Virtual Reality-Based Alcohol Prevention in Adolescents: A Systematic Review
Abstract
:1. Introduction
- (1)
- identify and summarize existing evidence regarding VR simulations for alcohol prevention targeting adolescents and
- (2)
- examine if and how gender is taken into account in VR alcohol prevention approaches.
2. Materials and Methods
2.1. Databases
2.2. Eligibility Criteria and Literature Search
2.3. Selection of Studies
2.4. Data Extraction
2.5. Assessment of Study Quality
2.6. Data Synthesis
3. Results
3.1. Search Results
3.2. Characteristics of the Studies
3.3. Results of Assessment of Study Quality
3.4. Study Findings
4. Discussion
5. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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Author (Year): Title [Reference Number] | Country | Objective | Design | Sample | Outcome Measures and Instruments | VR Description |
---|---|---|---|---|---|---|
Vallentin-Holbech et al. (2020): Co-creating a virtual alcohol prevention simulation with young people [32] | Denmark | To study how young people perceived their involvement in a co-creation process focused on the development of a gamified VR simulation for adolescents. | qualitative | n = 9 (interviews) | Semi-structured face-to-face interviews on students’ opinions and feelings about the participation. | VR FestLab Prototype— a VR simulation filmed with a 360° video camera. The Australian VR House Party script served as a basis. |
n = 11 (development group) | Four open-ended questions on: 1. Role, 2. Experience, 3. Cooperation with/as expert and 4. Learning | |||||
Dietrich et al. (2019): Virtual reality in social marketing: A process evaluation [31] | Australia | To present an innovative reflexive process evaluation method for a social marketing program featuring an innovative VR simulation experience for adolescents. | Mixed methods | n = 374 (quantitative part) | quantitative: pre-post online-survey on 1. Attitude towards binge drinking, 2. Subjective norm to binge drinking, 3. Alcohol-related cognition, 4. Behavioral intention towards binge drinking, 5. Knowledge questions, 6. Satisfaction scores | VR House Party— a VR simulation filmed with a 360° video camera to experience peer pressure and to drink in a no-risk (virtual) environment. |
n = 300 (qualitative part) | qualitative: Written feedback on four questions: 1. What was the main objective? 2. What did you like? 3. What did you dislike? 4. What could be improved? | |||||
Durl et al. (2017): Co-designing with young consumers—Reflections, challenges and benefits [30] | Australia | To explore co-design as a method for involving young consumers in the design of an alcohol education program that utilizes an interactive VR component. | qualitative | n = 22 | 1. Written feedback from members of each of the four co-design teams (likes, dislikes, and suggestions) 2. Presentation of ideas teams (presentation and generated ideas) 3. Observations by the three facilitators (group dynamics, forms of participation, approach to developing new ideas) | VR House Party— a VR simulation filmed with a 360° video camera to experience peer pressure and to drink in a no-risk (virtual) environment. |
Hadley et al. (2014): Eliciting effect via immersive virtual reality: A tool for adolescent risk reduction [33] | USA | To examine the utility of VR in eliciting adolescent physiological arousal by exposing participants to substance use and sexual risk-taking cues. | quantitative | n = 42 | Paper-and-pencil forms on physiological arousal measured in 1. Heart rate, 2. Respiratory sinus arrhythmia, 3. Self-reported somatic arousal | Immersive virtual reality environment party scenario— 7-min animated simulation with substance and sexual risk cues. |
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Prediger, C.; Helmer, S.M.; Hrynyschyn, R.; Stock, C. Virtual Reality-Based Alcohol Prevention in Adolescents: A Systematic Review. Adolescents 2021, 1, 138-150. https://doi.org/10.3390/adolescents1020011
Prediger C, Helmer SM, Hrynyschyn R, Stock C. Virtual Reality-Based Alcohol Prevention in Adolescents: A Systematic Review. Adolescents. 2021; 1(2):138-150. https://doi.org/10.3390/adolescents1020011
Chicago/Turabian StylePrediger, Christina, Stefanie Maria Helmer, Robert Hrynyschyn, and Christiane Stock. 2021. "Virtual Reality-Based Alcohol Prevention in Adolescents: A Systematic Review" Adolescents 1, no. 2: 138-150. https://doi.org/10.3390/adolescents1020011
APA StylePrediger, C., Helmer, S. M., Hrynyschyn, R., & Stock, C. (2021). Virtual Reality-Based Alcohol Prevention in Adolescents: A Systematic Review. Adolescents, 1(2), 138-150. https://doi.org/10.3390/adolescents1020011