Fit Islands: Designing a Multifunctional Virtual Urban Community to Promote Healthy Aging for Chinese Older Adults
Abstract
:1. Introduction
2. Background Research
- When designing specific types of movement control for older players in Exergames, the movement capabilities of individual body parts should be fully considered. The interaction mechanism of the game should allow the user to move through multiple pathways, whether sitting or standing.
- Considering the age-related physical limitations that older adults may have, such as a lack of balance, the game’s movement design should not include too many dangerous movements, such as leaning backwards. The movements in the game should also be supported by some purpose and scientific theory.
- The motivation of older users to play Exergames should be fully considered due to their unfamiliarity with digital technology. The game should simplify the processes and present the interfaces in a way that meets the psychological needs of older adults, and should also give reasonable hardware requirements to avoid the possibility of difficulty in getting started or frustration due to the operation of the game, thus fostering a positive player experience.
- Consider the practicality and comprehensiveness of the game. Besides the game itself, attention should be paid to the extension and playability of the game, depending on the gender, culture, and preferences of older adults of different ages.
3. A universal Exergame Development Method
3.1. Assess the Current Status of Aging
3.2. Determine the Main Idea, Objectives and Users of the Game
3.3. Design the Gameplay Mechanics
3.4. Plan the UI and Visuals
3.5. Consider the Gameplay Interaction
3.6. Develop Demonstration
3.7. Test and Iterate
3.8. Release and Market
4. Fit Islands
4.1. The Current Status of Aging in China
4.1.1. Age Structure and Information Technology Proficiency
4.1.2. Health Status
4.1.3. Psychological Condition
4.1.4. Leisure and Residence
4.1.5. Economic Status and Social Welfare
4.1.6. Smart Aging
4.2. Determine the Main Idea, Objectives, and Users of the Game
- Adaptable: The game will fully consider the physical condition of the target users, ensuring adaptability and fairness for different players. Membership will be set up to provide extended games for various numbers of players, ensuring that the games can be adapted to different scenarios, such as homes, community centers, offices, nursing homes.
- Affordable: The game will be played without external wearable devices. It will only require a computer with a camera to play. The aim is to minimize the cost of the game and make it accessible to more older adults.
- Elderly-friendly: The game design will strictly adhere to the principles of inclusive design. Preferences and characteristics of elderly users will be considered, ensuring friendly interface colors, fonts, usability, and interactions that cater to older adults. The design will be inclusive of different levels of cultural, linguistic, visual, and auditory abilities, creating a user-friendly interface and game experience for the older adults.
- Practicality: The focus should not only be on the game itself but also on providing practical assistance to the target users. For example, valuable health knowledge may be incorporated into the game. The game’s adaptability to different scenarios allows older adults’ physical activities, such as square dance, to no longer be limited by urban facilities.
- Enjoyability: The game will draw inspiration from popular games, creating an enjoyable gaming world that integrates socializing, physical activity, cognitive training, and other functionalities for older adults.
- Promote initiative: The game will simplify the process of playing games and allow older adults to actively engage in physical activity, making friends and learning through games and sports, rather than being passively assisted by a number of assistive devices.
4.3. Design the Gameplay Mechanics
4.3.1. Exergame Design
4.3.2. Exercise Content and Exercise Programs
4.3.3. Health Knowledge
4.3.4. Business Strategy
4.4. Plan the UI and Visuals
4.5. Consider the Gameplay Interaction
4.6. Develop Demonstration
4.7. Test and Iterate
- This system can effectively motivate older Chinese people to exercise and increase their amount of physical activity, thus becoming more energetic. The initial test participants were able to complete the exercises relatively easily, and the music and scoring format allowed them to concentrate on the exercises.
- This system provides a free platform for Chinese seniors to communicate and play multiplayer games. The affordability of gaming device requirements for this system lowers the barrier for older adults to use it. This anonymous and fun way can be used as a complement to family pensions, allowing older adults to socialize more with people of their age, mentally reducing over-dependence on their children and alleviating feelings of social isolation and loneliness. Several older adults in the test expressed their enjoyment of the post office function and their expectations of the online multiplayer function.
- The age-friendly and inclusive design of this system can attract older adults to actively use the technology. Most of the older adults responded positively to the game’s functions and interface, found the game relatively easy to operate and use, and expressed acceptance of the game’s format. They all expressed a desire to use the game in the future.
- The system is very adaptable to different devices and different building environments. The adaptability of Fit Islands was demonstrated using different equipment in different test locations; for example, desktop computers were used in the computer room, while laptops were used in the activity room and the testers’ homes. The system’s Exergame is not too strict in terms of site requirements and older adults can play the game in different building scenarios using existing equipment.
5. Limitations and Future Work
6. Conclusions
- Fit Islands is fun, practical, inclusive, and age-friendly. By providing a free digital platform for the older population, a special group, it allows older adults to be motivated to be physically active, make friends and learn through games and sports, rather than being passively assisted by some assistive devices.
- Rather than a single game design, Fit Islands aims to create an expandable game world for older adults. Using a 3D virtual community format, Fit Islands combines socializing, exercise, and cognitive training. Different membership levels also allow for larger island maps and a wider variety of games. In addition to the lively game interface and immersive game interaction experience, it also allows players to learn various aspects of health knowledge. Fit Islands uses an individual player archive, where each player has his/her own virtual community and game progress, increasing the player’s sense of personal belonging. Fit Islands provides a place for geographically distant seniors and their friends to socialize. Especially during the COVID-19 epidemic, it allowed older adults to overcome spatial isolation by providing contact with their friends and loved ones, and to exercise and work on cognitive awareness in order to stay or become healthier.
- Fit Islands takes full account of age-related design requirements and inclusive design principles. The interface, content, and format of the game are designed based on the characteristics and preferences of older persons. The game’s provision of text, pictures, and audio is intended to be inclusive of the literacy levels, language, and visual and auditory abilities of different older adults. Exergame also takes into account the physical condition of older people by providing both standing and sitting modes. In terms of operation, Fit Islands is played with no external devices to minimize the cost of the game, simplify the game, and make it less difficult for older people to use. The most basic computer equipment with a camera is sufficient to play the game.
Author Contributions
Funding
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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Age | Gender | Country of Residence | Occupation | Retired or Not | Living Condition | Evaluation of the Game Content and Features | Evaluation of the Game Interface | Whether the Game Will Improve Your Health | Whether You Want to Play This Game in the Future | |
---|---|---|---|---|---|---|---|---|---|---|
A | 62 | Female | Germany | Housing Management | Yes | Living alone in nursing home | In addition to the exercise function, I think the health knowledge function is very meaningful. | I liked the overall style and color scheme of the game, which gave it a very warm and welcoming feel. | Yes | Yes |
B | 76 | Male | China | Freelance | Yes | Living with his partner | I’ve never played a game like this before and I think the point system is great | The words are big and the interface is easy to use | Yes | Yes |
C | 64 | Female | China | Junior school teacher | Yes | Living with her son | I think some of the movements are a bit confusing, the way the shadows are maybe not as good as the colored form | It’s a novel approach | Yes | Yes |
D | 53 | Female | China | Community staff | No | Living with her partner | Very useful game, perfect for a job like mine that requires a lot of sitting. The news feature is very helpful to me. | The game’s interface looks comfortable and the buttons are large. | Yes | Yes |
E | 68 | Male | China | Engineer | No | Living alone in a 60 sqm apartment | Games that allow people to exercise make me feel healthy, and the movements are not too difficult. | Very good | Yes | Very enjoyable |
F | 51 | Male | China | PE teacher | No | Living with his partner | The game characters are rather monotonous, and it would be nice to have the freedom to decide the gender and image of the game characters. | The map interface is very realistic and I like the feeling of exploration. | Yes | Yes |
G | 56 | Male | China | Community staff | No | Living with his partner | The music and rhythm of the game is very good and I will try my best to complete each move to get a higher score. | The game characters are cute | Yes | Yes |
H | 66 | Male | China | Freelance | Yes | Living alone | I’m interested in being able to exchange real products, which will motivate me to complete the game more and better. | Everything else is fine, except that the game character’s hair covers up the action a bit. | Yes | Yes |
I | 75 | Female | China | Housewife | / | Living with her partner in a 90 sqm apartment | I can’t type, so writing letters is a bit difficult for me | I would have been afraid that it would be difficult to play the game because I can’t read, but the game uses more pictures, audio and voice recognition, which has helped me a lot. | Yes | Yes |
J | 77 | Male | China | Civil Servant | Yes | Living with his partner in a 90 sqm apartment | It’s good that my partner and I can take turns playing the game and we have our own progress | I like the feeling of being able to control the game character and run around the island. | Yes | Yes, I think the health knowledge at the end of the game will be the motivation to keep using this game for me |
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Shen, Z.; Hu, R.; Wan, D.; Bock, T. Fit Islands: Designing a Multifunctional Virtual Urban Community to Promote Healthy Aging for Chinese Older Adults. Smart Cities 2024, 7, 208-232. https://doi.org/10.3390/smartcities7010009
Shen Z, Hu R, Wan D, Bock T. Fit Islands: Designing a Multifunctional Virtual Urban Community to Promote Healthy Aging for Chinese Older Adults. Smart Cities. 2024; 7(1):208-232. https://doi.org/10.3390/smartcities7010009
Chicago/Turabian StyleShen, Zixin, Rongbo Hu, Dong Wan, and Thomas Bock. 2024. "Fit Islands: Designing a Multifunctional Virtual Urban Community to Promote Healthy Aging for Chinese Older Adults" Smart Cities 7, no. 1: 208-232. https://doi.org/10.3390/smartcities7010009
APA StyleShen, Z., Hu, R., Wan, D., & Bock, T. (2024). Fit Islands: Designing a Multifunctional Virtual Urban Community to Promote Healthy Aging for Chinese Older Adults. Smart Cities, 7(1), 208-232. https://doi.org/10.3390/smartcities7010009