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Article

The Impact of a Multitasking-Based Virtual Reality Motion Video Game on the Cognitive and Physical Abilities of Older Adults

1
Center for Human-Engaged Computing, Kochi University of Technology, Kochi 782-8502, Japan
2
Department of Information Systems, University of Lausanne, CH-1015 Lausanne, Switzerland
3
School of Optoelectronics, Beijing Institute of Technology, Beijing 100081, China
4
Faculty of Library Information and Media Science, University of Tsukuba, Tsukuba 305-8550, Japan
*
Author to whom correspondence should be addressed.
These authors contributed equally to this work.
Sustainability 2020, 12(21), 9106; https://doi.org/10.3390/su12219106
Received: 10 September 2020 / Revised: 24 October 2020 / Accepted: 30 October 2020 / Published: 2 November 2020
(This article belongs to the Special Issue Sustainable Human-Computer Interaction and Engineering)
This study demonstrates how playing a well-designed multitasking motion video game in a virtual reality (VR) environment can positively impact the cognitive and physical health of older players. We developed a video game that combines cognitive and physical training in a VR environment. The impact of playing the game was measured through a four-week longitudinal experiment. Twenty healthy older adults were randomly assigned to either an intervention group (i.e., game training) or a control group (i.e., no contact). Participants played three 45-min sessions per week completing cognitive tests for attention, working memory, reasoning and a test for physical balance before and after the intervention. Results showed that compared to the control group, the game group showed significant improvements in working memory and a potential for enhancing reasoning and balance ability. Furthermore, while the older adults enjoyed playing the video game, ability enhancements were associated with their intrinsic motivation to play. Overall, cognitive training with multitasking VR motion video games has positive impacts on the cognitive and physical health of older adults. View Full-Text
Keywords: cognitive enhancement; motion video game; multitasking; older adults; physical activity; sustainable VR; working memory; attention; reasoning; physical balance cognitive enhancement; motion video game; multitasking; older adults; physical activity; sustainable VR; working memory; attention; reasoning; physical balance
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MDPI and ACS Style

Li, X.; Niksirat, K.S.; Chen, S.; Weng, D.; Sarcar, S.; Ren, X. The Impact of a Multitasking-Based Virtual Reality Motion Video Game on the Cognitive and Physical Abilities of Older Adults. Sustainability 2020, 12, 9106. https://doi.org/10.3390/su12219106

AMA Style

Li X, Niksirat KS, Chen S, Weng D, Sarcar S, Ren X. The Impact of a Multitasking-Based Virtual Reality Motion Video Game on the Cognitive and Physical Abilities of Older Adults. Sustainability. 2020; 12(21):9106. https://doi.org/10.3390/su12219106

Chicago/Turabian Style

Li, Xiaoxuan, Kavous S. Niksirat, Shanshan Chen, Dongdong Weng, Sayan Sarcar, and Xiangshi Ren. 2020. "The Impact of a Multitasking-Based Virtual Reality Motion Video Game on the Cognitive and Physical Abilities of Older Adults" Sustainability 12, no. 21: 9106. https://doi.org/10.3390/su12219106

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