The Effectiveness of the Foodbot Factory Mobile Serious Game on Increasing Nutrition Knowledge in Children
Abstract
:1. Introduction
2. Materials and Methods
2.1. Study Design and Setting
2.2. Inclusion and Exclusion Criteria and Recruitment
2.3. Study Interventions and Protocol
2.4. Randomization and Allocation
2.5. Primary and Secondary Outcomes
2.6. Sample Size Calculation
2.7. Statistical Analyses
3. Results
3.1. Participants
3.2. Baseline Characteristics
3.3. Changes in Overall Nutrition Knowledge and Sub-Scores of Knowledge
3.4. Changes within the Foodbot Factory Application Questions
3.5. Changes in Nutrition Interests during the Study Period
4. Discussion
5. Conclusions
Author Contributions
Funding
Acknowledgments
Conflicts of Interest
References
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Foodbot Factory (n = 39) | Control (n = 34) | p-Value a | |
---|---|---|---|
Age (years) | 9.1 ± 0.7 | 8.9 ± 0.7 | 0.474 |
Grade (School) | 4.4 ± 0.5 | 4.4 ± 0.5 | 0.643 |
Proportion in Grade 4 | 22 (55) | 21 (62) | 0.643 |
Boys | 25 (63) | 21 (62) | 0.836 |
Male sex at birth | 24 (60) | 21 (62) | 0.984 |
Body mass index (BMI, kg/m2) | 18.1 ± 4.6 | 19.9 ± 6.7 | 0.661 |
BMI Percentile Categories | |||
Underweight: <5th percentile | 4 (10) | 1 (3) | 0.045 |
Normal Weight: 5th to <85th percentile | 23 (59) | 13 (33) | 0.047 |
Overweight: 85th to ≤95th percentile | 5 (13) | 5 (15) | 0.062 |
Obese: >95th percentile | 5 (13) | 7 (21) | 0.031 |
Child has access to a smartphone or tablet at home | 37 (95) | 32 (94) | 0.890 |
Ways in which child accesses a smartphone or tablet | |||
They use a parent/guardian’s device | 13 (33) | 14 (41) | 0.489 |
They use a device at school | 7 (18) | 14 (41) | 0.029 |
They use another adult’s device | 2 (5) | 2 (6) | 0.888 |
Child owns a device of their own | 25 (64) | 23 (67) | 0.754 |
Not applicable | 2 (5) | 2 (6) | 0.888 |
Frequency of use of nutrition mobile apps | |||
4 or more times a week | 1 (3) | 0 (0) | 0.347 |
3 times a week | 0 (0) | 2 (6) | 0.125 |
2 times a week | 0 (0) | 1 (3) | 0.281 |
Less than once/week | 5 (13) | 12 (35) | 0.023 |
None | 17 (44) | 7 (21) | 0.037 |
Not applicable | 16 (41) | 12 (35) | 0.615 |
Maximum Score | Foodbot Factory (n = 39) | Control (n = 34) | p-Value c | |||
---|---|---|---|---|---|---|
BL | EOS | BL | EOS | |||
Overall Nutrition Knowledge Score | 20 | 10.3 ± 2.9 a | 13.5 ± 3.8 a,b | 10.2 ± 3.1 | 10.3 ± 3.2 b | <0.001 |
Whole Grain Foods Sub-score | 5 | 2.6 ± 1.3 | 3.3 ± 1.4 | 2.5 ± 1.2 | 2.7 ± 1.1 | 0.040 |
Vegetables and Fruits Sub-score | 5 | 1.9 ± 1.0 a | 3.1 ± 1.5 a,b | 2.2 ± 1.3 | 2.2 ± 1.1 b | <0.001 |
Protein Foods Sub-score | 5 | 1.8 ± 1.0 a | 3.0 ± 1.6 a,b | 1.7 ± 1.0 | 1.9 ± 1.1 b | <0.001 |
Drinks Sub-score | 5 | 3.8 ± 1.0 | 3.9 ± 0.74 | 3.5 ± 1.2 | 3.5 ± 1.1 | 0.206 |
Baseline | End of Study | % Difference | p-Value a | |
---|---|---|---|---|
Drinks | ||||
Q1: Best choice to drink when thirsty | 36 (92) | 39 (100) | 8% | 0.077 |
Q2: Drink that should be enjoyed less often | 37 (95) | 37 (95) | 0 | 1.000 |
Q3: Nutrient found in dairy & soy milk | 13 (33) | 10 (26) | −23% | 0.411 |
Q4: Why drinking water is important | 30 (77) | 31 (80) | 3% | 0.784 |
Q5: Fruit juices are a sugary drink (T/F) | 33 (85) | 38 (97) | 15% | 0.048 |
Whole Grain Foods | ||||
Q6: Grain foods to choose most often | 30 (77) | 32 (82) | 7% | 0.913 |
Q7: Examples of whole grains include | 15 (39) | 24 (62) | 60% | 0.039 |
Q8: Nutrients in whole grain bread | 26 (67) | 34 (87) | 31% | 0.016 |
Q9: Why fibre is important for health | 13 (33) | 18 (46) | 38% | 0.174 |
Q10: Nutritional content of refined grains | 21 (54) | 24 (62) | 14% | 0.576 |
Vegetables and Fruits (V&F) | ||||
Q11: V&F are a good source of | 19 (49) | 22 (56) | 16% | 0.569 |
Q12: Consume V&F that are different | 23 (59) | 30 (77) | 30% | 0.110 |
Q13: Nutrient found in fruits vs. fruit juice | 10 (26) | 16 (41) | 60% | 0.347 |
Q14: Proportion of V&F on your plate/for a meal | 12 (31) | 27 (69) | 125% | 0.003 |
Q15: Limit canned V&F containing added | 12 (31) | 27 (69) | 125% | 0.003 |
Protein Foods | ||||
Q16: Fat of type and heart disease risk | 10 (26) | 26 (67) | 160% | 0.001 |
Q17: Protein food to choose most often | 22 (56) | 30 (77) | 36% | 0.035 |
Q18: Protein foods that are a source of fibre | 17 (44) | 18 (46) | 6% | 0.578 |
Q19: Nutrients in processed meats | 15 (39) | 24 (62) | 60% | 0.030 |
Q20: Animal protein is source if unsaturated fat (T/F) | 7 (18) | 20 (51) | 185% | 0.001 |
Foodbot Factory (n = 39) | Control (n = 34) | p-Value a | |
---|---|---|---|
Played food/nutrition apps or games at home | |||
Less than usual | 2 (5) | 1 (3) | 0.639 |
No more than usual | 28 (72) | 23 (68) | 0.700 |
More than usual | 0 (0) | 2 (6) | 0.125 |
Don’t know | 5 (13) | 1 (3) | 0.125 |
Not applicable | 4 (10) | 7 (21) | 0.218 |
Mentioned food, diet, or nutrition in conversation | |||
Less than usual | 0 (0) | 0 (0) | |
No more than usual | 19 (49) | 6 (18) | 0.005 |
More than usual | 16 (41) | 21 (62) | 0.077 |
Don’t know | 0 (0) | 0 (0) | |
Not applicable | 4 (10) | 7 (21) | 0.218 |
Showed interest in nutrition and healthy eating | |||
Less than usual | 0 (0) | 0 (0) | |
No more than usual | 18 (46) | 12 (35) | 0.347 |
More than usual | 17 (44) | 15 (44) | 0.964 |
Don’t know | 0 (0) | 0 (0) | |
Not applicable | 4 (10) | 7 (21) | 0.218 |
Chose to eat healthier foods | |||
Less than usual | 1 (3) | 0 (0) | 0.347 |
No more than usual | 22 (56) | 22 (65) | 0.470 |
More than usual | 11 (28) | 5 (15) | 0.164 |
Don’t know | 1 (3) | 0 (0) | 0.347 |
Not applicable | 4 (10) | 7 (21) | 0.218 |
Encouraged parent to buy healthy foods | |||
Less than usual | 0 (0) | 1 (3) | 0.281 |
No more than usual | 29 (74) | 20 (59) | 0.159 |
Less than usual | 4 (10) | 6 (18) | 0.360 |
More than usual | 2 (5) | 0 (0) | 0.181 |
Don’t know | 2 (5) | 1 (3) | 0.639 |
Not applicable | 4 (10) | 7 (21) | 0.218 |
Frequency study discussed between child and parent | |||
Every day | 5 (13) | 3 (9) | 0.586 |
More than twice the past week | 10 (26) | 8 (24) | 0.835 |
Once or twice this past week | 18 (46) | 13 (38) | 0.495 |
Not at all this past week | 2 (5) | 3 (9) | 0.533 |
Not applicable | 4 (10) | 7 (21) | 0.218 |
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Froome, H.M.; Townson, C.; Rhodes, S.; Franco-Arellano, B.; LeSage, A.; Savaglio, R.; Brown, J.M.; Hughes, J.; Kapralos, B.; Arcand, J. The Effectiveness of the Foodbot Factory Mobile Serious Game on Increasing Nutrition Knowledge in Children. Nutrients 2020, 12, 3413. https://doi.org/10.3390/nu12113413
Froome HM, Townson C, Rhodes S, Franco-Arellano B, LeSage A, Savaglio R, Brown JM, Hughes J, Kapralos B, Arcand J. The Effectiveness of the Foodbot Factory Mobile Serious Game on Increasing Nutrition Knowledge in Children. Nutrients. 2020; 12(11):3413. https://doi.org/10.3390/nu12113413
Chicago/Turabian StyleFroome, Hannah M., Carly Townson, Sheila Rhodes, Beatriz Franco-Arellano, Ann LeSage, Rob Savaglio, Jacqueline Marie Brown, Janette Hughes, Bill Kapralos, and JoAnne Arcand. 2020. "The Effectiveness of the Foodbot Factory Mobile Serious Game on Increasing Nutrition Knowledge in Children" Nutrients 12, no. 11: 3413. https://doi.org/10.3390/nu12113413
APA StyleFroome, H. M., Townson, C., Rhodes, S., Franco-Arellano, B., LeSage, A., Savaglio, R., Brown, J. M., Hughes, J., Kapralos, B., & Arcand, J. (2020). The Effectiveness of the Foodbot Factory Mobile Serious Game on Increasing Nutrition Knowledge in Children. Nutrients, 12(11), 3413. https://doi.org/10.3390/nu12113413