Unpacking Dimensions of Metaverse Platforms to Enhance Immersive Experience and Brand Engagement Among Consumers
Abstract
1. Introduction
2. Methodology
3. Results Gathered from Bibliometric Analysis
4. Theoretical Integration of Metaverse Advertising to Enhance Brand Engagement
5. Key Opportunities and Challenges Associated with Metaverse Advertising
6. Conclusions, Limitations and Future Research Directions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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| Keywords | Scopus | ProQuest | EBSCOhost |
|---|---|---|---|
| (“Metaverse” OR “Virtual reality” OR “Augmented reality” OR “Mixed reality” OR “Virtual Worlds”) AND (Immersive marketing OR “virtual store *” OR “virtual retail” OR “virtual event” OR “virtual showroom” OR “co-creation”) AND (“Brand engagement” OR “Brand involvement” OR “Customer brand engagement” OR “consumer engagement” OR “customer engagement” OR “brand relationship”) AND PUBYEAR > 2019 AND PUBYEAR < 2026 AND (LIMIT-TO (LANGUAGE, “English”)) AND (LIMIT-TO (SUBJAREA, “BUSI”)) | 1548 | 19 | 48 |
| Theoretical Framework | Theoretical Explanation | Key Factors Investigated | Linkages with Brand Engagement/User Experience | Relevant Studies |
|---|---|---|---|---|
| Psychological Identity Perspectives of Brand Engagement Through Metaverse Platforms | ||||
| Elaboration Likelihood Theory | The elaboration likelihood theory states that consumers can engage with brand experiences via the Central and Peripheral routes of persuasion, which shape their purchase intentions and attitudes towards a brand. | Central route (information & accuracy). Peripheral route (Vividness), Actual self-congruence, Idea Self-congruence, Metaverse experience, Buying intention, Continuing intention. | Metaverse brand engagement/experience via central and peripheral routes of persuasion and its influence on buying and continuing consumer attention. | Balakrishnan, Das, Alalwan, Raman and Dwivedi [65] |
| Self-Concept Theory | Based on the self-concept theory, a user tends to represent themselves in two ways (i.e., actual self and ideal self) across Metaverse platforms via Avatars (i.e., Similarity & Wishful identification) | Similarity identification, Wishful identification, Self-presence, Emotional closeness, Perceived appropriateness, Purchase intention. | Consumer interaction on Metaverse platforms via avatar customisation to showcase their digital identities, which develops emotional closeness among consumers and enriches their brand experiences. | Kim, Oh, Choi and Jung [64], Javornik et al. [75] |
| Luxury Consumption Theory | The luxury consumption theory states the reasoning behind a consumer’s purchase intention and ownership of luxury brands. | Brand warmth, brand competence, cognitive engagement, affective engagement, behavioural engagement, consumer engagement, social value, and luxury brand attachment. | Consumer engagement with Luxury brands on Immersive Platforms and its influence on Brand attachment. | Arya, Sethi and Hollebeek [12] |
| Value-Based Perspectives of Brand Engagement Through Metaverse Platforms | ||||
| User & Gratification Theory | The theory states how individuals visualise themselves as per social and psychological needs and then gauge differently on Metaverse platforms based on their preferred choice. | Usability (Ease of Navigation, Comfort level, Intuitive interface, Accessibility features), Interactivity (Meaningful Interactions, Sense of Presence, Level of Control, Real-time Interaction), Personalisation (Avatar customisation, Sense of ownership, Content customisation) | Metaverse Experiences & Brand Engagement | Kumar et al. [76] |
| Self-Determination Theory | Self-determination theory explains how intrinsic motivation and psychological needs (i.e., autonomy, competence and relatedness) drive higher engagement among consumers. | Perceived immersion, Brand self-connection and Brand love | Perceived immersion (i.e., Metaverse platforms) positively enhances brand self-connection and brand love. | Ahmad, Yanping, Abbasi, Khan, Waheed and Qayyum [28], Boccalini, Patrizi, Vernuccio and Pastore [63], Kaman and Deshmukh [66], Bai and Liu [67], Aslam et al. [77], Naveen Kumar et al. [78] |
| Hedonic Motivation Model & Consumption Value Theory | Drawn from a psychological perspective, the Hedonic Motivation Model showcases how curiosity, joy and perceived usefulness can create a flow experience and encourage consumers to purchase luxury products through Metaverse platforms. | Joy, Curiosity, Perceived usefulness, Flow Experience, Functional, Social Consumption, Willingness to pay. | Unlike Utilitarian Motives, consumers seek hedonic motivations that drive them towards an enriched user experience and lead towards their willingness to pay on Metaverse platforms. | Ramanathan, Pramod and Patil [68] |
| Value Attitude Behaviour Theory | The theory states how consumers understand luxury NFTs and engage with brands on Metaverse platforms. In turn, these perceived values are supposed to influence not only their attitudes but also their behavioural outcomes. | Authentic, Scarcity, functional value, hedonic value, social value, Epistemic value, Brand attitude, Resistance to negative information, Brand purchase intention. | Use of non-fungible tokens (NFTs) in Metaverse platforms to influence consumer attitudes, behaviours and brand purchase intentions. | Cho and Cho [69] |
| Technology/Innovation Perspectives Related to Metaverse Platforms & Consumer Engagement | ||||
| Stimulus Organism Response framework (SOR) | The SOR framework states how external/environmental stimuli, along with psychological mechanisms and behavioural factors, enhance consumer engagement. | Entertainment, trendiness, intimacy, trendiness, interactivity, Brand satisfaction, brand hedonic value, brand utilitarian value, word of mouth, purchase intention, brand loyalty, brand engagement. | Studies showcase how various aspects of marketing stimuli influence organism factors, which leads to brand loyalty and higher purchase intention. | Al-Adwan, Yaseen, Alkhwaldi, Jafar, Fauzi and Abdullah [7], Ghali, Rather and Khan [70], Payal et al. [79], Muhammad Sohail Jafar et al. [80], Roh et al. [81] |
| Unified Theory of Acceptance & Use of Technology 2 (UTAUT2) Framework | Building upon the key concepts of UTAUT (i.e., performance expectancy, effort expectancy, social influence and facilitating conditions), the theory also captures the role of hedonic motivation, price value, and habit in understanding the key drivers behind Metaverse platforms. | Performance expectancy, effort expectancy, social influence, facilitating conditions, hedonic motivation, price value, and habit. | Integration of the UTAUT2 framework with demographic variables to understand intentions to use Metaverse platforms and derive consumer engagement across these platforms. | Sritong, Sawangproh and Teangsompong [71], Wang et al. [82] |
| Media Richness Theory | Based on media richness theory, consumers can interact across media depending on the ability to provide a sense of realness and feedback in these platforms. | Consumer engagement, consumer satisfaction, consumer experience, social presence, consumer orientation, communication and visualisation. | Sense of realness, along with immersion, enhances Brand Engagement & experience levels among consumers. | Bakeshloo, Agnihotri and Mohammadzadeh [3], Kim et al. [83], Zhong et al. [84] |
| Token Adoption & Valuation Theory | To build a sustainable economic model, this theory states how economic transactions in a decentralised metaverse economy can create value for virtual goods across digital platforms. | Exchange markets, economic actors, assets, scarce resources, Metaverse government | The development of a sustainable economic model through the Metaverse government, whereby the interplay between economic actors and the exchange rate allows for the design of a Metaverse economy. | Hanneke et al. [85] |
| Innovation Diffusion & Flow Theory | The innovation diffusion theory explains how consumers adopt a certain innovative platform (Metaverse platform) for consumer engagement by integrating with the characteristics of innovation. Besides this, the flow experience states that consumers are fully engaged with focused attention, intrinsic enjoyment and higher engagement across virtual platforms with reduced distractions. | Characteristics of Innovation (Relative advantage, compatibility, complexity), Self-control, Technostress, flow, impulsive buying and compulsive buying | Integration of perceived characteristics of innovation to Metaverse platforms and their influences on how consumers experience via flow, which in turn drives impulsive and compulsive purchases. | Kumar et al. [86], Xu et al. [87], Zhan et al. [88] |
| Social Interaction Perspectives Related to Metaverse Platforms & Consumer Engagement | ||||
| Social Identity Theory (SIT) | The social identity theory states that consumers are more likely to link themselves to groups they favour the most (In-group discrimination) and would distance themselves from the ones they dislike (Out-group discrimination). | Social presence dimension (autonomy, brand community, haptic effect, immersion, interactivity, personalisation). Customer brand engagement, purchase intention, User-avatar identification, User loyalty | Social presence dimensions not only influence a consumer’s level of brand engagement but also impact their purchase intentions across Metaverse platforms. | Teng, Dennis and Dennis [72], Agnihotri, Chaturvedi, Swarup, Mathur, Tripathi and Singh [73], Attri, Korayim, Alshaghdali, Galgotia and Walsh [74] |
| Social Presence Theory | The social presence theory states that individuals can develop interaction and connect with each other in social environments. | Gamification in Metaverse, Entertainment, Interaction, Trendiness, Intimacy, Novelty, Brand Love, Brand Engagement in Metaverse Platforms | Users are able to immerse themselves in Metaverse platforms and develop brand value meaningfully. | Arya, Sambyal, Sharma and Dwivedi [4], Arya, Sethi and Hollebeek [12], Oberoi et al. [89] |
| Game Theory & Prospect Theory | Based on the combined perspective of Game theory & prospect theory, it is stated how an individual tends to assess their decision in making product purchases through NFT Luxury brand fashion products. | Metaverse Appearance importance, social values of NFTs, Economic values of NFTs, Luxury brand NFT Authenticity, Luxury brand NFT Scarcity, Anticipated Gains/Losses in Buying/Not Buying Luxury NFTs, Luxury brand purchase intentions in Reality/Metaverse, Self-image congruence in Metaverse | Psychological estimations are done by a consumer to purchase a luxury brand NFT on Metaverse platforms based on associated gains/losses and its convergence with their self-image on reality/Metaverse platforms. | Kim, Oh, Choi and Jung [64], Sung et al. [90] |
| Challenges Associated with Metaverse Advertising | Related Studies |
|---|---|
| Metaverse Design & Architecture—Lack of Governance & Standardised Regulations | [91,92,93] |
| Issues with Interoperability Across Cross-Platforms | [91,94] |
| Regulatory Concerns—Transparency on Ownerships of Virtual Assets and Payment Through NFTs | [42,77,85,95,96] |
| Lack of Data Privacy and Content Moderation over Metaverse Platforms | [97,98,99] |
| Avatar Authentication & Identity Theft | [95,100,101] |
| Risks of Digital Fatigue | [102,103] |
| User Safety—Cyberbullying, Harassment & Phishing Attacks, Ethics of Personalisation | [93,101,104] |
| Issues with Infrastructure Requirements | [92,93] |
| Lack of Regulatory Compliance with Various Legal Frameworks across different countries | [92,93,105] |
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Sharma, A. Unpacking Dimensions of Metaverse Platforms to Enhance Immersive Experience and Brand Engagement Among Consumers. J. Theor. Appl. Electron. Commer. Res. 2026, 21, 83. https://doi.org/10.3390/jtaer21030083
Sharma A. Unpacking Dimensions of Metaverse Platforms to Enhance Immersive Experience and Brand Engagement Among Consumers. Journal of Theoretical and Applied Electronic Commerce Research. 2026; 21(3):83. https://doi.org/10.3390/jtaer21030083
Chicago/Turabian StyleSharma, Abhishek. 2026. "Unpacking Dimensions of Metaverse Platforms to Enhance Immersive Experience and Brand Engagement Among Consumers" Journal of Theoretical and Applied Electronic Commerce Research 21, no. 3: 83. https://doi.org/10.3390/jtaer21030083
APA StyleSharma, A. (2026). Unpacking Dimensions of Metaverse Platforms to Enhance Immersive Experience and Brand Engagement Among Consumers. Journal of Theoretical and Applied Electronic Commerce Research, 21(3), 83. https://doi.org/10.3390/jtaer21030083

