The Activity Evaluation Model and Sustainable Interactive Management Strategies of Online User Innovation Community
Abstract
:1. Introduction
2. Literature Review
2.1. Online User Innovation Community
2.2. Activity and Interaction in Online Communities
3. Activity Evaluation Model
3.1. Selection and Definition of Activity Indicators
3.2. Activity Evaluation Model
3.3. Case Study
4. Impact Factors of Interaction in OUICs
4.1. The Relationship between Activity of User Innovation Community and Interaction
4.2. Theoretical Framework
4.3. Hypotheses Development
4.4. Research Design and Data Collection
4.5. Data Analysis and Results
5. Sustainable Interactive Management Strategies in OUIC
5.1. Optimizing Environment and Tools of OUIC
5.2. Processing Information
5.3. Building Social Platform and Providing Leisure Activities
5.4. Improving Trust
6. Discussion
6.1. Major Research Findings
6.2. Research Contributions and Practical Implications
6.3. Limitations and Future Directions
Author Contributions
Funding
Conflicts of Interest
Appendix A. Constructs, Items, and Standardized Loadings
Content Interaction CR 1 = 0.911 | 1. Finding information about the use of the product. | 0.805 |
2. Finding technical information about the product. | 0.826 | |
3. Finding information about marketing conditions of the product. | 0.809 | |
Human–Computer Interaction CR = 0.882 | 1. I like to browse the contents of different web pages. | 0.630 |
2. I think the user innovation community webpage design is very good. | 0.813 | |
3. I often use the communication and social tools of the user innovation community. | 0.817 | |
Interpersonal Interaction CR = 0.934 | 1. I like to post in the user innovation community and want to get the response of other members. | 0.857 |
2. I like to participate in the topic discussion of the user innovation community and put forward my own views and suggestions. | 0.854 | |
3. I communicate, share information and exchange feelings with familiar users in the user innovation community. | 0.868 | |
Environmental Factors CR = 0.848 | 1. I would like to use user innovation community tools to solve some problems of the product. | 0.610 |
2. I would like to get some rewards by participating in user innovation community activities. | 0.672 | |
3. I get respond quickly when I provide my advice to the user innovation community. | 0.807 | |
Information Factors CR = 0.877 | 1. I want to get some useful information in the user innovation community. | 0.594 |
2. I want to share information and knowledge about the product with other users. | 0.817 | |
3. I want to share information and knowledge regarding other than the product with other users. | 0.840 | |
Personal Factors CR = 0.920 | 1. When I feel bored, I would like to participate in user innovation community recreational activities. | 0.837 |
2. I hope to meet members who have similar interest with me in the user innovation community. | 0.904 | |
3. I hope that my views and ideas can be recognized by the company. | 0.754 | |
Trust Factors CR = 0.928 | 1. The high degree of familiarity with the user innovation community allows me to better use community tools. | 0.837 |
2. I communicate freely with familiar and trusted members. | 0.885 | |
3. I would like to provide my own views and suggestions on the product to a reputable user innovation community. | 0.817 | |
1 CR = composite reliability. |
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Research Questions | Author |
---|---|
How to integrate users of OUIC into product innovation? | Füller et al., 2006 [10] |
What is users’ motivation for participation in OUIC? | Nambisan & Baron, 2009 [25] |
What are the key elements of innovation management in OUICs? | Parmentier & Mangematin, 2014 [26] |
What is the cost structure of idea implementation? Why does the number of contributed ideas decrease over time? | Huang et al., 2014 [17] |
Which OUIC-enabled capabilities increase company value? | Dong & Wu, 2015 [13] |
What kind of ideas contributed by users are more likely to be implemented by companies? | Li et al., 2016 [14] |
Interaction | Definition |
---|---|
Content interaction | A kind of interactive activity where users are searching and browsing for a product, brand, and related information [25]. |
Human–computer interaction | A kind of interactive activity where users interact with the community’s hypertext content, such as selecting community tools to search and browse information they need [43,44]. |
Interpersonal interaction | A kind of interactive activity where users communicate with other users or manage the online user innovation community [25]. |
Factors | Specification |
---|---|
Environmental factors | Referring to the structure of OUIC, including community tools, incentives and response mechanisms, and so on [47]. |
Information factors | Meaning that in order to meet the needs of users in OUIC, the company provides them with product- or service-related information. Therefore, the users know more about the company and its products or services [47,48]. |
Personal factors | Personal factors mainly take motivation of users participating in interaction into consideration, including socializing, recreation, and personal realization. Users need to interact with others to socialize, thus promoting interpersonal interaction [48,49,50]. |
Trust factors | Trust factors mainly take into account familiarity and trust between users, or between the community and users. In order to make users talk freely in the community and provide effective and innovative ideas, the company needs to improve their understanding between each other [51]. |
Variable | Number of Samples | Items | Cronbach’s Alpha |
---|---|---|---|
Content Interaction | 106 | 3 | 0.854 |
Human–Computer Interaction | 106 | 3 | 0.799 |
Interpersonal Interaction | 106 | 3 | 0.895 |
Environmental Factors | 106 | 3 | 0.735 |
Information Factors | 106 | 3 | 0.791 |
Personal Factors | 106 | 3 | 0.869 |
Trust Factors | 106 | 3 | 0.883 |
Variable | KMO | Bartlett’s Test of Sphericity | ||
---|---|---|---|---|
Approximate Chi-Square | DF | Sig. | ||
Content Interaction | 0.733 | 136.960 | 3 | 0.000 |
Human–Computer Interaction | 0.695 | 100.071 | 3 | 0.000 |
Interpersonal Interaction | 0.745 | 186.349 | 3 | 0.000 |
Environmental Factors | 0.655 | 72.094 | 3 | 0.000 |
Information Factors | 0.671 | 101.036 | 3 | 0.000 |
Personal Factors | 0.722 | 158.879 | 3 | 0.000 |
Trust Factors | 0.745 | 169.694 | 3 | 0.000 |
1 | 2 | 3 | 4 | 5 | 6 | 7 | |
---|---|---|---|---|---|---|---|
1. Content Interaction | 1.00 | ||||||
2. Human–Computer Interaction | 0.662 ** | 1.00 | |||||
3. Interpersonal Interaction | 0.538 ** | 0.797 ** | 1.00 | ||||
4. Environmental Factors | 0.719 ** | 0.673 ** | 0.670 ** | 1.00 | |||
5. Information Factors | 0.642 ** | 0.714 ** | 0.632 ** | 0.812 ** | 1.00 | ||
6. Personal Factors | 0.588 ** | 0.737 ** | 0.707 ** | 0.625 ** | 0.679 ** | 1.00 | |
7. Trust Factors | 0.586 ** | 0.765 ** | 0.771 ** | 0.729 ** | 0.728 ** | 0.775 ** | 1.00 |
Variables | Content Interaction | Human–Computer Interaction | Interpersonal Interaction | VIF |
---|---|---|---|---|
Environmental Factors | 0.549(4.508) *** | 0.081(0.775) | 0.226(2.082) * | 3.334 |
Information Factors | 0.075(.597) | 0.215(2.009) * | −0.045(−0.409) | 3.498 |
Personal Factors | 0.233(2.215) * | 0.288(3.066) ** | 0.254(2.602) * | 2.693 |
Trust Factors | −0.049(−0.398) | 0.327(3.098) ** | 0.443(4.039) *** | 3.399 |
R2 | 0.551 | 0.670 | 0.643 | |
Adj. R2 | 0.533 | 0.657 | 0.629 | |
F-value | 30.952 *** | 51.191 *** | 45.531 *** |
Hypotheses | Results |
---|---|
H1.1: Environmental factors promote content interaction in OUIC | Supported |
H1.2: Environmental factors promote human–computer interaction in OUIC | Fail |
H1.3: Environmental factors promote interpersonal interaction in OUIC | Supported |
H2.1: Information factors promote content interaction in OUIC | Fail |
H2.2: Information factors promote human–computer interaction in OUIC | Supported |
H2.3: Information factors promote interpersonal interaction in OUIC | Fail |
H3.1: Personal factors promote content interaction in OUIC | Supported |
H3.2: Personal factors promote human–computer interaction in OUIC | Supported |
H3.3: Personal factors promote interpersonal interaction in OUIC | Supported |
H4.1: Trust factors promote content interaction in OUIC | Fail |
H4.2: Trust factors promote human–computer interaction in OUIC | Supported |
H4.3: Trust factors promote interpersonal interaction in OUIC | Supported |
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Wang, Z.; Wang, Y.; Wu, S. The Activity Evaluation Model and Sustainable Interactive Management Strategies of Online User Innovation Community. Sustainability 2018, 10, 2113. https://doi.org/10.3390/su10072113
Wang Z, Wang Y, Wu S. The Activity Evaluation Model and Sustainable Interactive Management Strategies of Online User Innovation Community. Sustainability. 2018; 10(7):2113. https://doi.org/10.3390/su10072113
Chicago/Turabian StyleWang, Zhigang, Yu Wang (Avery. W), and Shaobao Wu. 2018. "The Activity Evaluation Model and Sustainable Interactive Management Strategies of Online User Innovation Community" Sustainability 10, no. 7: 2113. https://doi.org/10.3390/su10072113
APA StyleWang, Z., Wang, Y., & Wu, S. (2018). The Activity Evaluation Model and Sustainable Interactive Management Strategies of Online User Innovation Community. Sustainability, 10(7), 2113. https://doi.org/10.3390/su10072113