GomezRomero-Borquez, J.; Del-Valle-Soto, C.; Del-Puerto-Flores, J.A.; López-Pimentel, J.-C.; Castillo-Soria, F.R.; Ibarra-Hernández, R.F.; Betancur Agudelo, L.
Audio’s Impact on Deep Learning Models: A Comparative Study of EEG-Based Concentration Detection in VR Games. Inventions 2025, 10, 97.
https://doi.org/10.3390/inventions10060097
AMA Style
GomezRomero-Borquez J, Del-Valle-Soto C, Del-Puerto-Flores JA, López-Pimentel J-C, Castillo-Soria FR, Ibarra-Hernández RF, Betancur Agudelo L.
Audio’s Impact on Deep Learning Models: A Comparative Study of EEG-Based Concentration Detection in VR Games. Inventions. 2025; 10(6):97.
https://doi.org/10.3390/inventions10060097
Chicago/Turabian Style
GomezRomero-Borquez, Jesus, Carolina Del-Valle-Soto, José A. Del-Puerto-Flores, Juan-Carlos López-Pimentel, Francisco R. Castillo-Soria, Roilhi F. Ibarra-Hernández, and Leonardo Betancur Agudelo.
2025. "Audio’s Impact on Deep Learning Models: A Comparative Study of EEG-Based Concentration Detection in VR Games" Inventions 10, no. 6: 97.
https://doi.org/10.3390/inventions10060097
APA Style
GomezRomero-Borquez, J., Del-Valle-Soto, C., Del-Puerto-Flores, J. A., López-Pimentel, J.-C., Castillo-Soria, F. R., Ibarra-Hernández, R. F., & Betancur Agudelo, L.
(2025). Audio’s Impact on Deep Learning Models: A Comparative Study of EEG-Based Concentration Detection in VR Games. Inventions, 10(6), 97.
https://doi.org/10.3390/inventions10060097