Determinants of Behavioral Intention in Augmented Reality Filter Adoption: An Integrated TAM and Satisfaction–Loyalty Model Approach
Abstract
1. Introduction
1.1. Mobile Social Media (MSM) and Augmented Reality Filter
1.2. Augmented Reality Marketing
1.3. Research Questions
2. Hypothesis Model
2.1. Technology Acceptance Model (TAM)
2.2. Satisfaction–Loyalty Model (SLM)
2.3. Research Gap
- 1.
- Limited investigation about the behavioral intention of AR filters
- 2.
- Most research focuses on retailing but not on catering
- 3.
- Limited research on the effectiveness of AR filter marketing
2.4. Hypothesis Model
2.5. Determinants of Perceived Enjoyment and Perceived Ease of Use
2.6. Integration and Extension of the Technology Acceptance Model (TAM) and the Satisfaction–Loyalty Model
3. Experimental Methods
3.1. Data Collection Method
3.1.1. Pilot Study
3.1.2. Self-Designed AR Filters
3.2. Data Collection
4. Results and Findings
4.1. Measurement and Structural Model
4.2. Hypothesis Testing
5. Discussion
5.1. User Behaviour of AR Filter
5.1.1. The Effect of Determinants on the Perceived Value of Users
5.1.2. The Relationship Between Perceived Values and User Satisfaction
5.1.3. The Relationship Between User Satisfaction, User Loyalty, and Behavioral Intention
5.2. Investigation Regarding the Data of Self-Designed AR Filter Usage in Spark AR
6. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
Appendix A. AR Filters
References
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Items | Measurements | References |
---|---|---|
Color | I find that the color design of the AR Filter looks attractive. | Blijlevens, et al. [88] and Cyr, et al. [87] and Xu, et al. [105]. |
It is nice to see the color design of the AR Filter. | ||
I like the color design of the AR Filter. | ||
The color design of the AR Filter is beautiful. | ||
I am pleased to see the color design of the AR Filter. | ||
Text | I find that the text design of the AR Filter looks attractive. | Blijlevens, et al. [88] and Cyr, et al. [87] and Yousefi, et al. [106]. |
It is nice to see the text design of the AR Filter. | ||
I like the text design of AR Filter. | ||
The text design of the AR Filter is beautiful. | ||
I am pleased to see the text design of the AR Filter. | ||
Music | I find that the music of AR Filter is attractive. | Blijlevens, et al. [88], Cyr, et al. [87], and Xu, et al. [107]. |
It is nice to listen to the music of AR Filter. | ||
I like the music of AR Filter. | ||
The music of AR Filter is wonderful. | ||
I am pleased to listen to the music of AR Filter. | ||
Animation | I find that the animation of the AR Filter is attractive. | Blijlevens, et al. [88] and Cyr, et al. [87]. |
It is nice to watch the animation of the AR Filter. | ||
I like the animation of the AR Filter. | ||
The animation of the AR Filter is wonderful. | ||
I am pleased to watch the animation of the AR Filter. | ||
Originality | I think it is unique. | Moldovan, et al. [103] and Flavián, et al. [32]. |
I think it is innovative. | ||
It is novel to me. | ||
I am curious about the newly designed AR Filter. | ||
It gives me the feeling of freshness. | ||
Interactivity | The interaction with the AR Filter can provide me with an enjoyable experience. | Pantano, et al. [12] and Flavián, et al. [32]. |
I like the interaction mode with the AR Filter. | ||
I enjoy interacting with the AR Filter. | ||
Interacting with the AR Filter makes me willing to use the AR Filter. | ||
I always desired to receive a response from AR Filter when I am using it. | ||
Perceived Enjoyment | Using the AR Filter is fun. | Cheema, et al. [72]. |
Using the AR Filter can provide me with excitement. | ||
I have enjoyment while I am using the AR Filter. | ||
I find it interesting to use the AR Filter. | ||
I feel joyful using the AR Filter. | ||
Perceived Ease of Use | AR Filter is easy to use. | Chiu et al. [80] and Moon and Kim [71]. |
It is easy for me to learn to use the AR Filter. | ||
It is easy to remember how to use the AR Filter. | ||
My interaction with the AR Filter is clear and understandable. | ||
It is easy for me to become skillful at using the AR Filter. | ||
Perceived Usefulness | AR Filter makes it easier to deliver brand information (products, place, promotion, etc.) to me. | Chiu, et al. [80]. |
To receive brand information (products, place, promotion, etc.), using an AR Filter is an effective way. | ||
It is useful for me to use AR Filter to receive brand information (products, place, promotion, etc.). | ||
I think AR Filter is convenient to receive brand information (products, place, promotion, etc.). | ||
I think using AR Filter is an effective way to receive brand information (products, place, promotion, etc.). | ||
User Satisfaction | I am satisfied with the AR Filter. | Chiu, et al. [80] and Jung, et al. [78]. |
I feel satisfied with using the AR Filter. | ||
I am pleased with the experience of receiving brand information from the AR Filter. | ||
Using the AR Filter provides me with satisfaction. | ||
Overall, I am satisfied with the experience of receiving brand information from the AR Filter. | ||
User Loyalty | I feel better when I use the AR Filter. | Candan, et al. [104]. |
Using AR Filter will be my first choice when using a mobile social media application in the future. | ||
I like the entertainment provided by AR Filter more than other functions and features of the mobile social media application. | ||
I think the brand information delivered by AR Filter is better than other functions and features of a mobile social media application. | ||
Behavioral Intention | I intend to continue using AR Filter in the future. | Moon and Kim [71] and Cheema et al. [72]. |
I will frequently use the AR Filter in the future. | ||
I will recommend using AR Filter to my friends. | ||
I have the intention to use AR Filter for receiving brand information. |
Attributes | Responses | |
---|---|---|
Frequency | Percent | |
Education System (Hong Kong, China) | ||
Primary or lower | 15 | 1.20% |
Secondary | 47 | 3.76% |
University or above | 1126 | 90.01% |
Prefer not to say | 63 | 5.04% |
Personal Monthly Income Level (Hong Kong dollars) | ||
Less than USD 10,000 | 69 | 5.52% |
USD 10,000–USD 24,999 | 623 | 49.80% |
USD 25,000–USD 49,999 | 356 | 28.46% |
USD 50,000–USD 99,999 | 105 | 8.39% |
USD 100,000 or above | 23 | 1.84% |
Prefer not to say | 6 | 0.48% |
Employment Status | ||
Self-employed | 31 | 2.48% |
Full time | 698 | 55.80% |
Part time | 105 | 8.39% |
Homemaker | 23 | 1.84% |
Student | 66 | 5.28% |
Unemployment | 15 | 1.20% |
Retired | 2 | 0.16% |
Unable to work | 31 | 2.48% |
Prefer not to say | 311 | 24.86% |
Frequency of using mobile social media applications | ||
Use daily | 1152 | 92.09% |
Use weekly | 82 | 6.55% |
Use monthly | 17 | 1.36% |
Actively using a social mobile social media application. (Use multiple times monthly.) | ||
897 | 71.70% | |
X | 394 | 31.49% |
Youtube | 1217 | 97.28% |
1195 | 95.52% | |
Snapchat | 152 | 12.15% |
912 | 72.90% | |
MeWe | 275 | 21.98% |
583 | 46.60% | |
Frequency of using AR Filter | ||
Use daily | 151 | 12.07% |
Use weekly | 1011 | 80.82% |
Use monthly | 55 | 4.40% |
Haven’t used before | 34 | 2.72% |
Factors | No. of Items | No. of Items Deleted | Standardized Factor Loading | VIF | α | CR | AVE |
---|---|---|---|---|---|---|---|
Color | 5 | 0 | 0.894 | 0.895 | 0.631 | ||
COL1 | 0.807 | 2.833 | |||||
COL2 | 0.799 | 2.158 | |||||
COL3 | 0.821 | 3.087 | |||||
COL4 | 0.773 | 2.385 | |||||
COL5 | 0.770 | 2.316 | |||||
Text | 5 | 0 | 0.918 | 0.919 | 0.695 | ||
TEX1 | 0.790 | 2.836 | |||||
TEX2 | 0.853 | 2.572 | |||||
TEX3 | 0.860 | 2.376 | |||||
TEX4 | 0.871 | 3.114 | |||||
TEX5 | 0.790 | 2.174 | |||||
Music | 5 | 0 | 0.913 | 0.914 | 0.680 | ||
MUS1 | 0.821 | 2.485 | |||||
MUS2 | 0.840 | 2.195 | |||||
MUS3 | 0.833 | 2.274 | |||||
MUS4 | 0.804 | 2.538 | |||||
MUS5 | 0.824 | 3.114 | |||||
Animation | 5 | 0 | 0.898 | 0.898 | 0.638 | ||
ANI1 | 0.812 | 3.127 | |||||
ANI2 | 0.771 | 2.635 | |||||
ANI3 | 0.820 | 2.241 | |||||
ANI4 | 0.792 | 2.797 | |||||
ANI5 | 0.799 | 2.636 | |||||
Interactivity | 5 | 0 | 0.896 | 0.904 | 0.653 | ||
INT1 | 0.787 | 2.266 | |||||
INT2 | 0.807 | 2.213 | |||||
INT3 | 0.822 | 2.336 | |||||
INT4 | 0.846 | 2.254 | |||||
INT5 | 0.775 | 2.947 | |||||
Originality | 5 | 0 | 0.876 | 0.876 | 0.586 | ||
ORI1 | 0.762 | 3.15 | |||||
ORI2 | 0.802 | 2.847 | |||||
ORI3 | 0.761 | 2.351 | |||||
ORI4 | 0.742 | 2.278 | |||||
ORI5 | 0.760 | 3.042 | |||||
Perceived Enjoyment | 5 | 0 | 0.904 | 0.910 | 0.668 | ||
PE1 | 0.847 | 2.98 | |||||
PE2 | 0.842 | 3.144 | |||||
PE3 | 0.781 | 2.76 | |||||
PE4 | 0.811 | 2.37 | |||||
PE5 | 0.804 | 3.043 | |||||
Perceived Ease of Use | 5 | 0 | 0.893 | 0.897 | 0.635 | ||
PEU1 | 0.780 | 2.669 | |||||
PEU2 | 0.805 | 3.141 | |||||
PEU3 | 0.775 | 3.172 | |||||
PEU4 | 0.797 | 3.116 | |||||
PEU5 | 0.826 | 2.558 | |||||
Perceived Usefulness | 5 | 0 | 0.879 | 0.879 | 0.592 | ||
PU1 | 0.730 | 2.606 | |||||
PU2 | 0.771 | 2.819 | |||||
PU3 | 0.810 | 2.439 | |||||
PU4 | 0.771 | 2.372 | |||||
PU5 | 0.762 | 2.702 | |||||
User Satisfaction | 5 | 0 | 0.881 | 0.892 | 0.624 | ||
US1 | 0.858 | 3.095 | |||||
US2 | 0.742 | 2.546 | |||||
US3 | 0.744 | 2.995 | |||||
US4 | 0.772 | 2.684 | |||||
US5 | 0.828 | 2.510 | |||||
User Loyalty | 4 | 0 | 0.856 | 0.857 | 0.600 | ||
UL1 | 0.795 | 2.293 | |||||
UL2 | 0.753 | 3.191 | |||||
UL3 | 0.778 | 2.756 | |||||
UL4 | 0.773 | 2.938 | |||||
Behavioral Intention | 4 | 0 | 0.860 | 0.865 | 0.615 | ||
BI1 | 0.840 | 3.071 | |||||
BI2 | 0.756 | 3.014 | |||||
BI3 | 0.785 | 2.18 | |||||
BI4 | 0.754 | 2.267 |
Goodness of Fit Indices | Acceptance Level | Reference | |
---|---|---|---|
Chi-Square Test | x2 | p < 0.05 | Hoyle [114] |
Absolute Fit Indices | |||
Goodness of Fit Index | GFI | >0.80 | Doll, et al. [115] |
Root Mean Square Error of Approximation | RMSEA | <0.05 | Hair [113] |
Standardized Root Mean Square Residual | SRMR | <0.05 | Kline [102] |
Relative Fit Indices | |||
Normed Fit Index | NFI | >0.90 | Bentler and Bonett [116] |
Comparative Fit Index | CFI | >0.90 | Bentler and Bonett [116] |
Parsimonious Fit Indices | |||
Relative Chi-Square | x2/df | 1–3 | Kline [102] |
Parsimonious Goodness of Fit Indices | PGFI | >0.05 | Mulaik, et al. [117] |
Parsimonious Normed Fit Indices | PNFI | >0.05 | Mulaik, et al. [117] |
Hypothesis | Path | β | Significant | Result |
---|---|---|---|---|
H1 | Originality → Perceived Enjoyment | 0.799 | <0.05 | Accepted |
H2 | Color → Perceived Enjoyment | 0.751 | <0.05 | Accepted |
H3 | Text → Perceived Enjoyment | 0.732 | <0.05 | Accepted |
H4 | Music → Perceived Enjoyment | 0.714 | <0.05 | Accepted |
H5 | Animation → Perceived Enjoyment | 0.763 | <0.05 | Accepted |
H6 | Interactivity → Perceived Enjoyment | 0.900 | <0.001 | Accepted |
H7 | Interactivity → Perceived Ease of Use | 0.852 | <0.001 | Accepted |
H8 | Perceived Ease of Use → Perceived Enjoyment | 0.925 | <0.001 | Accepted |
H9 | Perceived Ease of Use → Perceived Usefulness | 0.871 | <0.001 | Accepted |
H10 | Perceived Ease of Use → User Satisfaction | 0.919 | <0.001 | Accepted |
H11 | Perceived Enjoyment → User Satisfaction | 0.913 | <0.001 | Accepted |
H12 | Perceived Usefulness → User Satisfaction | 0.853 | <0.001 | Accepted |
H13 | User Satisfaction → User Loyalty | 0.973 | <0.001 | Accepted |
H14 | User Satisfaction → Behavioral Intentions | 0.962 | <0.001 | Accepted |
H15 | User Loyalty → Behavioral Intentions | 0.911 | <0.001 | Accepted |
COL | TEX | MUS | ANI | INT | ORI | PE | PEU | PU | US | UL | BI |
---|---|---|---|---|---|---|---|---|---|---|---|
0.515 | |||||||||||
0.564 | 0.645 | ||||||||||
0.725 | 0.598 | 0.782 | |||||||||
0.680 | 0.523 | 0.653 | 0.691 | ||||||||
0.752 | 0.527 | 0.533 | 0.748 | 0.761 | |||||||
0.642 | 0.680 | 0.693 | 0.549 | 0.722 | 0.762 | ||||||
0.698 | 0.602 | 0.636 | 0.551 | 0.530 | 0.574 | 0.600 | |||||
0.559 | 0.662 | 0.735 | 0.559 | 0.755 | 0.639 | 0.527 | 0.598 | ||||
0.684 | 0.782 | 0.698 | 0.535 | 0.771 | 0.505 | 0.626 | 0.792 | 0.568 | |||
0.654 | 0.616 | 0.744 | 0.716 | 0.647 | 0.687 | 0.588 | 0.674 | 0.772 | 0.627 | ||
0.746 | 0.593 | 0.550 | 0.579 | 0.563 | 0.618 | 0.616 | 0.588 | 0.689 | 0.735 | 0.696 | |
0.733 | 0.546 | 0.776 | 0.682 | 0.744 | 0.708 | 0.707 | 0.669 | 0.583 | 0.500 | 0.568 | 0.582 |
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Keung, K.L.; Lee, C.K.M.; Luk, K.-T. Determinants of Behavioral Intention in Augmented Reality Filter Adoption: An Integrated TAM and Satisfaction–Loyalty Model Approach. J. Theor. Appl. Electron. Commer. Res. 2025, 20, 186. https://doi.org/10.3390/jtaer20030186
Keung KL, Lee CKM, Luk K-T. Determinants of Behavioral Intention in Augmented Reality Filter Adoption: An Integrated TAM and Satisfaction–Loyalty Model Approach. Journal of Theoretical and Applied Electronic Commerce Research. 2025; 20(3):186. https://doi.org/10.3390/jtaer20030186
Chicago/Turabian StyleKeung, K. L., C. K. M. Lee, and Kwok-To Luk. 2025. "Determinants of Behavioral Intention in Augmented Reality Filter Adoption: An Integrated TAM and Satisfaction–Loyalty Model Approach" Journal of Theoretical and Applied Electronic Commerce Research 20, no. 3: 186. https://doi.org/10.3390/jtaer20030186
APA StyleKeung, K. L., Lee, C. K. M., & Luk, K.-T. (2025). Determinants of Behavioral Intention in Augmented Reality Filter Adoption: An Integrated TAM and Satisfaction–Loyalty Model Approach. Journal of Theoretical and Applied Electronic Commerce Research, 20(3), 186. https://doi.org/10.3390/jtaer20030186