Design of an Interactive Mind Calligraphy System by Affective Computing and Visualization Techniques for Real-Time Reflections of the Writer’s Emotions
Abstract
:1. Introduction
2. Related Studies
2.1. A Survey of Related Works
2.2. Ways for Affection Expressions in Calligraphy
2.3. Brain Wave Measurement in Affective Computing
3. The Methodologies for Designing the Proposed System Based on Affective Computing
3.1. The Research Process for System Development
- (1)
- collecting preliminary design ideas before the system was designed—both from the literature review and from a series of interviews with invited experts of affective computing;
- (2)
- designing a prototype system—based on the collected preliminary design ideas;
- (3)
- testing the prototype system in a public exhibition—to collect opinions from the system designer and the participating writers for improving the prototype system;
- (4)
- improving the prototype system into a formal system—according to the opinions collected from the last step;
- (5)
- testing the formal system in a second exhibition—to collect more opinions from people like those in Step (3); and
- (6)
- evaluating the system performances and the participating writers’ experiences—according to the opinions collected in the last step.
3.2. Ideas for System Design Based on the Literature Review
- (1)
- recording the calligraphy process performed by the writer using a writing brush;
- (2)
- measuring the mental states of the writer with a brain wave machine;
- (3)
- utilizing digital tools as the means for human–machine interfacing to offer a new experience of calligraphy to the participating writer; and
- (4)
- converting the measured mental states of the writer into emotions which are then expressed by animations and sounds.
3.3. Ideas for System Design Based on Interviews with Experts
- (1)
- the system to be developed should combine the modern technology and life elements;
- (2)
- a brain wave instrument should be used to collect the brain signals of the writer;
- (3)
- the brain signals should be converted into types of emotion; and
- (4)
- the system should be unique and can indeed present the emotions of the writer interactively by visualization techniques.
4. Construction of the Proposed System
4.1. Development Process and Design Concepts of the Proposed System
- (1)
- proposing the interactive demands and items for the design of the interaction devices in the system;
- (2)
- constructing the system to include an emotion recognition module, an interactive feedback mechanism, and a hardware device;
- (3)
- integrating and testing the software and hardware for the interaction mechanism; and
- (4)
- exhibiting the constructed system and evaluating its performance.
4.2. The Architecture and Interactive Devices of the Proposed System
4.3. Emotion Classification and Applications to Color Palette and Animation Generations
4.3.1. Classification of Emotions
- (1)
- Four guests were invited to participate the learning process by wearing the brain wave device NeuroSky MindWave Mobile to generate brain wave signals while using the proposed mind calligraphy system.
- (2)
- Four types of activity were designed for the participant to perform to arouse respectively the four types of emotion of focusing, relaxation, calmness, and anxiety as listed in the following:
- (a)
- reciting a well-known poem in one’s mind—to arouse the emotion of focusing;
- (b)
- listening to a light musical melody while vision focusing on a fixed spot—to arouse the emotion of relaxation;
- (c)
- watching a video clip playing quiescent scenes—to arouse the emotion of calmness; and
- (d)
- watching a video clip of horror movies—to arouse the emotion of anxiety.
- (3)
- The guests were asked to conduct, for each type of emotion, the corresponding activity listed above to generate at least three 20-s sample sequences of the two-feature signals of attention and meditation, giving us a total of 15 sample sequences for the four types of emotion, with each sequence including 20 signals (i.e., taking one sample every second).
- (4)
- At the end of the process of measuring each participant’s sample sequences for each emotion type, the participant was asked to take a rest of at least 15 min before the second measurement was started, for the purpose of preventing the participant from getting tired of the measurement and yielding imprecise signal data.
- (5)
- An example of sample sequences so measured is shown in Figure 6 in which the averages (51 and 52) of the sample sequence values of the two features are also shown at the right.
- (6)
- Data measurements of each emotion conducted on the four participants were carried out under the same conditions; i.e., the participants were all asked to perform the same activity (e.g., to listen to an identical light musical melody for arousing the emotion of relaxation).
- (7)
- Furthermore, after each emotion data measurement was completed, the involved participant was interviewed to see whether he/she was in a stable or right mood or not during the measurement process; if not, the measured data were discarded because the measurement task is part of the learning process of inferring the ranges for emotion-type classification and erroneous data would cause incorrect inferred ranges.
- (8)
- As an example, the distribution graph of the 15 average values of the two-feature sample sequence data of attention and meditation of the emotion type of calmness is shown in Figure 7. This graphs and those of the other three emotion types are shown in Appendix A.
4.3.2. Generation of Color Palettes
Algorithm 1 Generation of a color palette | |
Input: a sequence of n brain wave samples s1, s2, …, sn in a duration of 20 s with each si consisting of the two features of attention and meditation represented by variables ai and mi, respectively, i.e., si = (ai, mi). | |
Output: a color palette H consisting of four strips of colors of blue, green, orange, and aubergine from left to right representing the emotion types of focusing, relaxation, calmness, and anxiety, respectively. | |
Steps. | |
Step 1: | //Initialization |
1.1 denote the four emotion types of focusing, relaxation, calmness, and anxiety by Fi, Ri, Ci, and Ai, respectively; | |
1.2 set up four counters Ftotal, Ttotal, Ctotal, and Atotal for Fi, Ri, Ci, and Ai, respectively. | |
Step 2: | //Classifying the brain waves |
for i = 1 to n do | |
(a) classify si = (ai, mi) as one of Fi, Ri, Ci, and Ai according to rules specified by Equation (1), and denote the result by Xi; | |
(b) increment the counters according to Xi in the following way: | //Computing sums |
(i) if Xi = Fi, then set Ftotal = Ftotal + 1; | |
end if; | //Ftotal = # blue samples |
(ii) if Xi = Ri, then set Rtotal = Rtotal + 1; | |
end if; | //Rtotal = # green samples |
(iii) if Xi = Ci, then set Ctotal = Ctotal + 1; | |
end if; | //Ctotal = # orange samples |
(iv) if Xi = Ai, then set Atotal = Atotal + 1; | |
end if; | //Atotal = # aubergine samples |
end for. | |
Step 3: | //Computing the color ratios and transforming them into 0~3 |
compute the following integers as the color weights: | |
f = ⎣(Ftotal/n) × 4⎦, r = ⎣(Rtotal/n) × 4⎦; c = ⎣(Ctotal/n) × 4⎦; and a = ⎣(Atotal/n) × 4⎦. | |
Step 4: | //Creating the color palette |
4.1 create a rectangular shape H of size 4w × h pixels; | |
//The unit width w and unit height h are pre-determined | |
4.2 fill H with blue-, green-, orange-, and aubergine-colored strips of the widths of f×w, r×w, c×w, and a×w pixels, respectively; | |
4.3 smear the boundary between every two different colors in H to create a color gradient effect within a distance of (1/3)×w from the boundary. | |
//Making the created color palette look more natural | |
Step 5: | //Ending |
exit with H as the desired color palette. |
4.3.3. Generation of Animations
- (1)
- the color shown on the pool background—including one of the four colors of blue, green, orange, and aubergine, which represent the aforementioned representative emotions;
- (2)
- the number of raindrops—including one of three categories of “a small number,” “a large number,” and “a huge number”;
- (3)
- the direction and speed of fish movement—including the four categories of “in the same direction with a medium speed,” “up and down with a slow speed,” “in different directions with a medium speed,” and “in chaotic directions with a fast speed”; and
- (4)
- the sound types of played audio—including the four types of “raindrop,” “insect,” “river,” and “thunder.”
- (1)
- “fishes swim in the same direction with a medium speed”—meaning that the writer is focusing his/her mind on writing;
- (2)
- “a small number of raindrops fall”—meaning that the writer is paying a certain degree of attention to writing; and
- (3)
- “the raindrops sound clear”—meaning that the writer seems to have a very strong intention and his/her mind is concentrated.
Algorithm 2 Generation of an emotion-representing animation | |
Input: a sequence of n brain wave samples s1, s2, …, sn sent to the server in a duration of 5 s with each sample si consisting of the two features of attention and meditation represented by the variables ai and mi, respectively, i.e., si = (ai, mi). | |
//The input is the same as that of Algorithm 1 except that the time duration is 5 s instead of 20 s | |
Output: an animation with its scenario being composed by multimedia techniques according to Table 3, representing one of the emotion types of focusing, relaxation, calmness, and anxiety, which appears most frequently during the period of 5 s. | |
Steps. | |
Step 1: | //Initialization |
1.1 denote the four emotion types of focusing, relaxation, calmness, and anxiety by Fi, Ri, Ci, and Ai, respectively; | |
1.2 set up four counters Ftotal, Ttotal, Ctotal, and Atotal for Fi, Ri, Ci, and Ai, respectively. | |
Step 2: | //Classifying the brain waves |
for i = 1 to n do | |
(a) classify si = (ai, mi) as one of Fi, Ri, Ci, and Ai according to rules specified by Equation (1), and denote the result by Xi; | |
(b) increment the counters according to Xi in the following way: | //Computing sums |
(i) if Xi = Fi, then set Ftotal = Ftotal + 1; | |
end if; | //Ftotal = # blue samples |
(ii) if Xi = Ri, then set Rtotal = Rtotal + 1; | |
end if; | //Rtotal = # green samples |
(iii) if Xi = Ci, then set Ctotal = Ctotal + 1; | |
end if; | //Ctotal = # orange samples |
(iv) if Xi = Ai, then set Atotal = Atotal + 1; | |
end if; | //Atotal = # aubergine samples |
end for. | |
Step 3: | //Finding the emotion appearing most frequently |
3.1 find the maximum of Ftotal, Rtotal, Ctotal, and Atotal and denote it by Mtotal; | |
3.2 let the emotion type corresponding Mtotal be denoted as Ttotal. | |
Step 4: | //Creating the desired animation |
create an animation A of the emotion type Ttotal according to the scenario listed in Table 3 by multimedia techniques. | |
Step 5: | //Ending |
exit with animation A as the desired output. |
4.4. An Algorithm of the Interaction Mechanism of the Proposed System
Algorithm 3 The interaction mechanism of the proposed system | |
Input: | |
(1) a blank space on the touch screen with three buttons of the functions of “select,” “send,” and “remove”; | |
(2) a sequence of 512 brain wave samples every second in the forms of attention and meditation signals provided by the brain wave machine; | |
(3) a digital copybook of calligraphy with a sequence of sets of characters. | |
Output: | |
(1) a series of animations which are played on the panel of the interaction pool to reflect the emotions of the writer every 5 s; | |
(2) the same as (1) above but additionally with the calligraphic work being superimposed on the animation in a floating manner as shown in Figure 5d when the calligraphic work is sent out by pushing the button of ‘send’; | |
(3) a completely calligraphic work with a red seal and a color-palette background (created dynamically every 20 s) as shown in Figure 5c which is sent to show on the display screen as shown in Figure 4b when a writing session is ended by pushing the stamp on the touch screen to create the red seal; | |
(4) the same as that of (3) above but sent instead to the server of the proposed system. | |
Steps. | |
Step 1: | //Starting a new writing session |
1.1 if the signal of “select” is detected, then | |
show the next set of characters in the digital copybook of calligraphy | |
//Allowing the writer to choose a desired set of characters | |
end if; | |
1.2 show the result of character-set selection on the touch screen. | |
Step 2: | //Looping while calligraphy is in progress |
while the signal of “seal” is not detected do: | |
2.1 allow the writer to use the pen brush to conduct calligraphy and show the calligraphic work on the touch screen; | |
2.2 for every 20 s do: | |
(a) for every 5 s do: | |
//Generating and plays animations | |
(i) perform Algorithm 2 with the brain wave samples as the input to generate an animation A | |
(ii) play A by projecting it onto the interaction pool to show the visual content and using the built-in speaker to play the associated sound; | |
end for; | |
(b) if the signal of ‘send’ is detected then | |
//Showing the written work on the interaction pool | |
(i) superimpose the current calligraphic work W0 in a floating manner in the currently-played animation A to create a new animation B; | |
(ii) play B by projecting it onto the interaction pool to show the visual content and using the built-in speaker to play the associated sound; | |
end if; | |
(c) perform Algorithm 1 with the brain wave samples as the input to create a color palette P; | |
(d) if the ‘seal’ signal is detected then | |
//Showing the work on the display screen at the remote site | |
(i) superimpose a red seal on the pre-set area on the left side of the current calligraphic work W0 to create a new work W1; | |
(ii) send W1 to the cloud server of the system to keep W1 there; | |
(iii)superimpose W1 on the color palette P to create a second new work W2; | |
(iv) send W2 to the display screen at the remote site to show; | |
end if; | |
end for; | |
end while. | |
Step 3: | //Ending or starting another writing session |
if the signal of ‘remove’ is detected then | |
clear the completed calligraphic work on the touch screen and go to Step 1; | |
//Starting another writing session | |
else | |
if the signal of ‘turn off system’ is not detected then | |
go to Step 2; | //Keeping the writing session |
else exit; | //Ending |
end if; | |
end if. |
5. Introduction to Adopted Methods for Evaluations of the Proposed System
5.1. The Observational Method for Evaluating System Usability and the Writer’s Behavior
5.2. Questionnaire Design for Evaluating System Usability and Writers’ Experiences
5.3. Interview with the Writers
6. Experiments and Evaluations of the Proposed System
6.1. Analysis of the Results of the First Experiment
6.1.1. Results of Observations in the First Experiment
- (1)
- The writers were not familiar with the usage of the brain wave headset, and sometimes the brain wave signals were not detected due to individual factors.
- (2)
- If the explanation of the operations of the system was insufficient, the writer could not understand the interaction procedure clearly.
- (3)
- Most of the writers understood the way of operating the buttons on the touch screen as the interface with the system.
- (4)
- The interaction pool can attract the attention of the by-standing people.
- (5)
- The writers had positive feelings on the interactive feedback that was produced according to the mental state signals yielded by the brain wave machine.
- (6)
- The writers were willing to discuss and share their emotions that were expressed while they were using the system.
6.1.2. Results of the Interviews of the First Experiment
- (1)
- The writers were curious about the way their emotions were measured by the brain wave machine.
- (2)
- Reminders and guidance of the operational procedure should be enhanced to improve the writer’s performance with the system in the calligraphy process.
- (3)
- Compared with the traditional calligraphy, this system brought about quite different user experiences.
- (4)
- Compared with the traditional calligraphy, the use of this system was richer and more interesting, and can enhance the exchanges of feelings among the writers.
- (5)
- The interactive feedback of this system can help the writer feel their own emotional changes.
6.2. Analysis of Data Collected in the Second Experiment
- (1)
- Introducing the system to a participant—by explaining the exhibition’s purpose and the interactive process to a participant who was invited to be a calligrapher using the system.
- (2)
- Engaging the writer in system performance—by assisting the writer to conduct calligraphy and interact with the system to conceal his/her emotions during the writing process.
- (3)
- Collecting the record of the writer’s behavior and the system’s performance—by gathering the system designer’s observations recorded in video or/and paper forms.
- (4)
- Inviting the writer to answer a questionnaire—by asking the writer to fill in a questionnaire about the evaluation of the writer’s behavior and emotions.
- (5)
- Interviewing the writer about his/her experience of using the system—for the purposes of collecting the writer’s opinions about the issues of the man–machine interaction using the system, the calligraphy procedure by the digital approach, and the affective computing process to express the emotions, etc.
6.2.1. Results of Observations Collected from the Public Exhibition
- (1)
- The writers were not familiar with how to wear and use the brain wave machine, which was a headset.
- (2)
- After reading the operation instructions, the writers could use the proposed system by themselves.
- (3)
- The feedback of the touch pen on the touch screen was slow.
- (4)
- The interaction pool and the display screen could attract the attention of the writer.
- (5)
- When writing, the writer could receive the real-time feedback of the system via hearing the play of the sound in the animation.
- (6)
- The writers were willing to discuss and share the changes of their emotions and calligraphic works.
6.2.2. Results of Questionnaire Surveys
- Adequacy of the collected data—verified by the Kaiser–Meyer–Olkin (KMO) test and Bartlett’s test of sphericity using the SPSS package.
- Latent dimensions (scales) of the questions used in collecting the data—found by exploratory factor analysis (EFA) via the principal component analysis (PCA) method and the varimax method with Kaiser normalization using the SPSS package.
- Reliability of the collected data—verified by use of the Cronbach’s α coefficient values yielded by the EFA process.
- Suitability of the model structure of the data set up according to the found question dimensions (scales)—verified by confirmatory factor analysis (CFA) using the AMOS package.
- Validity of the collected questionnaire data—verified by parameter values yielded by the EFA and CFA processes.
- (a)
- The writers believed that the proposed system was easy to use, so the design of the operation interface was good.
- (b)
- The writers felt happy to use the system and interested in the interaction, so they were satisfied with the way of presentations of the proposed system.
- (c)
- Some writers watched the interaction pool when they wrote, and they were also distracted by the display screen at the remote site.
- (d)
- The feedback of writing on the touch screen was slow, so the sensitivity and fluency of the touch screen need be improved.
- (a)
- The writers had positive feelings for the interactive technology which enhances calligraphy; through this system, they experienced calligraphy in a new way.
- (b)
- By analysis of the writers’ emotions via the brain wave machine, the feedback of the system let them understand their emotional changes.
- (c)
- It was difficult for the writer to understand the way to control emotions during the system experiencing process because the system is designed to focus on the emotional visualization and feedback with no direct instruction for the writer to control his/her emotion.
- (d)
- Besides emotions, there were many meanings of calligraphy; however, the feedback of emotions was the main purpose of this system, so it was difficult for the writer to fully understand the meanings of calligraphy through this system.
- (e)
- The writer was highly positive of the method that combined interactive technology with traditional calligraphy.
- (a)
- The writers felt that the operation interface of the proposed system was easy to learn and use.
- (b)
- The writers were satisfied with the combination of the interactive technology and the affective computing technology, and thought the outcome to be interesting.
- (c)
- The sensitivity of the touch screen should be improved in order to make the writing process more fluent.
- (d)
- The writers learned how calligraphy interacted with their own emotions via the feedback of the system in the interactive process, and understood further the relationship between calligraphy and emotions.
- (e)
- The proposed system increases the willingness of the writers to be exposed to calligraphy through interactive devices.
6.3. Summary of Results of Interviews with the Writers Attending the System Exhibition
- (1)
- The means of interaction with the brain wave machine was positively evaluated by the writers.
- (2)
- The fluency of the touch screen was better than that of the first experiment, but it still can be improved.
- (3)
- The system provided the writers with novel and rich interactive experiences of calligraphy, which can be applied to children and beginners as well.
- (4)
- The system allowed the writers to recall the memories of calligraphy and enhanced their willingness to contact calligraphy once again.
- (5)
- The interactive calligraphy process of the proposed system can enhance the writers’ willingness to experience calligraphy.
- (6)
- Through interactions with the proposed system, the writers can understand the relation between calligraphy and emotional expressions.
- (7)
- The proposed system provided calligraphy experiences that are different from those provided by the traditional calligraphy approach.
6.4. Summary of Research Findings
- (1)
- The interactive system can raise the writer’s interest in engaging in calligraphy while interacting with the system.
- (2)
- The usage of the system can reveal the writer’s emotions regarding focusing, relaxation, calmness, and anxiety during calligraphy through the animations of fish swimming, and sounds of raindrops, insects, and thunder played on the system.
- (3)
- Visualizing the writer’s emotions through animations enhances the writer’s cognitive engagement in the calligraphy.
- (4)
- Real-time feedback of the system increases the writer’s willingness to continue the calligraphy process.
- (5)
- The engagement of the writer in the system’s performance with various forms of interactions provides the writer with a new experience in calligraphy.
7. Conclusions
Author Contributions
Funding
Conflicts of Interest
Appendix A. Distribution Graphs of the Averages of the Sample Sequences of the Brain Wave Data of the Four Emotion Types
Appendix A.1. Graph of the Emotion Type of Focusing
Appendix A.2. Graph of the Emotion Type of Relaxation
Appendix A.3. Graph of the Emotion Type of Calmness
Appendix A.4. Graph of the Emotion Type of Anxiety
Appendix B. Finding the Latent Scales of Questions and Proving the Reliability and Validity of the Questionnaire Data
Appendix B.1. Testing Adequacy of Questionnaire Data by the KMO and Bartlett’s Tests
Kaiser-Meyer-Olkin Measure of Sampling Adequacy | 0.796 | |
Bartlett’s Test of Sphericity | Approx. Chi-Square | 228.865 |
Degree of freedom | 66 | |
Significance | 0.000 |
Kaiser-Meyer-Olkin Measure of Sampling Adequacy | 0.735 | |
Bartlett’s Test of Sphericity | Approx. Chi-Square | 185.107 |
Degree of freedom | 45 | |
Significance | 0.000 |
Appendix B.2. Finding Latent Question Dimensions (Scales) of the Questions from the Collected Data
Lebel | Question Dimension (Scale) | ||
---|---|---|---|
1 | 2 | 3 | |
B3 | 0.780 | 0.025 | 0.104 |
B4 | 0.727 | 0.016 | 0.062 |
B1 | 0.710 | 0.147 | 0.196 |
B10 | 0.595 | 0.253 | 0.338 |
B11 | 0.567 | 0.501 | 0.251 |
B12 | 0.154 | 0.771 | 0.084 |
B6 | 0.256 | 0.729 | 0.099 |
B2 | −0.115 | 0.717 | 0.151 |
B9 | 0.122 | −0.038 | 0.892 |
B8 | 0.357 | 0.294 | 0.672 |
B5 | 0.119 | 0.474 | 0.599 |
B7 | 0.305 | 0.503 | 0.523 |
|
Label | Question Dimension | Question | Min | Max | Mean | S. D. |
---|---|---|---|---|---|---|
B3 | Ease to learn (Group FB1) | I can quickly perform each step of using the system. | 2 | 5 | 4.37 | 0.70 |
B4 | I can operate the interface of this system. | 3 | 5 | 4.39 | 0.56 | |
B1 | I think it is easy to operate this system. | 3 | 5 | 4.44 | 0.57 | |
B10 | I can clearly understand the feedback of this system. | 3 | 5 | 4.19 | 0.64 | |
B11 | I feel the interaction of the system interesting. | 3 | 5 | 4.30 | 0.63 | |
B12 | Efficiency (Group FB2) | I can use this system smoothly. | 2 | 5 | 3.72 | 0.89 |
B6 | I think this system has effectively integrated several functions. | 2 | 5 | 4.03 | 0.77 | |
B2 | I cannot concentrate to use this system. | 2 | 5 | 3.75 | 0.86 | |
B9 | Satisfaction (Group FB3) | I cannot utilize each item of the system. | 2 | 5 | 4.13 | 0.69 |
B8 | I think the feedback of this system are rich. | 2 | 5 | 4.03 | 0.79 | |
B5 | This system fails to attract my attention. | 2 | 5 | 4.01 | 0.73 | |
B7 | I like the way of presentations of this system. | 3 | 5 | 4.43 | 0.56 | |
Average | 4.19 |
Lebel | Question Dimension (Scale) | ||
---|---|---|---|
1 | 2 | 3 | |
C7 | 0.806 | 0.082 | 0.127 |
C3 | 0.775 | 0.140 | 0.296 |
C5 | 0.586 | 0.400 | −0.024 |
C2 | 0.524 | 0.432 | 0.348 |
C8 | 0.182 | 0.868 | −0.106 |
C9 | 0.077 | 0.754 | 0.303 |
C1 | 0.518 | 0.621 | 0.081 |
C4 | −0.002 | 0.075 | 0.850 |
C6 | 0.359 | −0.045 | 0.721 |
C10 | 0.201 | 0.416 | 0.521 |
|
Label | Question Dimension | Question | Min | Max | Mean | S. D. |
---|---|---|---|---|---|---|
C3 | Affective or cognitive experience (Group FC1) | I am happy after using the interactive device of this system. | 2 | 5 | 4.11 | 0.79 |
C5 | The audio-visual feedback of the system can attract my attention. | 2 | 5 | 4.24 | 0.64 | |
C2 | This system can help me control emotions better. | 2 | 5 | 3.87 | 0.90 | |
C7 | I am more willing to know more about calligraphy after using the interactive system. | 2 | 5 | 3.68 | 0.77 | |
C8 | Sensory experience (Group FC2) | I can feel the change of emotions from the feedback of the system after using the interactive device of this system. | 1 | 5 | 4.26 | 0.77 |
C9 | This system makes me aware of the importance of emotion expressions. | 3 | 5 | 4.02 | 0.69 | |
C1 | The way of operations of the system can attract my attention. | 3 | 5 | 4.33 | 0.58 | |
C4 | Social-identity experience or behavior (Group FC3) | This system changes my opinion on calligraphy. | 2 | 5 | 4.06 | 0.80 |
C6 | This system can help me understand better the meaning of calligraphy. | 2 | 5 | 4.01 | 0.76 | |
C10 | I am more willing to experience interactive and scientific works after using the device of the interactive system. | 3 | 5 | 4.45 | 0.57 | |
Average | 4.10 |
Appendix B.3. Verifying the Reliability of the Collected Data by the Cronbach’s α Coefficients Yielded by the EFA
Indicator | Question Dimension (Scale) | Cronbach’s α Coefficient of the Question Dimension | Cronbach’s α Coefficient of the Indicator |
---|---|---|---|
System usability | Ease to learn | 0.781 | 0.851 |
Efficiency | 0.671 | ||
Satisfaction | 0.783 |
Indicator | Question Dimension (Scale) | Cronbach’s α Coefficient of the Question Dimension | Cronbach’s α Coefficient of the Indicator |
---|---|---|---|
Writer’s experience | Affective or cognitive experience | 0.764 | 0.828 |
Sensory experience | 0.741 | ||
Social-identity experience or behavior | 0.643 |
Appendix B.4. Verifying the Suitability of the Model Structure of the Data Set Up by the Question Dimensions
Index | df | χ2 | χ2/df | agfi | cfi | RMSEA | RMSEA (90% CI) | |
---|---|---|---|---|---|---|---|---|
LO | HI | |||||||
Value | 51 | 60.64 | 1.19 | 0.79 | 0.95 | 0.06 | 0.00 | 0.11 |
Index | df | χ2 | χ2/df | agfi | cfi | RMSEA | RMSEA (90% CI) | |
---|---|---|---|---|---|---|---|---|
LO | HI | |||||||
Value | 32 | 52.71 | 1.65 | 0.76 | 0.87 | 0.11 | 0.05 | 0.16 |
Appendix B.5. Proving the Validity of the Questionnaire Data Using the Data Yielded by the EFA and CFA
Scale | Group of Related Questions | Construct Validity Value |
---|---|---|
Ease to learn | FB1 = (B1, B3, B4, B10, B11) | 0.773 |
Efficiency | FB2 = (B2, B6, B12) | 0.665 |
Satisfaction | FB3 = (B5, B7, B8, B9) | 0.784 |
Scale | Group of Related Questions | Construct Validity Value |
---|---|---|
Affective or cognitive experience | FC1 = (C2, C3, C5, C7) | 0.775 |
Sensory experience | FC2 = (C1, C8, C9) | 0.745 |
Social-identity experiences or behavior | FC3 = (C4, C6, C10) | 0.653 |
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Emotion Type | Classification Rules * | Representative Color |
---|---|---|
Focusing | a ≥ 70 & a ≥ m | Blue |
Relaxation | m ≥ 70 & m > a | Green |
Calmness | 30 ≤ a < 70 & 30 ≤ m < 70 | Orange |
Anxiety | a < 30 or m < 30 | Aubergine |
Color Weights of Emotion | Color Palette | Description |
---|---|---|
Focusing: 0; Relaxation: 2; Calmness: 1; Anxiety: 1 | | The number of occurrences of relaxation are 2, while those of anxiety and calmness are both 1. |
Focusing: 0; Relaxation: 2; Calmness: 0; Anxiety: 2 | | The number of occurrences of relaxation are 2, while those of anxiety are 2. |
Focusing: 1; Relaxation: 1; Calmness: 1; Anxiety: 1 | | The number of occurrences of focusing, relaxation, calmness, and anxiety are the same. |
Focusing: 3; Relaxation: 0; Calmness: 0; Anxiety: 1 | | The number of occurrences of focusing are 3, while that of anxiety is 1. |
Focusing: 1; Relaxation: 1; Calmness: 2; Anxiety: 0 | | The number of occurrences of focusing and relaxation are both 1, while those of calmness are 2. |
Focusing: 2; Relaxation: 2; Calmness: 0; Anxiety: 0 | | The number of occurrences of focusing are 2, while those of relaxation are 2. |
Emotion | Focusing | Relaxation | Calmness | Anxiety | |
---|---|---|---|---|---|
Effect | |||||
Color shown on pool background | Blue | Green | Orange | Aubergine | |
Number of raindrops | A small number | A small number | A large number | A huge number | |
Direction & speed of fish movement | In the same direction with a medium speed | Up and down with a slow speed | In different directions with a medium speed | In chaotic directions with a fast speed | |
Sound type of played audio | Raindrop | Insect | River | Thunder | |
Descriptions of animations and corresponding meanings |
|
|
|
|
No. | Action | Corresponding Step in Algorithm 3 | Involved Interaction Device | Illustration of Intermediate Result |
---|---|---|---|---|
1 | The system is in the standby state (with an initial animation played on the interaction pool). | None | Interaction pool | |
2 | The writer wears the brain wave headset. | None | Brain wave machine (headset) | |
3 | The writer clicks the button of "select" to choose a character set. | Step 1 | Touch screen | |
4 | The writer uses the pen brush to conduct calligraphy. | Step 2.1 | Touch screen | |
5 | The system plays the animation of the emotion type decided from the brain wave. | Step 2.2(a) | Interaction pool | |
6 | The writer pushes the button of ‘send’ to send the calligraphic work to the interaction pool. | Step 2.2(b) | Touch screen | |
7 | The writer’s work is shown in a floating manner in the animation in the interaction pool. | Step 2.2(b) | Interaction pool | |
8 | To end a writing session, the writer uses the stamp to create a seal shape, and send the result to the server to keep. | Step 2.2(c)(d) | Touch screen | |
9 | The result above is shown on the touch screen with a color palette as the background. | Step 2.2(d) | Touch screen | |
10 | The result above with the color palette background is sent to the display screen to show to the observer there, who can use the advance icon to change the displayed work. | Step 2.2(d) | Display screen | |
Indicator for Observation | Observed Item |
---|---|
System usability | Can the writer understand the way of interaction with the system? |
Can the writer wear the brain wave instrument properly? | |
Can the writer perform the system properly? | |
Writer’s behavior | Is the writer interested in the system and use it? |
What are the responses of the writer when he/she interacts with the system? |
Indicator | Lebel | Question |
---|---|---|
System usability | B1 | I think it is easy to operate this system. |
B2 | I cannot concentrate to use this system. | |
B3 | I can quickly perform each step of using the system. | |
B4 | I can operate the interface of this system. | |
B5 | This system fails to attract my attention. | |
B6 | I think this system has effectively integrated several functions. | |
B7 | I like the way of presentations of this system. | |
B8 | I think the feedback of this system is rich. | |
B9 | I cannot utilize each item of the system. | |
B10 | I can clearly understand the feedback of this system. | |
B11 | I feel the interaction of the system interesting. | |
B12 | I can use this system smoothly. | |
Writer’s experience | C1 | The way of operating the system can attract my attention. |
C2 | This system can help me control emotions better. | |
C3 | I am happy after using the interactive device of this system. | |
C4 | This system changes my opinion on calligraphy. | |
C5 | The audio-visual feedback of the system can attract my attention. | |
C6 | This system can help me understand better the meaning of calligraphy. | |
C7 | I am more willing to know more about calligraphy after using the interactive system. | |
C8 | I can feel the change of emotions from the feedback of the system after using the interactive device of this system. | |
C9 | This system makes me aware of the importance of emotion expressions. | |
C10 | I am more willing to experience interactive and scientific works after using the device of the interactive system. |
Indicator of the Interview | Question of the Interview |
---|---|
Operation of the man--machine interfacing mechanism | What do you think of the interaction based on the use of the brain wave? |
Do you feel it easy to use the touch screen to conduct calligraphy? | |
What do you think of the interfacing operations of this system? | |
Opinion on the calligraphy procedure | What is the difference between the current digital approach and the traditional approach to calligraphy? |
Can this interactive system enhance your willingness to know more about calligraphy? | |
Opinion on the affective computing process | Can you feel your emotional change based on the feedback of the system? |
Can you feel that emotions are related to the calligraphy after you interacted with the system? |
Indicator for Observation | Item for Observation | Observation Result |
---|---|---|
Operation conditions of the system | Whether the writer can understand the way of interaction with the proposed system. |
|
Whether the writer can wear the brain wave instrument properly. |
| |
Writer’s behavior | Whether the writer can operate the proposed system properly. |
|
Whether the writer is interested in the devices of the proposed system and use them. |
| |
What the responses of the writer are when he/she interacts with the system. |
|
Indicators | Question of Interview | Record of Interview Opinion |
---|---|---|
Operation on man-machine interfacing | What do you think of the interaction based on the use of the brain wave? |
|
What do you think of write calligraphy on a touch screen? |
| |
What do you think of the operation interface of this system? |
| |
Opinions on calligraphy | What do you think of the digital technique of expression of calligraphy, compared with the traditional calligraphy? |
|
Can this interactive system enhance your willingness to know more about calligraphy? |
| |
Opinions on affective computing | Can you feel your emotional change based on the feedback of the system? |
|
Can you feel that emotions are related to calligraphy after you interacted with the system? |
|
Indicator for Observation | Item for Observation | Observation Result |
---|---|---|
Operation conditions of the system | Whether the writer can understand the way of interaction with the proposed system. |
|
Whether the writer can wear the brain wave instrument properly. |
| |
The writer’s behavior | Whether the writer can operate the proposed system properly. |
|
Whether the writer is interested in the devices of the proposed system and use them. |
| |
What the responses of the writer are when he/she interacts with the system. |
|
No. | Strongly Agree (5 Scores) (A) | Agree (4 Scores) (B) | No Opinion (3 Scores) (C) | Disagree (2 Scores) (D) | Strongly Disagree (1 Scores) (E) | Percentage of Agreements (F = A+B) |
---|---|---|---|---|---|---|
B1 | 48.1 | 48.1 | 3.8 | 0.0 | 0 | 96.2 |
B2 | 16.7 | 53.7 | 18.5 | 11.1 | 0 | 70.4 |
B3 | 48.2 | 42.6 | 7.4 | 1.8 | 0 | 90.8 |
B4 | 42.6 | 53.7 | 3.7 | 0.0 | 0 | 96.3 |
B5 | 25.9 | 57.4 | 12.9 | 3.8 | 0 | 83.3 |
B6 | 25.9 | 57.4 | 11.1 | 5.6 | 0 | 83.3 |
B7 | 46.3 | 50.0 | 3.7 | 0.0 | 0 | 96.7 |
B8 | 25.9 | 57.4 | 13.0 | 3.7 | 0 | 83.3 |
B9 | 29.6 | 55.6 | 13.0 | 1.8 | 0 | 85.2 |
B10 | 31.4 | 55.6 | 13.0 | 0.0 | 0 | 87.0 |
B11 | 38.9 | 51.9 | 9.2 | 0.0 | 0 | 90.8 |
B12 | 18.5 | 46.3 | 24.1 | 11.1 | 0 | 64.8 |
Average | 85.7 | |||||
C1 | 38.9 | 55.5 | 5.6 | 0 | 0 | 94.4 |
C2 | 25.9 | 44.4 | 20.4 | 9.3 | 0 | 70.3 |
C3 | 33.3 | 48.1 | 14.8 | 3.8 | 0 | 81.4 |
C4 | 33.3 | 40.8 | 24.0 | 1.8 | 0 | 74.1 |
C5 | 33.3 | 59.3 | 5.6 | 1.8 | 0 | 92.6 |
C6 | 27.9 | 48.1 | 22.2 | 1.8 | 0 | 76.0 |
C7 | 13.0 | 48.1 | 33.3 | 5.6 | 0 | 61.1 |
C8 | 38.9 | 53.8 | 3.7 | 1.8 | 1.8 | 92.7 |
C9 | 22.2 | 55.6 | 22.2 | 0 | 0 | 77.8 |
C10 | 48.1 | 48.1 | 3.8 | 0 | 0 | 96.7 |
Average | 81.7 |
Label | Question | Min | Max | Mean | Standard Deviation |
---|---|---|---|---|---|
B1 | I think it is easy to operate this system. | 3 | 5 | 4.44 | 0.57 |
B2 | I cannot concentrate to use this system. | 2 | 5 | 3.75 | 0.86 |
B3 | I can quickly perform each step of using the system. | 2 | 5 | 4.37 | 0.70 |
B4 | I can operate the interface of this system. | 3 | 5 | 4.39 | 0.56 |
B5 | This system fails to attract my attention. | 2 | 5 | 4.01 | 0.73 |
B6 | I think this system has effectively integrated several functions. | 2 | 5 | 4.03 | 0.77 |
B7 | I like the way of presentations of this system. | 3 | 5 | 4.43 | 0.56 |
B8 | I think the feedback of this system is rich. | 2 | 5 | 4.03 | 0.79 |
B9 | I cannot utilize each item of the system. | 2 | 5 | 4.13 | 0.69 |
B10 | I can clearly understand the feedback of this system. | 3 | 5 | 4.19 | 0.64 |
B11 | I feel the interaction of the system interesting. | 3 | 5 | 4.30 | 0.63 |
B12 | I can use this system smoothly. | 2 | 5 | 3.72 | 0.89 |
Average | 4.19 | ||||
C1 | The way of operations of the system can attract my attention. | 3 | 5 | 4.33 | 0.58 |
C2 | This system can help me control emotions better. | 2 | 5 | 3.87 | 0.90 |
C3 | I am happy after using the interactive device of this system. | 2 | 5 | 4.11 | 0.79 |
C4 | This system changes my opinion on calligraphy. | 2 | 5 | 4.06 | 0.80 |
C5 | The audio-visual feedback of the system can attract my attention. | 2 | 5 | 4.24 | 0.64 |
C6 | This system can help me understand better the meaning of calligraphy. | 2 | 5 | 4.01 | 0.76 |
C7 | I am more willing to know more about calligraphy after using the interactive system. | 2 | 5 | 3.68 | 0.77 |
C8 | I can feel the change of emotions from the feedback of the system after using the interactive device of this system. | 1 | 5 | 4.26 | 0.77 |
C9 | This system makes me aware of the importance of emotion expressions. | 3 | 5 | 4.02 | 0.69 |
C10 | I am more willing to experience interactive and scientific works after using the device of the interactive system. | 3 | 5 | 4.45 | 0.57 |
Average | 4.10 |
Indicator | Name of Measure or Test | Value | |
---|---|---|---|
System usability | KMO measure of sampling adequacy | 0.796 | |
Bartlett test of sphericity | Approx. Chi-Square | 228.865 | |
Degree of freedom | 66 | ||
Significance | 0.000 | ||
Writer’s experience | KMO measure of sampling adequacy | 0.735 | |
Bartlett test of sphericity | Approx. Chi-Square | 185.107 | |
Degree of freedom | 45 | ||
Significance | 0.000 |
Label | Question Dimension | Question | Min | Max | Mean | S.D. |
---|---|---|---|---|---|---|
B3 | Ease to learn (Group FB1) | I can quickly perform each step of using the system. | 2 | 5 | 4.37 | 0.70 |
B4 | I can operate the interface of this system. | 3 | 5 | 4.39 | 0.56 | |
B1 | I think it is easy to operate this system. | 3 | 5 | 4.44 | 0.57 | |
B10 | I can clearly understand the feedback of this system. | 3 | 5 | 4.19 | 0.64 | |
B11 | I feel the interaction of the system interesting. | 3 | 5 | 4.30 | 0.63 | |
B12 | Efficiency (Group FB2) | I can use this system smoothly. | 2 | 5 | 3.72 | 0.89 |
B6 | I think this system has effectively integrated several functions. | 2 | 5 | 4.03 | 0.77 | |
B2 | I cannot concentrate to use this system. | 2 | 5 | 3.75 | 0.86 | |
B9 | Satisfaction (Group FB3) | I cannot utilize each item of the system. | 2 | 5 | 4.13 | 0.69 |
B8 | I think the feedback of this system is rich. | 2 | 5 | 4.03 | 0.79 | |
B5 | This system fails to attract my attention. | 2 | 5 | 4.01 | 0.73 | |
B7 | I like the way of presentations of this system. | 3 | 5 | 4.43 | 0.56 | |
Average | 4.19 | |||||
C3 | Affective or cognitive experience (Group FC1) | I am happy after using the interactive device of this system. | 2 | 5 | 4.11 | 0.79 |
C5 | The audio-visual feedback of the system can attract my attention. | 2 | 5 | 4.24 | 0.64 | |
C2 | This system can help me control emotions better. | 2 | 5 | 3.87 | 0.90 | |
C7 | I am more willing to know more about calligraphy after using the interactive system. | 2 | 5 | 3.68 | 0.77 | |
C8 | Sensory experience (Group FC2) | I can feel the change of emotions from the feedback of the system after using the interactive device of this system. | 1 | 5 | 4.26 | 0.77 |
C9 | This system makes me aware of the importance of emotion expressions. | 3 | 5 | 4.02 | 0.69 | |
C1 | The way of operations of the system can attract my attention. | 3 | 5 | 4.33 | 0.58 | |
C4 | Social-identity experience or behavior (Group FC3) | This system changes my opinion on calligraphy. | 2 | 5 | 4.06 | 0.80 |
C6 | This system can help me understand better the meaning of calligraphy. | 2 | 5 | 4.01 | 0.76 | |
C10 | I am more willing to experience interactive and scientific works after using the device of the interactive system. | 3 | 5 | 4.45 | 0.57 | |
Average | 4.10 |
Indicator | Question Dimension (Scale) | Cronbach’s α Coefficient of the Question Dimension | Cronbach’s α Coefficient of the Indicator |
---|---|---|---|
System usability | Ease to learn | 0.781 | 0.851 |
Efficiency | 0.671 | ||
Satisfaction | 0.783 | ||
Writer’s experience | Affective or cognitive experience | 0.764 | 0.828 |
Sensory experience | 0.741 | ||
Social-identity experiences or behavior | 0.643 |
Scale | df | χ2 | χ2/df | agfi | cfi | RMSEA | RMSEA (90% CI) | |
---|---|---|---|---|---|---|---|---|
LO | HI | |||||||
System usability | 51 | 60.64 | 1.19 | 0.79 | 0.95 | 0.06 | 0.00 | 0.11 |
Writer’s experience | 32 | 52.71 | 1.65 | 0.76 | 0.87 | 0.11 | 0.05 | 0.16 |
Indicator | Question Dimension (Scale) | Group of Related Questions | Construct Validity Value |
---|---|---|---|
System usability | Ease to learn | FB1 = (B1, B3, B4, B10, B11) | 0.773 |
Efficiency | FB2 = (B2, B6, B12) | 0.665 | |
Satisfaction | FB3 = (B5, B7, B8, B9) | 0.784 | |
Writer’s experience | Affective or cognitive experience | FC1 = (C2, C3, C5, C7) | 0.775 |
Sensory experience | FC2 = (C1, C8, C9) | 0.745 | |
Social-identity experiences or behavior | FC3 = (C4, C6, C10) | 0.653 |
Indicator | N | Average Mean | Standard Deviation |
---|---|---|---|
Ease to learn | 54 | 4.34 | 0.62 |
Efficiency | 54 | 3.83 | 0.84 |
Satisfaction | 54 | 4.15 | 0.69 |
Indicator | Strongly Agree | Agree | No Opinion | Disagree | Strongly Disagree |
---|---|---|---|---|---|
Ease to learn | 41.84 | 50.38 | 7.42 | 0.36 | 0 |
Efficiency | 20.37 | 52.47 | 17.90 | 9.27 | 0 |
Satisfaction | 31.93 | 55.10 | 10.65 | 2.33 | 0 |
Question Dimension | N | Average Mean | Standard Deviation |
---|---|---|---|
Affective or cognitive experience | 54 | 4.22 | 0.78 |
Sensory experience | 54 | 4.20 | 0.68 |
Social-identity experience or behavior | 54 | 4.17 | 0.71 |
Question Dimension | Strongly Agree | Agree | No Opinion | Disagree | Strongly Disagree |
---|---|---|---|---|---|
Affective or cognitive experience | 26.4 | 50.0 | 18.5 | 5.1 | 0.0 |
Sensory experience | 33.3 | 55.0 | 10.5 | 0.6 | 0.6 |
Social-identity experience or behavior | 36.4 | 45.7 | 16.7 | 1.2 | 0.0 |
Indicator | Question Asked in Interview | Record of Interviewee’s Opinions |
---|---|---|
Operation on man-machine interfacing | What do you think of the interaction based on the use of the brain wave? |
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What do you think of write calligraphy on a touch screen? |
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What do you think of the operation interface of this system? |
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Opinions on calligraphy writing | What do you think of the digital technique of expression of calligraphy writing, compared with the traditional calligraphy writing? |
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Can this interactive system enhance your willingness to know more about calligraphy? |
| |
Opinions on affective computing | Can you feel your emotional change based on the feedback of the system? |
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Can you feel that emotions are related to calligraphy after you interacted with the system? |
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Wang, C.-M.; Chen, Y.-C. Design of an Interactive Mind Calligraphy System by Affective Computing and Visualization Techniques for Real-Time Reflections of the Writer’s Emotions. Sensors 2020, 20, 5741. https://doi.org/10.3390/s20205741
Wang C-M, Chen Y-C. Design of an Interactive Mind Calligraphy System by Affective Computing and Visualization Techniques for Real-Time Reflections of the Writer’s Emotions. Sensors. 2020; 20(20):5741. https://doi.org/10.3390/s20205741
Chicago/Turabian StyleWang, Chao-Ming, and Yu-Chen Chen. 2020. "Design of an Interactive Mind Calligraphy System by Affective Computing and Visualization Techniques for Real-Time Reflections of the Writer’s Emotions" Sensors 20, no. 20: 5741. https://doi.org/10.3390/s20205741
APA StyleWang, C.-M., & Chen, Y.-C. (2020). Design of an Interactive Mind Calligraphy System by Affective Computing and Visualization Techniques for Real-Time Reflections of the Writer’s Emotions. Sensors, 20(20), 5741. https://doi.org/10.3390/s20205741