When Algorithms Create Culture: An Integrative Model of Consumer Acceptance of AI-Generated Music †
Abstract
1. Introduction
2. Theoretical Background
2.1. Anthropomorphism and Acceptance
2.2. UTAUT2 Determinants and Acceptance
2.3. Curiosity as an Exploratory Driver
2.4. Authenticity Concerns as a Cultural Barrier
2.5. Parasocial Relationships and Emotional Bonding
2.6. Technological Substitution and Algorithmic Culture Concerns
2.7. Ethical Concerns and Innovation Resistance
3. Research Model and Hypotheses
4. Materials and Methods
4.1. Research Design
4.2. Sampling Strategy and Participants
4.3. Instrument Development and Pilot Testing
4.4. Measurement Model: Confirmatory Factor Analysis
4.5. Ethics Statement
5. Results
5.1. Sample Characteristics and Descriptive Statistics
5.2. Measurement Model Results
5.3. Regression Diagnostics
5.4. Bivariate Analysis
5.5. Multiple Regression Analysis and Hypothesis Testing
6. Discussion
6.1. Hedonic Motivation and the Affective Marketplace
6.2. Social and Relational Dynamics
6.3. Performance Expectancy and the Sufficiency Threshold
6.4. Innovation Resistance as Friction, Not Barrier
6.5. The Non-Significance of Ethico-Cultural Concerns
6.6. Anthropomorphism as Potential Mediator
7. Conclusions
Supplementary Materials
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
Appendix A. Survey Instrument
- Section 1: Demographic and Background Information
- Q1. Gender: □ Male □ Female □ Other □ Prefer not to say
- Q2. Age: □ 17 □ 18 □ 19 □ 20 □ 21 □ 22 □ 23 □ 24 □ 25 □ 26 □ 27 □ 28
- Q3. Education level: □ Secondary □ University degree □ Postgraduate/Doctoral
- Q3a. Daily music listening hours: □ <1 h □ 1–3 h □ 3–5 h □ >5 h
- Q3b. Music chart tracking frequency: □ Rarely/Never □ Occasionally □ Regularly
- Q3c. Preferred music genre(s): [open-ended]
- Section 2: AI Music Familiarity
- Q_F1. Have you heard of music created by artificial intelligence (AI)? □ Yes □ No
- Q_F2. Have you consciously listened to songs created by AI? □ Yes □ No
- Q_F3. How well do you think you can distinguish AI-generated from human-made music? □ Not at all □ Very little □ Moderately □ Well □ Very well
- Section 3: Theoretical Constructs (7-point Likert scale: 1 = Strongly Disagree, 7 = Strongly Agree)
- Anthropomorphism—Animacy (Qq4–Qq6)
- Qq4. AI-generated music conveys a sense of life and energy.
- Qq5. AI-generated music has a dynamic expressive quality.
- Qq6. AI-generated music feels alive in some way.
- Anthropomorphism—Human-likeness (Qq7–Qq8)
- Qq7. AI-generated music resembles the emotional expression of a human musician.
- Qq8. AI-generated music sounds as if it was created by a human.
- Anthropomorphism—Perceived Sociability (Qq9–Qq10)
- Qq9. AI-generated music seems capable of communicating something to the listener.
- Qq10. AI-generated music feels as if it is engaging with me.
- Performance Expectancy (Qq11–Qq13)
- Qq11. AI-generated music is of high enough quality to satisfy my listening needs.
- Qq12. AI-generated music can be as enjoyable as human-made music.
- Qq13. AI-generated music performs well as a musical product.
- Social Influence (Qq14–Qq16)
- Qq14. People whose opinions I value listen to AI-generated music.
- Qq15. My social circle has a positive attitude toward AI-generated music.
- Qq16. Social media trends encourage me to listen to AI-generated music.
- Hedonic Motivation (Qq17–Qq19)
- Qq17. Listening to AI-generated music is fun.
- Qq18. Listening to AI-generated music is entertaining.
- Qq19. Listening to AI-generated music gives me pleasure.
- Curiosity (Qq20–Qq21)
- Qq20. I am curious about what AI-generated music sounds like.
- Qq21. AI-generated music makes me want to explore new musical possibilities.
- Authenticity Concerns (Qq22–Qq24)
- Qq22. AI-generated music lacks the authenticity of human-created music.
- Qq23. Music created by AI is not a genuine artistic expression.
- Qq24. I find it difficult to connect emotionally with AI-generated music because it is not made by a human.
- Parasocial Relationships (Qq25–Qq28)
- Qq25. I feel a connection with AI-generated artists.
- Qq26. I feel as if I know the AI artist behind the music I listen to.
- Qq27. AI-generated music makes me feel close to the entity that created it.
- Qq28. I develop an emotional attachment to AI artists.
- Technological Substitution—Job Loss Concerns (Qq29–Qq31)
- Qq29. AI-generated music threatens the livelihoods of human musicians.
- Qq30. The rise of AI music will lead to job losses in the music industry.
- Qq31. Supporting AI-generated music contributes to the displacement of human artists.
- Algorithmic Culture—Creative Uniformity Concerns (Qq32–Qq34)
- Qq32. AI-generated music leads to standardization and homogenization of musical styles.
- Qq33. Widespread AI music will reduce the diversity of musical expression.
- Qq34. AI-generated music promotes a uniform, algorithm-driven musical culture.
- AI Ethics Concerns (Qq35–Qq37)
- Qq35. The use of AI in music creation raises important ethical questions.
- Qq36. AI music systems should be transparent about their training data and methods.
- Qq37. Creators whose work is used to train AI music systems should be compensated.
- Innovation Resistance (Qq38–Qq40)
- Qq38. I am reluctant to accept AI-generated music as a legitimate musical form.
- Qq39. I prefer traditional, human-created music over AI-generated alternatives.
- Qq40. I resist the integration of AI into the music I consume.
- Behavioral Intention (Qq41–Qq42)
- Qq41. I intend to listen to AI-generated music in the future.
- Qq42. I would recommend AI-generated music to others.
- Note. The instrument was administered in Greek to the target population. English item wording was adapted from the validated scales cited in Section 2 and refined through pilot testing (n = 33). The item “I would accept AI-generated hit songs in the charts” (Qq43) was removed following pilot analysis due to conceptual redundancy with the remaining Behavioral Intention items. All Likert-scale items used a 7-point response format: 1 = Strongly Disagree, 2 = Disagree, 3 = Slightly Disagree, 4 = Neither Agree nor Disagree, 5 = Slightly Agree, 6 = Agree, 7 = Strongly Agree.
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| H | Theoretical Framework | Predictor | Dir. | Theory Source | Outcome |
|---|---|---|---|---|---|
| H1a | Anthropomorphism | Animacy | (+) | [14] | Consumer Acceptance (BI) |
| H1b | Anthropomorphism | Human-Likeness | (+) | [14] | Consumer Acceptance (BI) |
| H1c | Anthropomorphism | Perceived Sociability | (+) | [14] | Consumer Acceptance (BI) |
| H2a | UTAUT2 | Performance Expectancy | (+) | [12] | Consumer Acceptance (BI) |
| H2b | UTAUT2 | Social Influence | (+) | [12] | Consumer Acceptance (BI) |
| H2c | UTAUT2 | Hedonic Motivation | (+) | [12] | Consumer Acceptance (BI) |
| H3 | Curiosity Theory | Curiosity | (+) | [19] | Consumer Acceptance (BI) |
| H4 | Authenticity Theory | Authenticity Concerns | (−) | [16] | Consumer Acceptance (BI) |
| H5 | Parasocial Interaction | Parasocial Relationships | (+) | [17] | Consumer Acceptance (BI) |
| H6a | Tech. Substitution | Job Loss Concerns | (−) | [21] | Consumer Acceptance (BI) |
| H6b | Algorithmic Culture | Creative Uniformity Concerns | (−) | [20] | Consumer Acceptance (BI) |
| H7a | AI Ethics | Perceived Ethical Violations | (−) | [23] | Consumer Acceptance (BI) |
| H7b | Innovation Resistance | Innovation Resistance | (−) | [24] | Consumer Acceptance (BI) |
| Variable | N | Mean | SD | Min | Max | Skew. | α |
|---|---|---|---|---|---|---|---|
| Behavioral Intention (BI) | 466 | 5.807 | 2.768 | 2 | 14 | 0.117 | 0.706 |
| Animacy | 466 | 9.393 | 3.890 | 3 | 21 | — | 0.91 |
| Human-likeness | 466 | 6.380 | 2.617 | 2 | 14 | — | 0.73 |
| Perceived Sociability | 466 | 6.388 | 2.585 | 2 | 14 | — | 0.75 |
| Performance Expectancy | 466 | 9.034 | 3.758 | 3 | 21 | — | 0.82 |
| Social Influence | 466 | 9.845 | 3.789 | 3 | 21 | — | 0.82 |
| Hedonic Motivation | 466 | 8.215 | 4.025 | 3 | 21 | — | 0.93 |
| Curiosity | 466 | 6.906 | 2.914 | 2 | 14 | — | 0.82 |
| Authenticity Concerns | 466 | 15.659 | 3.850 | 3 | 21 | — | 0.76 |
| Parasocial Relationships | 466 | 8.983 | 4.789 | 4 | 28 | — | 0.92 |
| Technological Substitution | 466 | 13.676 | 4.665 | 3 | 21 | — | 0.88 |
| Algorithmic Culture | 466 | 13.740 | 4.191 | 3 | 21 | — | 0.82 |
| AI Ethics Concerns | 466 | 16.961 | 3.936 | 3 | 21 | — | 0.85 |
| Innovation Resistance | 466 | 16.127 | 4.027 | 3 | 21 | — | 0.88 |
| Index | Value |
|---|---|
| χ2 | 1232.005 |
| df | 624 |
| p | <0.001 |
| CFI | 0.953 |
| TLI/NNFI | 0.945 |
| RMSEA | 0.046 |
| RMSEA 90% CI | [0.042, 0.050] |
| SRMR | 0.052 |
| GFI | 0.882 |
| AGFI | 0.853 |
| Construct | Items (Std. Loadings) | CR | AVE |
|---|---|---|---|
| Animacy | Qq4 = 0.717, Qq5 = 0.937, Qq6 = 0.942 | 0.91 | 0.76 |
| Human-likeness | Qq7 = 0.668, Qq8 = 0.774 | 0.73 | 0.52 |
| Perceived Sociability | Qq9 = 0.796, Qq10 = 0.748 | 0.75 | 0.60 |
| Performance Expectancy | Qq11 = 0.786, Qq12 = 0.661, Qq13 = 0.842 | 0.82 | 0.60 |
| Social Influence | Qq14 = 0.751, Qq15 = 0.745, Qq16 = 0.800 | 0.82 | 0.59 |
| Hedonic Motivation | Qq17 = 0.899, Qq18 = 0.909, Qq19 = 0.887 | 0.93 | 0.81 |
| Curiosity | Qq20 = 0.766, Qq21 = 0.918 | 0.82 | 0.71 |
| Authenticity | Qq22 = 0.550, Qq23 = 0.756, Qq24 = 0.770 | 0.76 | 0.49 * |
| Parasocial Relationships | Qq25 = 0.816, Qq26 = 0.873, Qq27 = 0.890, Qq28 = 0.891 | 0.92 | 0.76 |
| Technological Substitution | Qq29 = 0.904, Qq30 = 0.902, Qq31 = 0.699 | 0.88 | 0.68 |
| Algorithmic Culture | Qq32 = 0.479 †, Qq33 = 0.873, Qq34 = 0.835 | 0.82 | 0.56 |
| AI Ethics | Qq35 = 0.795, Qq36 = 0.891, Qq37 = 0.717 | 0.85 | 0.64 |
| Innovation Resistance | Qq38 = 0.863, Qq39 = 0.813, Qq40 = 0.854 | 0.88 | 0.71 |
| Predictor | Spearman ρ | p-Value |
|---|---|---|
| Animacy | 0.598 | <0.001 |
| Human-likeness | 0.507 | <0.001 |
| Perceived Sociability | 0.508 | <0.001 |
| Performance Expectancy | 0.668 | <0.001 |
| Social Influence | 0.617 | <0.001 |
| Hedonic Motivation | 0.729 | <0.001 |
| Curiosity | 0.558 | <0.001 |
| Authenticity | −0.473 | <0.001 |
| Parasocial Relationships | 0.668 | <0.001 |
| Technological Substitution | −0.040 | 0.392 |
| Algorithmic Culture | −0.059 | 0.204 |
| AI Ethics | −0.254 | <0.001 |
| Innovation Resistance | −0.584 | <0.001 |
| Predictor | β | Std. Error | t | p-Value | VIF | Hypothesis |
|---|---|---|---|---|---|---|
| Animacy | 0.061 | 0.045 | 1.35 | 0.178 | 2.88 | H1a—Not supported |
| Human-likeness | −0.011 | 0.054 | −0.20 | 0.844 | 2.52 | H1b—Not supported |
| Perceived Sociability | −0.005 | 0.053 | −0.09 | 0.928 | 2.30 | H1c—Not supported |
| Performance Expectancy | 0.102 | 0.043 | 2.36 | 0.019 | 3.29 | H2a—Supported ** |
| Social Influence | 0.126 | 0.039 | 3.19 | 0.002 | 2.20 | H2b—Supported *** |
| Hedonic Motivation | 0.136 | 0.056 | 2.40 | 0.017 | 3.75 | H2c—Supported ** |
| Curiosity | 0.077 | 0.044 | 1.74 | 0.082 | 2.02 | H3—Marginal † |
| Authenticity | −0.010 | 0.036 | −0.28 | 0.778 | 2.32 | H4—Not supported |
| Parasocial Relationships | 0.121 | 0.038 | 3.19 | 0.002 | 2.16 | H5—Supported *** |
| Tech. Substitution | 0.010 | 0.027 | 0.36 | 0.715 | 2.10 | H6a—Not supported |
| Algorithmic Culture | −0.016 | 0.030 | −0.55 | 0.585 | 2.13 | H6b—Not supported |
| AI Ethics | 0.044 | 0.036 | 1.23 | 0.219 | 2.20 | H7a—Not supported |
| Innovation Resistance | −0.089 | 0.041 | −2.19 | 0.029 | 3.02 | H7b—Supported ** |
| Gender | −0.098 | 0.185 | −0.53 | 0.595 | 1.20 | Control |
| Age | 0.007 | 0.034 | 0.20 | 0.844 | 1.64 | Control |
| Education | 0.137 | 0.151 | 0.91 | 0.365 | 1.43 | Control |
| Daily Listening | −0.079 | 0.093 | −0.84 | 0.400 | 1.13 | Control |
| Music Chart Engagement | 0.082 | 0.114 | 0.72 | 0.473 | 1.13 | Control |
| Prior AI Music Listening | 0.201 | 0.177 | 1.13 | 0.258 | 1.13 | Control |
| AI Recognition Ability | 0.019 | 0.089 | 0.21 | 0.835 | 1.29 | Control |
| H | Construct | Direction | β | p | Supported? |
|---|---|---|---|---|---|
| H1a | Anthropomorphism—Animacy | (+) | 0.061 | 0.178 | No |
| H1b | Anthropomorphism—Human-likeness | (+) | −0.011 | 0.844 | No |
| H1c | Anthropomorphism—Sociability | (+) | −0.005 | 0.928 | No |
| H2a | UTAUT2—Performance Expectancy | (+) | 0.102 | 0.019 | Yes ** |
| H2b | UTAUT2—Social Influence | (+) | 0.126 | 0.002 | Yes *** |
| H2c | UTAUT2—Hedonic Motivation | (+) | 0.136 | 0.017 | Yes ** |
| H3 | Curiosity | (+) | 0.077 | 0.082 | Marginal † |
| H4 | Authenticity Concerns | (−) | −0.010 | 0.778 | No |
| H5 | Parasocial Relationships | (+) | 0.121 | 0.002 | Yes *** |
| H6a | Job Loss Concerns | (−) | 0.010 | 0.715 | No |
| H6b | Creative Uniformity Concerns | (−) | −0.016 | 0.585 | No |
| H7a | AI Ethics Concerns | (−) | 0.044 | 0.219 | No |
| H7b | Innovation Resistance | (−) | −0.089 | 0.029 | Yes ** |
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Douros, P.; Kasaras, K.; Milioris, K. When Algorithms Create Culture: An Integrative Model of Consumer Acceptance of AI-Generated Music. AI 2026, 7, 212. https://doi.org/10.3390/ai7060212
Douros P, Kasaras K, Milioris K. When Algorithms Create Culture: An Integrative Model of Consumer Acceptance of AI-Generated Music. AI. 2026; 7(6):212. https://doi.org/10.3390/ai7060212
Chicago/Turabian StyleDouros, Panagiotis, Konstantinos Kasaras, and Konstantinos Milioris. 2026. "When Algorithms Create Culture: An Integrative Model of Consumer Acceptance of AI-Generated Music" AI 7, no. 6: 212. https://doi.org/10.3390/ai7060212
APA StyleDouros, P., Kasaras, K., & Milioris, K. (2026). When Algorithms Create Culture: An Integrative Model of Consumer Acceptance of AI-Generated Music. AI, 7(6), 212. https://doi.org/10.3390/ai7060212

