Assessment of Learning Through Educational Video Games in Preservice Teacher Education
Abstract
1. Introduction
- To what extent does the implementation of GBL influence the development of students’ various cognitive levels, according to Bloom’s taxonomy?
- What are university students’ perceptions regarding the use of GBL in terms of motivation, usefulness, and preference compared to traditional methodologies?
- To analyze the impact of GBL on the development of students’ various cognitive levels.
- To evaluate university students’ perceptions of the motivational and educational potential of GBL.
2. Theoretical Framework
2.1. Educational Games for Active Learning
2.2. Bloom’s Taxonomy: A Framework for Educational Evaluation
3. Materials and Methods
3.1. Procedure
3.2. Participants
3.3. Data Analysis
4. Results
4.1. Level of Understanding if Content of Topic 1 (Pre-Test, Post-Test)
4.2. Level of Understanding of the Content of Topic 4 (Pre-Test, Post-Test)
4.3. Analysis of Learning Outcomes According to Bloom’s Taxonomy Topic 1 and Topic 4 (Pre-Test, Post-Test)
4.4. Analysis of Students’ Perceptions of Game-Based Learning (GBL) Methodology
5. Discussion
5.1. Implications
5.1.1. Integration of Educational Video Games as a Teaching Strategy
5.1.2. Design of Activities Aligned with Bloom’s Taxonomy
5.1.3. Development of Cross-Cutting Competencies in Teacher Training
5.2. Limitations and Future Research Directions
6. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
Abbreviations
| ICT | Information and Communication Technologies |
| GBL | Game-Based Learning |
| M | Mean |
| SD | Standard Deviation |
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| Topic | Bloom Domain | Item | Description |
| 1 | Remember | Q1 | Which 17th-century author is considered key to the consolidation of didactics as a discipline? |
| Q2 | What is the meaning of the term “didactics” according to its Greek root didaktiké? | ||
| Understand | Q3 | Why is didactics considered both a science and an art? | |
| Q4 | What does the student-centered model (child-centeredness) entail? | ||
| Apply | Q5 | A teaching team wishes to integrate interculturality into their educational practice. What would be a coherent strategy? | |
| Q6 | You are participating in a project to improve inclusion in a culturally diverse classroom. What action would be most appropriate? | ||
| Analyze | Q7 | What limitation does a closed curriculum present regarding the teacher’s role? | |
| Q8 | How are the areas of Communication and Representation of Reality and Discovery and Exploration of the Environment related? | ||
| Evaluate | Q9 | Why is it important to clearly define teaching and learning methods in the curriculum? | |
| Q10 | What advantages does the emerging artistic model offer compared to the traditional instructional model? | ||
| Create | Q11 | You are going to design a didactic proposal based on the socio-communicative model. What elements would you include? | |
| Q12 | Q12 What type of activities would you design to work on emotional development from a globalized approach? | ||
| 4 | Remember | Q1 | What type of resource is a WebQuest, according to the classification of symbolic resources? |
| Q2 | What element of the curriculum does spaces, resources, and time determine? | ||
| Understand | Q3 | How does the interaction between a child and their environment influence the construction of their holistic development, according to a current educational perspective? | |
| Q4 | What role does aesthetic sensitivity play in shaping the educational environment in Early Childhood Education? | ||
| Apply | Q5 | You must organize a classroom for a group of children aged 0–1 years. How would you distribute the spaces to meet their basic needs? | |
| Q6 | Within the framework of an active methodology based on learning centers, you wish to foster autonomy in Early Childhood Education children. What strategy would be most appropriate to achieve this goal? | ||
| Analyze | Q7 | What are the implications of learning centers not being static throughout the school year? | |
| Q8 | What are the differences between workshop-based organization and the traditional classroom structure in terms of methodology and student roles? | ||
| Evaluate | Q9 | What pedagogical value does the “Cave” space bring to a holistic learning environment in Early Childhood Education? | |
| Q10 | From a pedagogical perspective, how does the aesthetic and motivational component of teaching materials influence learning processes in Early Childhood Education? | ||
| Create | Q11 | You have been asked to design an educational environment based on the “hands-on” model for a group of 4-year-olds. What spatial configuration would be most consistent with this approach? | |
| Q12 | You have designed a symbolic resource that combines auditory and visual stimulation. How would you integrate this resource into the classroom routine for a pedagogical purpose? |
| Questions | Errors/Correct Answers | Pre-Test | Post-Test | ||
|---|---|---|---|---|---|
| n | % | n | % | ||
| Q1 | Errors | 48 | 90.6 | 7 | 13.2 |
| Correct answers | 4 | 7.5 | 45 | 84.9 | |
| Q2 | Errors | 9 | 17.0 | 6 | 11.3 |
| Correct answers | 43 | 81.1 | 46 | 86.8 | |
| Q3 | Errors | 26 | 49.1 | 17 | 32.1 |
| Correct answers | 26 | 49.1 | 35 | 66.0 | |
| Q4 | Errors | 25 | 47.2 | 21 | 39.6 |
| Correct answers | 27 | 50.9 | 31 | 58.5 | |
| Q5 | Errors | 16 | 30.2 | 9 | 17.0 |
| Correct answers | 36 | 67.9 | 43 | 81.1 | |
| Q6 | Errors | 18 | 34.0 | 21 | 39.6 |
| Correct answers | 34 | 64.2 | 31 | 58.5 | |
| Q7 | Errors | 23 | 43.4 | 24 | 45.3 |
| Correct answers | 29 | 54.7 | 28 | 52.8 | |
| Q8 | Errors | 32 | 60.4 | 36 | 67.9 |
| Correct answers | 20 | 37.7 | 16 | 30.2 | |
| Q9 | Errors | 25 | 47.2 | 26 | 49.1 |
| Correct answers | 27 | 50.9 | 26 | 49.1 | |
| Q10 | Errors | 29 | 54.7 | 23 | 43.4 |
| Correct answers | 23 | 43.4 | 29 | 54.7 | |
| Q11 | Errors | 22 | 41.5 | 17 | 32.1 |
| Correct answers | 30 | 56.6 | 35 | 66.0 | |
| Q12 | Errors | 16 | 30.2 | 22 | 41.5 |
| Correct answers | 36 | 67.9 | 30 | 56.6 | |
| Variable | Pre-Test | Post-Test | Z | p-Value | ||
|---|---|---|---|---|---|---|
| M | SD | M | SD | |||
| Total score | 4344.06 | 1605.115 | 5599.17 | 1920.212 | −6.266 | 0.000 |
| Correct | 6.44 | 2.338 | 7.60 | 2.483 | −5.325 | 0.000 |
| Questions | Errors/Correct Answers | Pre-Test | Post-Test | ||
|---|---|---|---|---|---|
| n | % | n | % | ||
| Q1 | Errors | 7 | 13.2 | 10 | 18.9 |
| Correct answers | 44 | 83.0 | 38 | 71.7 | |
| Q2 | Errors | 7 | 13.2 | 6 | 11.3 |
| Correct answers | 44 | 83.0 | 42 | 79.2 | |
| Q3 | Errors | 1 | 1.9 | 1 | 1.9 |
| Correct answers | 50 | 94.3 | 47 | 88.7 | |
| Q4 | Errors | 8 | 15.1 | 7 | 13.2 |
| Correct answers | 43 | 81.1 | 41 | 77.4 | |
| Q5 | Errors | 29 | 54.7 | 15 | 28.3 |
| Correct answers | 22 | 41.5 | 33 | 62.3 | |
| Q6 | Errors | 12 | 22.6 | 6 | 11.3 |
| Correct answers | 39 | 73.6 | 42 | 79.2 | |
| Q7 | Errors | 12 | 22.6 | 7 | 13.2 |
| Correct answers | 39 | 73.6 | 41 | 77.4 | |
| Q8 | Errors | 9 | 17.0 | 6 | 11.3 |
| Correct answers | 42 | 79.2 | 42 | 79.2 | |
| Q9 | Errors | 5 | 9.4 | 5 | 9.4 |
| Correct answers | 46 | 86.8 | 43 | 81.1 | |
| Q10 | Errors | 1 | 1.9 | 0 | 0 |
| Correct | 50 | 94.3 | 48 | 100 | |
| Q11 | Errors | 3 | 5.7 | 2 | 3.8 |
| Correct answers | 48 | 90.6 | 46 | 86.8 | |
| Q12 | Errors | 14 | 26.4 | 6 | 11.3 |
| Correct answers | 37 | 69.8 | 42 | 79.2 | |
| Variable | Pre-Test | Post-Test | Z | p-Value | ||
|---|---|---|---|---|---|---|
| M | SD | M | SD | |||
| Correct answers | 9.88 | 1.758 | 10.52 | 1.429 | −1.913 | 0.056 |
| Cognitive Process (Bloom) | Associated Items | Pre-Test Correct Answers/Total Possible n (%) | Post-Test Correct Answers/Total Possible n (%) | Difference (%) |
|---|---|---|---|---|
| Remember | Q1–Q2 | 47/104 (45.2) | 91/104 (87.5) | +42.3 |
| Understand | Q3–Q4 | 53/104 (51.0) | 66/104 (63.5) | +12.5 |
| Apply | Q5–Q6 | 70/104 (67.3) | 74/104 (71.2) | +3.9 |
| Analyze | Q7–Q8 | 49/104 (47.1) | 44/104 (42.3) | −4.8 |
| Evaluate | Q9–Q10 | 50/104 (48.1) | 55/104 (52.9) | +4.8 |
| Create | Q11–Q12 | 66/104 (63.5) | 65/104 (62.5) | −1.0 |
| Cognitive Process (Bloom) | Associated Items | Pre-Test Correct Answers/Total Possible n (%) | Post-Test Correct Answers/Total Possible n (%) | Difference (%) |
|---|---|---|---|---|
| Remember | Q1–Q2 | 88/102 (86.3) | 80/96 (83.3) | −3.0 |
| Understand | Q3–Q4 | 93/102 (91.2) | 88/96 (91.7) | +0.5 |
| Apply | Q5–Q6 | 61/102 (59.8) | 75/96 (78.1) | +18.3 |
| Analyze | Q7–Q8 | 81/102 (79.4) | 83/96 (86.5) | +7.1 |
| Evaluate | Q9–Q10 | 96/102 (94.1) | 91/96 (94.8) | +0.7 |
| Create | Q11–Q12 | 85/102 (83.3) | 88/96 (91.7) | +8.4 |
| Variable | Pre-Test | Post-Test | Z | p-Value | ||
|---|---|---|---|---|---|---|
| M | SD | M | SD | |||
| Correct answers Pre-Post Topic 1 Lower-Order Thinking Skills | 3.27 | 1.345 | 4.44 | 1.110 | −4.930 | 0.000 |
| Correct answers Pre-Post Topic 1 | 3.17 | 1.517 | 3.15 | 1.883 | −0.050 | 0.960 |
| Correct answers Pre-Post Topic 4 Lower-Order Thinking Skills | 4.75 | 0.997 | 5.06 | 1.060 | −1.885 | 0.059 |
| Correct answers Pre-Post Topic 4 Higher-Order Thinking Skills | 5.14 | 1 | 5.46 | 0.683 | −1.374 | 0.170 |
| Item | Minimum | Max | M | SD | S |
|---|---|---|---|---|---|
| My overall opinion of the learning methodology used is positive. | 4 | 5 | 4.82 | 0.385 | 0.148 |
| The learning methodology helped me learn. | 3 | 5 | 4.75 | 0.595 | 0.354 |
| The learning methodology was engaging and motivating. | 3 | 5 | 4.86 | 0.401 | 0.161 |
| The learning methodology made learning fun. | 4 | 5 | 4.94 | 0.238 | 0.056 |
| I would like to take more classes like this in the future. | 3 | 5 | 4.90 | 0.361 | 0.130 |
| I prefer learning by playing educational games rather than using traditional materials. | 1 | 5 | 4.45 | 1.045 | 1.093 |
| I would have preferred to attend a traditional lecture today instead of learning by playing educational games. | 1 | 5 | 2.24 | 1.762 | 3.104 |
| Item | Strongly Disagree | Disagree | Neither Agree Nor Disagree | Agree | Strongly Agree |
|---|---|---|---|---|---|
| My overall opinion of the learning methodology used is positive. | 0 | 0 | 0 | 17.6 | 82.4 |
| The learning methodology helped me learn. | 0 | 0 | 7.8 | 9.8 | 82.4 |
| The learning methodology was engaging and motivating. | 0 | 0 | 2 | 9.8 | 88.2 |
| The learning methodology made learning fun. | 0 | 0 | 0 | 5.9 | 94.1 |
| I would like to take more classes like this in the future. | 0 | 0 | 2 | 5.9 | 92.2 |
| I prefer to learn by playing educational games rather than using traditional materials. | 3.9 | 3.9 | 5.9 | 17.7 | 70.6 |
| I would have preferred to attend a traditional lecture today instead of learning by playing educational games. | 62.7 | 5.9 | 2.0 | 3.9 | 25.5 |
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Cabanillas-García, J.L.; Monroy-García, F.A.; Ayuso-del Puerto, D. Assessment of Learning Through Educational Video Games in Preservice Teacher Education. Digital 2026, 6, 50. https://doi.org/10.3390/digital6020050
Cabanillas-García JL, Monroy-García FA, Ayuso-del Puerto D. Assessment of Learning Through Educational Video Games in Preservice Teacher Education. Digital. 2026; 6(2):50. https://doi.org/10.3390/digital6020050
Chicago/Turabian StyleCabanillas-García, Juan Luis, Francisca Angélica Monroy-García, and Desirée Ayuso-del Puerto. 2026. "Assessment of Learning Through Educational Video Games in Preservice Teacher Education" Digital 6, no. 2: 50. https://doi.org/10.3390/digital6020050
APA StyleCabanillas-García, J. L., Monroy-García, F. A., & Ayuso-del Puerto, D. (2026). Assessment of Learning Through Educational Video Games in Preservice Teacher Education. Digital, 6(2), 50. https://doi.org/10.3390/digital6020050

