Evolving Gamified Smart Communities in Mexico to Save Energy in Communities through Intelligent Interfaces
Abstract
:1. Introduction
- Sensing features detect events, get information, and measure changes through sensors that observe physical or environmental conditions;
- Smart features consolidate the physical parts, smart components, and connectivity to enable the intelligence of the product by providing accessible interfaces;
- Sustainable features produce balanced and optimized performance by incorporating social, environmental, and economic aspects;
- The social features use communication between consumers and products and between products.
- Citizen Centered Design;
- Optimal technology deployment;
- Transparency and efficiency;
- Residents involved, informed and connected.
- Telecommunications: Connectivity is a fundamental foundation.
- –
- Key elements: Broadband access, open standards (interoperability), and privacy and security)
- Healthcare services: New technologies have the potential to change healthcare services.
- –
- Key elements: Electronic medical records, telemedicine, and data and analysis applied to health services
- Transportation: Transport and mobility are key challenges.
- –
- Key elements: Smart traffic routing, smart parking, and infrastructure planning
- Security: Changes and trends require informed decisions.
- –
- Key elements: Access and integration of multiple data, scalability and compatibility, and information shared between various entities
- Buildings: They generate one of the most important energy consumption.
- –
- Key elements: Sensors and devices, smart design systems, and smart energy management systems.
- Education: Technology will allow the adoption of new tools and techniques.
- –
- Key elements: Accessibility, collaboration and motivation, and efficiency
- Tourism: Better understanding of interests.
- –
- Key elements: Incorporation of advanced technologies, optimized access to destinations and activities, and smart destinations.
- Other services: Resource consumption optimization.
- –
- Key elements: Water management consumption, use of Smart Grid for energy, and waste management system.
- 2015: The Inter-American Development Bank (BID) recognized Guadalajara as the first smart city in Mexico [55]. Guadalajara was the first metropolis recognized for its digital and intelligent transformation initiatives after the implementation of the Digital Creative City (CCD) project;
- 2016: BID recognized Chihuahua as the second smart city for its wireless internet coverage;
- 2019: Mexico City received the Gobernante award for its innovative use of data in the public policy cycle.
2. Material and Methods
- Knowledge base step: this step gathers the data from two datasets: the 2018 National Survey on Energy Consumption in Private Homes (ENCEVI) [59] and Big Five Personality Test [60]. Then, two new datasets were created. The first dataset considered the location and personality traits from Mexico and related them with the game elements associated with each personality trait and gamified user. This association was based on what Marczewski proposed for the game elements in Ref. [61]. The second dataset included the ENCEVI dataset that deployed information about household electrical consumption in Mexico and was filtered to consider a single household member with an air conditioning system and whose home had no retailing services;
- AI decision system step: Two two-layer feed-forward ANN were modeled in MATLAB R2021a. One was for the personality trait, and the second was for household consumption. Thus, one of the ANNs classified the gamified element based on personality traits and location. The other ANN classified the three types of consumption based on the home cost consumption; in this case, it did not use information about the kWh because the ENCEVI dataset only included information about the previous billing. Once created MATLAB’s ANNs, they were built into the LabVIEWTM environment to create the interactive dashboard;
- Evaluation step: This step evaluates the AI algorithm through an interactive dashboard created at LabVIEWTM to propose tailored interfaces for each household type and home electricity bill. Regarding the smart community, during this step, the householder can select the location to learn how the consumption is different among other locations and in their same location how it changes depending on whether it is a habitual consumption or whether it is below or above this consumption. This phase provides continuous feedback to the user and the knowledge base to determine whether the user is engaged or if some adjustments are required.
2.1. Knowledge Base
2.2. Decision System
2.3. Evaluation
3. Results
3.1. Knowledge Base
3.2. Decision System
- Energy conscious-potential consumption game element;
- Cost-oriented-potential waste game element;
- Early adopter-potential savings game element.
- Openness—exploring tasks, game element;
- Conscientiousness—challenges game element;
- Extraversion—social competition;
- Agreeableness—social network game element.;
- Neuroticism—unlockable content game element.
3.3. Evaluation
4. Discussion
5. Conclusions and Directions for Future Work
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
Appendix A. Electricity Bill Dataset Statistics
State | Q1 (25%) | Median | Q3 (75%) | |
---|---|---|---|---|
1 | Aguascalientes | 108 | 151.5 | 224.5 |
2 | Baja California | 197.5 | 267 | 400 |
3 | Baja California Sur | 150 | 200 | 380 |
4 | Campeche | 200 | 265 | 327.5 |
5 | Coahuila | 127.5 | 220 | 325 |
6 | Colima | 125.75 | 161 | 250 |
7 | Chiapas | 67.5 | 97.5 | 223.5 |
8 | Chihuahua | 159 | 215 | 331.5 |
9 | Mexico City (CDMX) | 92.5 | 150 | 215 |
10 | Durango | 70 | 120 | 221.5 |
11 | Guanajuato | 126.25 | 175 | 250 |
12 | Guerrero | 184 | 247 | 300 |
13 | Hidalgo | 90 | 148 | 200 |
14 | Jalisco | 96 | 143.5 | 200 |
15 | Estado de Mexico | 63.5 | 143 | 249.5 |
16 | Michoacan | 55 | 90 | 150 |
17 | Morelos | 92.5 | 188 | 259.75 |
18 | Nayarit | 98 | 152 | 260 |
19 | Nuevo Leon | 150 | 284 | 323 |
20 | Oaxaca | 80 | 120 | 160 |
21 | Puebla | 115 | 120 | 310 |
22 | Queretaro | 110 | 180 | 260 |
23 | Quintana Roo | 146 | 210 | 300 |
24 | San Luis Potosi | 150 | 178 | 261.5 |
25 | Sinaloa | 115 | 157 | 328 |
26 | Sonora | 147 | 240 | 488.75 |
27 | Tabasco | 148.75 | 250 | 420.5 |
28 | Tamaulipas | 130 | 200 | 400 |
29 | Tlaxcala | 65 | 124 | 170 |
30 | Veracruz | 139 | 220 | 285 |
31 | Yucatan | 129.5 | 233 | 491.25 |
32 | Zacatecas | 59.25 | 103.5 | 145 |
Appendix B. Mexico’s Climate Characteristics
No. | State | Climate Region | Poverty (%) | Median ($) | RH (%) | Min °C | Max °C |
---|---|---|---|---|---|---|---|
1 | Aguascalientes | Temperate | 26.3 | 151.5 | 58% | 4 | 30 |
2 | Baja California | Very Hot | 23.6 | 267 | 75% | 5 | 30 |
3 | Baja California Sur | Very Hot | 18.6 | 200 | 60% | 9 | 35 |
4 | Campeche | Humid Tropic | 49 | 265 | 72% | 18 | 30 |
5 | Coahuila | Very Hot | 25.5 | 97.5 | 65% | 4 | 30 |
6 | Colima | Temperate | 30.4 | 215 | 78% | 18 | 30 |
7 | Chiapas | Humid Tropic | 78 | 150 | 78% | 17.5 | 30 |
8 | Chihuahua | Very Hot | 26.6 | 220 | 47% | −5 | 40 |
9 | Mexico City (CDMX) | Temperate | 30 | 161 | 56% | 5 | 25 |
10 | Durango | Very Hot | 38.8 | 120 | 62% | 1.7 | 31 |
11 | Guanajuato | Temperate | 41.5 | 143 | 71% | 5.2 | 30 |
12 | Guerrero | Humid Tropic | 67.9 | 175 | 75% | 18 | 32 |
13 | Hidalgo | Temperate | 49.9 | 247 | 62% | 4 | 27 |
14 | Jalisco | Temperate | 27.8 | 148 | 62% | 7 | 23 |
15 | Estado de Mexico | Temperate | 41.8 | 143.5 | 68% | 3 | 25 |
16 | Michoacan | Temperate | 46.2 | 90 | 58% | 8 | 31 |
17 | Morelos | Temperate | 48.5 | 188 | 56% | 10 | 32 |
18 | Nayarit | Temperate | 35.7 | 152 | 68% | 12 | 35 |
19 | Nuevo Leon | Very Hot | 19.4 | 284 | 65% | 5 | 32 |
20 | Oaxaca | Humid Tropic | 64.3 | 120 | 63% | 12.5 | 31 |
21 | Puebla | Temperate | 58 | 120 | 72% | 6.5 | 28.5 |
22 | Queretaro | Temperate | 26.4 | 180 | 54% | 6 | 28 |
23 | Quintana Roo | Humid Tropic | 30.2 | 210 | 78% | 17 | 33 |
24 | San Luis Potosi | Temperate | 42.1 | 178 | 58% | 8.4 | 32 |
25 | Sinaloa | Very Hot | 31 | 157 | 65% | 10.5 | 36 |
26 | Sonora | Very Hot | 26.7 | 240 | 38% | 5.5 | 38 |
27 | Tabasco | Humid Tropic | 56.4 | 250 | 75% | 18.5 | 36 |
28 | Tamaulipas | Very Hot | 34.5 | 200 | 79% | 10 | 22 |
29 | Tlaxcala | Temperate | 51 | 124 | 72% | 1.5 | 25 |
30 | Veracruz | Humid Tropic | 60.2 | 220 | 85% | 13 | 32 |
31 | Yucatan | Humid Tropic | 44 | 233 | 71% | 16 | 36 |
32 | Zacatecas | Temperate | 49.2 | 103.5 | 73% | 3 | 30 |
Overall Statistics | Min | - | 18.6 | 90 | 38 | −5 | 22 |
First Quartile | - | 27.5 | 143.4 | 59.5 | 4.8 | 29.6 | |
Median | - | 40.2 | 176.5 | 66.5 | 7.5 | 30.5 | |
Mean | - | 40.6 | 179.8 | 66.2 | 8.7 | 30.8 | |
Third Quartile | - | 49.4 | 220 | 73.5 | 12.6 | 32.3 | |
Max | - | 78 | 284 | 85 | 18.5 | 40 | |
Standard Deviation | - | 15 | 53.7 | 10.1 | 6 | 4.2 |
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Energy Target | Energy Segment | Personality | Gamified User | Priority |
---|---|---|---|---|
Early adopter | N-G and DEW | A and N | Ph, S, F.S., D: Social competition, social network, exploratory tasks, unlock content | None, but propose potential savings |
Cost-oriented | TC-F and H-F | C and E | Ph, Ach, Pl, S, F.S.: Challenges, levels, points, rewards, leaderboard, social competition, social network, exploratory tasks, unlock the content. | Cost consumption |
Energy-conscious | G-A | O | Ph, F.S.: Exploratory tasks and unlock content | Electricity consumption |
I.D. | Location | O | C | E | A | N | Exploratory Tasks | Challenges | Social Competition | Social Network | Unlock Content |
---|---|---|---|---|---|---|---|---|---|---|---|
Input data | Output data | ||||||||||
4173 | Campeche | 0.72 | 0.62 | 0.54 | 0.62 | 0.76 | Yes | No | No | No | Yes |
6956 | Queretaro | 0.68 | 0.46 | 0.72 | 0.6 | 0.58 | No | No | Yes | No | No |
629 | Estado de Mexico | 0.66 | 0.8 | 0.44 | 0.9 | 0.66 | No | Yes | No | Yes | No |
2201 | Coahuila | 0.66 | 0.74 | 0.8 | 0.34 | 0.4 | No | Yes | Yes | No | No |
Location | Electricity Bill | Potential Consumption | Potential Waste | Potential Savings |
---|---|---|---|---|
Input data | Output data | |||
Campeche | 120 | 1 | 0 | 0 |
Queretaro | 120 | 0 | 1 | 0 |
Estado de Mexico | 270 | 0 | 0 | 1 |
Coahuila | 270 | 0 | 1 | 0 |
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Méndez, J.I.; Medina, A.; Ponce, P.; Peffer, T.; Meier, A.; Molina, A. Evolving Gamified Smart Communities in Mexico to Save Energy in Communities through Intelligent Interfaces. Energies 2022, 15, 5553. https://doi.org/10.3390/en15155553
Méndez JI, Medina A, Ponce P, Peffer T, Meier A, Molina A. Evolving Gamified Smart Communities in Mexico to Save Energy in Communities through Intelligent Interfaces. Energies. 2022; 15(15):5553. https://doi.org/10.3390/en15155553
Chicago/Turabian StyleMéndez, Juana Isabel, Adán Medina, Pedro Ponce, Therese Peffer, Alan Meier, and Arturo Molina. 2022. "Evolving Gamified Smart Communities in Mexico to Save Energy in Communities through Intelligent Interfaces" Energies 15, no. 15: 5553. https://doi.org/10.3390/en15155553
APA StyleMéndez, J. I., Medina, A., Ponce, P., Peffer, T., Meier, A., & Molina, A. (2022). Evolving Gamified Smart Communities in Mexico to Save Energy in Communities through Intelligent Interfaces. Energies, 15(15), 5553. https://doi.org/10.3390/en15155553