Seeing the Feel, Willing to Buy: How Visual–Tactile Cues Shape Consumer Purchase Intention in E-Commerce Platforms
Abstract
1. Introduction
2. Theoretical Framework and Hypothesis Development
2.1. Embodied Cognition Theory
2.2. Hypothesis Development
3. Overview of Studies
4. Pilot Study
4.1. Pilot Study Method
4.2. Results and Discussion
5. Study 1
5.1. Study 1 Method
5.2. Results of Study 1
5.2.1. Manipulation Check
5.2.2. Main Effect in Study 1
5.2.3. Mediation Effect
5.3. Discussion
6. Study 2
6.1. Study 2 Method
6.2. Results of Study 2
6.2.1. Manipulation Checks
6.2.2. Main Effect in Study 2
6.2.3. Mediation Analysis
6.3. Discussion
7. General Discussion
7.1. Summary of Findings
7.2. Theoretical Implications
7.3. Managerial Implications
8. Limitation and Future Research
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
Appendix A


Appendix B
| Research Purpose | Conclusion | Resource |
|---|---|---|
| To determine whether altering the surface texture of fast-moving consumer goods (FMCGs) packaging can influence consumers’ tactile perception and product evaluations, even for products typically touched only briefly. | Consumers’ evaluations of FMCG packaging are driven more by visual than by tactile cues, suggesting that tactile interaction has a limited role compared to visual design in shaping product appeal. | [30] |
| To examine how visual and haptic packaging design characteristics, both individually and jointly, influence consumers’ brand impressions through the lens of congruence and processing fluency theories. | Consumers form more positive brand evaluations when visual and haptic package cues are semantically congruent, highlighting the importance of cross-modal consistency in brand design. | [23] |
| To explore how 3D virtual advertising influences online shopping effectiveness, examining mental imagery vividness as a mediator and consumers’ need for touch (NFT) and product type as moderators. | 3D advertising outperforms 2D formats by enhancing vivid mental imagery, which mediates positive attitudes and intentions; however, this effect depends on product type and consumers’ need for touch—being stronger for geometric products and for low-NFT consumers when evaluating material products. | [55] |
| To investigate whether tactile sexual cues, rather than visual ones, can influence women’s economic decision-making. | Tactile sexual cues—such as touching boxer shorts—significantly increase women’s craving for monetary rewards, reduce loss aversion, and raise willingness to pay, whereas visual cues do not, suggesting that touch triggers stronger Pavlovian reward responses than vision. | [67] |
| This study investigates how sensory-enabling presentations—specifically image zooming and rotation videos—affect consumers’ cognitive and affective neural responses during online product evaluation and purchase decisions. | Image zooming primarily enhances visual perception during evaluation, whereas rotation videos elicit stronger mental imagery, pleasure, and reward anticipation during purchase decisions, suggesting that dynamic visual cues can simulate tactile experiences and enhance shopping enjoyment. | [29] |
| To examine whether interactive visual stimuli that simulate touch can evoke tactile sensations and enhance consumers’ perceived diagnosticity of product attributes in online shopping environments. | Interactive interfaces that simulate stroking gestures increase perceived diagnosticity for experience attributes by inducing visually driven tactile sensations—particularly when users have control over the product interaction—highlighting the critical role of simulated touch in online product evaluation. | [25] |
| To investigate how multiple sensory cues—specifically visual form plausibility, visual–tactile synchrony, and visual–proprioceptive spatial offset—jointly and differentially shape the three core components of self-representation: embodiment, agency, and presence, within a unified virtual reality (VR) context. | Results demonstrate that these sensory cues independently and non-hierarchically influence embodiment, agency, and presence, indicating that self-representation arises from flexible, multi-sensory integration rather than a strictly ordered or interdependent cue hierarchy. | [36] |
| This study aims to examine how physically touching one product influences consumers’ perception and choice of other visually presented products that share similar haptic features. | Touching a product enhances the visual fluency and choice likelihood of haptically similar products—particularly in visually crowded displays—and that this effect is further moderated by consumers’ instrumental need for touch, suggesting that mimicking haptic features can strategically guide product selection. | [68] |
| To develop a comprehensive conceptual framework illustrating how visual–tactile interplay influences consumer responses across brand, product, and service scape contexts. | The study identifies that visual–tactile interplay elicits distinct cognitive, emotional, and behavioral responses depending on the consumption context, and proposes an integrated conceptual model explaining how these sensory cues jointly shape consumer perception and behavior. | [24] |
| This paper investigates how the visual property of glossiness influences haptic perception, consumers’ internal reactions, and behavioral intentions through cross-modal correspondence between vision and touch. | Glossy (vs. matte) packaging significantly alters consumers perceived tactile attributes (roughness, thickness, and lightness), enhancing perceived quality, attractiveness, and purchase intention—validating a conceptual framework that integrates the SOR model with cross-modal correspondence theory. | [69] |
| To investigate how the multisensory techniques (visual, auditory, and tactile stimulation) influence customer evaluations. | Consumer brand evaluations are positively affected by sensory stimulation through congruent sensory cues. | [70] |
| To explain consumers’ hesitance in online purchasing context. | High-NFT (need for touch) consumers concern about high quality and pay less attention on affective response to online offered produce. | [63] |
| To explore the compensatory effect of visual language on purchase intention in online retail. | Visual language has a compensatory effect on purchase intention via mental simulation. | [26] |
| To examine how oddly satisfying videos explain ambiguities in children’s YouTube context. | The study finds that “oddly satisfying” videos constitute a sensory genre centered on visual tactility, evoking a synesthetic sense of touch through visual stimuli and blurring the boundaries between children’s content and adult-oriented ASMR videos. | [71] |
| To investigate the effect of tactile cues on consumers’ emotional experiences in online furniture shopping context. | The study reveals that combined “sight + touch” stimuli enhance positive emotional responses, with skin conductance linked to arousal and heart rate linked to valence. | [72] |
| To examine how visual information compensates for the lack of tactile experience in online shopping through visual–tactile mechanisms based on mental imagery and personal goals theories. | Visually compensated tactile diagnosticity enhances mental imagery and sensory similarity, thereby increasing consumers’ purchase intention. | [12] |
| To investigate how the visual shape and tactile texture of teacups influence the perceived taste and aroma of tea. | Teacup dimensions and surface smoothness affect tea flavor perception, with teacup preference mediating the relationship between cup design and taste experience. | [73] |
| To examine how product surface roughness influences consumer perceptions and purchase decisions. | Rough surfaces increase perceived durability while smooth surfaces enhance perceived user-friendliness, with perceived heaviness mediating this effect and lightweight claims moderating it. | [11] |
| Measurements | Items | Reference |
|---|---|---|
| Visual-based Tactile Cues | The picture demonstrating the feel or texture of the furniture helped me evaluate the tactile attributes of the product. | [12,43] |
| The picture demonstrating the feel or texture of the furniture helped familiarize me with the product. | ||
| The picture demonstrating the feel or texture of the furniture is helpful for me to understand the product’s tactile attributes. | ||
| The picture demonstrating the feel or texture of the furniture is helpful for me to imagine the product’s tactile attributes. | ||
| Immersion | I felt completely absorbed in the experience. | [46] |
| I lost awareness of time while engaging with the experience. | ||
| I felt like I was “in” the experience rather than just observing it. | ||
| The experience captured my full attention. | ||
| Purchase Intention | After viewing this picture, I am willing to purchase the product being presented. | [47] |
| After viewing this picture, I would consider purchasing the presented product. | ||
| After viewing this picture, I will likely buy this product. | ||
| Cross-modal Mental Imagery | During the picture-viewing task, I imagined what it would be like to use this furniture. | [50] |
| During the picture-viewing task, I fantasized about using the furniture. | ||
| During the picture-viewing task, I thought about what the feeling would be like when using the furniture. | ||
| During the picture-viewing task, I can easily imagine that I use the furniture. |
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Yang, Y.; Yang, Q.; Liu, X. Seeing the Feel, Willing to Buy: How Visual–Tactile Cues Shape Consumer Purchase Intention in E-Commerce Platforms. J. Theor. Appl. Electron. Commer. Res. 2026, 21, 84. https://doi.org/10.3390/jtaer21030084
Yang Y, Yang Q, Liu X. Seeing the Feel, Willing to Buy: How Visual–Tactile Cues Shape Consumer Purchase Intention in E-Commerce Platforms. Journal of Theoretical and Applied Electronic Commerce Research. 2026; 21(3):84. https://doi.org/10.3390/jtaer21030084
Chicago/Turabian StyleYang, Yawen, Qiang Yang, and Xiaochen Liu. 2026. "Seeing the Feel, Willing to Buy: How Visual–Tactile Cues Shape Consumer Purchase Intention in E-Commerce Platforms" Journal of Theoretical and Applied Electronic Commerce Research 21, no. 3: 84. https://doi.org/10.3390/jtaer21030084
APA StyleYang, Y., Yang, Q., & Liu, X. (2026). Seeing the Feel, Willing to Buy: How Visual–Tactile Cues Shape Consumer Purchase Intention in E-Commerce Platforms. Journal of Theoretical and Applied Electronic Commerce Research, 21(3), 84. https://doi.org/10.3390/jtaer21030084

