How Do We Engage Customers in Official Activity in the Virtual Brand Community? The Effects of Enterprise-Generated Contents on Customer Engagement Behaviors
Abstract
:1. Introduction
- Research gap 1: Lack of comprehensive understanding of EGC influences mechanisms in virtual brand community.
- Research gap 2: Isolated focus on individual attributes of contents in virtual community.
- Research gap 3: Limited comparative analysis of EGC characteristics on different CEBs.
- (1)
- To classify EGC characteristics into actionable dimensions using advanced text analysis and machine learning tools such as LIWC and word2vec.
- (2)
- To analyze the specific role of each EGC characteristic in shaping various forms of engagement behaviors.
- (3)
- To contribute to the design of more effective EGC strategies to enhance customer engagement.
2. Theoretical Background
2.1. The Information Adoption Model
2.2. Enterprises-Generated Content and Its Characteristics
- (1)
- Enterprises-generated Content (EGC)
- (2)
- EGC Characteristics
2.3. Customer Engagement Behaviors in the Virtual Brand Community
- (1)
- Customer Engagement Behaviors in the Context of Online Communities
- (2)
- Customer Engagement Behaviors in Virtual Brand Communities: A Focus of This Study
3. Hypotheses Development
3.1. Information Persuasiveness and Customer Engagement Behaviors
3.2. Media Richness and Customer Engagement Behaviors
3.3. Information Specialty and Customer Engagement Behaviors
3.4. Information Marketing and Customer Engagement Behaviors
3.5. Information Incentive and Customer Engagement Behaviors
4. Methodology
4.1. Measurement
4.2. Data
4.3. Estimation Procedure
5. Data Analysis Results
5.1. Regression Results
5.2. Robustness Check
6. Discussion and Implications
6.1. General Discussion
6.2. Theoretical Implications
6.3. Practical Implications
7. Conclusions and Limitations
7.1. Conclusions
7.2. Limitations and Future Research Directions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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Hypothesis | Relationship Between Variables |
---|---|
H1a | Information persuasiveness → replying behavior |
H1b | Information persuasiveness → liking behavior |
H1c | Information persuasiveness → saving behavior |
Hypothesis | Relationship Between Variables |
---|---|
H2a | Media richness → replying behavior |
H2b | Media richness → liking behavior |
H2c | Media richness → saving behavior |
Hypothesis | Relationship Between Variables |
---|---|
H3a | Information specialty → replying behavior |
H3b | Information specialty → liking behavior |
H3c | Information specialty → saving behavior |
Hypothesis | Relationship Between Variables |
---|---|
H4a | Information marketing → replying behavior |
H4b | Information marketing → liking behavior |
H4c | Information marketing → saving behavior |
Hypothesis | Relationship Between Variables |
---|---|
H5a | Information incentive → replying behavior |
H5b | Information incentive → liking behavior |
H5c | Information incentive → saving behavior |
Type | Variables | Mean | Std. Dev. | Min | Max |
---|---|---|---|---|---|
Independent Variables | Information persuasiveness (LIWC) | 1.5664 | 1.1072 | 0 | 5 |
Media richness | 2.7901 | 4.0315 | 0 | 44 | |
Information specialty (word2vec) | 0.4077 | 0.3023 | 0 | 1 | |
Information marketing (word2vec) | 0.2545 | 0.4359 | 0 | 1 | |
Information incentive (LIWC) | 1.2321 | 1.3774 | 0 | 6 | |
Dependent variables | Reward | 1047.333 | 1112.363 | 0 | 81,137 |
Reply | 2513.296 | 15,556.064 | 0 | 193,074 | |
Save | 116.528 | 342.87 | 0 | 2006 |
EGC Characteristics | CEBS | ||
---|---|---|---|
Replying | Liking | Saving | |
Information persuasiveness | −0.082 | −0.408 *** | 0.165 *** |
(0.063) | (0.057) | (0.061) | |
Media richness | 0.043 ** | 0.001 | −0.01 |
(0.023) | (0.020) | (0.013) | |
Information specialty | 0.406 *** | 0.316 *** | 0.085 |
(0.102) | (0.107) | (0.097) | |
Information marketing | −0.099 | 0.103 | −0.167 * |
(0.096) | (0.118) | (0.094) | |
Information incentive | 0.291 *** | 1.319 *** | 0.131 |
(0.089) | (0.094) | (0.086) | |
Control variables | |||
Online/offline activities | −0.534 *** | −1.363 *** | −0.189 |
(0.166) | (0.176) | (0.16) | |
Publishing platforms | −0.152 | −0.283 ** | 0.042 |
(0.132) | (0.13) | (0.125) | |
Title length | 0.061 *** | 0.066 *** | 0.041 *** |
(0.01) | (0.011) | (0.009) | |
Emotion | −0.852 *** | −0.7 *** | −0.533 *** |
(0.186) | (0.193) | (0.175) | |
Hot-spot events | 0.016 | −0.793 | 0.3 |
(0.854) | (0.876) | (0.796) | |
Cons | 1.945 *** | 4.796 *** | 3.029 *** |
(0.349) | (0.335) | (0.331) | |
Log-likelihood | −2864.138 | −4785.4524 | −3401.6532 |
Pseudo r2 | 0.0253 | 0.0492 | 0.0077 |
Lr test | 148.63 | 495.60 | 52.84 |
Prob > chi2 | 0.000 | 0.000 | 0.000 |
STANDARD ERRORS ARE IN PARENTHESES |
EGC Characteristics | CEBS | ||
---|---|---|---|
Replying | Liking | Saving | |
Information persuasiveness | −0.023 | −0.005 | 0.208 *** |
(0.064) | (0.065) | (0.063) | |
Media richness | 0.014 ** | 0.011 | −0.016 |
(0.015) | (0.015) | (0.015) | |
Information specialty | 0.277 *** | 0.116 *** | 0.064 |
(0.102) | (0.103) | (0.099) | |
Information marketing | −0.098 | −0.08 | −0.22 ** |
(0.097) | (0.098) | (0.094) | |
Information incentive | 0.293 *** | 0.76 *** | 0.203 ** |
(0.089) | (0.09) | (0.086) | |
Control variables | |||
Online/offline activities | −0.629 *** | −0.914 *** | −0.652 *** |
(0.167) | (0.169) | (0.163) | |
Publishing platforms | 0.074 | −0.013 | 0.147 |
(0.139) | (0.14) | (0.135) | |
Title length | 0.047 *** | 0.086 *** | 0.051 *** |
(0.009) | (0.009) | (0.009) | |
Emotion | −0.678 *** | −0.58 *** | −0.487 *** |
(0.193) | (0.195) | (0.188) | |
Hot-spot events | −0.088 | 0.048 | −0.077 |
(0.174) | (0.176) | (0.17) | |
Cons | 1.108 *** | 2.441 *** | 1.705 *** |
(0.328) | (0.331) | (0.32) | |
Root MSE | 1.5177 | 1.5314 | 1.4778 |
ADJ R2 | 0.1264 | 0.3160 | 0.1512 |
P | 0 | 0 | 0 |
STANDARD ERRORS ARE IN PARENTHESES |
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Yang, X.; Su, X.; Lin, J.; Liu, J.; Miao, M.; Jiang, Y. How Do We Engage Customers in Official Activity in the Virtual Brand Community? The Effects of Enterprise-Generated Contents on Customer Engagement Behaviors. J. Theor. Appl. Electron. Commer. Res. 2024, 19, 3520-3546. https://doi.org/10.3390/jtaer19040171
Yang X, Su X, Lin J, Liu J, Miao M, Jiang Y. How Do We Engage Customers in Official Activity in the Virtual Brand Community? The Effects of Enterprise-Generated Contents on Customer Engagement Behaviors. Journal of Theoretical and Applied Electronic Commerce Research. 2024; 19(4):3520-3546. https://doi.org/10.3390/jtaer19040171
Chicago/Turabian StyleYang, Xiaoxi, Xinyi Su, Jing Lin, Jiaqi Liu, Miao Miao, and Yushi Jiang. 2024. "How Do We Engage Customers in Official Activity in the Virtual Brand Community? The Effects of Enterprise-Generated Contents on Customer Engagement Behaviors" Journal of Theoretical and Applied Electronic Commerce Research 19, no. 4: 3520-3546. https://doi.org/10.3390/jtaer19040171
APA StyleYang, X., Su, X., Lin, J., Liu, J., Miao, M., & Jiang, Y. (2024). How Do We Engage Customers in Official Activity in the Virtual Brand Community? The Effects of Enterprise-Generated Contents on Customer Engagement Behaviors. Journal of Theoretical and Applied Electronic Commerce Research, 19(4), 3520-3546. https://doi.org/10.3390/jtaer19040171