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Multimodal Technologies Interact. 2018, 2(3), 53; https://doi.org/10.3390/mti2030053

Reviews of Social Embodiment for Design of Non-Player Characters in Virtual Reality-Based Social Skill Training for Autistic Children

Educational Psychology and Learning Systems, Florida State University, Tallahassee, FL 32303, USA
Received: 6 July 2018 / Revised: 17 August 2018 / Accepted: 28 August 2018 / Published: 4 September 2018
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Abstract

The purpose of this paper is to review the scholarly works regarding social embodiment aligned with the design of non-player characters in virtual reality (VR)-based social skill training for autistic children. VR-based social skill training for autistic children has been a naturalistic environment, which allows autistic children themselves to shape socially-appropriate behaviors in real world. To build up the training environment for autistic children, it is necessary to identify how to simulate social components in the training. In particular, designing non-player characters (NPCs) in the training is essential to determining the quality of the simulated social interactions during the training. Through this literature review, this study proposes multiple design themes that underline the nature of social embodiment in which interactions with NPCs in VR-based social skill training take place. View Full-Text
Keywords: autism; social skill training; social embodiment; virtual reality autism; social skill training; social embodiment; virtual reality
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Moon, J. Reviews of Social Embodiment for Design of Non-Player Characters in Virtual Reality-Based Social Skill Training for Autistic Children. Multimodal Technologies Interact. 2018, 2, 53.

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