Interaction Order and Historical Body Shaping Children’s Making Projects—A Literature Review
Abstract
:1. Introduction
2. Materials and Methods
2.1. Nexus Analytic Concepts as a Theoretical Lens in the Literature Review
2.2. Data Collection
2.2.1. Inclusion Criteria
2.2.2. Data Analysis
2.2.3. List of the Analyzed Papers
2.2.4. Background Information of the Included Papers
- Formal: usually at school, may be repressive, structured, usually prearranged, motivation is typically more extrinsic, compulsory, teacher-led, learning is evaluated, sequential.
- Non-formal: at institution out of school, usually supportive, structured, usually prearranged, motivation may be extrinsic but it is typically more intrinsic, usually voluntary, may be guide or teacher-led, learning is usually not evaluated, typically non-sequential.
- Informal: everywhere, supportive, unstructured, spontaneous, motivation is mainly intrinsic, voluntary, usually learner-led, learning is not evaluated, non-sequential.
Formal Context
- Length of Activity: 45 min–1.5 h [37] | 4 days (each 45 min) [43] | 4 classes (each 90 min) [14] | 18 weeks [9] | 6-week course (15 h) [7] | 8 weeks [45] | 36-week school year [12] | 4 months, twice a week (each 50 min) [36] | 2 trimesters of the school year (7 h on average per week) [16] | Half a year (7 workshops) [20] | 1.5 years (45 min-1.5 hours sessions) [21] | 2 school years (18 activities, full time school course) [74],
- Type of the Making Activity: 3D printing, electronics [43] | Science topics (Arduino microcontroller programming) [21] | Biomakerlab activity [14] | Science and language arts topics (3D printing, electronics, and crafting) [9] | Making an electronic cube (Electronics programming, sensors, The MakeMe cube (an interactive cube), LED) [42] | Building a roman template (Laser cutting, SAP Programming) [16] | Wearable game controllers (Scratch, electronic fabric, MaKey MaKey, textiles and other conductive materials) [36] | Making board games (Gaming, coding, crafting (MaKey MaKey and Scratch)) [45] | Science topics (electronic circuit, Lego, motor) [12] | Science topics (Electronics, electronics programming, art and craft) [37] | Digital fabrication and design thinking (3D modeling and 3D printers, LittleBits, Arduino’s, MakeyMakey and Sphero) [7] | Innovation, entrepreneurship and digital technology (from 3D printers to electronic devices, microcontroller boards, text-based programming, and block-based/visual programming) [4] | Making activities utilizing problem-based science model (fabrication technology, like 3D printers and laser cutters, as well as more traditional making skills, like electronics, robotics, sewing and carpentry) [74].
Non-Formal Context
- Length of the Activity: 1 h [24] | half day (3 h) [76] | 80–130 min [39] | 90 min [48] | 2 workshops (4 h) [22] | 1 day [25] | 3 days (each 3 h) [8] | 3 days (each5-6 h) [40] | 3 sessions (each 1.5 h) [23] | 4 day (20 min-3 h) [29] | 5 days (14 h) [13,44] | 5 weekly sessions (each 1.5–2 h) [69] | 10 sessions (3 h) [41] | 11–18 days (each 1 h) [72] | a yearlong ethnographic study [26] | a 2-week summer program [30] | 11 weeks (260 h) [2,3] | 2 months [70] | half-day workshops [75],
- Type of the Making activity: Game Making (E-Crafting, paper circuits, electronic textiles, Scratch, coding) [40] | Making interactive board games (robot programming, laser Cutting and MakeyMakey, Touch Board, 3D printing and 3D design) [2,3] | Physical game (Arduino, LED, wires and breadboard) [24] | Creating board games (art, craft material (e.g., cardboard, paints, straws, etc.) and digital fabrication tools (e.g., 3D printing pens, laser cutter, vinyl cutter, and paper circuits)) [76] | Using programmable battery (Programmable battery, motors, Lego bricks, craft materials, musical instruments, and toys and program with Scratch) [48] | Creating e-textiles that represent their anatomy (e-textile and bags of stuff) [70] | Making electronic Bean bag stand (electronics, digital fabrication tools such as conductive paint and Craft) [26] | Physical computing workshop (Arduino, electronics (sensors, actuators and components) and programmable electronics) [8] | Manipulating different connectors (electronics (connectors), circuit building) [23] | Personal wearable computing projects (basic circuit concepts (lighting an LED) to programming the LilyPad Arduino) [69] | Building zoetrope, aeroplane or musical instruments (LittleBits (electronic building blocks)) [75] | Making their own musical instruments (sensors and Lego and a tangible music-making platform called Hitmachine) [29] | Tinkering with music (Arduino Programming, electronics Building) [41] | Building a toy for younger children (laser engravers, 3D printers, conductive thread, sewable computer chips, and conductive ink) [13,44] | Programming in Logo and robotics, video game design [17] | Building robotic hand (robotics with Arduino, 3D modelling, 3D printing and assembly) [25] | Creating and programming interactive projects (physical computing toolkits (Talkoo), crafting material and tools (scissors, cutter knives, cardboards, colored papers and etc.) [39] | Storytelling (Maker Theater kit) [22] | Physical computing workshops (programmable construction kits (including Lego RCX,1 Crickets,2 Arduino and Arduino LilyPad3), visual programming environments (usually Amici4) and crafting materials) [15] | Making, art and network programming (programming system named BlockyTalky) [72] | Exploring Madrid’s architectural landmark (3D modeling, laser cutting, using CNC machine) [30].
Informal Context
- Type of the Making activity: Exploring opportunities of 3D printing in everyday life (Lego and 3D modeling) [47] | co-making activity focusing on entry-level making (mechanics and electronics (paper circuit)) [5] | Story Making (design practices and sweable circuit and paper electronics and programmable projections) [27] | Making own toys and devices (programmable battery, motors, Lego, bricks, craft materials, musical instruments, and toys, program with Scratch) [48] | Interacting with digital robots and creating games (Scratch and the Arduino hardware platform) [49] | Mentoring activities (digital fabrication such as 3D printing, digital prototyping, paper circuit, and coding (Scratch)) [10] | Designing a new construction kit (crafting, electronics (circuits & programming), 3D printing) [71] | Creating wearable (a wearable construction toolkit (MakerWear) [46] | Diverse activities such as games or crafting (electronics, robotics, hardware and software via LittleBits, Ozobot, Makey Makey and soldering) [6,38,75] | Interactive game development (sensors, motors and actuators, Arduino boards, visual programming tool (Scratch)) [73].
3. Results
3.1. Interaction Order
3.1.1. Children’s Group Work Engagements
3.1.2. Children’s Group Work Challenges
3.1.3. Teachers’ Engagement
3.1.4. Teachers’ Challenges
3.1.5. Parents’ Engagement
3.1.6. Researchers’ Engagement
3.1.7. Facilitators’, Tutors’, Instructors’, Helpers’ and Mediators’ Engagement
3.1.8. Other Roles
3.2. Historical Body
3.2.1. Connection to Everyday Life
3.2.2. Cultural and Socioeconomic Status
3.2.3. Group Work Status
3.2.4. Academic and Occupation Status
3.2.5. Learning and Teaching Culture
3.2.6. Technology and Making Literacy
3.2.7. Others
4. Discussion
4.1. Ignoring Interaction Order and Historical Body
4.2. Neglect of Challenges
4.3. Towards Best Practice Recommendations
4.4. Limitations to This study
5. Conclusions
Author Contributions
Funding
Conflicts of Interest
References
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Publication Year | Reference Number |
---|---|
2009 | 0 |
2010 | 0 |
2011 | [70] |
2012 | 0 |
2013 | [17,71] |
2014 | 0 |
2015 | [7,15,22,24,36,45] |
2016 | [9,10,13,16,23,29,42,44,72] |
2017 | [5,8,12,14,20,21,25,26,27,30,46,47,48,49] |
2018 | [2,3,4,6,37,38,39,40,43,73,74,75] |
2019 | [41,76,77] |
Country | Formal | Non-formal | Informal |
---|---|---|---|
Belgium | - | [76] | [6,38,76] |
Brazil | [20] | - | - |
Canada | - | [25] | - |
Denmark | [4,7] | [29] | - |
Finland | - | [2,3] | - |
Germany | - | [15] | - |
India | - | [8] | [27] |
Israel | - | - | [5,10] |
Japan | - | [48] | [48] |
Norway | - | - | [49,74] |
Portugal | - | - | [72] |
Spain | [16] | [30,39] | - |
UK | [42] | [24,39] | - |
USA | [9,12,14,21,36,37,43,45,75] | [13,17,22,23,26,40,41,44,70,71,73,77] | [46,47] |
Children’s Age Group |
7–11 [4,7,9,12,16,20,21,36,37,42,43,75] | 12–15 [4,7,16,36,45,75] | 16–18 [14] |
Length of the Activity |
45 min–1.5 h [37] | Max 4 sessions, 45–90 min [14,43] | 1–6 months [7,9,20,36,45] | 6–12 months [12,16] | 12–24 months [21,75] |
Type of the Making Activity |
3D printing [4,7,9,43,75] | Electronics [4,7,9,12,36,42,43,75] | Programming [4,7,12,16,21,36,42,45] | Laser cutting [16,75] | Robotics [75] | Crafting combined with digital Making [9,37,45] |
Children’s Age Group |
7–11 [2,3,13,15,22,23,24,29,40,41,44,48,70,71,76,77] | 12–15 [2,3,8,15,17,25,26,29,30,39,40,41,70,73,76,77] | 16–18 [25,30,39] |
Length of the Activity |
One session, 45–180 min [24,39,48,77] | Under one month, various session number and length [8,13,22,23,25,29,30,40,44] | 1–6 months [2,3,70,71,73] | 6–12 months [26] | 12–14 months [-] |
Type of the Making Activity |
3D printing [2,3,13,25,44,77] | Laser cutting [2,3,13,30,44,77] | Electronics [8,15,23,24,26,29,40,41,70,71,75,77] | Programming [2,3,8,15,17,41,48,70,73] | Crafting combined with digital Making [15,26,39,48,77] | Robotics [25] | Vinyl cutting [77] | CNC machining [30] | Using different kits or platforms such as Hitmachine [29], Talkoo [39] and maker Theater [22] |
Children’s Age Group |
7–11 [5,6,27,38,46,47,48,49,72,76] | 12–15 [5,10,27,46,48,72,74] | 16–18 [10,72] |
Length of the Activity |
One session, 45–180 min [5,48,76] | Under one month, various session number and length [27,46,47,49] | 1–6 months [10] | 6–12 months [-] | 12–24 months [-] | More than 24 months [72] |
Type of the Making Activity |
3D printing [10,72] | Electronics [5,6,10,27,38,72,74,76] | Programming [6,10,27,38,48,49,74,76] | Mechanics [5] | Crafting combined with digital Making [6,38,48,72,76] |
ACTOR | THEME for BENEFICIAL ENGAGEMENT) | REFERENCES |
CHILD | Autonomous work of children and taking initiatives improves their decision-making skills. | [7,12,14,17,20,21,22,23,24,25,26,27,74] |
CHILD | Children develop their understanding and experience rich learning opportunities through engaging in collaboration, discussion, idea sharing and supporting each other. | [2,3,4,6,8,13,14,15,16,17,21,22,23,24,25,26,27,30,37,40,42,45,49,70,71,72,73] |
CHILD | Children establish satisfactory in-group and inter-group relationships and build community. | [3,6,7,8,13,17,20,24,42,44,45,72,73,74] |
CHILD | Building confidence in children does not lie beyond overcoming challenges, autonomous work, and the empowerment of technological core competences. | [6,15,29,30,75] |
CHILD | Children are more creative when engaging in a collaborative creativity challenge. | [7,14,20,21,25,27] |
CHILD | When children are responsible for others and also share their results with others while they maintain a sense of achievement, their motivation increases. | [7,9,17,22,26,42,44,75] |
TEACHER | Teachers’ engagement opens the ways for further enhancement of children’s learning. | [3,4,7,9,14,16,17,20,24,29,36,37,42,75,76] |
PARENT | Parents’ participation offers emotional security and assistance in Making, hence children are more encouraged and engaged, and also a tight-knit family might improve. | [5,6,20,22,26,46,48,77] |
RESEARCHER | The presence of the researchers contributes to the facilitation of the sessions. | [8,9,22,42,43,70,73,77] |
HELPER | By providing encouragement and facilitation children are guided toward a path in which they are able to explore things in a more open manner. | [7,9,10,12,15,21,22,23,26,27,30,37,38,39,40,41,43,49,71,74,75] |
ACTOR | THEME for CHALLENGES | REFERENCES |
CHILD | Children’s tendencies in working independently, having difficulties in negotiating, lack of interest in the topic, physical arrangements, and taking leader/passive position discourage children from interacting with their peers. | [3,4,7,8,21,39,40,41,42,43,44,49,72] |
CHILD | Fear of trial and error hinders children to interact in a self-directed manner. | [7,8] |
TEACHER | Teachers may face confusion in assessing children’s learnings/works. | [7,16] |
TEACHER | The instructing style of the teacher could have a discouraging impact on the children. | [4] |
HELPER | Dependency on helpers: Children could give up easily if they do not have immediate assistance from helpers. | [43] |
ACTOR | THEME | CONNECTION TO EVERYDAY LIFE | REFERENCES |
CHILD | Connected to Everyday Life | Children influenced by their personal interests and relying on their past experiences, therefore they broaden their repertoire for ideating. | [5,10,14,15,17,20,27,36,41,43,44,45,76,77] |
CHILD | Disconnected from Everyday Life | No/limited experience in working in a real-life context hinders children’s ideating capabilities. | [7,8,20] |
ACTOR | THEME | CULTURAL & SOCIOECONOMIC STATUS | REFERENCES |
CHILD | Cultural Hurdles | Children belonging to a culture with resistance to do-it-yourself activities or underestimating their capabilities. | [8,72] |
CHILD | Socioeconomic Status | Children belonging to low or high-income families / low or high-fee charging schools. | [8,9,23,26,42,43,70] |
ACTOR | THEME | GROUP WORK STATUS | REFERENCES |
CHILD | Good Team Spirit | Children benefit from knowing each other or sharing the same strategy in design and Making. | [39,45] |
CHILD | Weak Team Spirit | Children’s lack of experiences in collaborative creation is a contentious issue that become entangled in collaborative negotiation. | [7] |
ACTOR | THEME | ACADEMIC & OCCUPATION STATUS | REFERENCES |
CHILD | Academic Status | Children are either good or in need of some training regarding to STEM skills. | [8,30,42,43,44] |
TEACHER | Field of Teaching | Biology, mathematic, technology, history, English, art, music and science teachers involved. | [3,9,14,16,36,37] |
HELPER | Occupation and Expertise | Educational background, occupation and expertise of those acting as mentors, facilitators, instructors and helpers might impact children’s learning. | [5,7,10,15,30,36,37,38,43,45] |
ACTOR | THEME | LEARNING & TEACHING CULTURE | REFERENCES |
CHILD | Traditional Culture of Learning | Unfamiliarity with the self-directing approach might situate children in a path surrounded by a lack of courage to explore freely. | [7,8,14,16,30] |
TEACHER | Teaching Style | Interest toward both the traditional and non-traditional teaching style is specified. | [3] |
ACTOR | THEME | TECHNOLOGY & MAKING LITERACY | REFERENCES |
CHILD | Technology Literacy | Children both with and without prior experience in technology are participating in Making activities. | [8,13,15,26,27,36,40,42,43,44,45,47,49] |
CHILD | Making Literacy | Children with both high and low Making literacy but mostly the low one are identified. | [2,3,7,13,21,24,26,48,76] |
TEACHER | Technology/Making Literacy | Most of the teachers were in need of training connected to the design and digital fabrication. | [3,4,7] |
MENTOR | Technology/Making Literacy | Mentors were not confident enough and thus were not able to provide participants with enough support. | [41] |
© 2019 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/).
Share and Cite
Norouzi, B.; Kinnula, M.; Iivari, N. Interaction Order and Historical Body Shaping Children’s Making Projects—A Literature Review. Multimodal Technol. Interact. 2019, 3, 71. https://doi.org/10.3390/mti3040071
Norouzi B, Kinnula M, Iivari N. Interaction Order and Historical Body Shaping Children’s Making Projects—A Literature Review. Multimodal Technologies and Interaction. 2019; 3(4):71. https://doi.org/10.3390/mti3040071
Chicago/Turabian StyleNorouzi, Behnaz, Marianne Kinnula, and Netta Iivari. 2019. "Interaction Order and Historical Body Shaping Children’s Making Projects—A Literature Review" Multimodal Technologies and Interaction 3, no. 4: 71. https://doi.org/10.3390/mti3040071
APA StyleNorouzi, B., Kinnula, M., & Iivari, N. (2019). Interaction Order and Historical Body Shaping Children’s Making Projects—A Literature Review. Multimodal Technologies and Interaction, 3(4), 71. https://doi.org/10.3390/mti3040071