CASA in Action: Dual Trust Pathways from Technical–Social Features of AI Agents to Users’ Active Engagement Through Cognitive–Emotional Trust
Abstract
1. Introduction
2. Background Literature
2.1. AI Agents in E-Commerce
2.2. Computers Are Social Actors (CASA)
2.3. Cognitive and Emotional Trust in AI Agents
3. Methodology
4. Study 1: Text Mining
5. Study 2: Research Model and Hypotheses
5.1. The Conceptual Model
5.2. Hypothesis Development
5.2.1. Humanness and Trust in AI Agents
5.2.2. Visibility and Trust in AI Agents
5.2.3. Gamification and Trust in AI Agents
5.2.4. Interactivity and Trust in AI Agents
5.2.5. Sociability and Trust in AI Agents
5.2.6. Trust in AI Agents and Compliance
5.2.7. Trust in AI Agents and Active Engagement
5.2.8. User Compliance and Active Engagement
5.3. Measurement
5.4. Data Collection and Analysis
5.5. Results
5.5.1. Participants’ Demographic Characteristics
5.5.2. Common-Method Variance Bias Test (CMV)
5.5.3. Measurement Model
5.5.4. Structural Model
5.5.5. Mediation Analysis
6. Discussion and Conclusions
6.1. Conclusions
6.2. Theoretical Contribution
6.3. Practical Implications
6.4. Limitations and Further Research
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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| Items | LLMs | AI Agents |
|---|---|---|
| Concept | LLM is a subclass of AI, falling under natural language processing (NLP) models. It is trained on large-scale data and uses deep learning (typically Transformer architecture) to generate and understand natural language. | An AI Agent is a system capable of perceiving its environment, setting goals, making decisions, and taking actions. It often uses LLMs or other AI models as its “thinking/reasoning engine.” |
| Type | A model (Tool) | A system (System) |
| Core modules | Natural language understanding and generation. | Perception, memory, planning, and action. |
| Initiative | No, requires external instructions. | Yes, can autonomously use tools and execute actions. |
| Memory | Usually lacks long-term memory. | Usually has long-term memory. |
| Role positioning in AI fitness | Serving as fitness advisors, Large Language Models leverage vast datasets to process and generate human-like text, enabling personalized fitness guidance and powering modern e-commerce recommendations. | AI personal fitness agents can act as personalized trainers and savvy shopping assistants, seamlessly integrating fitness planning with e-commerce recommendation. By understanding a user’s unique goals, progress, and habits, the AI coach can craft effective workout regimens and suggest relevant products to enhance the entire fitness journey. |
| Core strength in smart home-based e-commerce context | The LLM’s core strength lies in understanding nuanced intent and generating contextually relevant, personalized text responses, and LLMs can generate tailored fitness plans and drive fitness product recommendations. | An AI fitness agent can perceive, act, and create dynamic workout plans. It memorizes and assesses user data while leveraging real-time training performance to recommend relevant products, thereby achieving a seamless integration of personalized fitness and e-commerce. |
| Modules | Perception | Memory | Planning | Action | |
|---|---|---|---|---|---|
| Features | |||||
| Visibility (Making the agent’s intelligence and value apparent) | Demonstrates awareness by recognizing user state (e.g., heart rate, form) and commenting on it (“I notice…”). | Proves it “knows” the user by recalling personal details and history, making the agent seem knowledgeable. | Makes strategic thinking transparent by explaining the “why” behind a new training plan. | Turning internal decisions into tangible outputs like real-time feedback and updated plans. | |
| Gamification (Using game-like elements for motivation) | Tracks and validates achievements (e.g., counting reps, judging perfect form) as the basis for rewards. | Stores progress and history to unlock badges and level up the user, building a persistent growth system. | Acts as the game designer, structuring challenges, quests, and milestones scaled to the user’s ability. | Delivers the game elements, such as instant achievement notifications and progress bars, providing immediate satisfaction. | |
| Interactivity (Enabling a dynamic, two-way dialogue) | Serves as the primary channel for interaction, using NLP to understand user commands and questions. | Ensures contextual continuity, remembering previous conversations to make exchanges fluid and natural. | Enables real-time adaptation and replanning based on user input (e.g., modifying a workout after a user complaint). | Serves as the agent’s side of the dialogue, providing responses that are direct consequences of the user’s input. | |
| Humanness (Being relatable, empathetic, and personable) | Detects user’s emotional state (e.g., frustration from tone) to form the basis for an empathetic response. | Builds a “relationship” by remembering personal events (birthdays) and past struggles, showing “care.” | Demonstrates understanding and flexibility, like replanning a workout after a user has a stressful day. | Communicates with a “human touch”—using conversational language, humor, and empathetic encouragement. | |
| Sociability (Extending interaction to a community or social dimension) | Scales to perceive group dynamics, tracking multiple users’ performance in a team challenge. | Remembers group interactions and relationships, storing team contributions for meaningful social engagement. | Creates socially driven plans, like generating friendly competitions or cooperative challenges for a group of friends. | Facilitates social connections by sharing achievements to a feed, sending team messages, or matching users for sessions. | |
| Sources | Xie et al. [32]; Zhang et al. [33]; Li et al. [34]; Zheng et al. [35]. | Xie et al. [32]; Zhang et al. [33]; Zheng et al. [35]; Azam et al. [36]. | Xie et al. [32]; Li et al. [34]; Azam et al. [36]. | Xie et al. [32]; Zhang et al. [33]; Zheng et al. [35]; Azam et al. [36]. | |
| Construct | Definition | Text Mining Keywords and Frequency |
|---|---|---|
| Humanness | The tendency to imbue real or imagined behavior of AI agents with human-like characteristics, intentions or emotions, focusing on its static attributes that mimic human forms, such as a human-like name, or voice tone. | Stick Figure (257) Sports Partner (986) Conversational AI (1513) AI-Enabled Companionship (182) |
| Interactivity | The dynamic, bidirectional exchange of information between humans and AI agents, orchestrated through sequential voice controls and instantaneous responsiveness to deliver personalized guidance. | Interaction (1321) Personalization (10,574) Voice Control (3403) Responsiveness (3697) |
| Visibility | The property that enables users to clearly see the system interface, operational processes, and displayed information. | Vision (687) HD Viewing (267) Data-Driven Insights (1189) |
| Sociability | The degree to which the AI agent facilitates a perceived connection to a social environment, often by enabling social comparisons or social interactions among users to satisfy the innate need for connection with others (e.g., friends and family members) and receive social support. | Fun for All Ages (10,945) Two-player Mode (1788) Virtual Communities (521) Gather and exercise (517) In-person Gatherings (152) |
| Gamification | The process of applying game design elements of AI agents to non-game contexts in order to create an enjoyable experience for users. | Game (8363) Play-to-Train (5702) Badges & Rankings (437) PK (1763) Happy (3932) |
| Variables | Frequency (N) | Percentage (%) | |
|---|---|---|---|
| Gender | Male | 253 | 42.2 |
| Female | 346 | 57.8 | |
| Age | ≥18–25 years | 92 | 15.4 |
| ≥26–30 years | 128 | 21.4 | |
| ≥31–35 years | 249 | 41.6 | |
| ≥36–40 years | 88 | 14.7 | |
| ≥41–45 years | 21 | 3.5 | |
| ≥46–50 years | 8 | 1.3 | |
| ≥51 years | 13 | 2.2 | |
| Education degree | High education school or below | 8 | 1.3 |
| College | 32 | 5.3 | |
| Bachelor | 368 | 61.4 | |
| Master | 191 | 31.9 | |
| Monthly disposable incomes (RMB) | 1000 or below | 12 | 2.0 |
| 1001–3000 | 150 | 25.0 | |
| 3001–5000 | 39 | 6.5 | |
| 5001–8000 | 144 | 24.0 | |
| 8001–10,000 | 44 | 7.3 | |
| 10,001–15,000 | 97 | 16.2 | |
| 15,001 and over | 113 | 18.9 | |
| Marital status | Single | 144 | 24.1 |
| Married without child | 35 | 5.8 | |
| Married with child | 420 | 70.1 | |
| Exercise frequency | No exercise | 9 | 1.5 |
| 1–2 times a week | 175 | 29.2 | |
| 3–4 times a week | 257 | 42.9 | |
| 5–6 times a week | 82 | 13.7 | |
| Exercise every day | 76 | 12.7 |
| Construct | Indicator | R12 | R1 | R22 | R2 |
|---|---|---|---|---|---|
| HU | HU → HU1 | 0.630 | 0.794 *** | 0.003 | 0.055 |
| HU → HU2 | 0.690 | 0.831 *** | 0.002 | −0.039 | |
| HU → HU3 | 0.682 | 0.826 *** | 0.000 | −0.020 | |
| VI | VI → VI1 | 0.672 | 0.820 *** | 0.000 | 0.013 |
| VI → VI2 | 0.619 | 0.787 *** | 0.000 | −0.002 | |
| VI → VI3 | 0.683 | 0.826 *** | 0.000 | −0.012 | |
| GA | GA → GA1 | 0.765 | 0.875 *** | 0.003 | −0.054 |
| GA → GA2 | 0.501 | 0.708 *** | 0.011 | 0.105 ** | |
| GA → GA3 | 0.765 | 0.875 *** | 0.002 | −0.047 | |
| IN | IN → IN1 | 0.718 | 0.847 *** | 0.001 | −0.026 |
| IN → IN2 | 0.468 | 0.684 *** | 0.009 | 0.092 | |
| IN → IN3 | 0.656 | 0.810 *** | 0.000 | 0.014 | |
| IN → IN4 | 0.483 | 0.695 *** | 0.011 | 0.105 * | |
| IN → IN5 | 0.894 | 0.945 *** | 0.034 | −0.184 *** | |
| SO | SO → SO1 | 0.747 | 0.864 *** | 0.004 | −0.064 * |
| SO → SO2 | 0.504 | 0.710 *** | 0.007 | 0.084 * | |
| SO → SO3 | 0.698 | 0.835 *** | 0.000 | −0.016 | |
| CT | CT → CT1 | 0.663 | 0.814 *** | 0.000 | 0.007 |
| CT → CT2 | 0.566 | 0.752 *** | 0.001 | 0.029 | |
| CT → CT3 | 0.695 | 0.834 *** | 0.001 | −0.035 | |
| ET | ET → ET1 | 0.658 | 0.811 *** | 0.001 | 0.032 |
| ET → ET2 | 0.637 | 0.798 *** | 0.000 | −0.013 | |
| ET → ET3 | 0.674 | 0.821 *** | 0.000 | −0.021 | |
| UC | UC → UC1 | 0.521 | 0.722 *** | 0.010 | 0.102 ** |
| UC → UC2 | 0.558 | 0.747 *** | 0.000 | 0.005 | |
| UC → UC3 | 0.864 | 0.930 *** | 0.011 | −0.105 ** | |
| AE | AE → AE1 | 0.686 | 0.828 *** | 0.006 | −0.075 |
| AE → AE2 | 0.520 | 0.721 *** | 0.003 | 0.056 | |
| AE → AE3 | 0.536 | 0.732 *** | 0.000 | 0.000 | |
| AE → AE4 | 0.593 | 0.770 *** | 0.000 | 0.017 | |
| Average | - | 0.645 | 0.004 |
| Constructs | Items | Loading | CA | CR | AVE |
|---|---|---|---|---|---|
| HU | HU1 | 0.847 | 0.749 | 0.856 | 0.665 |
| HU2 | 0.796 | ||||
| HU3 | 0.803 | ||||
| VI | VI1 | 0.833 | 0.740 | 0.852 | 0.658 |
| VI2 | 0.786 | ||||
| VI3 | 0.814 | ||||
| GA | GA1 | 0.829 | 0.757 | 0.860 | 0.673 |
| GA2 | 0.800 | ||||
| GA3 | 0.831 | ||||
| IN | IN1 | 0.822 | 0.856 | 0.897 | 0.634 |
| IN2 | 0.766 | ||||
| IN3 | 0.820 | ||||
| IN4 | 0.790 | ||||
| IN5 | 0.784 | ||||
| SO | SO1 | 0.817 | 0.727 | 0.846 | 0.647 |
| SO2 | 0.780 | ||||
| SO3 | 0.816 | ||||
| CT | CT1 | 0.819 | 0.719 | 0.842 | 0.640 |
| CT2 | 0.779 | ||||
| CT3 | 0.802 | ||||
| ET | ET1 | 0.843 | 0.737 | 0.851 | 0.655 |
| ET2 | 0.787 | ||||
| ET3 | 0.797 | ||||
| UC | UC1 | 0.815 | 0.720 | 0.843 | 0.641 |
| UC2 | 0.746 | ||||
| UC3 | 0.839 | ||||
| AE | AE1 | 0.766 | 0.761 | 0.848 | 0.582 |
| AE2 | 0.776 | ||||
| AE3 | 0.726 | ||||
| AE4 | 0.782 |
| HU | VI | GA | IN | SO | CT | ET | UC | AE | |
|---|---|---|---|---|---|---|---|---|---|
| HU | 0.553 | ||||||||
| VI | 0.475 | 0.811 | |||||||
| GA | 0.459 | 0.473 | 0.820 | ||||||
| IN | 0.536 | 0.433 | 0.478 | 0.797 | |||||
| SO | 0.509 | 0.338 | 0.390 | 0.520 | 0.804 | ||||
| CT | 0.553 | 0.487 | 0.518 | 0.592 | 0.494 | 0.800 | |||
| ET | 0.574 | 0.496 | 0.509 | 0.577 | 0.484 | 0.581 | 0.809 | ||
| UC | 0.526 | 0.437 | 0.492 | 0.561 | 0.515 | 0.602 | 0.559 | 0.801 | |
| AE | 0.525 | 0.406 | 0.448 | 0.506 | 0.518 | 0.592 | 0.622 | 0.546 | 0.763 |
| Competing Models | Paths | SRMR | d_ULS | Chi-Square | d_G | NFI |
|---|---|---|---|---|---|---|
| Nine-factor model (the hypothesized model) | HU, VI, GA, IN, SO → (CT, ET) → UC → AE | 0.063 | 1.840 | 1815.375 | 0.529 | 0.763 |
| Five-factor model | TSF (HU + VI + GA + IN + SO) → (CT, ET) → UC → AE | 0.070 | 2.310 | 2048.289 | 0.612 | 0.733 |
| Four-factor model | TSF (HU + VI + GA + IN + SO) → CT + ET → UC → AE | 0.071 | 2.314 | 1947.436 | 0.586 | 0.746 |
| Hypothesis | Paths | β | T-Value | Results |
|---|---|---|---|---|
| H1a | HU → CT | 0.183 *** | 4.196 | Accepted |
| H1b | VI → CT | 0.152 *** | 4.051 | Accepted |
| H1c | GA → CT | 0.179 *** | 4.639 | Accepted |
| H1d | IN → CT | 0.270 *** | 5.364 | Accepted |
| H1e | SO → CT | 0.139 *** | 3.705 | Accepted |
| H2a | HU → ET | 0.229 *** | 5.498 | Accepted |
| H2b | VI → ET | 0.165 *** | 4.474 | Accepted |
| H2c | GA → ET | 0.162 *** | 4.155 | Accepted |
| H2d | IN → ET | 0.242 *** | 4.856 | Accepted |
| H2e | SO → ET | 0.123 ** | 3.166 | Accepted |
| H3a | CT → UC | 0.417 *** | 10.999 | Accepted |
| H3b | ET → UC | 0.317 *** | 8.192 | Accepted |
| H4a | CT → AE | 0.274 *** | 5.604 | Accepted |
| H4b | ET → AE | 0.364 *** | 9.147 | Accepted |
| H5 | UC → AE | 0.177 *** | 3.852 | Accepted |
| Paths | β | T-Value |
|---|---|---|
| HU → CT → UC | 0.076 *** | 3.935 |
| VI → CT → UC | 0.063 *** | 3.823 |
| GA → CT → UC | 0.075 *** | 4.130 |
| IN → CT → UC | 0.113 *** | 4.738 |
| SO → CT → UC | 0.058 ** | 3.390 |
| HU → ET → UC | 0.072 *** | 4.308 |
| VI → ET → UC | 0.052 *** | 3.693 |
| GA → ET → UC | 0.051 *** | 3.696 |
| IN → ET → UC | 0.077 *** | 4.390 |
| SO → ET → UC | 0.039 ** | 2.774 |
| HU → CT → AE | 0.050 ** | 3.293 |
| VI → CT → AE | 0.042 ** | 3.384 |
| GA → CT → AE | 0.049 ** | 3.948 |
| IN → CT → AE | 0.074 *** | 3.812 |
| SO → CT → AE | 0.038 ** | 2.975 |
| HU → ET → AE | 0.083 *** | 4.676 |
| VI → ET → AE | 0.060 *** | 3.969 |
| GA → ET → AE | 0.059 *** | 3.623 |
| IN → ET → AE | 0.088 *** | 4.384 |
| SO → ET → AE | 0.045 ** | 2.910 |
| CT → UC → AE | 0.074 *** | 3.527 |
| ET → UC → AE | 0.056 *** | 3.561 |
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Xue, Q.; Dzitkowska-Zabielska, M.; Wang, L.; Xue, J. CASA in Action: Dual Trust Pathways from Technical–Social Features of AI Agents to Users’ Active Engagement Through Cognitive–Emotional Trust. J. Theor. Appl. Electron. Commer. Res. 2026, 21, 11. https://doi.org/10.3390/jtaer21010011
Xue Q, Dzitkowska-Zabielska M, Wang L, Xue J. CASA in Action: Dual Trust Pathways from Technical–Social Features of AI Agents to Users’ Active Engagement Through Cognitive–Emotional Trust. Journal of Theoretical and Applied Electronic Commerce Research. 2026; 21(1):11. https://doi.org/10.3390/jtaer21010011
Chicago/Turabian StyleXue, Qinbo, Magdalena Dzitkowska-Zabielska, Liguo Wang, and Jiaolong Xue. 2026. "CASA in Action: Dual Trust Pathways from Technical–Social Features of AI Agents to Users’ Active Engagement Through Cognitive–Emotional Trust" Journal of Theoretical and Applied Electronic Commerce Research 21, no. 1: 11. https://doi.org/10.3390/jtaer21010011
APA StyleXue, Q., Dzitkowska-Zabielska, M., Wang, L., & Xue, J. (2026). CASA in Action: Dual Trust Pathways from Technical–Social Features of AI Agents to Users’ Active Engagement Through Cognitive–Emotional Trust. Journal of Theoretical and Applied Electronic Commerce Research, 21(1), 11. https://doi.org/10.3390/jtaer21010011

