Reflections about Learning Radiology inside the Multi-User Immersive Environment Second Life® during Confinement by Covid-19 †
Abstract
:1. Introduction
2. Material and Methods
3. Results
4. Discussion
4.1. Benefits of Using Second Life to Teach during the Confination
- Ease of adaptation for current medical students (Generation Z) to interactive 3D platforms [6] facilitates the willingness to use Second Life®.
- The feeling of being present in the classroom, sitting next to classmates, is greater than in other 2D environments and helps to connect with teaching activity made impossible by confinement.
- Second Life® is a fun environment, emulating a role play between students and teachers, and served as a distraction to break the monotony of confinement.
- It facilitates student–teacher interaction, especially when personal contact is not possible.
- It also helps maintain peer relationships (it has been especially interesting in the learning game).
- It allows for the incorporation of permanent educative content to be used asynchronously 24/7.
4.2. Drawbacks
- Technical limitations due to low central processing unit (CPU), graphics card, or internet connection capacity may impede access to Second Life® or cause defects in the virtual world rendering.
- When the quality of the audio (voice input/output) of a user is limited, it hinders the correct development of synchronous activities. This becomes crucial when it happens to the teacher.
- Sometimes it is difficult to display web-based slideshows, especially when there are many interactions on the displaying screen. This may be minimized with proper pre-training.
- The limit of attendees to avoid access problems is around 45 avatars synchronously in the same place. This prevents large group lectures from being taught with Second Life®.
Author Contributions
Funding
Acknowledgments
Conflicts of Interest
References
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Assessed Item | Scores 1 |
---|---|
Connectivity to Second Life® | 9.40 ± 1.06 |
The island environment and classrooms in Second Life® | 9.43 ± 1.06 |
Audio quality in Second Life® | 9.41 ± 1.00 |
The experience receiving seminars in Second Life® | 9.52 ± 0.87 |
Teachers in Second Life® | 9.30 ± 1.04 |
Interest in the content for third-year medical students | 9.34 ± 0.93 |
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Ravaei, S.; Alonso-Martinez, J.M.; Jimenez-Zayas, A.; Sendra-Portero, F. Reflections about Learning Radiology inside the Multi-User Immersive Environment Second Life® during Confinement by Covid-19. Proceedings 2020, 54, 9. https://doi.org/10.3390/proceedings2020054009
Ravaei S, Alonso-Martinez JM, Jimenez-Zayas A, Sendra-Portero F. Reflections about Learning Radiology inside the Multi-User Immersive Environment Second Life® during Confinement by Covid-19. Proceedings. 2020; 54(1):9. https://doi.org/10.3390/proceedings2020054009
Chicago/Turabian StyleRavaei, Shaghayegh, Juan M. Alonso-Martinez, Alberto Jimenez-Zayas, and Francisco Sendra-Portero. 2020. "Reflections about Learning Radiology inside the Multi-User Immersive Environment Second Life® during Confinement by Covid-19" Proceedings 54, no. 1: 9. https://doi.org/10.3390/proceedings2020054009
APA StyleRavaei, S., Alonso-Martinez, J. M., Jimenez-Zayas, A., & Sendra-Portero, F. (2020). Reflections about Learning Radiology inside the Multi-User Immersive Environment Second Life® during Confinement by Covid-19. Proceedings, 54(1), 9. https://doi.org/10.3390/proceedings2020054009