Usability and User Experience in an Industrial Metaverse: A Mixed-Methods Study of the Necoverse Point Cloud Inspection System for Shipbuilding
Abstract
1. Introduction
2. Literature Review
2.1. Industrial Metaverse
2.2. Usability
2.3. Cognition and Cognitive Workload in Industrial Metaverse Systems
2.4. Presence Theory in Industrial Metaverse Systems
2.5. Flow Theory in Industrial Metaverse Systems
2.6. Research Gaps
2.7. Research Questions
- RQ1: What is the perceived usability of the Necoverse system for point cloud inspection?
- RQ2: What level of cognitive workload do users experience when using the Necoverse system?
- RQ3: To what extent do users experience a sense of presence within the industrial metaverse environment?
- RQ4: To what extent do users experience flow while using the industrial metaverse system?
- RQ5: What relationships exist among perceived usability, cognitive workload, presence, and flow in the industrial metaverse system?
- RQ6: What usability challenges and opportunities emerge from user interactions and qualitative feedback during system use?
- RQ7: What actionable, empirically grounded design recommendations can be derived to improve usability and user experience in industrial metaverse systems?
3. Necoverse—Point Cloud Visualization & Inspection System
4. Method
4.1. Design and Procedures
4.2. Measures
5. Results
5.1. Usability Results
5.2. Presence Results
5.3. Flow Results
5.3.1. Flow Items
5.3.2. Fluency Items and Scores
5.3.3. Flow—Absorption Items
5.3.4. Flow—Worrying Items
5.4. NASA-TLX Results Interpretation
5.5. Interview Results
5.5.1. Overall Experience and Engagement
5.5.2. Onboarding and Learning Curve
5.5.3. Control Ergonomics and Interaction Design
5.5.4. Motion Sickness and Comfort
5.5.5. Technical Reliability and Stability
5.5.6. Immersion and Environmental Fidelity
5.5.7. Guidance Versus Independent Use
5.5.8. Summary
5.6. Correlation Analysis
5.7. Observation Results
6. Discussion
- A consolidated empirical account of how usability, cognitive workload, presence, and flow manifest during immersive industrial inspection activities;
- Demonstration of how combining self-report, observational, and qualitative data can expose interaction frictions that are not evident through questionnaires alone;
- Practice-oriented design insights to inform the development of industrial metaverse inspection systems that support efficient interaction and manageable cognitive demand.
6.1. Design Implications for Industrial Metaverse Systems
6.2. Design Recommendations
- Introduce adaptive onboarding through embedded tutorials and progressive guidance to reduce reliance on external facilitation.
- Improve tool discoverability by making critical interaction elements persistently visible and spatially anchored.
- Enhance system feedback with explicit visual and auditory indicators for all system states to reduce uncertainty.
- Prioritize technical reliability, including robust handling of input failures, freezes, and recovery from interruptions.
- Support motion comfort and accessibility through configurable locomotion options such as snap turning.
- Improve environmental and point cloud fidelity where it directly supports inspection accuracy and spatial interpretation.
- Expand annotation modalities to support flexible, precise documentation aligned with professional inspection workflows.
6.3. Limitations and Future Work
7. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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| Point Cloud Tasks | Description |
|---|---|
| Set up the meeting | Using the meeting creation interface to name and create the meeting. |
| Create the meeting and enter | After creating the meeting, you can wait for others to join or start the meeting (enter). |
| Grab the mobile controller/interface | Collect the virtual smartphone from the dispenser located beside the meeting panel by grabbing it with the virtual hand. |
| Use the mobile phone/ Select the model/Press the buttons | The user can use the phone interface by pressing buttons on its display with the index finger of their free hand. |
| Walk inside model (building) | The user navigates the virtual environment either by “walking,” which involves smooth movement using the left controller’s analog stick, or by “teleporting.” In the teleportation method, pushing the right analog stick forward displays an indicator extending from the user’s right hand. Releasing the stick instantly moves the user to the indicated position. Since the only collision detection is with the floor, users can freely move throughout the environment. The building model itself is positioned in an open space adjacent to the starting area. |
| Find the error | This represents a hypothetical scenario in which an architect employs the tool to assess the construction state by navigating the environment, recording notes from multiple locations, and comparing point cloud scans against CAD models. Such an example was offered to participants who appeared confused about the task. Yet, most participants intuitively carried out similar inspection activities on their own. |
| Take picture | Capture a virtual photograph of the inspection area or identified issue within the XR environment using the virtual smartphone interface. The image is automatically saved and can be referenced in annotations and meeting records. |
| Communicate | All interactions use speech-to-text (STT) input, including in VR, with text-to-speech (TTS) used to render spoken annotations as audio. |
| Go back to the meeting | After everything else users were prompted to return back to the starting area to end the meeting. Most people also ended up returning the phone back to the “dispenser” unprompted; this was also completely unnecessary as the phone just disappears when the meeting is ended. |
| Phase | Tasks | Duration | Research Roles |
|---|---|---|---|
| Pre-Test |
| 10–15 min | One researcher introduced and guided the participant. One researcher asked the pre-test questionnaire. |
| In-Test |
| 20 min | One researcher noted down and observed the interaction experiences and usability challenges encountered by the participant. |
| Post-Test |
| 20 min | One researcher conducted the post-test section and asked the post-test questionnaire and interview questions. |
| No | Presence Items | Mean | SD |
|---|---|---|---|
| 1 | I experienced a sense of ‘being there’ in the Necoverse System, as though it were a real place. | 4.70 | 1.30 |
| 2 | During the experience, there were instances when the Necoverse System was perceived as real. | 3.00 | 1.60 |
| 3 | In retrospect, I perceive the Necoverse System as a place I visited, rather than a collection of visual images. | 4.50 | 1.50 |
| 4 | While immersed in the experience, I was more aware of being in the Necoverse System than in the physical world around me. | 5.30 | 1.20 |
| 5 | My recollection of the Necoverse System is comparable to memories of real-world locations, particularly in aspects such as vividness, color, spatial dimensions, and structural detail. | 3.70 | 1.90 |
| 6 | Throughout the experience, I frequently had the sensation of physically standing within the Necoverse System. | 4.70 | 1.60 |
| Flow Items | Mean | SD |
|---|---|---|
| 1. I feel just the right amount of challenge. | 4.80 | 1.50 |
| 2. My thoughts/activities run fluidly and smoothly. | 5.70 | 0.90 |
| 3. I don’t notice time passing. | 5.10 | 1.60 |
| 4. I have no difficulty concentrating. | 5.80 | 1.20 |
| 5. My mind is completely clear. | 5.70 | 1.10 |
| 6. I am totally absorbed in what I am doing. | 5.70 | 1.10 |
| 7. The right thoughts/movements occur of their own accord (They happen effortlessly when in flow or alignment). | 5.30 | 1.20 |
| 8. I know what I have to do each step of the way. | 5.20 | 1.50 |
| 9. I feel that I have everything under control. | 5.50 | 1.30 |
| 10. I am completely lost in thought. | 3.20 | 1.40 |
| Fluency Items | Mean | SD |
|---|---|---|
| My thoughts/activities run fluidly and smoothly. | 5.70 | 0.90 |
| I have no difficulty concentrating. | 5.80 | 1.10 |
| My mind is completely clear. | 5.70 | 1.10 |
| The right thoughts/movements occur of their own accord (They happen effortlessly when in flow or alignment). | 5.30 | 1.20 |
| I know what I have to do each step of the way. | 5.20 | 1.50 |
| I feel that I have everything under control. | 5.50 | 1.30 |
| Absorption Items | Mean | SD |
|---|---|---|
| I feel just the right amount of challenge. | 4.80 | 1.50 |
| I don’t notice time passing. | 5.10 | 1.60 |
| I am totally absorbed in what I am doing. | 5.70 | 1.00 |
| I am completely lost in thought. | 3.20 | 1.40 |
| Flow Worrying Items | Mean | SD |
|---|---|---|
| Something important to me is at stake here (whether I feel that achieving the goal or completing the task is personally significant or impactful to me). | 3.30 | 1.40 |
| I won’t make any mistake here. | 4.20 | 1.70 |
| I am worried about failing. | 2.30 | 1.60 |
| NASA Items | Mean | SD |
|---|---|---|
| How mentally demanding was the Necoverse system task? | 22.8 | 19.9 |
| How physically demanding was the Necoverse system task? | 14.7 | 17.6 |
| How rushed or hurried did you feel during the Necoverse system task? | 4.8 | 8.6 |
| How successful were you in completing the Necoverse system task? | 28.6 | 31.0 |
| How much effort did the Necoverse system task require? | 19.5 | 13.2 |
| How frustrated did you feel while using the Necoverse system task? | 11.1 | 18.2 |
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Pyae, A.; Saarinen, J.; Haavisto, J.; Virta, J.; Gröhn, M.; Luimula, M. Usability and User Experience in an Industrial Metaverse: A Mixed-Methods Study of the Necoverse Point Cloud Inspection System for Shipbuilding. Future Internet 2026, 18, 160. https://doi.org/10.3390/fi18030160
Pyae A, Saarinen J, Haavisto J, Virta J, Gröhn M, Luimula M. Usability and User Experience in an Industrial Metaverse: A Mixed-Methods Study of the Necoverse Point Cloud Inspection System for Shipbuilding. Future Internet. 2026; 18(3):160. https://doi.org/10.3390/fi18030160
Chicago/Turabian StylePyae, Aung, Juha Saarinen, Jaakko Haavisto, Jaro Virta, Matti Gröhn, and Mika Luimula. 2026. "Usability and User Experience in an Industrial Metaverse: A Mixed-Methods Study of the Necoverse Point Cloud Inspection System for Shipbuilding" Future Internet 18, no. 3: 160. https://doi.org/10.3390/fi18030160
APA StylePyae, A., Saarinen, J., Haavisto, J., Virta, J., Gröhn, M., & Luimula, M. (2026). Usability and User Experience in an Industrial Metaverse: A Mixed-Methods Study of the Necoverse Point Cloud Inspection System for Shipbuilding. Future Internet, 18(3), 160. https://doi.org/10.3390/fi18030160

