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Multimodal Technologies Interact. 2018, 2(4), 69; https://doi.org/10.3390/mti2040069

Design and Evaluation of a Mixed-Reality Playground for Child-Robot Games

1
DAD, Politecnico di Torino, 39-10125 Torino, Italy
2
DAUIN, Politecnico di Torino, 24-10129 Torino, Italy
*
Author to whom correspondence should be addressed.
Received: 16 August 2018 / Revised: 20 September 2018 / Accepted: 2 October 2018 / Published: 6 October 2018
(This article belongs to the Special Issue Mixed Reality Interfaces)
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Abstract

In this article we present the Phygital Game project, a mixed-reality game platform in which children can play with or against a robot. The project was developed by adopting a human-centered design approach, characterized by the engagement of both children and parents in the design process, and situating the game platform in a real context—an educational center for children. We report the results of both the preliminary studies and the final testing session, which focused on the evaluation of usability factors. By providing a detailed description of the process and the results, this work aims at sharing the findings and the lessons learned about both the implications of adopting a human-centered approach across the whole design process and the specific challenges of developing a mixed-reality playground. View Full-Text
Keywords: human-centered design; human-computer interaction; gaming; mixed-reality; child-robot interaction human-centered design; human-computer interaction; gaming; mixed-reality; child-robot interaction
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This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited (CC BY 4.0).
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Lupetti, M.L.; Piumatti, G.; Germak, C.; Lamberti, F. Design and Evaluation of a Mixed-Reality Playground for Child-Robot Games. Multimodal Technologies Interact. 2018, 2, 69.

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