyeglass Industry and Enterprise Timeline exhibits, this zone introduces the company’s origins, mission, and legacy within the eyewear industry.
- Manufacture·Product (Green): Spread across the upper sections of Areas 2 and 3, this zone showcases Hwa Meei’s production processes and branding through exhibits such as the Four Types of Eyeglasses Display, Glasses Produce, and Celebrity Wall.
- Experience (Yellow): Located in the lower part of Area 3 and reconfigured Area 4, this zone provides hands-on programs such as the glasses DIY Workshop, aiming to deepen engagement through interactive and educational activities.
- Convenience (Red): Situated at the end of the visitor flow in Area 2, this zone includes the relocated Glasses Shop and Vending Cart, offering a comfortable and satisfying conclusion to the tour through retail interaction and staff support.
4.3.2. Service Blueprint Linking Spatial Zones and Visitor Experience
- Information Desk: The Information Desk offers essential guidance on the tour route and safety protocols, helping structure the visitor experience from the outset. Frontstage staff handle inquiries, while backstage teams manage informational materials and signage updates.
- Photo Zone: The Photo Zone is a visually engaging entry or exit point, where visitors can capture memories through installations like the 3D Painted Wall and Owl Collection. Design staff support by maintaining props and updating visual elements.
- Heritage History: The Heritage History Zone tells the story of Hwa Meei’s founding and industrial legacy through curated exhibits, timeline panels, and augmented reality (AR) content. Interpretive support is provided via docents or audio guides, with backstage teams managing historical curation and media systems.
- Manufacture·Product: The Manufacture·Product Zone offers direct views of live lens production, with staff explaining the process and engineers ensuring operational safety. This zone reinforces technical credibility through frontstage demonstration and backstage coordination.
- Experience: The Experience Zone engages visitors in hands-on activities, including DIY frame-making and lens testing. Frontstage facilitators lead the interactions, while backstage teams ensure the availability of materials and maintain AR/VR systems.
- Convenience: The Convenience Zone completes the tour with retail opportunities. Sales staff support visitors in product selection and purchase, while inventory and merchandising teams manage stock levels and display organization behind the scenes.
5. Discussion
6. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
Appendix A. Twenty-One Subareas of ‘Eye Fun Vision’

Appendix B. Demographic Profile of Visitors
| Items | Number | Percent (%) | |
|---|---|---|---|
| Visit Type | Group with children | 71 | 69.61 |
| Group without children | 31 | 30.39 | |
| Visit Purpose | Just visit | 94 | 92.16 |
| Try or buy glasses | 3 | 2.94 | |
| Try DIY | 2 | 1.96 | |
| Prescription of eyeglasses | 1 | 0.98 | |
| Replace eyewear parts | 1 | 0.98 | |
| Learn about Hwa Meei | 1 | 0.98 | |
| Residence | Tainan | 43 | 42.16 |
| Kaohsiung | 14 | 13.73 | |
| Taichung | 11 | 10.78 | |
| Chiayi | 5 | 4.90 | |
| Yongkang | 5 | 4.90 | |
| Taoyuan | 5 | 4.90 | |
| Changhua | 4 | 3.92 | |
| Taipei | 3 | 2.94 | |
| Hsinchu | 2 | 1.96 | |
| Taitung | 2 | 1.96 | |
| New Taipei | 2 | 1.96 | |
| Yilan | 2 | 1.96 | |
| Pingtung | 2 | 1.96 | |
| Hualien | 1 | 0.98 | |
| USA | 1 | 0.98 | |
| Visit Duration | Less than 30 min | 23 | 22.55 |
| 30 min to 1 h | 44 | 43.14 | |
| More than 1 h | 35 | 34.31 |
Appendix C. Customer Journey Map of 45 Visitors

Appendix D. Themes Identified in Visitor Feedback

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| N | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 20 | 25 | 30 | 35 | 40 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Min. | 0.99 | 0.99 | 0.99 | 0.75 | 0.78 | 0.62 | 0.59 | 0.56 | 0.54 | 0.51 | 0.49 | 0.42 | 0.37 | 0.33 | 0.31 | 0.29 |
| Number | Subarea | Visit Path | Visit Time | Behavior | Total Time |
|---|---|---|---|---|---|
| 1 | subarea 2 | 1 | 30 sec | Observing | 35 min |
| City / Country | Company | Sector | Subareas |
|---|---|---|---|
| Osan, Republic of Korea | Amore Factory | Cosmetics | Introduction of Founder/CEO, Photo Zone, Company History, Company Product History, DIY, Manufacturing Equipment, Manufacturing Process |
| Tainan, Taiwan | Eminent Luggage Tourist Factory | Luggage | Photo Zone, Introduction of Founder/CEO, Company History, Company Product History, Manufacturing Equipment, Manufacturing Process, Company Product Line, Quiz, DIY, Cafe, Goods Shop |
| Sabae, Japan | Megane Museum | Eyewear | Introduction of Founder/CEO, Company History, Company Product History, Entire Product History, Manufacturing Equipment, DIY, Cafe, Goods Shop, Company Product Line |
| Osaka, Japan | Shiseido Factory | Cosmetics | Manufacturing Process, Company Product History, Hands-on Activity, DIY, Company History, Photo Zone, Manufacturing Equipment, Manufacturing Process, Company Product Line |
| Oberkochen, Germany | ZEISS Museum | Eyewear | Company History, Company Product History, Goods Shop, Hands-on Activity, Company Product Line, Photo Zone |
| Lake Forest, USA | Oakley Factory Tour | Eyewear | Introduction of Founder/CEO, Company History, Hands-on Activity, Manufacturing Process, Company Product History, Goods Shop, Company Product Line, Cafe |
| Rank | Subarea | Number of Likes | Number of Dislikes | Net Score |
|---|---|---|---|---|
| 1 | 10 | 41 | 6 | 35 |
| 2 | 8 | 44 | 15 | 29 |
| 3 | 17 | 34 | 11 | 23 |
| 4 | 3 | 24 | 7 | 17 |
| 5 | 20 | 18 | 8 | 10 |
| 6 | 16 | 19 | 10 | 9 |
| 7 | 19 | 9 | 7 | 2 |
| 8 | 2 | 11 | 10 | 1 |
| 9 | 21 | 8 | 10 | −2 |
| 10 | 15 | 11 | 13 | −2 |
| 11 | 6 | 17 | 19 | −2 |
| 12 | 7 | 5 | 9 | −4 |
| 13 | 12 | 11 | 17 | −6 |
| 14 | 11 | 3 | 14 | −11 |
| 15 | 4 | 7 | 18 | −11 |
| 16 | 9 | 7 | 20 | −13 |
| 17 | 5 | 3 | 16 | −13 |
| 18 | 14 | 2 | 16 | −14 |
| 19 | 1 | 2 | 17 | −15 |
| 20 | 13 | 22 | 38 | −16 |
| 21 | 18 | 7 | 25 | −18 |
| Zone | Key Subareas | Subareas of Eye Fun Vision | Order |
|---|---|---|---|
| Heritage·History | Company Founding Background & MVC; Company History; Company Product History | See Hwa Meei; Domestic Eyeglasses Industry; Hwa Meei Enterprise Timeline | 2 |
| Manufacture·Product | Manufacturing Process; Company Product Line Archive | Celebrity Wall; Four Types of Eyeglasses Display; Glasses Produce | 3 |
| Experience | Hands-on & Interactive Activity; DIY Workshop | Glasses DIY; Hand Eye Coordination Toy; Different Eye Pathologies; Sports Vision; Firsthand Experiences for Colored Lenses; 3D Glasses Experience; Amplitude of Accommodation Testing; Laser Lens Resolution Test; UV Lens Tester; Impact Resistance Test of PC Lenses; Army Protective Eyewear | 4 |
| Convenience | Goods Shop; Cafe | Glasses Shop; Vending Cart | 5 |
| — | Information Desk ** | — | 1 |
| — | Photo Zone * | Owl Collection Display; 3D Painted Wall | * |
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© 2025 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
Share and Cite
Yum, J.; Hung, Y.-H.; Lee, J.-H. A Hybrid Spatial–Experiential Design Framework for Sustainable Factory Tours: A Case Study of the Optical Lens Manufacturer. Sustainability 2025, 17, 10650. https://doi.org/10.3390/su172310650
Yum J, Hung Y-H, Lee J-H. A Hybrid Spatial–Experiential Design Framework for Sustainable Factory Tours: A Case Study of the Optical Lens Manufacturer. Sustainability. 2025; 17(23):10650. https://doi.org/10.3390/su172310650
Chicago/Turabian StyleYum, Joosun, Yu-Hsiu Hung, and Ji-Hyun Lee. 2025. "A Hybrid Spatial–Experiential Design Framework for Sustainable Factory Tours: A Case Study of the Optical Lens Manufacturer" Sustainability 17, no. 23: 10650. https://doi.org/10.3390/su172310650
APA StyleYum, J., Hung, Y.-H., & Lee, J.-H. (2025). A Hybrid Spatial–Experiential Design Framework for Sustainable Factory Tours: A Case Study of the Optical Lens Manufacturer. Sustainability, 17(23), 10650. https://doi.org/10.3390/su172310650

