The Nanotheranostic Researcher’s Guide for Use of Animal Models of Traumatic Brain Injury
Abstract
:1. Introduction
2. Classification of TBI Injury Severity in Humans
2.1. Glasgow Coma Scale
2.2. Mayo Classification of TBI
2.3. Collaborative European NeuroTrauma Effectiveness for Research for TBI (CENTER-TBI)
3. Categories of TBI
4. TBI Animal Models
5. Focal TBI
5.1. Weight Drop
5.2. Feeney’s Weight Drop Model
5.3. Shohami’s Weight Drop Model
5.4. Fluid Percussion Injury
5.5. Lateral Fluid Percussion Injury
5.6. Penetrating Ballistic-Like Brain Injury
5.7. Controlled Cortical Impact
6. Diffuse TBI
6.1. Marmarou Weight Drop Model
6.2. Modified Marmarou Weight Drop Model
6.3. Modified Controlled Cortical Impact
6.4. Repeated Mild TBI
7. Non-Impact TBI
7.1. Closed-Head Impact Model of Engineered Rotational Acceleration (CHIMERA)
7.2. Blast Injury Model
8. Behavioral Analysis
9. Spatial Learning and Memory Tasks
9.1. Morris Water Maze and Barnes Maze
9.2. Radial Arm Maze
9.3. T and Y Maze
9.4. Novel Object Location Test
10. Nonspatial Learning and Memory
Spatial Learning Task Variations for Nonspatial Learning
11. Emotional Tests
11.1. Forced Swim Test
11.2. Dark/Light Avoidance Test
11.3. Open Field Test
11.4. Resident Intruder Test
12. Motor Coordination
12.1. Rotarod
12.2. Open Field Test
12.3. Footprint Pattern Assay
13. Comparison of TBI Animal Models to Human Injury
14. Perspective and Recommendations for the Nanotheranostics Researcher
15. Conclusions
Author Contributions
Funding
Conflicts of Interest
References
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Response | 1 | 2 | 3 | 4 | 5 | 6 |
---|---|---|---|---|---|---|
Eye | None | To Pain | To Speech | Spontaneous | N/A | N/A |
Verbal | None | Incomprehensible Sounds | Inappropriate Words | Confused Conversation | Oriented | N/A |
Motor | None | Extension (Decerebrate) | Abnormal Flexion (Decorticate) | Withdrawal (Normal Flexion) | Localizes Pain | Obeys Commands |
Behavioral Task | Data Type | Description | Expected Result (Compared to Control Group) | Meaning of Results |
---|---|---|---|---|
Spatial Learning and Memory | ||||
MWM | Latency to Platform (s) | The amount of time it takes an animal to escape the maze. | TBI should take longer | Decreased latency shows a higher amount of spatial learning. |
Percent in Quadrant (% or fraction) | The percentage of time spent in a specific quadrant over the total time in maze. | TBI should spend less time near the escape and more time in quadrants away from the escape | High percentages in the quadrant of the platform show higher learning; however, high percentages in the reversal week in the former escape quadrant show an inability to relearn. | |
Percent of Time in the Outer Annulus (% or fraction) | The percentage of time spent in the outer annulus of the maze. | TBI should spend more time in the outer annulus | Higher percentages in the outer annulus show thigmotaxis, which shows no learning or confusion. | |
Path Length (cm) | The length of the path made while moving through the maze. | TBI should have a large path length | Higher path length shows more movement and a lower understanding of how to escape the maze and thus, less ability to learn and memorize the maze. | |
Cumulative Distance from the Platform (cm or m) | The distance, measured every few seconds or milliseconds, from the platform. | TBI should have a larger cumulative distance | Longer distances show a lack of spatial or non-spatial search strategies, which indicate worse learning or memory. | |
First Bearing (Degrees or radians) | The angle between the first movement of the animal and a direct line to the platform. | TBI should have a larger degree of first bearing | Higher degree of first bearing shows a deficit in memory of where the platform lies spatially. | |
Search Strategy | The strategy (i.e., spatial, nonspatial, or random) the animal uses to find the platform. | TBI should use more random or nonspatial strategies | Higher use of random search strategies indicates lower learning and memory while the inverse of higher spatial strategies shows an increase in learning and memory. | |
Probe Trial Time in Target Quadrant (% or fraction) | The time spent in the quadrant where the platform should be as a percentage of total time. | TBI should spend less time in the target quadrant | Higher percentage of time in the target quadrant shows an increased ability in learning and memory of the maze. | |
Probe Trial Platform Crossings (Frequency) | The number of times the area where the platform should be is passed over. | TBI should pass over less | Higher frequency of platform crossing shows better learning and memory. | |
Swim Speed (m/s) | The velocity at which animals are travelling in the maze | TBI should be relatively similar in order to rule out motor deficits; however, this is specific to post-acute phase testing | Lower swim speed shows either a motor coordination deficit, or, potentially but unlikely, a lower ability to learn and remember the maze. These should, in most circumstances, be very similar. | |
BM | Primary Latency (s) | The amount of time it takes an animal to find the escape and enter (head only). | TBI should take longer | Lower primary latencies show a better understanding of the escape and how to reach it via nonspatial navigation or spatial navigation, depending on search strategy. |
Total Latency (s) | The amount of time it takes an animal to find and fully enter the escape hole. | TBI should take longer | Lower total latency shows learning and memory into which method will provide escape the quickest. | |
Reference Errors (Frequency) | The number of times an animal enters a non-escape hole with its head. | TBI should have more errors | Higher reference errors show a decreased ability to learn and memorize the maze. | |
Working Errors (Frequency) | The number of times an animal makes a reference error after having visited that hole before. | TBI should have more errors | Higher working errors show a decreased understanding of the maze along with potential confusion regarding visited areas, showing a lack of memory. | |
Perseverative Errors (Frequency) | The number of times an animal repeats searching the same hole before moving on to another. | TBI should have more errors | Higher perseverative errors show a lack of learning and memory of places previously visited and may, in reversal trials, indicate an inability to relearn. | |
Primary Errors (Frequency) | The number of times an animal enters a non-escape hole with its head before finding the escape hole. | TBI should have more errors | Higher primary errors indicate deficits in learning and memory of the maze. | |
Total Errors (Frequency) | The number of times an animal enters a non-escape hole with its head before entering the escape hole with its whole body. | TBI should have more errors | Higher total errors indicate deficits in learning and memory of escape of the maze, or, when combined with low primary latency, more curiosity from the animals, indicating comfort in the maze. | |
Hole Deviation Score | The number of non-escape hole visits between the first visited hole and the escape. | TBI should have a higher score | Higher hole deviation scores show a lack of learning and memory when related to finding the correct path in the maze. Spatial learning will show lower scores than nonspatial learning. | |
Primary Path Length (cm) | The distance an animal has travelled before reaching the escape hole with only its head. | TBI should have a longer distance | Path length, in either context, shows a decreased ability to understand and memorize the maze. | |
Total Path Length (cm) | The distance an animal has travelled before entering the escape hole with its whole body. | TBI should have a longer distance | Path length, in either context, shows a decreased ability to understand and memorize the maze. | |
Search Strategy | The strategy (i.e., direct/spatial, serial, or mixed/random) the animal uses to find the escape hole. | TBI should use more mixed/random strategies and fewer direct/spatial strategies | Higher use of mixed/random search strategies show a decreased ability to learn the maze; however, an increase in serial strategies after a large number of spatial strategies show complacency within the maze | |
Velocity (cm/s) | The change in distance over time at which animals are travelling in the maze. | TBI should be similar during chronic phase, acute phase measurements may be lower for TBI | Lower velocity can indicate motor coordination issues within the maze. These should stay relatively similar throughout both weeks of trials. | |
RAM | Errors (Frequency) | For delayed test, the number of entries into non-baited arms. For the non-delayed, re-entries into the arms entered previously that trial. | TBI should have more errors | Higher frequency of errors shows a lack of memory, |
Across-Phase Error (Frequency) | Entry to an arm previously entered during the training phase (delayed test only). | TBI should have more errors | Higher frequency of these errors shows a poor ability to learn from the training phase and thus a worse long-term memory, | |
Within-Phase Error (Frequency) | Entry into an arm entered within the test phase (delayed test only). | TBI should have more errors | Higher frequency of these errors shows a poor ability to remember what has been visiting, showing a worse short-term memory, | |
Baited Arm Re-entry (Frequency) | A second entry into an arm that had been baited at the beginning of the trial but was already discovered (non-delayed test only). | TBI should have more errors | Higher re-entries of this type show a lack of learning. | |
Non-baited Arm Re-entry (Frequency) | A second entry into an arm that was not baited at the beginning of the trial but was already discovered (non-delayed test only). | TBI should have more errors | Higher re-entries of this type show a lack of memory. | |
First Latency (s) | The time it takes for the animal to first visit a baited or non-baited food cup. | TBI should take longer | Higher first latency shows a hesitancy to explore the maze and potential deficits in memory or learning. This may also indicate a nonperformer. | |
Total Latency (s) | The time it takes for the animal to retrieve all food pellets. | TBI should take longer | Higher total latency shows a lack of learning and memory. | |
T and Y Maze | Time Spent in Novel Arm (% or fraction) | The amount of time the animal spends in the opened arm during the second trial (alternating T/Y maze only). | TBI should spend about equal time exploring both arms | A lower percentage of time spent in the novel arm shows memory deficits. |
Forced Alternation (% or fraction) | The percentage or fraction of animals that enter the novel arm first during the second trial (alternating T/Y maze only). | TBI should enter the novel arm less | A lower percentage of forced alternation shows a lack of learning. | |
Place Versus Response Learning | When the direction of the entrance arm is switched, the animal will either use spatial learning and turn toward goal or nonspatial learning and turn the direction turned during training. | TBI should more often use nonspatial learning and turn in the direction it did during training | This shows the difference between place learning (spatial learning) and response learning (nonspatial learning). | |
Novel Object Location | Percent of Total Investigation Time (% or fraction) | The time spent exploring the novel location divided by the total time spent exploring either object. | TBI should spend about 50% of the time or less exploring the novel location | A lower percentage of novel investigation shows an inability to remember the familiar object. |
Discrimination Index | The time spent exploring the novel location minus time spent exploring the familiar location divided by total time exploring either object. | TBI should be closer to zero; positive values show more time investigating the novel location | A higher discrimination index shows a preference to explore the novel object rather than the familiar object. | |
Nonspatial Learning and Memory | ||||
Novel Object Recognition | Percent of Total Investigation Time (% or fraction) | The time spent exploring the novel object divided by the total time spent in the exploring either object. | TBI should spend about 50% of the time or less exploring the novel object | A lower percentage of novel investigation shows an inability to remember the familiar object. |
Discrimination Index | The time spent exploring the novel object minus time spent exploring the familiar object divided by total time exploring either object. | TBI should be closer to zero; positive values show more time investigating the novel object | A higher discrimination index shows a preference to explore the novel object rather than the familiar object. | |
Nonspatial Variants of Spatial | Same data as described above | Nonspatial variants simply take away spatial cues for each task. | Refer to above corresponding expectation for spatial tasks. | |
Emotional | ||||
Forced Swim Test | Time Spent Immobile (s) | The time spent not attempting to climb, move, or leave the swimming column. | TBI should spend a longer time immobile; however, depression-like activity is still controversial | A longer time spent immobile shows a larger number of depressive-like symptoms. |
Dark/Light Avoidance Test | Time Spent in Either Zone | The time spent in either the light or dark zones. These will amount to complimentary measurements. | TBI should spend more time in the dark zone | Longer time spent in the dark zone shows a higher level of anxiety-like behaviors, while a longer time in the light zone shows the inverse. |
Distance Travelled in Each Zone (cm) | The distance travelled while in either the dark or light zone. This will also contain two separate data points for light and dark zones. | TBI should travel a greater distance in the dark zone | Higher distance travelled in the dark zone shows a higher level of anxiety-like behaviors, while a higher distance travelled in the light zone shows the inverse. | |
Latency to Light Zone (s) | The amount of time it takes an animal to first explore the light zone. | TBI should take longer to explore the light zone | A greater latency to the light zone shows an increased amount of anxiety-like behavior. | |
Number of Entries into the Light Zone (Frequency) | The number of times an animal enters and renters the light zone. | TBI should have fewer entries into the light zone | A lower number of entries into the light zone shows an increased amount of anxiety-like behavior. | |
Open Field Test | Time Spent in the Outer Zone (s or %/fraction) | The amount of time the animal stays on the outside of the open field, measured either as seconds or as a percentage or fraction of total time spent in the open field. | TBI should spend more time in the outer zone | A longer time spent in the outer zone infers an increased anxiety-like response to the open field. |
Time Spent in the Central Zone (s or %/fraction) | The amount of time the animal spends in the center of the open field, measured either as seconds or as a percentage or fraction of total time spent in the open field. | TBI should spend less time in the center zone | A higher amount of time spent in the central zone shows a decrease in anxiety-like responses. | |
Total Distance Travelled (cm) | The distance the animal travels through the entire trial regardless of zone. | Differences could be from locomotor issues or a greater stress response from a change in general activity. It is important researchers take notice when using this measurement. | Total distance travelled should, normally, be relatively similar. However, a greater total distance travelled along with a significantly larger time spent in the outer zone may show increased anxiety-like behaviors. Additionally, decreased total distance travelled along with a significantly greater percentage of time spent in the center may show a decrease in anxiety-like behaviors. | |
Resident Intruder Test | Attack Latency (s) | The amount of time between introduction and the first clinch attack for either animal. | TBI should attack earlier and usually first | Lower attack latencies show a higher aggression if the animal attacking is the resident animal. |
Total Offense Score | The sum of lateral threat, upright standing, clinch attacking, keeping down the intruder, and chasing. | TBI animals should have higher total offense scores | A higher total offense score shows a higher level of aggression. | |
Social Exploration Score | The sum of social exploration, genital sniffing, and social grooming. | TBI animals should have lower social exploration scores | A higher social exploration score shows a lower level of anxiety. | |
Both above can be measured as a sum of frequencies; however, these data are usually seen as percentages of total observation time. | ||||
Motor Coordination | ||||
Rotarod | Latency to Fall (s) | The amount of time it takes an animal to fall off of the rotating rod. | TBI animals should perform worse during the acute phase | |
Open Field Test | Total Distance Travelled (cm) | The distance the animal travels through the entire trial regardless of zone. | TBI animals should have less distance travelled. This is mainly true for the acute phase of injury. | Lower distance travelled can mean worse motor coordination. See above for the relation between total distance travelled and anxiety-like behaviors. Time after injury is an important parameter when interpreting these results. |
Footprint Assay | Step Length (mm) | The distance between steps of the same paw. | Dependent on time; TBI animals should show differences during acute and subacute phases | A shorter step length in the acute and subacute phases shows poor motor coordination. |
Step Duration (ms) | The length of time one step takes. | Dependent on time; TBI animals should show differences during acute and subacute phases | A shorter step duration in the acute and subacute phases shows poor motor coordination. | |
Inter-Leg Coordination | The coordination to keep both legs on each respective side within a straight line. This datum is quantitative. | Dependent on time; TBI animals should show differences during acute and subacute phases | A worse outcome of inter-leg coordination in the acute and subacute phases shows poor motor coordination. |
Injury Severity | Injury Mechanism | Presence of MEI | Imaging Characteristics | Animal Models |
---|---|---|---|---|
Mild Upper Intermediate | Diffuse Blunt Force Trauma Fall Sports Injury Rotational Acceleration of Brain | No | Cerebral Edema Concussion Grade 1 DAI No Presence of Lesion or Cortical Tissue Loss | CHIMERA Modified Marmarou Modified CCI Weight Drop (Marmarou) Midline FPI |
Lower Intermediate | Fall RTI Focal Blunt Force Trauma | Possible | Diffuse Cortical Contusion Intraventricular Hemorrhage Subarachnoid Hemorrhage | Weight Drop (Shohami and Marmarou) CCI Blast Injury Lateral FPI |
Severe | Focal Penetration Laceration GSW | Probable | Skull Fracture Focal Cortical Contusion Cortical Tissue Loss Cavity Formation Subdural Hematoma Epidural Hematoma | Weight Drop (Feeney and Shohami) CCI Lateral FPI PBBI |
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McDonald, B.Z.; Gee, C.C.; Kievit, F.M. The Nanotheranostic Researcher’s Guide for Use of Animal Models of Traumatic Brain Injury. J. Nanotheranostics 2021, 2, 224-268. https://doi.org/10.3390/jnt2040014
McDonald BZ, Gee CC, Kievit FM. The Nanotheranostic Researcher’s Guide for Use of Animal Models of Traumatic Brain Injury. Journal of Nanotheranostics. 2021; 2(4):224-268. https://doi.org/10.3390/jnt2040014
Chicago/Turabian StyleMcDonald, Brandon Z., Connor C. Gee, and Forrest M. Kievit. 2021. "The Nanotheranostic Researcher’s Guide for Use of Animal Models of Traumatic Brain Injury" Journal of Nanotheranostics 2, no. 4: 224-268. https://doi.org/10.3390/jnt2040014
APA StyleMcDonald, B. Z., Gee, C. C., & Kievit, F. M. (2021). The Nanotheranostic Researcher’s Guide for Use of Animal Models of Traumatic Brain Injury. Journal of Nanotheranostics, 2(4), 224-268. https://doi.org/10.3390/jnt2040014