Optimizing Distinctiveness in Global E-Commerce: How Textual Marketing Signals Drive Foreign Customer Engagement on Digital Platforms
Abstract
1. Introduction
2. Theoretical Background and Hypothesis Development
2.1. International Orientation Expression Intensity
2.2. Genre Atypicality
2.3. The Interactive Effect of IOE and GA
2.4. Foreign Backer Attraction and Overall Funding Success
3. Methodology
3.1. Data and Sample
3.2. Variable Measurement
3.2.1. Dependent Variables
3.2.2. Key Independent Variables
3.2.3. Other Key Variable
3.2.4. Control Variables
3.3. Analytical Strategy
4. Results
5. Discussion
5.1. Theoretical Contributions
5.2. Managerial Implications
5.3. Limitations and Future Research Directions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
Appendix A. Operationalization of Key Textual Independent Variables
Appendix A.1. International Orientation Expression (IOE) Intensity Dictionary Development and Keyword List
- Keywords focused on terms explicitly indicating the following:
- ○
- International Scope: e.g., “global”, “worldwide”, “international”, “nation(s)”, “country/countries”, “world”, “earth”.
- ○
- Target Markets/Regions: e.g., “Europe”, “Asia”, “North America”, “EU”, “UK”, specific country names if frequently used in an international context.
- ○
- International Operations & Logistics: e.g., “shipping”, “customs”, “VAT”, “currency”, “freight”, “distribute/distribution” (when paired with international terms).
- ○
- Language & Communication: e.g., “language(s)”, “translate/translation”, “multilingual”.
- ○
- Appeals to an International Audience: e.g., “overseas”, “foreign”, “abroad”, “international backers”, “global community”, “worldwide audience”.
- Corpus-Based Keyword Refinement and Expansion (Inductive Approach): A random sample of approximately 1000 Kickstarter project descriptions (from various categories, drawn from projects outside our final analytical sample to avoid contamination) was manually reviewed and analyzed to identify context-specific terms and phrases used by creators to signal international orientation. This inductive step was crucial for capturing expressions unique to the crowdfunding context (e.g., “EU-friendly shipping”, “worldwide delivery”, “ships to [Region/Country X]”, “international pledges”, “global launch”).
- 3.
- This involved examining the textual context in which each potential IOE keyword appeared to ensure it was used in a manner consistent with signaling international orientation. Keywords that were frequently used in irrelevant contexts or were highly ambiguous were removed or refined. The goal was to maximize precision and minimize the inclusion of irrelevant terms.
- 4.
- Normalization and Final Illustrative Keyword List: Keywords were stemmed using the Porter stemmer (e.g., “international”, “internationally” both count towards an “internation*” stem) or grouped by synonyms. The final dictionary used for calculating the IOE Intensity score comprises approximately 80 distinct keyword stems or phrases.
- ○
- Illustrative Examples of Final IOE Keyword Stems/Phrases (not exhaustive): global*, worldwid*, internation*, nation*, countr* (often contextualized), ship* (e.g., shipping available to, ships globally), deliver* (e.g., worldwide delivery), oversea*, foreign*, abroad, export*, import*, custom* (related to duties), vat, translat*, multilingu*, eur* (as in Europe, EU), asia*, north america*, [other continent/major region names], backer* around the world, global market*, international communit*.
- 5.
- Calculation of IOE Intensity Score: The raw IOE score for each project was calculated as the total count of occurrences of the dictionary keywords in the combined project description and story text. This raw count was then divided by the total number of words in the same combined text to create a ratio, controlling for text length. This ratio was subsequently standardized (mean = 0, SD = 1) to create the IOE Intensity (std.) variable.
Appendix A.2. Latent Dirichlet Allocation (LDA) Procedure for Project Genre Atypicality (GA) Measurement
- Corpus Preparation:
- ○
- The corpus consisted of the combined project description and story text for all N ≈ 17,084 projects in the analytical sample.
- ○
- Standard text pre-processing steps were applied: conversion to lowercase, removal of punctuation, removal of numbers, and removal of a standard list of English stopwords augmented with common Kickstarter-specific terms (e.g., “kickstarter”, “project”, “pledge”, “backer”, “reward”, “campaign”, “funding”, “goal”).
- ○
- Stemming (Porter stemmer) was applied to reduce words to their root form.
- LDA Model Estimation:
- ○
- The LDA model was estimated using the topicmodels package in R version 4.4.1.
- ○
- The number of topics (k) was set to 50. This was chosen based on preliminary analyses evaluating topic coherence scores and the qualitative assessment of topic interpretability across a range of k values, balancing thematic granularity with distinctiveness.
- ○
- The model was run using Gibbs sampling with standard hyperparameter settings (e.g., α = 50/k, β = 0.1) for 2000 iterations, with the first 500 iterations discarded as burn-in.
- GA Score Calculation:
- ○
- For each project i, the LDA model outputs a document–topic distribution (θi = {θi1, …, θik}), representing the project’s alignment with each of the k = 50 topics.
- ○
- For each Kickstarter main category c, an average topic proportion vector (θˉc = {θˉc1, …, θˉck}) was calculated by averaging the θi vectors of all projects in that category.
- ○
- The raw GA score for project i in category c was then calculated as the Manhattan distance (L1 norm) between its topic proportion vector and its category’s average topic proportion vector:
- ○
- This raw GA score was subsequently standardized (mean = 0, SD = 1) to create the Genre Atypicality (std.) variable
Appendix A.3. Supplementary Details for LDA Topic Modeling
Rank | Topic ID | Prevalence | Top Words |
---|---|---|---|
1 | 49 | 0.0299 | dont, really, weve, things, youre, youll, thats, going, something, right, lot, good, think… |
2 | 38 | 0.0276 | idea, started, wanted, find, something, decided, found, came, day, problem, good, lot… |
3 | 12 | 0.0276 | website, social, platform, media, site, content, online, facebook, live, page, find, search… |
4 | 41 | 0.0256 | money, funding, funds, cost, costs, website, plan, raise, year, amount, pay, future… |
5 | 48 | 0.0254 | prototype, manufacturing, testing, final, prototypes, ready, test, components, order, tested… |
6 | 9 | 0.0252 | business, platform, service, services, online, marketing, companies, job, company, businesses… |
7 | 5 | 0.0252 | may, however, possible, must, due, number, example, means, problem, order, often… |
8 | 50 | 0.0248 | ’re, ’ve, ’ll, don’t, tech, never, always, bring, perfect, ready, ever, love, right… |
9 | 16 | 0.0244 | provide, performance, user, market, solution, developed, provides, innovative, industry, solutions… |
10 | 39 | 0.0241 | community, local, event, events, travel, city, public, members, access, change, organizations… |
11 | 19 | 0.0240 | arduino, raspberry, hardware, module, boards, projects, shield, open, pins, source, compatible… |
12 | 32 | 0.0234 | charging, charge, cable, pro, charger, wireless, port, portable, fast, usbc, cables, iphone… |
13 | 30 | 0.0228 | students, school, learning, education, learn, science, skills, student, program, schools… |
14 | 40 | 0.0226 | weight, case, aluminum, magnetic, surface, stand, top, hold, size, holder, side, mount… |
15 | 7 | 0.0223 | circuit, voltage, kit, output, supply, components, controller, input, pcb, current, boards… |
16 | 35 | 0.0223 | open, code, source, web, application, developers, applications, api, developer, tools, version… |
17 | 31 | 0.0210 | delivery, receive, may, ship, order, add, price, additional, countries, note, country, send… |
18 | 33 | 0.0208 | sleep, health, body, training, fitness, heart, medical, rate, activity, exercise, day… |
19 | 37 | 0.0206 | user, add, text, file, images, feature, image, tool, page, version, application, files… |
20 | 6 | 0.0199 | engineering, university, company, engineer, business, worked, industry, founder, research… |
21 | 18 | 0.0197 | mobile, android, smartphone, bluetooth, ios, apps, iphone, phones, via, tablet, gps, google… |
22 | 44 | 0.0195 | robot, kit, robots, robotics, programming, kits, fun, parts, electronics, motors, robotic… |
23 | 22 | 0.0195 | camera, cameras, lens, capture, photos, image, film, videos, mount, photo, photography… |
24 | 43 | 0.0194 | bag, pocket, wear, body, heat, fabric, comfort, size, comfortable, fit, materials, cold… |
25 | 24 | 0.0192 | internet, network, access, cloud, security, secure, user, information, email, service, server… |
26 | 15 | 0.0192 | kids, children, family, child, parents, friends, fun, love, story, loved, play, age, little… |
27 | 3 | 0.0191 | air, clean, filter, mask, cleaning, face, skin, filters, water, masks, protection, hair… |
28 | 45 | 0.0191 | learn, course, book, language, learning, programming, online, python, books, languages, words… |
29 | 20 | 0.0188 | led, color, lights, lighting, mode, leds, button, clock, red, colors, blue, display, white… |
30 | 28 | 0.0188 | machine, laser, parts, cnc, tool, cut, machines, cutting, materials, tools, printer, printing… |
31 | 14 | 0.0187 | research, brain, information, human, based, vision, analysis, results, intelligence, focus… |
32 | 34 | 0.0186 | remote, alarm, door, security, alert, button, room, emergency, lock, house, turn, wifi… |
33 | 47 | 0.0184 | art, creative, artists, paper, limited, unique, digital, original, special, pen, edition… |
34 | 36 | 0.0181 | audio, speaker, speakers, bluetooth, stereo, digital, amplifier, play, volume, output… |
35 | 25 | 0.0180 | screen, keyboard, virtual, touch, mouse, key, reality, display, switch, keys, gaming, hand… |
36 | 42 | 0.0180 | watch, black, case, band, ring, wallet, color, colors, look, leather, wrist, style, apple |
37 | 10 | 0.0178 | audio, headphones, voice, noise, ear, earbuds, bluetooth, wireless, hear, listening, hearing… |
38 | 23 | 0.0176 | guitar, midi, instrument, play, effects, sounds, instruments, audio, musical, musicians… |
39 | 11 | 0.0174 | energy, solar, batteries, panel, cell, heat, charge, panels, electricity, temperature, hours… |
40 | 27 | 0.0171 | sensor, sensors, temperature, monitor, measure, motion, range, weather, accurate, monitoring… |
41 | 8 | 0.0168 | car, bike, ride, vehicle, electric, road, speed, driving, safety, helmet, cars, riding… |
42 | 13 | 0.0168 | computer, card, mini, drive, storage, hardware, case, memory, windows, files, operating… |
43 | 46 | 0.0168 | space, launch, earth, mission, rocket, satellite, science, star, moon, research, exploration… |
44 | 17 | 0.0161 | drone, flight, fly, flying, aircraft, drones, pilot, ground, air, speed, aerial, engine… |
45 | 21 | 0.0158 | food, pet, coffee, dog, pets, cat, bottle, beer, dogs, cooking, drink, cats, animal, cup… |
46 | 1 | 0.0152 | water, plants, pump, plant, grow, garden, pool, underwater, tank, fish, tree, shower… |
47 | 2 | 0.0144 | game, games, play, players, sports, gaming, per, playing, ball, player, golf, fun, arcade… |
48 | 4 | 0.0139 | que, para, los, con, una, las, del, por, como, más, este, proyecto, esta, todo, nos, sin |
49 | 29 | 0.0119 | les, des, pour, une, vous, est, nous, plus, sur, que, dans, qui, votre, avec, par |
50 | 26 | 0.0109 | und, die, der, mit, das, für, ist, wir, den, von, auf, ein, eine, werden, sie |
Appendix B. Supplementary Regression Tables
Variables | Model | Model | Model | Model | Model |
---|---|---|---|---|---|
IOE Keyword Count (log, std.) | 0.1245 *** (0.0224) | 0.0922 *** (0.0205) | 0.1329 *** (0.0230) | 0.1710 *** (0.0364) | 0.0881 *** (0.0204) |
Genre Atypicality (std.) | 0.2944 *** (0.0425) | 0.2617 *** (0.0440) | 0.2947 *** (0.0426) | 0.3050 *** (0.0441) | |
IOE Keyword Count (log, std.) × Genre Atypicality (std., interaction) | −0.1976 *** (0.0427) | ||||
IOE Keyword Count2 (log, std.) | −0.0430 † (0.0203) | ||||
Genre Atypicality2 (std.) | −0.0246 (0.0150) | ||||
Creator Experience (launched projects, log, std.) | 0.0507 * (0.0174) | 0.0448 * (0.0163) | 0.0449 * (0.0165) | 0.0446 * (0.0162) | 0.0447 * (0.0162) |
Funding Goal (log, std.) | −0.0000 (0.0000) | −0.0000 (0.0000) | −0.0000 (0.0000) | −0.0000 (0.0000) | −0.0000 (0.0000) |
Campaign Duration (days, std.) | 0.0008 (0.0027) | 0.0004 (0.0026) | 0.0007 (0.0026) | 0.0005 (0.0026) | 0.0005 (0.0026) |
Number of Images (log, std.) | 0.0424 *** (0.0051) | 0.0398 *** (0.0047) | 0.0399 *** (0.0047) | 0.0396 *** (0.0047) | 0.0397 *** (0.0047) |
Number of Videos (log, std.) | 0.0301. (0.0153) | 0.0246 (0.0156) | 0.0256 (0.0153) | 0.0253 (0.0157) | 0.0246 (0.0156) |
Staff Pick (dummy) | 1.4993 *** (0.3460) | 1.4764 *** (0.3451) | 1.4639 ** (0.3445) | 1.4725 ** (0.3444) | 1.4702 ** (0.3444) |
Facebook Connected (dummy) | −0.0426 (0.0819) | −0.0452 (0.0806) | −0.0452 (0.0789) | −0.0469 (0.0804) | −0.0450 (0.0807) |
Model Statistics | |||||
Observations | 17,084 | 17,084 | 17,084 | 17,084 | 17,084 |
Within R2 | 0.127545 | 0.136138 | 0.138346 | 0.136578 | 0.136346 |
Fixed Effects (Project Category, Creator Country, Year) | Yes | Yes | Yes | Yes | Yes |
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Study | Context | Level of Analysis | Key Signals/Strategies Examined | Key Findings Relevant to This Study | Our Study’s Contribution/Difference |
---|---|---|---|---|---|
Zhang et al. [22] | CSR activities (China) | Firm | CSR scope (conformity) vs. CSR emphasis (differentiation) | Firms strategically balance conformity on one dimension and differentiation on another. | Highlights multi-dimensional balancing. We examine the interaction between two distinct textual signals (IOE and GA). |
Buhr et al. [19] | High-tech industries | Firm/Product | Authenticity (believability and originality) | Authenticity confers a premium; excessive claims can undermine it. | Focuses on authenticity perception. We examine how specific textual content (IOE/GA) influences foreign engagement, where excessive IOE may signal inauthenticity. |
van Angeren et al. [21] | Mobile App Market | Product | Product differentiation; Revenue models (free vs. paid) | Optimal distinctiveness is contingent on revenue models (e.g., U-shape for free apps). | Shows context dependency in digital markets. We focus on foreign consumer response on a crowdfunding platform, finding a linear positive effect for differentiation (GA). |
This Study | International Crowdfunding | Project/Textual | IOE Intensity (Legitimacy); Genre Atypicality (Differentiation) | Inverted U-shape for IOE; Positive linear for GA; Negative interaction (“Cost of dual extremes”). | Examines micro-level textual communication for foreign engagement; Identifies “cost of dual extremes” as a novel interactive ODT boundary condition. |
Construct | Definition | Operationalization |
---|---|---|
International Orientation Expression (IOE) Intensity | The explicit textual emphasis placed on a venture’s international focus, aspirations, and preparedness within the project narrative. | Computer-Aided Text Analysis (CATA) using a specialized dictionary (Appendix A.1). Score is the normalized keyword count (standardized). |
Project Genre Atypicality (GA) | The degree to which a project’s textual content deviates from the established linguistic norms of its specific platform category. | Latent Dirichlet Allocation (LDA) topic modeling (k = 50; Appendix A.2). Calculated as the distance between a project’s topic vector and its category’s average (standardized). |
Foreign Customer Engagement | The extent to which a project attracts support from consumers located outside the creator’s home country. | Proportion of Foreign Backers: The ratio of backers from foreign countries (based on top country data) to the total number of backers. |
Funding Success | The achievement of the predefined monetary goal within the campaign timeframe. | Dichotomous variable (1 = successful, 0 = failed). |
No. | Variable | Mean | S.D. | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Funding Success (dummy) | 0.48 | 0.5 | 1 | ||||||||||
2 | Proportion of Foreign Backers | 0.1 | 0.15 | 0.272 ** | 1 | |||||||||
3 | Foreign Backer Country Count | 2.73 | 3.89 | 0.415 ** | 0.843 ** | 1 | ||||||||
4 | IOE Intensity (std.) | 0 | 1 | 0.093 ** | 0.042 ** | 0.046 ** | 1 | |||||||
5 | Genre Atypicality (std.) | 0 | 1 | 0.193 ** | 0.085 ** | 0.123 ** | 0.145 ** | 1 | ||||||
6 | Creator Experience (launched projects) | 2.14 | 3.95 | 0.176 ** | 0.083 ** | 0.074 ** | −0.015 * | 0.070 ** | 1 | |||||
7 | Funding Goal | 115,633.9 | 1,861,160 | −0.039 ** | −0.027 ** | −0.030 ** | −0.004 | −0.006 | −0.012 | 1 | ||||
8 | Campaign Duration (days) | 35.65 | 11.77 | −0.093 ** | −0.006 | −0.025 ** | 0.013 | 0.029 ** | −0.071 ** | 0.044 ** | 1 | |||
9 | Number of Images | 16.38 | 19.51 | 0.428 ** | 0.217 ** | 0.257 ** | 0.196 ** | 0.269 ** | 0 | −0.017 * | 0.042 ** | 1 | ||
10 | Number of Videos | 0.64 | 1.54 | 0.147 ** | 0.083 ** | 0.080 ** | 0.081 ** | 0.126 ** | −0.020 ** | −0.002 | 0.039 ** | 0.342 ** | 1 | |
11 | Staff Pick (dummy) | 0.15 | 0.36 | 0.261 ** | 0.154 ** | 0.249 ** | 0.080 ** | 0.083 ** | 0.017 * | −0.005 | −0.017 * | 0.220 ** | 0.081 ** | 1 |
12 | Facebook Connected (dummy) | 0.33 | 0.47 | −0.030 ** | 0.002 | 0.013 | −0.005 | −0.029 ** | 0.061 ** | −0.002 | −0.034 ** | −0.096 ** | −0.053 ** | 0.011 |
Variable | Model 1 | Model 2 | Model 3 |
---|---|---|---|
IOE Intensity (std.) | 0.0065 *** (0.0010) | 0.0034 ** (0.0009) | 0.0031 ** (0.0008) |
IOE Intensity2 (std.) | −0.0004 ** (0.0001) | ||
Genre Atypicality (std.) | 0.0085 *** (0.0018) | 0.0089 *** (0.0018) | 0.0083 *** (0.0019) |
Genre Atypicality2 (std.) | −0.0007 (0.0005) | ||
IOE Intensity × Genre Atypicality | −0.0042 * (0.0016) | ||
Creator Experience (launched projects, log, std.) | 0.0023 *** (0.0005) | 0.0023 *** (0.0005) | 0.0023 *** (0.0005) |
Funding Goal (log, std.) | −0.0000 (0.0000) | −0.0000 (0.0000) | −0.0000 (0.0000) |
Campaign Duration (days, std.) | 0.0002 (0.0001) | 0.0002 (0.0001) | 0.0002 (0.0001) |
Number of Images (log, std.) | 0.0015 *** (0.0002) | 0.0015 *** (0.0002) | 0.0015 *** (0.0002) |
Number of Videos (log, std.) | 0.0023 ** (0.0006) | 0.0023 ** (0.0006) | 0.0024 ** (0.0006) |
Staff Pick (dummy) | 0.0242 ** (0.0076) | 0.0240 ** (0.0076) | 0.0241 ** (0.0076) |
Facebook Connected (dummy) | −0.0046 (0.0034) | −0.0045 (0.0034) | −0.0045 (0.0034) |
Model Statistics | |||
Observations | 17,084 | 17,084 | 17,084 |
Within R2 | 0.074005 | 0.073559 | 0.073701 |
Fixed Effects (Project Category, Creator Country, Year) | Yes | Yes | Yes |
Variable | Model 1 |
---|---|
Foreign Backer Country Count | 0.2781 *** (0.0192) |
Creator Experience (launched projects, log, std.) | 0.1425 *** (0.0308) |
Funding Goal (log, std.) | −0.0000 (0.0000) |
Campaign Duration (days, std.) | −0.0240 *** (0.0028) |
Number of Images (log, std.) | 0.0303 *** (0.0040) |
Number of Videos (log, std.) | −0.0056 (0.0241) |
Staff Pick (dummy) | 0.7153 (0.4414) |
Facebook Connected (dummy) | 0.0022 (0.0567) |
Model Statistics | |
Observations | 17,010 |
Adj. Pseudo R2 | 0.415893 |
Fixed Effects (Project Category, Creator Country, Year) | Yes |
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Lee, J. Optimizing Distinctiveness in Global E-Commerce: How Textual Marketing Signals Drive Foreign Customer Engagement on Digital Platforms. J. Theor. Appl. Electron. Commer. Res. 2025, 20, 232. https://doi.org/10.3390/jtaer20030232
Lee J. Optimizing Distinctiveness in Global E-Commerce: How Textual Marketing Signals Drive Foreign Customer Engagement on Digital Platforms. Journal of Theoretical and Applied Electronic Commerce Research. 2025; 20(3):232. https://doi.org/10.3390/jtaer20030232
Chicago/Turabian StyleLee, Jungwon. 2025. "Optimizing Distinctiveness in Global E-Commerce: How Textual Marketing Signals Drive Foreign Customer Engagement on Digital Platforms" Journal of Theoretical and Applied Electronic Commerce Research 20, no. 3: 232. https://doi.org/10.3390/jtaer20030232
APA StyleLee, J. (2025). Optimizing Distinctiveness in Global E-Commerce: How Textual Marketing Signals Drive Foreign Customer Engagement on Digital Platforms. Journal of Theoretical and Applied Electronic Commerce Research, 20(3), 232. https://doi.org/10.3390/jtaer20030232