Using Augmented Reality to Improve Tourism Marketing Effectiveness
Abstract
1. Introduction
2. Theoretical Background
2.1. Augmented Reality: A Game Changer in the Landscape of Tourism Marketing
2.2. The Relevance of Augmented Reality to Tourism Marketing Effectiveness
2.3. The Technology Acceptance Model, Stimulus–Organism–Response Model and Flow Theory
3. Hypotheses Development
4. Research Methodology
4.1. Study Site Profile
4.2. Design and Sampling
4.3. Procedure
4.4. Survey Instrument
5. Results
5.1. Inner Model/Measurement Model Assessment
5.2. Outer Model
6. Discussion of the Findings
7. Theoretical Contribution, Practical Implications and Limitations
7.1. Theoretical Contribution
7.2. Practical Implications
7.3. Limitations and Future Research Directions
Author Contributions
Funding
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
Appendix A
References
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Characteristics | Group/Category | Frequency | Percent |
---|---|---|---|
Gender | Female | 248 | 64.6 |
Male | 136 | 35.4 | |
Age group | 18–24 | 164 | 42.7 |
25–34 | 140 | 36.5 | |
35–44 | 66 | 17.2 | |
45–54 | 8 | 2.1 | |
55+ | 6 | 1.6 | |
Travel frequency | Once a year | 136 | 35.4 |
Between 1 and 3 times a year | 181 | 47.1 | |
More than 3 times a year | 67 | 17.4 | |
Nationality | Egyptian | 101 | 26.3 |
American | 44 | 11.45 | |
British | 42 | 10.9 | |
Asian | 75 | 19.5 | |
Other | 122 | 31.7 |
Constructs | Code | Statement | Source |
---|---|---|---|
Interactivity | INT1 | I was in control of my navigation through the Web AR. | [10] |
INT2 | I had some control over the content (sea turtle) of the augmented reality technology (Web AR) that I wanted to see. | ||
INT3 | I was in control over the pace (speed) to watch the digital objects (sea turtle). | ||
INT4 | The augmented reality technology (Web AR) had the ability to respond to my specific needs quickly and efficiently. | ||
Vividness | VIV1 | The visual display (sea turtle) through the AR technology was clear | [10] |
VIV2 | The visual display (sea turtle) through AR was detailed. | ||
VIV3 | The visual display (sea turtle) through AR was vague. | ||
VIV4 | The visual display (sea turtle) through AR was vivid. | ||
VIV5 | The visual display (sea turtle) through AR was sharp. | ||
VIV6 | The visual display (sea turtle) through AR was well defined. | ||
Perceived ease of use | PEU1 | The interaction with the Web AR is clear and understandable. | [75] |
PEU2 | The interaction with the Web AR does not require a lot of effort. | ||
PEU3 | I find Web AR easy to use. | ||
PEU4 | I find it easy to access the desired information through the Web AR. | ||
Perceived usefulness | PU1 | Through the Web AR, I can more quickly get an impression of Safaga red sea. | [75] |
PU2 | Due to the Web AR, I can easily evaluate the Safaga red sea. | ||
PU3 | By using the Web AR, I can better evaluate Safaga red sea. | ||
PU4 | I find the Web AR useful to look at Safaga red sea. | ||
PU5 | Overall, I find that the Web AR is useful to get an impression of Safaga red sea. | ||
Perceived certainty | PC1 | It is likely that this destination meets my expectations. | [76] |
PC2 | It is likely that I’m satisfied with this destination. | ||
PC3 | There is a higher chance that this destination does not disappoint. | ||
PC4 | Visiting this destination is probably a good choice. | ||
Perceived enjoyment | PE1 | I had fun using Web AR. | [77] |
PE2 | Using Web AR provided me with a lot of enjoyment. | ||
PE3 | I enjoyed using Web AR. | ||
PE4 | Using Web AR did not bore me. | ||
Perceived immersion | PI1 | Once into the Web AR, I was unaware of what was happening around me. | [65,78] |
PI2 | Once into the Web AR, I felt disconnected from outside world. | ||
PI3 | I felt that I was actually traveling during my experience of Web AR. | ||
PI4 | During Web AR, I feel in another world. | ||
Destination visit intention | DV1 | Based on my Web AR experience, I will visit this destination in the future | [79] |
DV2 | I intend to visit the destination I experienced in Web AR in the near future. | ||
DV3 | I would not want to visit this destination after this Web AR experience. | ||
DV4 | I would recommend the destination I experienced in Web AR to others. |
Constructs | Code | Factor Loading | CA | (CR) | (AVE) | HTMT |
---|---|---|---|---|---|---|
Interactivity | INT1 | 0.667 | 0.745 | 0.746 | 0.424 | 0.746 |
INT4 | 0.661 | |||||
INT2 | 0.640 | |||||
INT3 | 0.636 | |||||
Vividness | VIV6 | 0.783 | 0.822 | 0.858 | 0.549 | 0.864 |
VIV2 | 0.775 | |||||
VIV4 | 0.767 | |||||
VIV1 | 0.734 | |||||
VIV5 | 0.635 | |||||
Perceived ease of use | PEU3 | 0.783 | 0.822 | 0.806 | 0.511 | 0.815 |
PEU1 | 0.729 | |||||
PEU4 | 0.728 | |||||
PEU2 | 0.608 | |||||
Perceived usefulness | PU2 | 0.867 | 0.919 | 0.918 | 0.694 | 0.920 |
PU5 | 0.836 | |||||
PU3 | 0.834 | |||||
PU4 | 0.834 | |||||
PU1 | 0.793 | |||||
Perceived certainty | PC1 | 0.849 | 0.858 | 0.871 | 0.629 | 0.880 |
PC2 | 0.829 | |||||
PC4 | 0.781 | |||||
PC3 | 0.708 | |||||
Perceived enjoyment | PE3 | 0.897 | 0.905 | 0.906 | 0.707 | 0.914 |
PE2 | 0.862 | |||||
PE1 | 0.830 | |||||
PE4 | 0.770 | |||||
Perceived immersion | PI4 | 0.874 | 0.870 | 0.855 | 0.600 | 0.887 |
PI3 | 0.869 | |||||
PI2 | 0.681 | |||||
PI1 | 0.647 | |||||
Destination visit intention | DV2 | 0.868 | 0.854 | 0.894 | 0.737 | 0.895 |
DV1 | 0.865 | |||||
DV4 | 0.844 |
Constructs | Interactivity | Vividness | Perceived Ease of Use | Perceived Usefulness | Perceived Certainty | Perceived Enjoyment | Perceived Immersion | Destination Visit Intention |
---|---|---|---|---|---|---|---|---|
Interactivity | 0.651 | |||||||
Vividness | 0.571 | 0.740 | ||||||
Perceived ease of use | 0.556 | 0.625 | 0.714 | |||||
Perceived usefulness | 0.549 | 0.558 | 0.403 | 0.833 | ||||
Perceived certainty | 0.426 | 0.507 | 0.574 | 0.364 | 0.793 | |||
Perceived enjoyment | 0.639 | 0.610 | 0.627 | 0.561 | 0.460 | 0.707 | ||
Perceived immersion | 0.456 | 0.464 | 0.455 | 0.410 | 0.389 | 0.621 | 0.774 | |
Destination visit intention | 0.644 | 0.658 | 0.714 | 0.696 | 0.653 | 0.797 | 0.634 | 0.858 |
Relationship | Standardized Path Coefficient (β) | Standard Error | Result |
---|---|---|---|
H1a: Interactivity → Perceived ease of use | 0.296 *** | 0.039 | Supported |
H1b: Interactivity → Perceived usefulness | 0.342 *** | 0.044 | Supported |
H1c: Interactivity → Perceived certainty | 0.203 *** | 0.051 | Supported |
H1d: Interactivity → Perceived enjoyment | 0.436 *** | 0.034 | Supported |
H1e: Interactivity → Perceived immersion | 0.284 *** | 0.033 | Supported |
H2a: Vividness → Perceived ease of use | 0.456 *** | 0.045 | Supported |
H2b: Vividness → Perceived usefulness | 0.363 *** | 0.051 | Supported |
H2c: Vividness → Perceived certainty | 0.393 *** | 0.059 | Supported |
H2d: Vividness → Perceived enjoyment | 0.368 *** | 0.039 | Supported |
H2e: Vividness → Perceived immersion | 0.302 *** | 0.038 | Supported |
H3: Perceived ease of use → Destination visit intention | 0.212 *** | 0.023 | Supported |
H4: Perceived usefulness → Destination visit intention | 0.305 *** | 0.018 | Supported |
H5: Perceived certainty → Destination visit intention | 0.233 *** | 0.018 | Supported |
H6: Perceived enjoyment → Destination visit intention | 0.309 *** | 0.027 | Supported |
H7: Perceived immersion → Destination visit intention | 0.138 *** | 0.028 | Supported |
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Aggag, A.; Kortam, W. Using Augmented Reality to Improve Tourism Marketing Effectiveness. Sustainability 2025, 17, 5747. https://doi.org/10.3390/su17135747
Aggag A, Kortam W. Using Augmented Reality to Improve Tourism Marketing Effectiveness. Sustainability. 2025; 17(13):5747. https://doi.org/10.3390/su17135747
Chicago/Turabian StyleAggag, Alaa, and Wael Kortam. 2025. "Using Augmented Reality to Improve Tourism Marketing Effectiveness" Sustainability 17, no. 13: 5747. https://doi.org/10.3390/su17135747
APA StyleAggag, A., & Kortam, W. (2025). Using Augmented Reality to Improve Tourism Marketing Effectiveness. Sustainability, 17(13), 5747. https://doi.org/10.3390/su17135747