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Article

Training Using a Commercial Immersive Virtual Reality System on Hand–Eye Coordination and Reaction Time in Young Musicians: A Pilot Study

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Faculty of Physical Education and Physiotherapy, Opole University of Technology, 45-758 Opole, Poland
2
Descartes’ Error Student Research Association, Faculty of Physical Education and Physiotherapy, Opole University of Technology, 45-758 Opole, Poland
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Nursing and Physiotherapy Department, University of Cadiz, 11003 Cadiz, Spain
*
Author to whom correspondence should be addressed.
Academic Editors: José-Antonio Gil-Gómez, Patricia Mesa Gresa and Sergio Albiol-Pérez
Int. J. Environ. Res. Public Health 2021, 18(3), 1297; https://doi.org/10.3390/ijerph18031297
Received: 28 December 2020 / Revised: 26 January 2021 / Accepted: 27 January 2021 / Published: 1 February 2021
(This article belongs to the Special Issue Virtual Reality Rehabilitation, Exercise and Health Promotion)
The implementation of virtual reality (VR) opens up a wide range of possibilities for the development of dexterity, speed and precision of movements. The aim of this study was to investigate whether immersive VR training affected the hand–eye coordination and reaction time in students of the state music school. This study implemented a single-group pre-post study design. This study enrolled 14 individuals, submitted to a 15 min training session of the immersive music game “Beat Saber”, once a day for 5 consecutive days. The plate-tapping test (PTT) and the ruler-drop test (Ditrich’s test) were used to assess the reaction time. Trial-making test (TMT) A and TMT B were used to assess coordination and visual attention. Analysis of the results showed a statistically significant improvement in hand–eye coordination and reaction time of music school students using the TMT-A (p < 0.002), TMT-B (p < 0.001), Ditrich’s test for the non-dominant hand (0.025) and PTT (0.0001) after applying a week-long training period in immersive VR. The results obtained in the present study show that the VR system, along with the immersive music game, has the potential to improve hand–eye coordination and reaction time in young musicians, which may lead to the faster mastering of a musical instrument. View Full-Text
Keywords: VR; virtual reality; TMT; hand–eye coordination; reaction time; immersion VR; virtual reality; TMT; hand–eye coordination; reaction time; immersion
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MDPI and ACS Style

Rutkowski, S.; Adamczyk, M.; Pastuła, A.; Gos, E.; Luque-Moreno, C.; Rutkowska, A. Training Using a Commercial Immersive Virtual Reality System on Hand–Eye Coordination and Reaction Time in Young Musicians: A Pilot Study. Int. J. Environ. Res. Public Health 2021, 18, 1297. https://doi.org/10.3390/ijerph18031297

AMA Style

Rutkowski S, Adamczyk M, Pastuła A, Gos E, Luque-Moreno C, Rutkowska A. Training Using a Commercial Immersive Virtual Reality System on Hand–Eye Coordination and Reaction Time in Young Musicians: A Pilot Study. International Journal of Environmental Research and Public Health. 2021; 18(3):1297. https://doi.org/10.3390/ijerph18031297

Chicago/Turabian Style

Rutkowski, Sebastian, Mateusz Adamczyk, Agnieszka Pastuła, Edyta Gos, Carlos Luque-Moreno, and Anna Rutkowska. 2021. "Training Using a Commercial Immersive Virtual Reality System on Hand–Eye Coordination and Reaction Time in Young Musicians: A Pilot Study" International Journal of Environmental Research and Public Health 18, no. 3: 1297. https://doi.org/10.3390/ijerph18031297

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