UAV Spiral Maneuvering Trajectory Intelligent Generation Method Based on Virtual Trajectory
Abstract
:1. Introduction
- 1.
- A virtual trajectory-based spiral maneuvering trajectory design method is proposed to realize efficient coordination between maneuver penetration and precision strike;
- 2.
- The Archimedes spiral is used in the design of the relative spiral, and the maneuvering amplitude and maneuvering frequency can be adjusted;
- 3.
- Combined with DRL to generate virtual trajectories, the hypersonic UAV can sense the target in real time during flight, effectively adjust the maneuvering trajectory, and achieve accurate strikes on moving targets.
2. Modeling of Spiral Maneuver Trajectory
2.1. Modeling of the UAV Motion
2.2. Kinematic Modeling with Virtual Center of Mass
2.2.1. Definition and Transformation of Coordinate System
- 1.
- A virtual ballistic coordinate system, denoted as , is rigorously defined with its origin positioned at the VCM. The -axis is aligned with the velocity vector of the VCM, the -axis is orthogonally oriented upward within the vertical plane relative to and the -axis is determined via the right-hand rule to complete the orthonormal triad.
- 2.
- A virtual LOS coordinate system, denoted as , is rigorously defined with its origin positioned at the VCM. The -axis is aligned with the target vector, the -axis is orthogonally oriented upward within the vertical plane relative to and the -axis is determined via the right-hand rule to complete the orthonormal triad.
2.2.2. Relative Motion Model
3. Spiral Maneuvering Trajectory Design
3.1. Plane Relative Spiral Motion Design Based on Archimedes Spiral
- 1.
- The initial LOS angle between the UAV and VCM is conventionally initialized to , enabling maneuver amplitude and frequency to be modulated by adjusting the number of spiral turns and the initial radial distance . Thus, the geometric configuration of the spiral is determined by the triad .
- 2.
- The total spiral maneuver duration often deviates from the UAV’s actual flight time. To reconcile this discrepancy, is numerically optimized via the Newton–Raphson iterative method to satisfy terminal guidance precision for stationary targets. For mobile targets, the adjusted maneuver time is adopted, advancing convergence to the virtual trajectory to mitigate kinematic discrepancies induced by target motion, thereby ensuring terminal guidance precision.
3.2. Virtual Trajectory Generation Based on DRL
3.2.1. Reinforcement Learning Architecture
3.2.2. Interactive Scene
- (1)
- Target State Initialization
- (2)
- VCM State Initialization
- (3)
- VCM Velocity Compensation
3.2.3. MDP for Virtual Trajectory Generation
- (1)
- State Space and Action Space Design
- (2)
- Reward Function Architecture
3.2.4. Model Solving Based on PPO Algorithm
3.2.5. Network Structure Design
3.2.6. Learning Process
Algorithm 1 Learning process |
|
3.3. Spiral Maneuvering Trajectory Generation
4. Simulation Analysis
4.1. Training Process
4.2. Test Process
4.2.1. Different Spiral Parameters
4.2.2. Attack Moving Target
4.3. Analysis of Computational Complexity
5. Conclusions
Author Contributions
Funding
Data Availability Statement
DURC Statement
Conflicts of Interest
Abbreviations
UAV | Unmanned aerial vehicle |
DRL | Deep reinforcement learning |
MDP | Markov decision process |
LOS | Line of sight |
VCM | Virtual center of mass |
RL | Reinforcement learning |
GAE | Generalized advantage estimation |
PPO | Proximal policy optimization |
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Serial Number | Euler Angle | Definition Description |
---|---|---|
1 | The angular relationship between the and coordinate systems is defined by the velocity slope angle and velocity azimuth of the UAV. | |
2 | The angular relationship between the and coordinate systems is defined by the virtual velocity slope angle and virtual velocity azimuth of the VCM. | |
3 | The angular relationship between the and coordinate systems is defined by the LOS altitude angle and azimuth angle of the UAV. | |
4 | The angular relationship between the and coordinate systems is defined by the LOS altitude angle and azimuth angle of the VCM. |
Network Level | Actor Network | Critic Network | ||
---|---|---|---|---|
Units | Activation Function | Units | Activation Function | |
Input layer | 6 | None | 6 | None |
Hidden layer 1 | 128 | Tanh | 128 | Tanh |
Hidden layer 2 | 128 | Tanh | 128 | Tanh |
Hidden layer 3 | 128 | Tanh | 128 | Tanh |
Output layer | 4 | Tanh/Linear | 1 | Linear |
Object | Physical Quantity | Value |
---|---|---|
UAV | −50 km, 20 km, 0 km | |
2000 m/s, −20°, 0° | ||
Target | 0 m, 0 m, 0 m |
Hyperparameter | Value | Hyperparameter | Value |
---|---|---|---|
0.01 | 0.25 | ||
10.0 | 0.01 | ||
50.0 | 0.5 | ||
51.0 | 0.2 | ||
2.0 | 0.0001 | ||
100.0 | 0.0001 | ||
20,000 | 400 | ||
128 | 200 | ||
0.995 | 20 | ||
0.95 | 5.0 |
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Share and Cite
Chen, T.; Li, S.; Xian, Y.; Ren, L.; Liu, Z. UAV Spiral Maneuvering Trajectory Intelligent Generation Method Based on Virtual Trajectory. Drones 2025, 9, 446. https://doi.org/10.3390/drones9060446
Chen T, Li S, Xian Y, Ren L, Liu Z. UAV Spiral Maneuvering Trajectory Intelligent Generation Method Based on Virtual Trajectory. Drones. 2025; 9(6):446. https://doi.org/10.3390/drones9060446
Chicago/Turabian StyleChen, Tao, Shaopeng Li, Yong Xian, Leliang Ren, and Zhenyu Liu. 2025. "UAV Spiral Maneuvering Trajectory Intelligent Generation Method Based on Virtual Trajectory" Drones 9, no. 6: 446. https://doi.org/10.3390/drones9060446
APA StyleChen, T., Li, S., Xian, Y., Ren, L., & Liu, Z. (2025). UAV Spiral Maneuvering Trajectory Intelligent Generation Method Based on Virtual Trajectory. Drones, 9(6), 446. https://doi.org/10.3390/drones9060446