Digital Storytelling in Cultural and Heritage Tourism: A Review of Social Media Integration and Youth Engagement Frameworks
Abstract
:1. Introduction
2. Methods
3. Results
3.1. Digital Storytelling (DST) and Cultural Tourism (CT)
3.1.1. Cluster 1: Technology in Digital Storytelling
3.1.2. Cluster 2: Human–Computer Interaction
3.1.3. Cluster 3: Inclusive Design and Digital Storytelling Guidelines
3.1.4. Cluster 4: Digital Storytelling Guidelines
3.2. Digital Storytelling (DST) and Social Media (SM)
3.2.1. Cluster 1: Social Media Feature Trends
3.2.2. Cluster 2: Social Media Platforms
3.2.3. Cluster 3: Multimedia
3.2.4. Cluster 4: Communication
3.3. Youth and Cultural Tourism (CT)
3.3.1. Cluster 1: Education
3.3.2. Cluster 2: Globalization
3.3.3. Cluster 3: Conservation and Sustainability
3.3.4. Cluster 4: Ethnography, Tourism Market
3.4. Youth and Digital Storytelling (DST) and Social Media (SM)
3.4.1. Cluster 1: Self-Esteem, Identity, and Socialization
3.4.2. Cluster 2: Social Media Platform and Content
3.4.3. Cluster 3: Digital Engagement Technology
3.4.4. Cluster 4: Social Networks
4. Developing the IDSM Framework by Extending Traditional Guidelines Utilizing Contemporary Social Media Elements
5. Conclusions
5.1. Implications
5.1.1. Cultural Tourism/Tourism Industry
5.1.2. Research/Education
5.1.3. Media Designers and Digital Content Creators
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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Inclusion | Exclusion |
---|---|
Peer review studies in English | Non-English studies |
Publication in the years 2010–2025 | Publications outside the time frame were not selected |
Journals, conference proceedings, and textbooks | Working papers, book chapters, organization websites, and conference abstracts |
Categories: business, management, and accounting; computers and composition; computers in human behavior; design studies; arts and humanities; social sciences; and multidisciplinary | Categories other than the ones selected were not included |
DST and CT | DST and SM | Y and DST and SM | Y and CT |
---|---|---|---|
Cluster 1 (red) | Cluster 1 (red) | Cluster 1 (red) | Cluster 1 (red) |
Technology in digital storytelling, immersive, augmented reality (AR), virtual reality (VR) | Social media technology | Self-esteem, identity, socialization | Education |
Cluster 2 (green) | Cluster 2 (green) | Cluster 2 (green) | Cluster 2 (green) |
Human–computer interaction (HCI) | Social media platform | Media platform | Globalization |
Cluster 3 (blue) | Cluster 3 (blue) | Cluster 3 (blue) | Cluster 3 (blue) |
Inclusive design, digital storytelling guidelines | Multimedia | Technology | Conservation, sustainability |
Cluster 4 (yellow) | Cluster 4 (yellow) | Cluster 4 (yellow) | Cluster 4 (yellow) |
Heritage conservation, sustainability | Communication | Social network | Ethnography, tourism market |
Guidelines/Authors | Elements of Each Guideline | Category | Target | |
---|---|---|---|---|
1. | Take six: Elements [41] | Living in your story, unfolding lessons learning, developing creative tension, economizing the story told, showing, not telling, and developing craftsmanship | General | General |
2. | The seven elements of digital storytelling [10] | A point of view, a dramatic question, emotional content, the gift of your voice, the power of the soundtrack, economy, and pacing | General | General |
3. | Six elements of digital storytelling [42] | Personal, begin with the story or script, concise, use readily available source materials, include universal story elements, and involve collaboration | General | General |
4. | Expanded and modified digital storytelling elements [43] | The overall purpose of the story, the narrator’s point of view, a dramatic question or questions, quality of the images, video and other multimedia elements, use of a meaningful audio soundtrack, the choice of content, pacing of the narrative, good grammar and language usage, economy of the story detail, and clarity of voice | Education | Teachers, students |
5. | Story elements [38] | Point of view, emotional engagement, tone, spoken narrative, soundtrack music, role of video and performance, creativity and originality, time, and story length and economy | Education | Teachers, students |
6. | A ten-step development checklist for creating an interactive project [11] | Premise and purpose, audience and market, medium, platform and genre, narrative/gaming elements, user’s role and point of view, characters, structure and interface, fictional world and setting, user engagement, and overall look and sound | Interactive entertainment (games, applications, new technologies) | General |
7. | Dimension star: Models for digital storytelling and interactive narratives [44] | Concreteness, user contribution, coherence, continuity, (conceptual) structure, stage, virtuality, spatiality, control, interactivity, collaboration, and immersion | Interactive entertainment (games, applications, new technologies) | General |
8. | Digital storytelling guideline for older adults [45] | Story type, imagery process and choice, music and sound, and multimedia | Multimedia | Older adults |
9. | Five elements of digital storytelling [46] | Media, action, relationship, context, and communication | Journalism | General |
10. | Inclusive digital storytelling guideline [17,37] | The storyteller’s point of view, a key question, the purpose, story structure, economy, the storyteller’s voice, soundtrack, media, and background | Museum presentation | Youth, older adults, disabled people |
Factors | Explanation |
---|---|
1. The storyteller’s point of view | What is the main point of the story, and what is the perspective of the author? |
2. A key question | A key question that keeps the viewer’s attention and will be answered by the end of the story |
3. The purpose | Establish a purpose early on and maintain a clear focus throughout |
4. Story structure | What are the major events or challenges during the narrative? |
5. Economy | Using just enough content to tell the story without overloading the viewer |
6. The storyteller’s voice | Storyteller gives the narrative the appropriate amount of focus in their story |
7. Soundtrack | Music or other sounds that support and embellish the story |
8. Media | What is the media (e.g., mobile phones, TV, or the Internet)? |
9. Background | What is the world, and where is it set? |
Factors | Explanation | References |
---|---|---|
1. The storyteller’s point of view | What is the main point of the story, and what is the perspective of the author? | [17,37] |
2. A key question | A key question that keeps the viewer’s attention and will be answered by the end of the story. | |
3. The purpose | Establish a purpose early on and maintain a clear focus throughout. | |
4. Story structure | What are the major events or challenges during the narrative? | |
5. Economy | Using just enough content to tell the story without overloading the viewer. | |
6. Voice | Storyteller gives the narrative the appropriate amount of focus in their story. | |
7. Soundtrack | Music or other sounds that support and embellish the story. | |
8. Media | What is the media (e.g., mobile phones, TV, or the Internet)? | |
9. Background | What is the world, and where is it set? | |
10. Social media platform integration | Integration of platform-specific social media features that facilitate interactive storytelling, authentic narrative sharing, and community engagement. Includes consideration of platform-specific characteristics, user-generated content mechanisms, and value-aligned messaging strategies that resonate with youth audiences. | [53,54,55,56,57,58,101] |
11. Multimedia engagement | Integration of diverse multimedia elements, including visual, interactive, and immersive technologies (VR/AR), to enhance engagement with cultural heritage content. | [18,25,30,48,49,61,62,64,65] |
12. Community participation and sustainability | Encompasses methodologies for co-created content development, community-driven storytelling, and collective cultural heritage preservation and sustainability, specifically designed to enhance youth engagement in cultural tourism contexts. | [9,32,71,90] |
13. Cultural authentication | Encompasses methodological frameworks for community validation, heritage preservation, and cultural context verification, specifically designed to maintain authenticity while engaging youth audiences through digital platforms. | [26,29,32,36,81] |
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© 2025 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
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Kasemsarn, K.; Nickpour, F. Digital Storytelling in Cultural and Heritage Tourism: A Review of Social Media Integration and Youth Engagement Frameworks. Heritage 2025, 8, 200. https://doi.org/10.3390/heritage8060200
Kasemsarn K, Nickpour F. Digital Storytelling in Cultural and Heritage Tourism: A Review of Social Media Integration and Youth Engagement Frameworks. Heritage. 2025; 8(6):200. https://doi.org/10.3390/heritage8060200
Chicago/Turabian StyleKasemsarn, Kittichai, and Farnaz Nickpour. 2025. "Digital Storytelling in Cultural and Heritage Tourism: A Review of Social Media Integration and Youth Engagement Frameworks" Heritage 8, no. 6: 200. https://doi.org/10.3390/heritage8060200
APA StyleKasemsarn, K., & Nickpour, F. (2025). Digital Storytelling in Cultural and Heritage Tourism: A Review of Social Media Integration and Youth Engagement Frameworks. Heritage, 8(6), 200. https://doi.org/10.3390/heritage8060200