Exploring the Mechanism of AI-Powered Virtual Idols’ Intelligence Level on Digital Natives’ Impulsive Buying Intention in E-Commerce Live Streaming: A Perspective of Psychological Distance
Abstract
1. Introduction
2. Theoretical Background and Hypothesis Development
2.1. AI-Powered Virtual Idols and Digital Natives’ Impulse Purchase Intention
2.2. The Mediating Mechanism of Psychological Distance
2.3. The Moderating Role of Technology Readiness
2.4. Research Model
3. Research Design
3.1. Sample and Data Collection
- (1)
- Based on the estimated completion time of 5–10 min, responses completed in under 3 min were excluded as careless answers;
- (2)
- Questionnaires showing patterned responses (e.g., all responses marked as “1” or “5”) or containing extreme values were removed;
- (3)
- IP addresses recorded via the WJX platform were checked to eliminate duplicate submissions from the same IP;
- (4)
- A screening question was used to identify respondents, and those who were not digital natives or lacked a basic knowledge of concepts such as AI-powered virtual idols were excluded.
3.2. Variable Measurement
3.3. Hypothesis and Empirical Testing Significance Summary
4. Empirical Analysis and Hypothesis Testing
4.1. Reliability and Validity Analysis
4.1.1. Reliability Analysis
4.1.2. Validity Analysis
4.2. Correlation Analysis
4.3. Regression Analysis
4.3.1. The Impact of the Level of Intelligence of AI-Powered Virtual Idols on Digital Natives’ Impulse Purchase Intention
4.3.2. Analysis of the Effect of the Level of Intelligence of AI-Powered Virtual Idols on Psychological Distance
4.3.3. The Effect of Psychological Distance on the Impulsive Purchase Intention of Digital Natives
4.3.4. Analysis of the Mediating Role of Psychological Distance
4.3.5. Analysis of the Moderating Effect of Technology Readiness
5. Conclusions, Implications, and Future Directions
5.1. Conclusions
5.2. Theoretical Contributions
5.3. Practical Implications
- (1)
- Brand operators on e-commerce platforms should continuously enhance the level of intelligence of AI-powered virtual idols to optimize users’ shopping experience and thereby increase the impulsive purchase intention of digital natives. For instance, enterprises should strengthen collaborations with third-party AI technology development teams and regularly upgrade the intelligence level of AI-powered virtual idols. First, by incorporating advanced natural language processing algorithms, AI-powered virtual idols can gain deeper insights into the needs of digital natives and deliver personalized product recommendations and service feedback with greater precision. Second, by utilizing deep learning and computer vision technologies, companies can iteratively improve the facial expressions, vocal tone, and body movements of virtual idols, thereby enhancing their expressiveness and realism. This, in turn, increases the accuracy of emotional interaction during live streaming, ultimately improving the user’s shopping experience.
- (2)
- AI-powered virtual idols’ virtual settings and interactive interfaces should be continuously optimized to reduce users’ psychological distance. By leveraging algorithms to accurately capture and interpret user preferences and market trends, platforms can optimize the live-streaming interface and create immersive interactive scenes with a stronger sense of presence. Incorporating VR and AR technologies, features such as virtual try-on, product previews, and spatial demonstrations can be developed to allow users to intuitively perceive product characteristics and usage effects. These enhancements effectively reduce psychological distance, boost real-time purchase confidence, and increase buying intention.
- (3)
- Target user groups should be precisely segmented, with a specific focus on understanding the needs of users with lower levels of technology readiness (rather than those with higher readiness). Enterprises should conduct data mining and market research to accurately identify and respond to the needs of low-tech-readiness users, thereby improving overall marketing efficiency. Platforms should simplify the operational complexity of user interfaces and improve usability to help users with lower technology readiness gradually adapt to and trust new shopping formats. Enhancing their willingness to participate and interest in using the platform can unlock significant latent consumption potential.
5.4. Limitations and Future Directions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
Appendix A
Variables | Code | Item | Reference | |
---|---|---|---|---|
The level of intelligence of AI-powered virtual idols in E-commerce Live-streaming context | interactivity | A1 | In live streaming, the AI-powered virtual idol can respond promptly to my comments or questions. | Liu et al. [31] |
A2 | In live streaming, the AI-powered virtual idol initiates interactions by actively introducing topics. | |||
A3 | The live-streaming content presented by the AI-powered virtual idol is dynamically adjusted based on my feedback. | |||
anthropomorphism | B1 | The appearance design of AI-powered virtual idols is realistic and close to that of real humans. | Golossenko et al. [56] | |
B2 | AI-powered virtual idols adjust their expressions and emotions according to product characteristics. | |||
B3 | AI-powered virtual idols have fixed catchphrases or signature gestures similar to real streamers. | |||
homogeneity | C1 | In live streaming, the interests and hobbies of AI-powered virtual idols are similar to mine. | Ladhari et al. [57] | |
C2 | In live streaming, the language style of AI-powered virtual idols matches my communication habits. | |||
C3 | In live streaming, the cultural elements displayed by AI-powered virtual idols make me feel familiar and close. | |||
reputation | D1 | I often see product recommendations from certain AI-powered virtual idols on e-commerce platforms. | Friedman et al. [58] | |
D2 | The number of fans of a certain AI-powered virtual idol makes me feel that it is worth paying attention to. | |||
D3 | A certain AI-powered virtual idol has a high frequency of media exposure (e.g., advertisements, variety shows). | |||
psychological distance | E1 | The live streaming by a certain AI-powered virtual idol shortens the psychological distance between me and the product. | Trope and Liberman. [26] | |
E2 | The live streaming of a certain AI-powered virtual idol deepens my emotional attachment to the product. | |||
E3 | The live streaming by a certain AI-powered virtual idol reduces my unfamiliarity with the brand. | |||
technology readiness | F1 | I believe AI-powered virtual idol live streaming can make shopping more convenient and improve shopping quality. | Parasuraman [41] | |
F2 | I like to follow AI technology developments and tend to watch live streaming hosted by AI-powered virtual idols. | |||
F3 | I worry that technical failures of AI-powered virtual idols might affect our shopping experience. | |||
F4 | I like to follow AI technology developments and tend to watch live streaming hosted by AI-powered virtual idols. | |||
Impulsive purchase intention of digital natives | G1 | During interactions, I am willing to make impulsive purchases of products recommended by AI-powered virtual idols. | Spears et al. [59] | |
G2 | When AI-powered virtual idols recommend products to me, I am willing to temporarily consider whether the products are useful. | |||
G3 | When AI-powered virtual idols recommend good products to me, I will recommend these products to my friends. |
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Ref. | Author(s) (Year) | Topic | Key Variable(s)/Concept(s) |
---|---|---|---|
[15] | Kiousis (2002) | Interactivity | Interactivity (media characteristic) |
[16] | Akhtar et al. (2024) | Interactivity → Engagement | |
[8] | Yu et al. (2023) | Interactivity → Emotion, Purchase Intention | |
[17] | Du et al. (2025) | Interactivity → Immersion → Purchase | |
[18] | Epley et al. (2007) | Anthropomorphism | Cognitive schema → Human-likeness Attribution |
[1] | Liu and Wang (2025) | Anthropomorphism → Perceived Threat → Engagement | |
[5] | Chen et al. (2024) | Anthropomorphism → Psychological Distance | |
[19] | Li and Huang (2024) | Over-anthropomorphism → Uncanny Valley Effect | |
[6] | Pan et al. (2024) | Over-anthropomorphism → Uncanny Valley Effect | |
[20] | Khanam et al. (2020) | Homogeneity | Homogeneity → Social Connection |
[17] | Du et al. (2025) | Homogeneity → Purchase Intention | |
[13] | Toyib and Paramita (2024) | Homogeneity → Product Acceptance | |
[21] | McCracken (1989) | Reputation | Reputation → Cultural Meaning Transfer |
[22] | Huang et al. (2023) | Reputation → Loyalty, Emotional Bonding, Purchase Intention |
Variables | Category | Frequency | Percentage |
---|---|---|---|
Gender | Male | 406 | 54.79% |
Female | 335 | 45.21% | |
Education level | High school or below | 161 | 21.73% |
Associate degree | 246 | 33.20% | |
Bachelor’s degree | 259 | 34.95% | |
Master’s degree or above | 75 | 10.12% | |
Monthly disposable consumption amount | Within RMB 1000 | 28 | 3.78% |
RMB 1000–5000 | 438 | 59.11% | |
RMB 5000–10,000 | 197 | 26.59% | |
Above RMB 10,000 | 78 | 10.53% | |
Monthly frequency of live shopping participation | 0 times | 82 | 11.07% |
1–3 times | 331 | 44.67% | |
4–6 times | 271 | 36.57% | |
7 times or more | 57 | 7.69% |
Hypothesis | Statistical Significance | Conclusion |
---|---|---|
H1. | F = 252.335 (p < 0.001) | Supporting the hypothesis |
H2. | Total effect = 0.685 Mediated effect = 0.151 Direct effect = 0.534 (p < 0.001) | Supporting the hypothesis |
H2a. | F = 258.958 (p < 0.001) | Supporting the hypothesis |
H2b. | F = 153.501 (p < 0.001) | Supporting the hypothesis |
H3. | β = 0.200 (p < 0.001) | Supporting the hypothesis |
Variables | Item | Corrected Item–Total Correlation (CITC) | Cronbach’s Alpha if Item Deleted | Cronbach’s Alpha | |
---|---|---|---|---|---|
The level of intelligence of AI-powered virtual idols in a live-streaming context | interactivity | A1 | 0.541 | 0.680 | 0.739 |
A2 | 0.572 | 0.644 | |||
A3 | 0.581 | 0.635 | |||
anthropomorphism | B1 | 0.527 | 0.646 | 0.720 | |
B2 | 0.544 | 0.626 | |||
B3 | 0.548 | 0.62 | |||
homogeneity | C1 | 0.518 | 0.628 | 0.708 | |
C2 | 0.524 | 0.621 | |||
C3 | 0.537 | 0.605 | |||
reputation | D1 | 0.548 | 0.654 | 0.732 | |
D2 | 0.567 | 0.631 | |||
D3 | 0.549 | 0.652 | |||
psychological distance | E1 | 0.559 | 0.599 | 0.716 | |
E2 | 0.544 | 0.617 | |||
E3 | 0.505 | 0.664 | |||
technology readiness | F1 | 0.557 | 0.722 | 0.770 | |
F2 | 0.570 | 0.715 | |||
F3 | 0.583 | 0.708 | |||
F4 | 0.572 | 0.714 | |||
Impulsive purchase intention of digital natives | G1 | 0.537 | 0.606 | 0.709 | |
G2 | 0.517 | 0.631 | |||
G3 | 0.526 | 0.620 |
Item | Factor Loading | Item | Factor Loading | Item | Factor Loading | Item | Factor Loading | Item | Factor Loading | Item | Factor Loading | Item | Factor Loading |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Factor 1 | Factor 1 | Factor 1 | Factor 1 | Factor 1 | Factor 1 | Factor 1 | |||||||
A1 | 0.794 | B1 | 0.791 | C1 | 0.788 | D1 | 0.802 | E1 | 0.816 | G1 | 0.803 | F1 | 0.758 |
A2 | 0.816 | B2 | 0.803 | C2 | 0.793 | D2 | 0.816 | E2 | 0.806 | G2 | 0.788 | F2 | 0.769 |
A3 | 0.823 | B3 | 0.807 | C3 | 0.803 | D3 | 0.803 | E3 | 0.775 | G3 | 0.795 | F3 | 0.779 |
F4 | 0.770 | ||||||||||||
KMO | 0.686 | 0.680 | 0.676 | 0.685 | 0.675 | 0.677 | 0.782 | ||||||
Bartlett | 484.414 | 431.303 | 404.883 | 462.816 | 427.201 | 406.521 | 713.393 | ||||||
Cumulative Variance Explained (%) | 65.747 | 64.082 | 63.177 | 65.123 | 63.821 | 63.233 | 59.160 |
Variables | Mean | Std. Dev | Impulsive Purchase Intention of Digital Natives | The Level of Intelligence of AI-Powered Virtual Idols | Psychological Distance | Technology Readiness |
---|---|---|---|---|---|---|
Impulsive purchase intention of digital natives | 3.605 | 0.755 | 1 | |||
The level of intelligence of AI-powered virtual idols | 0.000 | 0.876 | 0.794 ** | 1 | ||
Psychological distance | 2.401 | 0.753 | −0.713 ** | −0.797 ** | 1 | |
Technology readiness | 3.618 | 0.734 | 0.724 ** | 0.828 ** | −0.730 ** | 1 |
Dependent Variable: Impulse Purchase Intention of Digital Natives | Unstandardized Coefficients | Standard Error | Standardized Coefficients | t | p | VIF |
---|---|---|---|---|---|---|
Constant | 3.724 | 0.099 | 37.506 | 0.000 | ||
Gender | −0.049 | 0.034 | −0.032 | −1.433 | 0.152 | 1.002 |
Education level | −0.023 | 0.018 | −0.029 | −1.280 | 0.201 | 1.001 |
Monthly disposable consumption amount | 0.002 | 0.024 | 0.002 | 0.070 | 0.944 | 1.062 |
Monthly frequency of live shopping participation | 0.000 | 0.022 | 0.001 | 0.022 | 0.982 | 1.024 |
The level of intelligence of AI-powered virtual idols | 0.685 | 0.020 | 0.795 | 34.527 | 0.000 | 1.058 |
R-squared | 0.632 | |||||
Adjusted R-squared | 0.629 | |||||
F | F = 252.335 p = 0.000 | |||||
Durbin–Watson statistic | 1.932 |
Dependent Variable: Psychological Distance | Unstandardized Coefficients | Standard Error | Standardized Coefficients | t | p | VIF |
---|---|---|---|---|---|---|
Constant | 2.398 | 0.098 | 24.413 | 0.000 | ||
Gender | 0.060 | 0.034 | 0.039 | 1.778 | 0.076 | 1.002 |
Education level | −0.011 | 0.018 | −0.013 | −0.603 | 0.546 | 1.001 |
Monthly disposable consumption amount | −0.020 | 0.024 | −0.019 | −0.850 | 0.396 | 1.062 |
Monthly frequency of live shopping participation | −0.004 | 0.021 | −0.004 | −0.173 | 0.863 | 1.024 |
The level of intelligence of AI-powered virtual idols | −0.682 | 0.020 | −0.793 | −34.756 | 0.000 | 1.058 |
R-squared | 0.638 | |||||
Adjusted R-squared | 0.635 | |||||
F | F = 258.958 p = 0.000 | |||||
Durbin–Watson statistic | 1.913 |
Dependent Variable: Impulse Purchase Intention of Digital Natives | Unstandardized Coefficients | Standard Error | Standardized Coefficients | t | p | VIF |
---|---|---|---|---|---|---|
Constant | 5.235 | 0.138 | - | 37.937 | 0.000 | |
Gender | 0.000 | 0.039 | 0.000 | 0.000 | 1.000 | 1.002 |
Education level | −0.029 | 0.021 | −0.035 | −1.367 | 0.172 | 1.002 |
Monthly disposable consumption amount | 0.037 | 0.027 | 0.036 | 1.365 | 0.173 | 1.052 |
Monthly frequency of live shopping participation | 0.017 | 0.025 | 0.018 | 0.690 | 0.491 | 1.022 |
Psychological distance | −0.707 | 0.026 | −0.705 | −26.743 | 0.000 | 1.045 |
R-squared | 0.511 | |||||
Adjusted R-squared | 0.507 | |||||
F | F = 153.501, p = 0.000 |
Path | Effect | Effect Value | SE | t | p | LLCI | ULCI | Effect Size | Conclusion |
---|---|---|---|---|---|---|---|---|---|
The level of intelligence of AI-powered virtual idols → Psychological distance → Impulse purchase intention of digital natives | Total effect | 0.685 | 0.019 | 35.477 | 0.000 | 0.647 | 0.723 | 100.00% | Significant |
Direct effect | 0.534 | 0.031 | 17.097 | 0.000 | 0.473 | 0.595 | 77.96% | ||
Mediated effect | 0.151 | 0.028 | - | - | 0.093 | 0.206 | 22.04% |
Variables | Psychological Distance (Dependent Variable) | ||||
---|---|---|---|---|---|
M1 | M2 | M3 | M4 | ||
Control variables | Gender | 0.038 | 0.060 | 0.063 | 0.070 |
Education level | −0.019 | −0.011 | −0.008 | −0.003 | |
Monthly disposable consumption amount | −0.188 | −0.020 | −0.016 | −0.015 | |
Monthly frequency of live shopping participation | −0.069 | −0.004 | 0.010 | 0.012 | |
Independent variables | The level of intelligence of AI-powered virtual idols | −0.682 *** | −0.525 | −0.372 | |
Moderator variables | Technology readiness | −0.230 *** | −0.134 | ||
Interactivity | The level of intelligence of AI-powered virtual idols * Technology readiness | 0.200 *** | |||
R2 | 0.043 | 0.638 | 0.653 | 0.672 | |
ΔR2 | 0.043 | 0.595 | 0.015 | 0.018 | |
F | 8.218 *** | 258.958 *** | 230.605 *** | 214.179 *** | |
ΔF | 8.218 *** | 1208.012 *** | 32.809 *** | 40.728 *** |
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Li, H.; Li, W.; Ma, T. Exploring the Mechanism of AI-Powered Virtual Idols’ Intelligence Level on Digital Natives’ Impulsive Buying Intention in E-Commerce Live Streaming: A Perspective of Psychological Distance. J. Theor. Appl. Electron. Commer. Res. 2025, 20, 173. https://doi.org/10.3390/jtaer20030173
Li H, Li W, Ma T. Exploring the Mechanism of AI-Powered Virtual Idols’ Intelligence Level on Digital Natives’ Impulsive Buying Intention in E-Commerce Live Streaming: A Perspective of Psychological Distance. Journal of Theoretical and Applied Electronic Commerce Research. 2025; 20(3):173. https://doi.org/10.3390/jtaer20030173
Chicago/Turabian StyleLi, Honglei, Wenshu Li, and Tianliang Ma. 2025. "Exploring the Mechanism of AI-Powered Virtual Idols’ Intelligence Level on Digital Natives’ Impulsive Buying Intention in E-Commerce Live Streaming: A Perspective of Psychological Distance" Journal of Theoretical and Applied Electronic Commerce Research 20, no. 3: 173. https://doi.org/10.3390/jtaer20030173
APA StyleLi, H., Li, W., & Ma, T. (2025). Exploring the Mechanism of AI-Powered Virtual Idols’ Intelligence Level on Digital Natives’ Impulsive Buying Intention in E-Commerce Live Streaming: A Perspective of Psychological Distance. Journal of Theoretical and Applied Electronic Commerce Research, 20(3), 173. https://doi.org/10.3390/jtaer20030173