360° Journalism and Empathy: Psychological Processes and Communication Outcomes
Abstract
:1. Introduction
2. Immersing Audiences in News Stories through 360° Journalism
3. Cognitive Empathy via 360° Journalism: Taking the Perspective of Others’ Suffering
4. Emotional Empathy via 360° Journalism: Sharing Others’ Emotions
5. The Mediating Role of Spatial Presence on Cognitive and Emotional Empathy
6. Impact of Empathy on News Credibility
7. The Impact of Dispositional Empathy on Empathic Outcomes of 360° Journalism
8. Methods
8.1. Design and Participants
8.2. Stimuli and Procedures
8.3. Measurement
8.3.1. Interpersonal Reactivity Index (IRI)
8.3.2. Cognitive Empathy
8.3.3. Emotional Empathy
8.3.4. Spatial Presence
8.3.5. Credibility
9. Results
9.1. Effect of Immersive Journalism on Cognitive and Emotional Empathy
9.2. Effects of Immersive Journalism on Perceived Credibility
9.3. Moderating Role of Dispositional Empathy on Situational Empathy
10. Discussion
11. Theoretical Contributions
12. Limitations and Future Directions
13. Implications for Journalism Practice
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
- Abel, John D., and Michael O. Wirth. 1977. Newspaper vs. TV Credibility for Local News. Journalism and Mass Communication Quarterly 54: 371–75. [Google Scholar] [CrossRef]
- Ahn, Sun Joo. 2015. Incorporating immersive virtual environments in health promotion campaigns: A construal-level theory approach. Health Communication 30: 545–56. [Google Scholar] [CrossRef] [PubMed]
- Ahn, Sun Joo, Amanda Minh Tran Le, and Jeremy Bailenson. 2013. The effect of embodied experiences on self-other merging, attitude, and helping behavior. Media Psychology 16: 7–38. [Google Scholar] [CrossRef]
- Ahn, Sun Joo Grace. 2018. Virtual Exemplars in Health Promotion Campaigns: Heightening Perceived Risk and Involvement to Reduce Soft Drink Consumption in Young Adults. Journal of Media Psychology: Theories, Methods, and Applications 30: 91–103. [Google Scholar] [CrossRef]
- Ahn, Sun Joo, Joshua Bostick, Elise Ogle, Kristine L. Nowak, Kara T. McGillicuddy, and Jeremy N. Bailenson. 2016. Experiencing nature: Embodying animals in immersive virtual environments increases inclusion of nature in self and involvement with nature. Journal of Computer-Mediated Communication 21: 399–419. [Google Scholar] [CrossRef]
- Aitamurto, Tanja. 2019. Normative paradoxes in 360 journalism: Contested accuracy and objectivity. New Media, and Society 21: 3–19. [Google Scholar] [CrossRef]
- Allern, Sigurd. 2002. Journalistic and commercial news values: News organizations as patrons of an Institution and market actors. Nordicom Review 23: 137–52. [Google Scholar] [CrossRef]
- Archer, Dan, and Katharina Finger. 2018. Walking in Another’s Virtual Shoes: Do 360-Degree Video News Stories Generate Empathy in Viewers? New York: Tow Center for Digital Journalism, Columbia University. Available online: https://www.cjr.org/tow_center_reports/virtual-reality-news-empathy.php (accessed on 5 June 2024). [CrossRef]
- Arpan, Laura M., and Robin L. Nabi. 2011. Exploring Anger in the Hostile Media Process: Effects on News Preferences and Source Evaluation. Journalism and Mass Communication Quarterly 88: 5–22. [Google Scholar] [CrossRef]
- Baden, Denise, Karen McIntyre, and Fabian Homberg. 2019. The impact of constructive news on affective and behavioural responses. Journalism Studies 20: 1940–59. [Google Scholar] [CrossRef]
- Bae, Hyuhn-Suhck. 2008. Entertainment-education and recruitment of cornea donors: The role of emotion and issue involvement. Journal of Health Communication 13: 20–36. [Google Scholar] [CrossRef]
- Bailenson, Jeremy N., Andrew C. Beall, Jack Loomis, Jim Blascovich, and Matthew Turk. 2005. Transformed Social Interaction, Augmented Gaze, and Social Influence in Immersive Environments. Human Communication Research 31: 511–37. [Google Scholar] [CrossRef]
- Barreda-Ángeles, Miguel, Sara Aleix-Guillaume, and Alexandre Pereda-Baños. 2020. An “Empathy Machine” or a “Just-for-the-Fun-of-It” machine? Effects of immersion in nonfiction 360-video stories on empathy and enjoyment. Cyberpsychology, Behavior, and Social Networking 23: 683–88. [Google Scholar] [CrossRef] [PubMed]
- Batson, C. Daniel, Shannon Early, and Giovanni Salvarani. 1997. Perspective Taking: Imagining How Another Feels Versus Imagining How You Would Feel. Personality and Social Psychology Bulletin 23: 751–58. [Google Scholar] [CrossRef]
- Baumeister, Roy F., Ellen Bratslavsky, Catrin Finkenauer, and Kathleen D. Vohs. 2001. Bad is Stronger than Good. Review of General Psychology 5: 323–70. [Google Scholar] [CrossRef]
- Biocca, Frank. 1997. The Cyborg’s Dilemma: Progressive Embodiment in Virtual Environments. Journal of Computer-Mediated Communication 3: JCMC324. [Google Scholar] [CrossRef]
- Brader, Ted. 2005. Striking a Responsive Chord: How Political Ads Motivate and Persuade Voters by Appealing to Emotions. American Journal of Political Science 49: 388–405. [Google Scholar] [CrossRef]
- Bucy, Erik P. 2003. Media Credibility Reconsidered: Synergy between On-Air and Online News. Journalism, and Mass Communication Quarterly 80: 247–64. [Google Scholar] [CrossRef]
- Cantor, Joanne, Marie-Louise Mares, and Mary Beth Oliver. 1993. Parent’s and children’s emotional reactions to televised coverage of the Gulf War. In Desert Storm and the Mass Media. Edited by Bradley S. Greenberg and Walter Gantz. New York: Hampton Press, pp. 325–40. [Google Scholar]
- Constine, Josh. 2015. Virtual Reality, the Empathy Machine. Cresskill: Tech Crunch. Available online: https://techcrunch.com/2015/02/01/what-it-feels-like/ (accessed on 14 April 2023).
- Cramer, Elliot M., and R. Darrell Bock. 1966. Chapter VIII: Multivariate Analysis. Review of Educational Research 36: 604–17. [Google Scholar] [CrossRef]
- Damas, Susana Herrera, and María José Benítez de Gracia. 2022. Immersive journalism: Advantages, disadvantages and challenges from the perspective of experts. Journalism and Media 3: 330–47. [Google Scholar] [CrossRef]
- Davies, Caroline. 2016. Welcome to Your Virtual Cell: Could You Survive Solitary Confinement? The Guardian, April 27. Available online: https://www.theguardian.com/world/2016/apr/27/6x9-could-you-survive-solitary-confinement-vr(accessed on 25 January 2023).
- Davis, Mark H. 1980. A multidimensional approach to individual differences in empathy. JSAS Catalog of Selected Documents in Psychology 10: 85. [Google Scholar]
- Davis, Mark H. 1996. Empathy: A Social Psychological Approach. New York: Routledge. [Google Scholar] [CrossRef]
- Davis, Mark H., Laura Conklin, Amy Smith, and Carol Luce. 1996. Effect of perspective taking on the cognitive representation of persons: A merging of self and other. Journal of Personality and Social Psychology 70: 713–26. [Google Scholar] [CrossRef] [PubMed]
- De la Peña, Nonny, Peggy Weil, Joan Llobera, Bernhard Spanlang, Doron Friedman, Maria V. Sanchez-Vives, and Mel Slater. 2010. Immersive journalism: Immersive virtual reality for the first-person experience of news. Presence 19: 291–301. [Google Scholar] [CrossRef]
- De Waal, Frans B. M. 2008. Putting the altruism back into altruism: The evolution of empathy. Annual Review of Psychology 59: 279–300. [Google Scholar] [CrossRef]
- Diemer, Julia, Georg W. Alpers, Henrik Moriz Peperkorn, Youssef Shiban, and Andreas Mühlberger. 2015. The impact of perception and presence on emotional reactions: A review of research in virtual reality. Frontiers Psychology 6: 111605. [Google Scholar] [CrossRef]
- Dominguez-Martin, Eva. 2015. Immersive journalism or how virtual reality and video games are influencing the interface and the interactivity of news storytelling. Profesional De La Informacion 24: 413–23. [Google Scholar]
- Funk, Jeanne B., Heidi Bechtoldt Baldacci, Tracie Pasold, and Jennifer Baumgardner. 2004. Violence exposure in real-life, video games, television, movies, and the internet: Is there desensitization? Journal of Adolescence 27: 23–39. [Google Scholar] [CrossRef] [PubMed]
- Gehlbach, Hunter, Maureen E. Brinkworth, and Ming-Te Wang. 2012. The social perspective taking process: What motivates individuals to take another’s perspective? Teachers College Record 114: 197–225. [Google Scholar] [CrossRef]
- Goutier, Nele, Yael de Haan, Kiki de Bruin, Sophie Lecheler, and Sanne Kruikemeier. 2021. From “Cool Observer” to “Emotional Participant”: The practice of immersive journalism. Journalism Studies 22: 1648–64. [Google Scholar] [CrossRef]
- Graber, Doris A. 1990. Seeing Is Remembering: How Visuals Contribute to Learning from Television News. Journal of Communication 40: 134–56. [Google Scholar] [CrossRef]
- Hardee, Gary M., and Ryan P. McMahan. 2017. FIJI: A framework for the immersion-journalism intersection. Frontiers in ICT 4: 21. [Google Scholar] [CrossRef]
- Hassan, Robert. 2020. Digitality, Virtual Reality and the ‘Empathy Machine’. Digital Journalism 8: 195–212. [Google Scholar] [CrossRef]
- Hayes, Andrew F. 2012. PROCESS: A Versatile Computational Tool for Observed Variable Mediation, Moderation, and Conditional Process Modeling. Available online: https://www.semanticscholar.org/paper/PROCESS-%3A-A-Versatile-Computational-Tool-for-%2C-%2C-1-Hayes/aa753b543c78d6c4f344fb431c6683edaa062c07 (accessed on 5 June 2024).
- Herrera, Fernanda, Jeremy Bailenson, Erika Weisz, Elise Ogle, and Jamil Zaki. 2018. Building long-term empathy: A large-scale comparison of traditional and virtual reality perspective-taking. PLoS ONE 13: e0204494. [Google Scholar] [CrossRef] [PubMed]
- Hodges, Sara D., and Kristi J. K. Klein. 2001. Regulating the costs of empathy: The price of being human. The Journal of Socio-Economics 30: 437–52. [Google Scholar] [CrossRef]
- Hogan, Robert. 1969. Development of an empathy scale. Journal of Consulting and Clinical Psychology 33: 307–16. [Google Scholar] [CrossRef]
- Hoge, James F., Jr. 1997. Foreign news: Who gives a damn? Columbia Journalism Review 36: 48–52. [Google Scholar]
- Hollin, Clive R. 1994. Forensic (criminological) psychology. In Companion Encyclopedia of Psychology. Edited by Andrew Colman. London: Routledge, pp. 1231–53. [Google Scholar]
- Ibelema, Mineabere, and Larry Powell. 2001. Cable Television News Viewed as Most Credible. Newspaper Research Journal 22: 41–51. [Google Scholar] [CrossRef]
- Jones, Sarah. 2017. Disrupting the narrative: Immersive journalism in virtual reality. Journal of Media Practice 18: 171–85. [Google Scholar] [CrossRef]
- Kiousis, Spiro. 2006. Exploring the Impact of Modality on Perceptions of Credibility for Online News Stories. Journalism Studies 7: 348–59. [Google Scholar] [CrossRef]
- Kwon, K. Hazel, Monica Chadha, and Kirstin Pellizzaro. 2017. Proximity and terrorism news in social media: A construal-level theoretical approach to networked framing of terrorism in twitter. Mass Communication and Society 20: 869–94. [Google Scholar] [CrossRef]
- Lachlan, Kenneth A., Patric R. Spence, and Lindsay D. Nelson. 2010. Gender Differences in Negative Psychological Responses to Crisis News: The Case of the I-35W Collapse. Communication Research Reports 27: 38–48. [Google Scholar] [CrossRef]
- Livingston, Steven, and Gregory Asmolov. 2010. Networks and the future of foreign affairs reporting. Journalism Studies 11: 745–60. [Google Scholar] [CrossRef]
- Lombard, Matthew, and Theresa Dutton. 1997. At the heart of it all: The concept of presence. Journal of Computer Mediated Communication 3: JCMC321. [Google Scholar] [CrossRef]
- Marcus, George E. 2000. Emotions in Politics. Annual Review of Political Science 3: 221–50. Available online: https://new.crest.science/wp-content/uploads/2020/03/Marcus-EmotionsPolitics.pdf (accessed on 1 June 2024). [CrossRef]
- Martingano, Alison Jane, and Sara Konrath. 2022. How cognitive and emotional empathy relate to rational thinking: Empirical evidence and meta-analysis. The Journal of Social Psychology 162: 143–60. [Google Scholar] [CrossRef]
- Meyer, Hans K, Doreen Marcchionni, and Esther Thorson. 2010. The Journalist Behind the News: Credibility of Straight, Collaborative, Opinionated, and Blogged “News”. American Behavioral Scientist 54: 100–19. [Google Scholar] [CrossRef]
- Milk, Chris. 2015. How Virtual Reality Can Create the Ultimate Empathy Machine. TED Talk, March. Available online: www.ted.com/talks/chris_milk_how_virtual_reality_can_create_the_ultimate_empathy_machine?utm_campaign1⁄4linkplug&utm_source1⁄4linkplug&utm_medium1⁄4linkplug&utm_content1⁄4linkplug&utm_term1⁄4linkplug#t-5120(accessed on 3 February 2022).
- Nielsen, Søren Lund, and Penelope Sheets. 2021. Virtual hype meets reality: Users’ perception of immersive journalism. Journalism 22: 2637–53. [Google Scholar] [CrossRef]
- Pantti, Mervi. 2010. The value of emotion: An examination of television journalists’ notions on emotionality. European Journal of Communication 25: 168–81. [Google Scholar] [CrossRef]
- Pavlik, John V., and Frank Bridges. 2013. The Emergence of Augmented Reality (AR) as a Storytelling Medium in Journalism. Journalism, and Communication Monographs 15: 4–59. [Google Scholar] [CrossRef]
- Pjesivac, Ivanka, Sun Joo (Grace) Ahn, Andrea Briscoe, and Solyee Kim. 2022. 360° Journalism as a Gateway to Information Seeking: The Role of Enjoyment and Spatial Presence. Journalism Practice 18: 818–839. [Google Scholar] [CrossRef]
- Porter, Stephen, Leanne ten Brinke, Sean N. Riley, and Alysha Baker. 2014. Prime time news: The influence of primed positive and nagative emotion on susecptability to false memories. Cognition and Emotion 28: 1422–34. [Google Scholar] [CrossRef]
- Sánchez Laws, Ana Luisa. 2017. Notes on Immersive Journalism. Available online: https://edutangible.wordpress.com/2017/06/12/notes-on-immersive-journalism/ (accessed on 5 June 2024).
- Sánchez Laws, Ana Luisa. 2020. Can immersive journalism enhance empathy? Digital Journalism 8: 213–28. [Google Scholar] [CrossRef]
- Sánchez Laws, Ana Luisa, and Tormod Utne. 2019. Ethics guidelines for immersive journalism. Frontiers in Robotics and AI 6: 28. [Google Scholar] [CrossRef] [PubMed]
- Silverstein, James. 2015. The Displaced: Introduction. New York Times Magazine, November 5. Available online: https://www.nytimes.com/2015/11/08/magazine/the-displaced-introduction.html(accessed on 3 March 2024).
- Slater, Mel. 2003. A note on presence terminology. Presence Connect 3: 1–5. [Google Scholar]
- Slater, Mel, and Maria V. Sanchez-Vives. 2016. Enhancing our lives with immersive virtual reality. Frontiers in Robotics and AI 3: 74. [Google Scholar] [CrossRef]
- Slater, Mel, and Sylvia Wilbur. 1997. A framework for immersive virtual environments (FIVE): Speculations on the role of presence in virtual environments. Presence: Teleoperators, and Virtual Environments 6: 603–16. [Google Scholar] [CrossRef]
- Steinfeld, Nili. 2020. To Be There When It Happened: Immersive Journalism, Empathy, and Opinion on Sexual Harassment. Journalism Practice 14: 240–58. [Google Scholar] [CrossRef]
- Strömbäck, Jesper. 2005. In search of a standard: Four models of democracy and their normative implications for journalism. Journalism Studies 6: 331–45. [Google Scholar] [CrossRef]
- Sundar, S. Shyam, Jin Kang, and Danielle Oprean. 2017. Being there in the midst of the story: How immersive journalism affects our perceptions and cognitions. Cyberpsychology, Behavior, and Social Networking 20: 672–82. [Google Scholar] [CrossRef]
- Trope, Yaacov, and Nira Liberman. 2010. Construal-level theory of psychological distance. Psychological Review 117: 440–63. [Google Scholar] [CrossRef]
- Tumber, Howard, and Marina Prentoulis. 2003. Journalists under Fire: Subcultures, Objectivity and Emotional Literacy. In War and the Media: Reporting Conflict 24/7. Edited by Daya Kishan Thussu and Des Freedman. London, Thousand Oaks, and New Delhi: Sage, pp. 215–30. [Google Scholar] [CrossRef]
- Van Damme, Kristin, Anissa All, Lieven De Marez, and Sarah Van Leuven. 2019. 360° Video Journalism: Experimental Study on the Effect of Immersion on News Experience and Distant Suffering. Journalism Studies 20: 2053–76. [Google Scholar] [CrossRef]
- Van Loon, Austin, Jeremy Bailenson, Jamil Zaki, Joshua Bostick, and Robb Willer. 2018. Virtual reality perspective-taking increases cognitive empathy for specific others. PLoS ONE 13: e0202442. [Google Scholar] [CrossRef] [PubMed]
- Vettehen, Paul Hendriks, Daan Wiltink, Maite Huiskamp, Gabi Schaap, and Paul Ketelaar. 2019. Taking the full view: How viewers respond to 360-degree video news. Computers in Human Behavior 91: 24–32. [Google Scholar] [CrossRef]
- Wang, Guan, Wenying Gu, and Ayoung Suh. 2018. The effects of 360-Degree VR videos on audience engagement: Evidence from the New York Times. In HCI in Business, Government, and Organizations. Edited by Fiona Fui-Hoon Nah and Bo Sophia Xiao. Las Vegas: Springer, pp. 217–35. [Google Scholar]
- Wang, Xiao, and Andrea Hickerson. 2016. The Role of Presumed Influence and Emotions on Audience Evaluation of the Credibility of Media Content and Behavioural Tendencies. Journal of Creative Communications 11: 1–16. [Google Scholar] [CrossRef]
- Whitehead, Jack L. 1968. Factors of source credibility. Quarterly Journal of Speech 54: 59–63. [Google Scholar] [CrossRef]
- Wirth, Werner, Tilo Hartmann, Saskia Böcking, Peter Vorderer, Christoph Klimmt, Holger Schramm, Timo Saari, Jari Laarni, Niklas Ravaja, Feliz Ribeiro Gouveia, and et al. 2007. A Process Model of the Formation of Spatial Presence Experiences. Media Psychology 9: 493–525. [Google Scholar] [CrossRef]
- Witmer, Bob G., and Michael J. Singer. 1998. Measuring presence in virtual environments: A presence questionnaire. Presence 7: 225–40. [Google Scholar] [CrossRef]
Disclaimer/Publisher’s Note: The statements, opinions and data contained in all publications are solely those of the individual author(s) and contributor(s) and not of MDPI and/or the editor(s). MDPI and/or the editor(s) disclaim responsibility for any injury to people or property resulting from any ideas, methods, instructions or products referred to in the content. |
© 2024 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
Share and Cite
Pjesivac, I.; Ahn, S.J. 360° Journalism and Empathy: Psychological Processes and Communication Outcomes. Journal. Media 2024, 5, 1007-1022. https://doi.org/10.3390/journalmedia5030064
Pjesivac I, Ahn SJ. 360° Journalism and Empathy: Psychological Processes and Communication Outcomes. Journalism and Media. 2024; 5(3):1007-1022. https://doi.org/10.3390/journalmedia5030064
Chicago/Turabian StylePjesivac, Ivanka, and Sun Joo (Grace) Ahn. 2024. "360° Journalism and Empathy: Psychological Processes and Communication Outcomes" Journalism and Media 5, no. 3: 1007-1022. https://doi.org/10.3390/journalmedia5030064
APA StylePjesivac, I., & Ahn, S. J. (2024). 360° Journalism and Empathy: Psychological Processes and Communication Outcomes. Journalism and Media, 5(3), 1007-1022. https://doi.org/10.3390/journalmedia5030064