An Integrative Review of Empathy, Attitude Change, and Historical Consciousness in Games: Mapping Gaps and Opportunities in Game-Based Digital Heritage Research
Abstract
1. Introduction
2. Background
2.1. Video Games and Their Effects on Players
2.2. Empathy
2.3. Attitude Change
2.4. Historical Awareness and Historical Consciousness
2.5. Practical Implications and Motivation for This Research
3. Method
3.1. Databases Queried
- “video game” AND “empathy” (both databases);
- “video game” AND “attitude” AND “change” (to ensure that there are results that include a diversity of phrase such as change in attitude, attitude changed towards, etc.) (both databases);
- “video game” AND “historical” AND “awareness” OR “history” AND “awareness” (Scopus);
- “video game” AND “historical” AND “consciousness” OR “history” AND “consciousness” (Scopus);
- “video game” AND “historical” AND “awareness” OR “video game” AND “history” AND “awareness” (WoS);
- “video game” AND “historical” AND “consciousness” OR “video game” AND “history” AND “consciousness” (WoS).
3.2. Inclusion and Exclusion Criteria
- Were not written in the English language, due to the linguistic barrier;
- Were not classified as a scholarly publication (i.e., abstracts, index references, opinion pieces, and grey literature were excluded from this review);
- Did not employ “video” or “digital” games (either leisure or serious) as an intervention tool. Hence, the use of mobile apps (i.e., applications relying on functional features such as menus, forms, and buttons, as opposed to game mechanics), board games, or other physical (i.e., non-digital) games were excluded as ‘out of scope’.
3.3. Obtaining the Paper Pool
- Whether the game was employed to measure changes in player’s empathy;
- Whether the game was employed to measure effects pertaining to attitude change;
- Whether the game was employed to measure any effects on historical empathy, awareness, or consciousness.
4. Results
4.1. Video Games Used
4.2. Themes Explored
4.2.1. Themes in Papers Exploring Empathy
4.2.2. Themes in Papers Exploring Attitude Change
4.3. Assessment Instruments
4.3.1. Empathy Assessment Tools
4.3.2. Assessment Tools for Attitude Change
4.4. Reported Outcomes
4.4.1. Empathy Outcomes
4.4.2. Attitude Change Outcomes
4.5. Moderating Factors
4.5.1. Gender
4.5.2. Duration of the Intervention
4.5.3. Entertainment
5. Discussion
5.1. Video Games Used
5.2. Assessment Instruments
5.2.1. Empathy Assessment Tools
5.2.2. Assessment Tools for Attitude Change
5.3. Reported Outcomes
5.4. Moderating Factors
5.4.1. Gender
5.4.2. Duration of the Intervention
5.4.3. Entertainment
6. Conclusions
Supplementary Materials
Author Contributions
Funding
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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| Database | Aspect | Number of Results |
|---|---|---|
| Scopus | Empathy | 337 |
| Scopus | Attitude Change | 238 |
| Scopus | Historical Awareness | 16 |
| Scopus | Historical Consciousness | 17 |
| WoS | Empathy | 379 |
| WoS | Attitude Change | 186 |
| WoS | Historical Awareness | 4 |
| WoS | Historical Consciousness | 3 |
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Stamou, S.; Apostolakis, K.C.; Stephanidis, C. An Integrative Review of Empathy, Attitude Change, and Historical Consciousness in Games: Mapping Gaps and Opportunities in Game-Based Digital Heritage Research. Heritage 2026, 9, 13. https://doi.org/10.3390/heritage9010013
Stamou S, Apostolakis KC, Stephanidis C. An Integrative Review of Empathy, Attitude Change, and Historical Consciousness in Games: Mapping Gaps and Opportunities in Game-Based Digital Heritage Research. Heritage. 2026; 9(1):13. https://doi.org/10.3390/heritage9010013
Chicago/Turabian StyleStamou, Stefania, Konstantinos C. Apostolakis, and Constantine Stephanidis. 2026. "An Integrative Review of Empathy, Attitude Change, and Historical Consciousness in Games: Mapping Gaps and Opportunities in Game-Based Digital Heritage Research" Heritage 9, no. 1: 13. https://doi.org/10.3390/heritage9010013
APA StyleStamou, S., Apostolakis, K. C., & Stephanidis, C. (2026). An Integrative Review of Empathy, Attitude Change, and Historical Consciousness in Games: Mapping Gaps and Opportunities in Game-Based Digital Heritage Research. Heritage, 9(1), 13. https://doi.org/10.3390/heritage9010013

