From Skepticism to Adoption: Assessing Virtual Reality Readiness Among Emerging Architectural Professionals in a Developing Economy
Abstract
1. Introduction
2. Literature Review
2.1. Virtual Reality in the Architecture, Engineering, and Construction (AEC) Industry
2.2. Theoretical Frameworks for Technology Adoption
2.3. Proposed Integrated Framework
2.3.1. Perceived VR Experience
2.3.2. Technology Performance
2.3.3. Technology Adoption Perspective
2.3.4. Conceptual Model and Hypotheses
3. Materials and Methods
- Orientation and Objective Setting (10–15 min): Participants were welcomed and briefed on the objectives and format of the session, ensuring clarity on expected interactions and ethical participation.
- Technology Familiarization (5–10 min): A demonstration and hands-on training segment was provided to acquaint users with VR headset controls and navigation features.
- Interactive VR Experience (30–40 min): Participants explored the architectural scenarios, assessed design options, and engaged with spatial variables in real-time.
- Post-Experience Debrief and Survey (15 min): A brief open discussion allowed participants to articulate initial impressions, followed by the administration of the structured questionnaire.
Survey Design
- Perceived VR Experience: Captures sensory and affective dimensions of the VR session, including control, immersion, interface responsiveness, and emotional reactions.
- Technology Performance: Measures users’ evaluations of the VR system’s usefulness, ease of use, integration with architectural software, and required training effort.
- Technology Adoption Perspective: Gauges psychological readiness and social influences, including individual attitudes toward VR, perceived organizational support, and behavioral intentions.
4. Results and Discussion
4.1. Sample Characteristics
4.2. Validation of the Measurement Model
4.3. Structural Model and Hypothesis Testing
4.3.1. Prior VR Exposure and Adoption Intention (H1)
4.3.2. The Mediating Role of Perceived Usefulness (H2)
4.3.3. Moderation by Organizational Support (H3)
4.4. Demographic Comparisons
5. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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Factor | Developed Countries (e.g., US, UK) | Developing Countries (Oman, Malaysia) | Key Studies |
---|---|---|---|
Cost Barriers | Moderate (15–20% of firms cite as primary barrier) | High (45–60% of firms) | [3,4] |
Technical Readiness | High (90% of firms have VR-compatible hardware) | Low (32–40% firms) | [2,5] |
Training Availability | Widespread (70% of firms offer VR training) | Limited (25% firms) | [6,7] |
BIM-VR Integration | Mature (85% integration success) | Emerging (35% success) | [2,8] |
Client Demand | High (VR expected in 68% projects) | Low (12% projects) | [9,10] |
Adoption Rate | 62% of firms use VR routinely | 18% of firms piloting VR | [3,11] |
Primary Use Cases |
|
| [12,13] |
Key Enablers |
|
| [14,15,16] |
Domain | Criteria | Hypothesis | Theoretical Basis |
---|---|---|---|
Perceived VR Experience | Involvement | H1: Prior VR exposure positively correlates with adoption intention. | [20,22,23,24] |
Immersion | |||
Interface Quality | |||
Emotion | |||
Perceived Technology Performance | Performance Expectancy | H2: Perceived usefulness mediates the relationship between experience and adoption intention. | [3,14,15,25] |
Effort Expectancy | |||
Integration | |||
Training/Adaptability | |||
Technology Adoption Perspective | Attitudinal Orientation | H3: Organizational support moderates the effect of technical barriers on adoption. | [9,14,15] |
Social Influence | |||
Behavioral Intention |
Domain | Criteria | Sample Questions | Source |
---|---|---|---|
Perceived VR Experience | Involvement | How much were you able to control your experience? | [26] |
Immersion | How easily did you adapt to the control devices? | [20] | |
Interface Quality | How much did interface limitations interfere with task completion? * | [26] | |
Emotion | I felt confident/enjoyed the VR experience | [22] | |
Technology Performance | Performance Expectancy | VR improves productivity in my work | [14] |
Effort Expectancy | The system is easy to use | [25] | |
Integration | VR tools work well with existing CAD software | [29] | |
Training/Adaptability | Most people can learn VR quickly | [14] | |
Technology Adoption Perspective | Attitudinal Orientation | Using VR is beneficial to architecture | [14] |
Social Influence | My organization encourages VR use | [9] | |
Behavioral Intention | I plan to use VR soon | [30] |
Variable | Category | Frequency | Percentage |
---|---|---|---|
Gender | Female | 46 | 75.4% |
Male | 15 | 24.6% | |
Age | 18–25 years | 52 | 85.2% |
26–45 years | 9 | 14.8% | |
Professional Role | Architects | 25 | 41.0% |
Interior Designers | 13 | 21.3% | |
Construction Engineers | 11 | 18.0% | |
Academics | 12 | 19.7% | |
Prior VR Experience | Yes | 14 | 22.9% |
No | 47 | 77.1% |
Construct | Items | Mean Value | Standard Deviation (SD) | Cronbach’s Alpha (α) | Composite Reliability (CR) | Average Variance Extracted (AVE) | Heterotrait -Monotrait (HTMT) Full Matrix | VIF |
---|---|---|---|---|---|---|---|---|
Perceived VR Experience | 4 | 4.12 | 0.89 | 0.71 | 0.82 | 0.53 | 0.68 (Tech. Perf) 0.59 (Tech. Adopt) | 1.82 |
Technology Performance | 4 | 4.25 | 0.76 | 0.73 | 0.85 | 0.58 | 0.73 (Tech. Adopt) | 2.31 |
Technology Adoption | 3 | 4.41 | 0.82 | 0.83 | 0.89 | 0.73 | — | 1.95 |
Hypothesis | Path | β | p-Value | 95% CI | Result | f2 |
---|---|---|---|---|---|---|
H1: Prior VR Exposure → Adoption Intention | Direct effect | 0.28 | 0.003 | [0.10, 0.46] | Supported | 0.15 |
Perceived Usefulness → Adoption Intention | UTAUT core relationship | 0.53 | <0.001 *** | [0.29, 0.77] | Supported | 0.42 |
H2: Exposure → Perceived Usefulness → Adoption Intention | Indirect effect (mediation) | 0.18 | 0.002 ** | [0.09, 0.29] | Partial Mediation | - |
H3: Barriers x Organizational Support → Adoption Intention | Interaction effect (moderation) | 0.32 | 0.003 ** | [0.11, 0.53] | Supported | 0.12 |
Hypothesis | Comparison Groups | n | M (SD) | t(df) | p-Value | Cohen’s d | 95% CI | Interpretation |
---|---|---|---|---|---|---|---|---|
H1 Prior VR Exposure → Adoption Intention | With VR experience | 14 | 4.68 (0.71) | 3.21 (59) | 0.002 ** | 0.72 | [0.23, 0.89] | Significant difference, large effect |
No VR experience | 47 | 4.12 (0.85) | ||||||
Age Differences → Adoption Intention | 18–25 years | 52 | 4.53 (0.79) | 2.14 (59) | 0.036 * | 0.49 | [0.03, 0.79] | Significant difference, medium effect |
26–45 years | 9 | 4.12 (0.88) | ||||||
Gender Differences → Perceived VR Experience | Male | 15 | 4.41 (0.82) | 2.01 (59) | 0.049 * | 0.45 | [0.002, 0.78] | Significant difference, medium effect |
Female | 46 | 4.02 (0.91) |
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Saleh, M.S.; Alalouch, C.; Al-Saadi, S. From Skepticism to Adoption: Assessing Virtual Reality Readiness Among Emerging Architectural Professionals in a Developing Economy. Architecture 2025, 5, 86. https://doi.org/10.3390/architecture5040086
Saleh MS, Alalouch C, Al-Saadi S. From Skepticism to Adoption: Assessing Virtual Reality Readiness Among Emerging Architectural Professionals in a Developing Economy. Architecture. 2025; 5(4):86. https://doi.org/10.3390/architecture5040086
Chicago/Turabian StyleSaleh, Mohamed S., Chaham Alalouch, and Saleh Al-Saadi. 2025. "From Skepticism to Adoption: Assessing Virtual Reality Readiness Among Emerging Architectural Professionals in a Developing Economy" Architecture 5, no. 4: 86. https://doi.org/10.3390/architecture5040086
APA StyleSaleh, M. S., Alalouch, C., & Al-Saadi, S. (2025). From Skepticism to Adoption: Assessing Virtual Reality Readiness Among Emerging Architectural Professionals in a Developing Economy. Architecture, 5(4), 86. https://doi.org/10.3390/architecture5040086