Augmented Learning: Case Study of Gamified and Extended Reality Courses †
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Iacono, S. Augmented Learning: Case Study of Gamified and Extended Reality Courses. Eng. Proc. 2023, 38, 13. https://doi.org/10.3390/engproc2023038013
Iacono S. Augmented Learning: Case Study of Gamified and Extended Reality Courses. Engineering Proceedings. 2023; 38(1):13. https://doi.org/10.3390/engproc2023038013
Chicago/Turabian StyleIacono, Saverio. 2023. "Augmented Learning: Case Study of Gamified and Extended Reality Courses" Engineering Proceedings 38, no. 1: 13. https://doi.org/10.3390/engproc2023038013
APA StyleIacono, S. (2023). Augmented Learning: Case Study of Gamified and Extended Reality Courses. Engineering Proceedings, 38(1), 13. https://doi.org/10.3390/engproc2023038013

