Exploring Students’ Opinion towards Integration of Learning Games in Higher Education Subjects and Improved Soft Skills—A Comparative Study in Poland and Romania
Abstract
:1. Introduction
2. Literature Review
2.1. Play, Game, and Learning
2.2. Educational Games
- Introduction into the game through preparatory discussions, capturing attention, and presenting the material;
- Announcing the title of the game and the objectives targeted;
- Explaining and demonstrating the rules of the game;
- Fixing the rules by performing the trial game;
- Execution of the game by the participants;
- Complicating the game through new variants;
- The end of the game through general conclusions and assessments [13].
2.3. Benefits of Educational Games
3. Research Design
3.1. Research Instrument
3.2. Participants
3.3. Curriculum of Project Management Subject and Integration of Educational Games
3.4. Data Collection
3.5. Data Analysis
4. Results
5. Discussion
6. Limitation and Implication
7. Conclusions
Author Contributions
Funding
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
Appendix A
Question | Code | Question | Code |
---|---|---|---|
Q II.1. Appreciate how you have developed the following skills by participating to MARSHMALLOW CHALLENGE | Q II.5. Appreciate how you have developed the following skills by participating to ALL learning games integrated in Project Management subject | ||
Communication | Q II.1.comm | Conflict resolution | Q II.5.conflict |
Responsibility | Q II.1.resp | Negotiation | Q II.5.negotiation |
Honesty/integrity | Q II.1integr | Public speaking | Q II.5.public |
Active listening | Q II.1.activ | Leadership | Q II.5.leader |
Empathy | Q II.1.empath | Learning from others | Q II.5.learning |
Awareness | Q II.1.awaren | Open-mindedness | Q II.5.open |
Problem solving | Q II.1.probl | Taking calculate risks | Q II.5.risk |
Creativity | Q II.1.creativ | Experimentation | Q II.5.experim |
Adaptability | Q II.1.adapt | Creative thinking | Q II.5.creative |
Work ethic | Q II.1.work | Organization | Q II.5.organiz |
Time management | Q II.1.time | Optimism | Q II.5.optimism |
Q II.2. Appreciate how you have developed the following skills by participating to 5 S Game | Enthusiasm | Q II.5.enthusiasm | |
Communication | Q II.2.comm | Cooperation | Q II.5.cooperation |
Responsibility | Q II.2.resp | Growth mindset | Q II.5.growth |
Honesty/integrity | Q II.2.integr | Proactivity | Q II.5.proactivity |
Active listening | Q II.2.activ | Critical thinking | Q II.5.critical |
Empathy | Q II.2.empath | Analysis and identification of problems | Q II.5.aip |
Awareness | Q II.2.awaren | Task management | Q II.5.task |
Time management | Q II.2.time | Emotional intelligence | Q II.5.emotional |
Work ethic | Q II.2.work | Solution orientation | Q II.5.solution |
Problem solving | Q II.2.probl | Attention to details | Q II.5.attention |
Adaptability | Q II.2.adapt | Integrity | Q II.5.integrity |
Q II.3. After participating in MARSHMALLOW CHALLENGE, to which extend you realized the importance of the following aspects in Project Management? | Perseverance | Q II.5.perseverance | |
Work productivity | Q II.3.workprod | Achieving goals | Q II.5.achieving |
Organizing and managing the resources | Q II.3.omr | Results oriented | Q II.5.results |
Team dimension (number of team’s members) | Q II.3.team | Responsibility | Q II.5.responsibility |
Communication | Q II.3.comm | Honesty | Q II.5.honesty |
Time management | Q II.3.time | Active listening | Q II.5.active |
Following the requests | Q II.3.request | Empathy | Q II.5.empathy |
Q II.4. After taking part 5 S Game, to which extend do you realized the importance of the following aspects in Project Management | Collaboration | Q II.5.collaboration | |
Work productivity | Q II.4.workprod | Awareness | Q II.5.awareness |
Organizing and managing the resources | Q II.4.omr | Q II.6. Games integration in teaching activities meant to you: | |
Team dimension (number of Team’s members) | Q II.4.team | Increasing motivation/interest to participate to didactical activities | Q II.6.motivation |
Communication | Q II.4.comm | Increasing self-trust | Q II.6.self-trust |
Time management | Q II.4.time | Discovering new abilities | Q II.6.new |
Following the requests | Q II.4.request | Increasing creation and innovative capacity | Q II.6. creation |
Q II.7. How do you appreciate games integration in Project Management discipline? | Q II.7.gamesintegr | Improving communication skills | Q II.6.comm |
Solution orientation | Q II.6.solution |
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Game | Objective(s) | Short Description/Presentation | Resources | Approximate Time (Minutes) | Skills |
---|---|---|---|---|---|
Paper plane | Icebreaking participants’ inter-knowledge | Each participant writes on a sheet of paper three things about him and builds an airplane. All planes are launched into the hall. Students take a plane at a time, read the ones written on paper, and try to identify the “owner” of the plane. | Sheets of paper writing instruments | 10 | Active listening Attention to details Enthusiasm Proactivity experimentation |
Publication | Stimulating and developing the capacity for teamwork | Participants are divided into teams. Teams have to create a publication (newspaper, magazine, etc.). In the first stage, the participants will have to decide, in a group, what is the type of publication (general information, special information—magazine type, modern, etc.), the title of the publication, its sections—which each member will assume. In the second stage, the groups will be dissolved, and each member will draw up an article for his/her rubric. At the end, each member will present his “article” within the group, there will be discussions and amendments to each article, with the idea of creating a unity of them and the publication will be made up. | Sheets of paper writing instruments | 30–40 | Achieving goals Attention to details Awareness Collaboration Communication Cooperation Creativity Creative thinking Experimentation Leadership Open-mindedness Organization Proactivity Responsibility Results oriented Task management Time management Work ethic |
Marshmallow challenge | The attainment of an objective, setting out the ways in which it can be achieved increasing group cohesion following the requests organizing and managing the resources Increasing self-trust Improving communication skills Solution orientation Increasing motivation to involve in project teams Discovering new abilities Increasing creation and innovative capacity Awareness of the importance of team size | Participants are divided into teams of different sizes (2, 3, 4, 5, and 6). Teams must build the highest stable structure with the resources made available, observing a set of rules: the marshmallow must be found at the top of the construction, the structure must be self-sustaining, not glued to the table or hung, etc. Parallel between the objectives set and the way in which they are intended to be achieved. | 20 spaghetti 1 m thread 1 m tape 1 marshmallow Timer | 18 | Achieving goals Adaptability Attention to details Awareness Collaboration Communication Creativity Experimentation Innovation Integrity Organization Perseverance problem solving Responsibility Results oriented Time management Work ethic |
5S Game | Improving productivity The importance of standardization stimulating and developing the capacity for teamwork Awareness of the importance of team size | Participants are divided into teams of different sizes (2, 3, 4, 5, and 6). Teams must find and score in ascending order the numbers from 1 to 49 on the boards made available under time pressure. The results obtained by the teams are recorded and then compared. | Work drawings Writing instruments timer | 15 | Attention to details Awareness Collaboration Communication competitiveness Experimentation Integrity Organization Perseverance Responsibility Time management Work ethic |
The ball of thread | Awareness of the importance of each team member and identification of the qualities of the team members, increasing motivation to involve in project teams | Participants are seated around a table. One of the participants has a ball of thread whose end sticks out in front of him on the table with scotch tape. It places another participant’s ball using the following formula: “I like X because...” The one who received the ball, without breaking the thread, will stick with scotch the part of the thread in front of him and will place the ball further using the same formula until the ball with thread passed through all the participants and a “grid” was created. At the end, some portions are detached to highlight how the links between the team members are affected if some of them leave the “game” | Thread Tape | 10–15 | Awareness Active listening collaboration experimentation Proactivity |
The game of chairs | Achieving an objective, setting activities to achieve the objective of increasing group cohesion following the requests organizing and managing the resources Increasing self-trust improving communication skills solution orientation | Place the participants in a circle and have to go through a full tour, observing a set of rules. Each participant has in front of him a chair supported on two legs, which he supports with his hand. Participants must pass in front of each chair, being allowed to support it in order to stay on two legs, but the seat must be supported by one hand. If one of the seats falls on all four feet or on the back of the chair are the hands of two participants resume play. In this way, in order to achieve the objective, the participants had to collaborate and devise a “strategy”. | Number of seats = number of participants | - | Achieving goals Attention to details Collaboration Communication Coordination Leadership Optimism Organization Perseverance Results oriented Work ethic |
Construction | Increasing group cohesion Following the requests organizing and managing the resources Increasing self-trust Improving communication skills Solution orientation Increasing motivation to involve in project teams | Participants are divided into teams. One member of each team is blindfolded. An image is projected with a construction made of Lego pieces. The construction will be carried out by the person blindfolded at the indications of colleagues. | Lego pieces | 10 | Achieving goals Attention to details Collaboration Communication Experimentation Integrity Organization Perseverance Results oriented Time management Work ethic |
Ball/ Pass the ball | Completing a session in a pleasant way | The ball is passed from one participant to another; when catching the ball each participant had to summarize in one word the experience of the day, provided that the word is not repeated. | Ball | 5 | Awareness Active listening Proactivity |
Item | Mean PL | Mean RO | T Test | Wilcoxon Rank—Sum Test | ||
---|---|---|---|---|---|---|
t | p | z | p | |||
Q.II.1.comm | 4.39 | 3.96 | 2.53 | 0.013 * | 2.20 | 0.027 * |
Q.II.1.integr | 4.39 | 3.73 | 3.52 | <0.001 ** | 2.94 | 0.003 ** |
Q.II.1.empath | 4.35 | 3.65 | 3.71 | <0.001 ** | 2.87 | 0.004 ** |
Q.II.1.probl | 4.52 | 3.92 | 3.47 | <0.001 ** | 2.75 | 0.005 ** |
Q.II.1.adapt | 4.27 | 3.88 | 2.46 | 0.015 * | 2.25 | 0.023 * |
Q.II.1.work | 4.35 | 3.73 | 3.76 | <0.001 ** | 3.27 | 0.001 ** |
Q.II.1.time | 4.45 | 3.78 | 3.76 | <0.001 ** | 3.11 | 0.001 ** |
Q.II.1.resp | 4.19 | 3.86 | 1.97 | 0.052 | 1.54 | 0.121 |
Q.II.1.activ | 4.33 | 3.88 | 2.44 | 0.016 * | 1.83 | 0.066 |
Q.II.1.awaren | 4.25 | 3.78 | 2.44 | 0.017 * | 1.41 | 0.156 |
Q.II.1.creativ | 4.23 | 4.09 | 0.88 | 0.382 | 0.58 | 0.561 |
Item | Mean PL | Mean RO | T Test | Wilcoxon Rank—Sum Test | ||
---|---|---|---|---|---|---|
t | sig. | z | sig. | |||
Q.II.2.comm | 4.37 | 3.92 | 2.58 | 0.011 * | 2.08 | 0.037 * |
Q.II.2.empath | 4.35 | 3.67 | 3.70 | <0.001 ** | 2.91 | 0.003 ** |
Q.II.2.awaren | 4.43 | 3.73 | 3.81 | <0.001 ** | 3.09 | 0.001 ** |
Q.II.2.time | 4.35 | 3.73 | 3.86 | <0.001 ** | 3.49 | <0.001 ** |
Q.II.2.work | 4.25 | 3.78 | 2.70 | 0.008 ** | 2.29 | 0.021 * |
Q.II.2.probl | 4.39 | 3.75 | 3.44 | 0.001 ** | 2.54 | 0.012 * |
Q.II.2.adapt | 4.39 | 4.01 | 2.15 | 0.034 * | 1.34 | 0.178 |
Q.II.2.resp | 4.13 | 3.84 | 1.64 | 0.105 | 1.09 | 0.273 |
Q.II.2.integr | 4.19 | 3.82 | 2.05 | 0.044 * | 1.25 | 0.207 |
Q.II.2.activ | 4.31 | 3.82 | 2.82 | 0.006 ** | 2.13 | 0.348 |
Item | Mean PL | Mean RO | T test | Wilcoxon Rank—Sum Test | ||
---|---|---|---|---|---|---|
t | p | z | p | |||
Q.II.3.workprod | 4.52 | 3.92 | 3.93 | <0.001 ** | 3.50 | <0.001 ** |
Q.II.3.team | 4.35 | 3.71 | 3.62 | <0.001 ** | 3.09 | 0.001 ** |
Q.II.3.time | 4.47 | 3.82 | 4.00 | <0.001 ** | 3.37 | <0.001 ** |
Q.II.3.request | 4.33 | 3.86 | 2.76 | 0.007 ** | 2.18 | 0.028 * |
Q.II.3.omr | 4.15 | 4.09 | 0.39 | 0.6969 | 0.04 | 0.960 |
Q.II.3.comm | 4.27 | 4.03 | 1.39 | 0.1692 | 0.57 | 0.567 |
Item | Mean PL | Mean RO | T test | Wilcoxon Rank—Sum Test | ||
---|---|---|---|---|---|---|
t | sig. | z | sig. | |||
Q.II.4.workprod | 4.56 | 3.98 | 3.72 | <0.001 ** | 3.14 | 0.001 ** |
Q.II.4.team | 4.41 | 3.96 | 2.68 | 0.008 ** | 2.22 | 0.026 * |
Q.II.4.time | 4.5686 | 3.73 | 4.62 | <0.001 ** | 3.92 | <0.001 ** |
Q.II.4.request | 4.333 | 4.01 | 2.04 | 0.044 * | 1.52 | 0.127 |
Q.II.4.omr | 4.2353 | 3.96 | 1.71 | 0.090 | 1.13 | 0.254 |
Q.II.4.comm | 4.3725 | 4.05 | 1.71 | 0.090 | 0.92 | 0.357 |
Item | Mean PL | Mean RO | T test | Wilcoxon Rank—Sum Test | ||
---|---|---|---|---|---|---|
t | sig. | z | sig. | |||
Q.II.5.conflict | 4.49 | 3.69 | 4.47 | <0.001 ** | 3.80 | <0.001 ** |
Q.II.5.negotiation | 4.37 | 3.44 | 4.85 | <0.001 ** | 3.87 | <0.001 ** |
Q.II.5.public | 4.41 | 3.50 | 5.12 | <0.001 ** | 4.36 | <0.001 ** |
Q.II.5.leader | 4.47 | 3.55 | 4.74 | <0.001 ** | 3.82 | <0.001 ** |
Q.II.5.learning | 4.49 | 3.88 | 3.61 | <0.001 ** | 2.95 | 0.003 ** |
Q.II.5.open | 4.35 | 3.92 | 2.61 | 0.010 * | 2.11 | 0.034 * |
Q.II.5.risk | 4.50 | 3.80 | 4.01 | <0.001 ** | 3.26 | 0.001 ** |
Q.II.5.experim | 4.39 | 3.88 | 2.92 | 0.004 ** | 2.14 | 0.031 * |
Q.II.5.creative | 4.54 | 3.88 | 3.76 | <0.001 ** | 3.10 | 0.001 ** |
Q.II.5.optimism | 4.37 | 3.86 | 2.80 | 0.006 ** | 2.30 | 0.021 * |
Q.II.5.growth | 4.45 | 3.98 | 3.23 | 0.001 ** | 2.69 | 0.007 ** |
Q.II.5.proactivity | 4.35 | 3.86 | 2.91 | 0.004 ** | 2.38 | 0.017 * |
Q.II.5.critical | 4.29 | 3.63 | 3.55 | <0.001 ** | 2.88 | 0.003 ** |
Q.II.5.aip | 4.50 | 3.92 | 3.74 | <0.001 ** | 3.27 | 0.001 ** |
Q.II.5.task | 4.33 | 3.98 | 2.40 | 0.018 * | 2.03 | 0.042 * |
Q.II.5.emotional | 4.47 | 3.65 | 4.73 | <0.001 ** | 3.95 | <0.001 ** |
Q.II.5.solution | 4.41 | 4.03 | 2.50 | 0.014 * | 2.00 | 0.044 * |
Q.II.5.attention | 4.47 | 4.03 | 2.71 | 0.008 ** | 2.11 | 0.034 * |
Q.II.5.integrity | 4.50 | 3.88 | 4.07 | <0.001 ** | 3.46 | <0.001 ** |
Q.II.5.perseverance | 4.41 | 3.94 | 2.98 | 0.003 ** | 2.64 | 0.008 ** |
Q.II.5.achieving | 4.50 | 4.09 | 2.85 | 0.005 ** | 2.52 | 0.011 * |
Q.II.5.results | 4.50 | 4.01 | 3.42 | <0.001 ** | 3.13 | 0.001 ** |
Q.II.5.honesty | 4.50 | 4.00 | 3.25 | 0.001 ** | 2.55 | 0.010 * |
Q.II.5.empathy | 4.54 | 3.94 | 3.40 | 0.001 ** | 2.62 | 0.008 ** |
Q.II.5.collaboration | 4.43 | 4.51 | −0.64 | 0.525 | 1.00 | 0.315 |
Q.II.5.orgniz | 4.33 | 3.90 | 2.40 | 0.018 * | 1.66 | 0.096 |
Q.II.5.enthusiasm | 4.33 | 3.92 | 2.33 | 0.021 * | 1.86 | 0.062 |
Q.II.5.cooperation | 4.39 | 4.07 | 1.83 | 0.070 | 1.10 | 0.269 |
Q.II.5.awareness | 4.45 | 4.13 | 2.02 | 0.047 * | 1.31 | 0.187 |
Q.II.5.responsability | 4.45 | 4.13 | 2.12 | 0.037 * | 1.43 | 0.150 |
Q.II.5.active | 4.33 | 4.23 | 0.66 | 0.508 | 0.18 | 0.852 |
Question | Mean PL | Mean RO | T Test | Wilcoxon Rank—Sum Test | ||
---|---|---|---|---|---|---|
t | sig. | z | sig. | |||
Q.II.6.motivation | 4.47 | 3.98 | 2.97 | 0.004 ** | 2.24 | 0.024 * |
Q.II.6.self-trust | 4.25 | 3.84 | 2.74 | 0.007 ** | 2.22 | 0.026 * |
Q.II.6.new | 4.50 | 4.00 | 3.25 | 0.001 ** | 2.45 | 0.014 * |
Q.II.6.creation | 4.39 | 3.94 | 2.77 | 0.006 ** | 2.18 | 0.029 * |
Q.II.6.comm | 4.39 | 4.05 | 2.01 | 0.048 | 1.10 | 0.267 |
Q.II.6.solution | 4.35 | 4.07 | 1.75 | 0.083 | 1.00 | 0.315 |
Item | Mean PL | Mean RO | T Test | Wilcoxon Rank—Sum Test | ||
---|---|---|---|---|---|---|
t | sig. | z | sig. | |||
Q.II.7.gameintegr | 4.6078 | 4.6538 | −0.44 | 0.6580 | −0.7272 | 0.4671 |
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Toader, C.-S.; Brad, I.; Rujescu, C.I.; Dumitrescu, C.-S.; Sîrbulescu, E.C.; Orboi, M.D.; Pașcalău, R.; Zajdel, M.; Michalcewicz-Kaniowska, M.; Gavrilă, C. Exploring Students’ Opinion towards Integration of Learning Games in Higher Education Subjects and Improved Soft Skills—A Comparative Study in Poland and Romania. Sustainability 2023, 15, 7969. https://doi.org/10.3390/su15107969
Toader C-S, Brad I, Rujescu CI, Dumitrescu C-S, Sîrbulescu EC, Orboi MD, Pașcalău R, Zajdel M, Michalcewicz-Kaniowska M, Gavrilă C. Exploring Students’ Opinion towards Integration of Learning Games in Higher Education Subjects and Improved Soft Skills—A Comparative Study in Poland and Romania. Sustainability. 2023; 15(10):7969. https://doi.org/10.3390/su15107969
Chicago/Turabian StyleToader, Cosmina-Simona, Ioan Brad, Ciprian Ioan Rujescu, Carmen-Simona Dumitrescu, Elena Claudia Sîrbulescu, Manuela Dora Orboi, Raul Pașcalău, Małgorzata Zajdel, Małgorzata Michalcewicz-Kaniowska, and Codruța Gavrilă. 2023. "Exploring Students’ Opinion towards Integration of Learning Games in Higher Education Subjects and Improved Soft Skills—A Comparative Study in Poland and Romania" Sustainability 15, no. 10: 7969. https://doi.org/10.3390/su15107969
APA StyleToader, C. -S., Brad, I., Rujescu, C. I., Dumitrescu, C. -S., Sîrbulescu, E. C., Orboi, M. D., Pașcalău, R., Zajdel, M., Michalcewicz-Kaniowska, M., & Gavrilă, C. (2023). Exploring Students’ Opinion towards Integration of Learning Games in Higher Education Subjects and Improved Soft Skills—A Comparative Study in Poland and Romania. Sustainability, 15(10), 7969. https://doi.org/10.3390/su15107969