Enhancing Education for Sustainability Using Video Feedback and Playful Learning: A Case Study of North Cyprus Schools
Abstract
:1. Introduction
- To examine how much playful learning activities enhance students’ understanding of sustainability concepts.
- To explore the effectiveness of video feedback in supporting reflective practice and skill development.
- To evaluate the combined impact of these methods on student engagement and motivation in sustainability education.
2. Literature Review
2.1. Education for Sustainable Development (ESD)
2.2. Playful Learning in Sustainability Education
2.3. Video Feedback as Reflective Practice
2.4. Integrating Playful Learning and Video Feedback in ESD
2.5. Theoretical Framework
2.6. The Present Study
- To what extent do playful learning activities enhance students’ understanding of sustainability concepts?
- How effective is video feedback in supporting reflective practice and skill development?
- What is the impact of these methods on student engagement and motivation?
3. Methodology
3.1. Research Design
3.2. Selection of Case and Participants
3.3. Intervention Overview
3.4. Data Collection Methods
3.5. Data Analysis
3.6. Ethical Considerations
4. Findings and Analysis
4.1. Quantitative Results
4.2. Statistical Significance Testing
4.3. Qualitative Analysis
4.3.1. Theme 1: Increased Engagement Through Play
“All anticipated the outcome of the climate challenge game.”
“Normally, I doze off in class, but I could not stop thinking about our next move during the game.”
“I felt like a real decision-maker, not just a student, after the simulation.”
“It did not feel like school—we were laughing and studying simultaneously!”
4.3.2. Theme 2: Enhanced Understanding of Sustainability Concepts
“Until we had to lower it in the game, I had no idea what carbon footprint meant.”
“They made more sense when we linked the SDGs to our group project.”
“I can now see how a single small action can greatly impact the entire system.”
“I learned everything is connected through the food supply chain activity.”
“Every time I brush my teeth, I think of the water usage game.”
4.3.3. Theme 3: Improved Team Collaboration
“To win the sustainability simulation, we had to listen to each other.”
“I became more adept at compromising than I usually am.”
“We had many arguments as a team at first, but by the end, we were able to work well together.”
“We decided to allow everyone to speak before making a decision.”
“I liked that each of us had a distinct role, just like in a real company.”
4.3.4. Theme 4: Deeper Reflection Through Video Feedback
“I want to listen more; I did not realize I talked so much until I watched the video.”
“Observing myself disregard someone’s suggestion changed my perspective on teamwork.”
“I could recall what I did and why it worked, thanks to the video.”
“Watching myself felt strange, but I learned how to get better.”
“We discussed it and made the necessary corrections after I realized I was repeating the same thing.”
4.3.5. Theme 5: Increased Motivation to Act
“I now advise my family to sort waste properly.”
“I would like to initiate a recycling initiative at our school.”
“I felt like I could genuinely make a difference.”
“I care more about the environment now than I did before.”
“I want to study more about nature after learning this way.”
5. Discussion
6. Conclusions and Recommendations
6.1. Conclusions
6.2. Recommendations
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
- Braun, V.; Clarke, V. Using thematic analysis in psychology. Qual. Res. Psychol. 2006, 3, 77–101. [Google Scholar] [CrossRef]
- British Educational Research Association (BERA). Ethical Guidelines for Educational Research; BERA: London, UK, 2018. [Google Scholar]
- Jonassen, D.H. Computers as Mindtools for Schools: Engaging Critical Thinking; Prentice Hall: Saddle River, NJ, USA, 2000. [Google Scholar]
- Brundiers, K.; Barth, M.; Cebrián, G.; Cohen, M.; Diaz, L.; Doucette-Remington, S.; Dripps, W.; Habron, G.; Harré, N.; Jarchow, M.; et al. Key competencies in sustainability in higher education—Toward an agreed-upon reference framework. Sustain. Sci. 2021, 16, 13–29. [Google Scholar] [CrossRef]
- Hák, T.; Janoušková, S.; Moldan, B. Sustainable Development Goals: A need for relevant indicators. Ecol. Indic. 2016, 60, 565–573. [Google Scholar] [CrossRef]
- Ironsi, C.S.; Ironsi, S.S. Efficacy of micro-credential learning environments for developing students’ 21st century skills: Toward achieving sustainable development goals. Int. J. Educ. Manag. 2025. [Google Scholar] [CrossRef]
- Leal Filho, W.; Shiel, C.; Paço, A.; Mifsud, M.; Ávila, L.V.; Brandli, L.L.; Caeiro, S. Sustainable development goals and sustainability teaching at universities: Falling behind or getting ahead of the pack? J. Clean. Prod. 2019, 232, 285–294. [Google Scholar] [CrossRef]
- Creswell, J.W.; Poth, C.N. Qualitative Inquiry and Research Design: Choosing Among Five Approaches, 4th ed.; Sage: Thousand Oaks, CA, USA, 2018. [Google Scholar]
- Holflod, K. Playful learning and boundary-crossing collaboration in higher education: A review. J. Furth. High. Educ. 2023, 47, 465–480. [Google Scholar] [CrossRef]
- Heidari-Shahreza, M.A. Playful Learning as an Ideology and Methodology in Adult Education. Adult Learn. 2024, 36, 71–83. [Google Scholar] [CrossRef]
- Sutton-Smith, B. The Ambiguity of Play; Harvard University Press: Cambridge, MA, USA, 1997. [Google Scholar]
- Merriam, S.B.; Tisdell, E.J. Qualitative Research: A Guide to Design and Implementation, 4th ed.; Jossey-Bass: Hoboken, NJ, USA, 2016. [Google Scholar]
- Xu, K.M.; Koorn, P.; de Koning, B.; Skuballa, I.T.; Lin, L.; Henderikx, M.; Marsh, H.W.; Sweller, J.; Paas, F. A growth mindset lowers the perceived cognitive load and improves learning: Integrating motivation to cognitive load. J. Educ. Psychol. 2021, 113, 1177–1191. [Google Scholar] [CrossRef]
- Yin, R.K. Case Study Research and Applications: Design and Methods, 6th ed.; Sage: Thousand Oaks, CA, USA, 2018. [Google Scholar]
- Ironsi, C.S. Improving communicative competence levels of pre-service teachers through spoken-based reflection instruction. J. Educ. 2023, 203, 678–689. [Google Scholar] [CrossRef]
- Boysen, M.S.W.; Lund, O.; Jørnø, R.L. The role of expertise in playful learning activities: A design-based self-study. Teach. Teach. Educ. 2023, 128, 104128. [Google Scholar] [CrossRef]
- Sachs, J.D.; Schmidt-Traub, G.; Mazzucato, M.; Messner, D.; Nakicenovic, N.; Rockström, J. Six transformations to achieve the sustainable development goals. Nat. Sustain. 2019, 2, 805–814. [Google Scholar] [CrossRef]
- UNRISD. Global Trends. Challenges and Opportunities in the Implementation of the Sustainable Development Goals; United Nations Development Programme & United Nations Research Institute for Social Development: New York, NY, USA, 2017. [Google Scholar]
- Sterling, S. Sustainable Education: Re-Visioning Learning and Change; Green Books: Cambridge, UK, 2001. [Google Scholar]
- Zimmerman, B.J. Attaining self-regulation: A social cognitive perspective. In Handbook of Self-Regulation; Boekaerts, M., Pintrich, P.R., Zeidner, M., Eds.; Academic Press: Cambridge, CA, USA, 2000; pp. 13–39. [Google Scholar]
- Ironsi, C.S. Using Contextual Inputs as Strategies to Promote Student Engagement in Online Spaces. In Incorporating the Human Element in Online Teaching and Learning; IGI Global: Hershey, PA, USA, 2024; pp. 163–183. [Google Scholar]
- Palmer, J.A. Environmental Education in the 21st Century: Theory, Practice, Progress, and Promise; Routledge: Oxfordshire, UK, 1998. [Google Scholar]
- Chinaza, S.I. Strategies for student engagement in remote online learning. A case study of Northern Cyprus. RUNAS. J. Educ. Cult. 2020, 1, 2. [Google Scholar] [CrossRef]
- Shulla, K.; Filho, W.L.; Lardjane, S.; Sommer, J.H.; Borgemeister, C. Sustainable development education in the context of the 2030 Agenda. Int. J. Sustain. Dev. World Ecol. 2020, 27, 458–468. [Google Scholar] [CrossRef]
- Whitton, N.J. Playful learning: Tools, techniques, and tactics. Res. Learn. Technol. 2018, 26, 1–12. [Google Scholar] [CrossRef]
- Hattie, J.; Timperley, H. The power of feedback. Rev. Educ. Res. 2007, 77, 81–112. [Google Scholar] [CrossRef]
- Piaget, J. Piaget’s theory. In Cross-Cultural Roots of Minority Child Development; Greenfield, P.M., Cocking, R., Eds.; Erlbaum: Mahwah, NJ, USA, 1976; pp. 99–120. [Google Scholar]
- Vygotsky, L. Mind in Society: The Development of Higher Psychological Processes; Harvard University Press: Cambridge, MA, USA, 1978. [Google Scholar]
- Jørgensen, H.H.; Schrøder, V.; Skovbjerg, H.M. Playful learning, space, and materiality: An integrative literature review. Scand. J. Educ. Res. 2023, 67, 419–432. [Google Scholar] [CrossRef]
- Khaldi, A.; Bouzidi, R.; Nader, F. Gamification of e-learning in higher education: A systematic review. Smart Learn. Environ. 2023, 10, 10. [Google Scholar] [CrossRef]
- Wei, X.; Saab, N.; Admiraal, W. The role of motivation, engagement, and self-regulated strategies in perceived learning outcomes. Internet High. Educ. 2023, 56, 100880. [Google Scholar] [CrossRef]
- Blinkoff, E.; Nesbitt, K.T.; Golinkoff, R.M.; Hirsh-Pasek, K. Investigating the contributions of active, playful learning to student interest and educational outcomes. Acta Psychol. 2023, 238, 103983. [Google Scholar] [CrossRef]
- Hirsh-Pasek, K.; Hadani, H.S.; Blinkoff, E.; Golinkoff, R.M. A New Path to Education Reform: Playful Learning Promotes 21st-Century Skills; Brookings Institution: Washington, DC, USA, 2020. [Google Scholar]
- Xing, X.; Ironsi, C.S. Implementing action competence teaching model as a framework for achieving sustainable development goals: Insights from students. Int. J. Sustain. High. Educ. 2024, 25, 1048–1065. [Google Scholar] [CrossRef]
- Laasch, O.; Moosmayer, D.C.; Antonacopoulou, E.P. The interdisciplinary responsible management competence framework. J. Bus. Ethics 2023, 187, 733–757. [Google Scholar] [CrossRef]
- Cebrián, G.; Junyent, M.; Mulà, I. Competencies in education for sustainable development: Emerging teaching and research developments. Sustainability 2020, 12, 579. [Google Scholar] [CrossRef]
- Li, W.; Ironsi, C.S. Efficacy of micro credential learning spaces in developing students’ twenty-first century skills: Towards graduate work readiness. Educ. Inf. Technol. 2024, 29, 1201–1216. [Google Scholar] [CrossRef]
- Zosh, J.M.; Gaudreau, C.; Golinkoff, R.M.; Hirsh-Pasek, K. The power of playful learning in the early childhood setting. YC Young Child. 2022, 77, 6–13. [Google Scholar]
- Hartley, J. What is a case study. In Essential Guide to Qualitative Methods in Organizational Research; SAGE: London, UK, 2004; 323p. [Google Scholar]
- Ilgaz, H.; Hassinger-Das, B.; Hirsh-Pasek, K.; Golinkoff, R.M. Making the case for playful learning. In International Handbook of Early Childhood Education; Springer: Berlin/Heidelberg, Germany, 2018; pp. 1245–1263. [Google Scholar]
- Ironsi, C.S. Adopting pedagogical strategies in teaching 21st century skills: Instructors and preservice teacher perceptions. In Proceedings of the International Conference on the Future of Education (IConFEd) 2020, Penang, Malaysia, 14–16 July 2020; Institute of Teacher Education Tuanku Bainun Campus: Penang, Malaysia, 2020. [Google Scholar]
- Andrade, H.L. A critical review of research on student self-assessment. Front. Educ. 2019, 4, 87. [Google Scholar] [CrossRef]
Construct | Pre-Intervention Mean | Post-Intervention Mean | Mean Increase |
---|---|---|---|
Engagement | 3.2 | 4.1 | 0.9 |
Understanding of Sustainability | 2.9 | 3.9 | 1.0 |
Reflection (via Video Feedback) | 2.8 | 4.2 | 1.4 |
Construct | t-Statistic | p-Value |
---|---|---|
Engagement | 15.85 | <0.001 |
Understanding of Sustainability | 14.79 | <0.001 |
Reflection (via Video Feedback) | 21.22 | <0.001 |
Theme | Key Codes | Frequency (n = 80) |
---|---|---|
Increased Engagement through Play | enjoyment, game mechanics, playful | 72 |
Enhanced Understanding of Sustainability | systems thinking, SDG links, relevance, knowledge about sustainability | 66 |
Improved Team Collaboration | group work, negotiation, listening, collaborate | 61 |
Deeper Reflection through Video Feedback | self-awareness, feedback, behavior analysis | 70 |
Increased Motivation to Act | personal impact, change mindset, future goals, action-oriented, action competence | 58 |
Disclaimer/Publisher’s Note: The statements, opinions and data contained in all publications are solely those of the individual author(s) and contributor(s) and not of MDPI and/or the editor(s). MDPI and/or the editor(s) disclaim responsibility for any injury to people or property resulting from any ideas, methods, instructions or products referred to in the content. |
© 2025 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
Share and Cite
Ataner, A.; Bostanci, H.B.; Kurt, M. Enhancing Education for Sustainability Using Video Feedback and Playful Learning: A Case Study of North Cyprus Schools. Sustainability 2025, 17, 5603. https://doi.org/10.3390/su17125603
Ataner A, Bostanci HB, Kurt M. Enhancing Education for Sustainability Using Video Feedback and Playful Learning: A Case Study of North Cyprus Schools. Sustainability. 2025; 17(12):5603. https://doi.org/10.3390/su17125603
Chicago/Turabian StyleAtaner, Asil, Hanife Bensen Bostanci, and Mustafa Kurt. 2025. "Enhancing Education for Sustainability Using Video Feedback and Playful Learning: A Case Study of North Cyprus Schools" Sustainability 17, no. 12: 5603. https://doi.org/10.3390/su17125603
APA StyleAtaner, A., Bostanci, H. B., & Kurt, M. (2025). Enhancing Education for Sustainability Using Video Feedback and Playful Learning: A Case Study of North Cyprus Schools. Sustainability, 17(12), 5603. https://doi.org/10.3390/su17125603