Using Gamification to Facilitate Students’ Self-Regulation in E-Learning: A Case Study on Students’ L2 English Learning
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Li, X.; Xia, Q.; Chu, S.K.W.; Yang, Y. Using Gamification to Facilitate Students’ Self-Regulation in E-Learning: A Case Study on Students’ L2 English Learning. Sustainability 2022, 14, 7008. https://doi.org/10.3390/su14127008
Li X, Xia Q, Chu SKW, Yang Y. Using Gamification to Facilitate Students’ Self-Regulation in E-Learning: A Case Study on Students’ L2 English Learning. Sustainability. 2022; 14(12):7008. https://doi.org/10.3390/su14127008
Chicago/Turabian StyleLi, Xiuhan, Qi Xia, Samuel Kai Wah Chu, and Yuqin Yang. 2022. "Using Gamification to Facilitate Students’ Self-Regulation in E-Learning: A Case Study on Students’ L2 English Learning" Sustainability 14, no. 12: 7008. https://doi.org/10.3390/su14127008
APA StyleLi, X., Xia, Q., Chu, S. K. W., & Yang, Y. (2022). Using Gamification to Facilitate Students’ Self-Regulation in E-Learning: A Case Study on Students’ L2 English Learning. Sustainability, 14(12), 7008. https://doi.org/10.3390/su14127008

